Forum Replies Created
23/10/2020 at 15:47 in reply to: Wargaming budget, what’s yours and how do you set them? #145857
I have come to the realization that my main restriction is really time. When I want something I ask myself am I really going to paint/play with/read this and unless I can definitely answer yes I will do that in the near future I can usually resist buying it.
That looks good and is quite clever27/07/2020 at 17:07 in reply to: If Cost Is The SAME, Would You Rather MAKE Or BUY Terrain? #141249
I like making terrain but I spend a lot of time thinking about making it rather than actually making so it often makes sense for me to buy the terrain rather than waiting until I am in the mood to make it.
I think the two units would activate and fire individually, at least that is always how we played it (and to be honest we often forgot about the rule to combine the units of defense). I do think that the combining of the units for defending is a reasonable rule in that it makes sense that the more people there are looking out of the building the easier it is to detect incoming threats.
I have the first 5 issues and I think it is pretty good value for money but it is very focused on Frostrgrave and its offspring games. The pictures are nice but probably not worth the price on their own.
I think the articles are quite good and there are probably a lot of ideas that could be used elsewhere but nothing earth-shaterring. The writing itself is generally quite readable.
I would suggest buying one of the more recent ones and seeing for yourself
I think I have that miniature — in any case this is what I have:
I don’t recall exactly the ground scale for the Battle Group games but are the tactical nuke rules much more than — the scenario is over?
When I was younger and had more time than figures I did that a lot. I can remember cutting out lots of cardboard squares to use as proxy figures for Tacforce, which was one of the first commercial rulesets I bought.
At the moment though I think I am in a similar boat to several of the other posters. I tend to buy models based on what period I am interested in and then figure out what rules I am going to use. (And I am more reluctant to try new periods except for skirmish because I am running out of space to put it all!)
There is not an army building system in the rules but the formations are based on real world ones so you could say I will bring a Soviet Platoon and its vehicles and you bring a US Platoon and its vehicles and we will fight. There are no points of other balancing mechanisms in the game to really support that if you are looking for a “fair fight” but I have done just that when we were trying to really get a grip on vehicle vs vehicle combat and it was fun but I don’t think it would have kept my interest for long if I wasn’t interested in playing scenarios.
I think you could do that although I don’t think that is playing to the game’s strengths. I have made up scenarios on fairly short notice so I think it would work out most of the time. I am not sure about “huge” though, I think the game works best with each player having a few squads and 1 or 2 vehicles.
Thanks for the review, it was very interesting.
I had this game back in the day and I remember thinking it was too simple but after reading your review I think that my opinion would be different now.
I have been toying with using the Assualt game rules (another Frank Chadwick design which predates Team Yankee) as a basis for a miniatures game but maybe Team Yankee is a better choice (but I do like the command rules in Assault)