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Viewing 40 posts - 1 through 40 (of 113 total)
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  • in reply to: After: Tales of the Post Apocalypse on my Blog #94198

    Thomaston
    Participant

    I’m really jealous of the miniatures and board you have at your disposal.

    in reply to: Return of the PHR – A Starport Scum Campaign #94148

    Thomaston
    Participant

    I didn’t expect the enemies to be bugs, a nice surprise.

    in reply to: Iliada Game Studio #94104

    Thomaston
    Participant

    Really liking the bridges. Are these MDF?

    in reply to: RPG miniatrure sculpting WIP #93951

    Thomaston
    Participant

    I’m gathering up motivation to do 5-7 buildings, taking inspiration from 10mm fantasy buildings, but I keep getting sidetracked to other projects.

    Also haven’t made my mind up on what kind of aesthetic to go for yet. Cartoony like 3mm would be fun and easier but I keep getting drawn to more realistic terrain. If I go the realistic route then it’ll be a pain coming up with trees again.

    in reply to: RPG miniatrure sculpting WIP #93929

    Thomaston
    Participant

    Thanks. I was struggling to come up with colorful schemes, the paint I own are for camouflage, I have 5 kinds of grey, green and brown and only 2 red 😀

    in reply to: Hello from Amera Plastic Mouldings #93914

    Thomaston
    Participant

    Thanks for the quick reply. In the Escarpment set photos are the cavalry shown 3mm or 6mm?

    in reply to: Hello from Amera Plastic Mouldings #93910

    Thomaston
    Participant

    Hi, how thick are the finished islands and escarpments?

    If I paint the underside with magnetic paint will a tiny (2mm x 0.5mm) neodymium magnet stick?

    in reply to: RPG miniatrure sculpting WIP #93870

    Thomaston
    Participant

    Almost done, only the ladies left to paint. Still trying to come up with nice dresses for them.

    in reply to: Communal planet #93717

    Thomaston
    Participant

    The Blue Brigade is a large security company that was originally founded off world but had been making Aleph 5 their base. Their name us a homage to their origin, the original members were all ex law enforcement officers. The Brigade no is made of two battalions, the True Blues where all the remaining original members are and the Wild Blues. The True Blues is a light force specializing in LALO (Lower Atmosphere Low Opening) planetary drop, hostage rescue, spacecraft boarding and seizure, and investigation. The Wild Blues on the other hand is a more overtly military formation made up of two Mechnaized Troops, a Light Armor Troop and a Mortar Battery.

    Currently the True Blues are contracted to police the planet’s orbit and near surface smuggling operations. There are also rumors that their investigation arm is looking into H2C2.

    in reply to: scratchbuilt 10mm fantasy buildings FINISHED! #93679

    Thomaston
    Participant

    This looks good. For some reason I like the two smaller buildings more. 10mm is so big.

    in reply to: Communal planet #93607

    Thomaston
    Participant

    Circumventing the strict copy rights law, teenagers all over Aleph 5 are wearing Nerd’s Top t-shirts. The trend had caught on to the military and police as can be found on various vehicles being named ‘Nerd’s Top’ and many of its variations.

    in reply to: Communal planet #93588

    Thomaston
    Participant

    The Humpdrum Heavy Construction Corporation (H2C2) is a powerhouse on Aleph 5. Responsible for over 20% of all civil engineering projects on the planet. The company is also rumored to have a hand in every corrupt dealing there is, whether this is true or simply conspiracy theory is difficult to say.

    in reply to: Communal planet #93573

    Thomaston
    Participant

    Because of this the planet has no up port, or orbital space facility. In fact satellites are designed to be disposable as they are damaged beyond use during this period. This means all customs transactions, both import and export take place directly on the planetary surface. Usually at one of the downports but potentially, and often, transactions occur under less official scrutiny….

    For global communication the planet uses orbit coaster drones. Solar powered, propeller driven coasters, these aircraft orbit the plant at high altitude substituting for the lack of satellites. A fleet of these drones are flown in strict pattern in the upper atmosphere, providing both communication and navigational services. The drones are slow and their solar cell requires a long (3 hours) prep time before they are ready to operate, taking an additional 12 hours to climb to station before service is fully up. The drones are operated on a three months cycle, every three months of flight time needing a maintenance down time usually lasting a month. These drones are landed, usually a day before the radiation phenomenon and services usually resumes as normal withing 24 hours of the phenomenon ending.

    The lack of large enough drones to carry sophisticated surveillance equipment for constant monitoring makes policing the planet difficult and the ideal location for those wishing to bide from the law.

    in reply to: RPG miniatrure sculpting WIP #93495

    Thomaston
    Participant

    I just found out the e-mail address is at the bottom of the page.

    in reply to: RPG miniatrure sculpting WIP #93468

    Thomaston
    Participant

    Do I just plop my e-mail on here?

    @Gone Fishing – I don’t mind doing 15mm as a display model for a character but I feel like it’s a waste of effort if I’m not going to be using it for games.

    Back to the yet to be painted minis. Having painted the male villagers I’m stumped on color schemes for the women. I was having a lot of trouble thinking of good neutral (commoner) colors for the men. I also want to paint one or two of the women as higher born ladies with more elegant dresses but not sure how to go about it.

    in reply to: Spess Mahreens in 3mm! #93466

    Thomaston
    Participant

    The titan is really nice. Is it from Onslaught?

    Also are the decal from DP9? You seem to have a lot of these do they sell them separately?

    in reply to: RPG miniatrure sculpting WIP #93457

    Thomaston
    Participant

    I’m curious, what do you have in mind?

    Drop me an e-mail sir, if you would.

    Doesn’t not comprehend, no private message?

    in reply to: Before you apply the paint #93440

    Thomaston
    Participant

    I usually have an idea of what colors I’d like to put on the minis but I don’t really study them. I’m going to start doing that from now on.

    in reply to: Engineered v. Sculpted Miniatures? #93439

    Thomaston
    Participant

    I too agree that hand sculpted has a character to it. For some reason I feel attached to every imperfection on a hand sculpt while on 3D models it feels like a design flaw.

    in reply to: RPG miniatrure sculpting WIP #93438

    Thomaston
    Participant

    If you fancy having a go at 15mm, let me know…

    I’m curious, what do you have in mind? The largest I’ll probably ever get into is 10mm and that would be strictly for RPGing. I’ve bought Peter Pig modern and GZG scifi may years back but couldn’t get over the weapon range issue.

    in reply to: RPG miniatrure sculpting WIP #93428

    Thomaston
    Participant

    Thanks for the kind words.

    I’ve learned the hard way that a good sculpt makes for a good paintjob. So many things wrong with this batch.

    in reply to: RPG miniatrure sculpting WIP #93401

    Thomaston
    Participant

    I was too lazy to retake the photo of the front roll. No amount of lighting helps with camera focus I guess. Also found out my camera can’t use timer function with macro setting so shaky hands is still a problem.

    I think groups of 4-5 in a neat line is the maximum my camera can focus on.

    Relearning how to paint minis is kind of fun.

    I forgot to paint the bases, do you think this unpainted state looks ok?

     

    in reply to: RPG miniatrure sculpting WIP #93322

    Thomaston
    Participant

    I invested in a light box and did some test photos. I think the quality is already better.

    These are also to document the sculpts before I paint them.

    in reply to: Home Made vs Shop Bought #93320

    Thomaston
    Participant

    I hate making terrain but very little on the market meets my needs so I have little choice. Problem for me with terrain making is I’m more comfortable with sculpting than gluing materials together.

    in reply to: scratchbuilt 10mm fantasy buildings FINISHED! #93319

    Thomaston
    Participant

    These are great. How many of these are you making?

    What are the trash paper flying around made of?

    in reply to: Mercenary Air Campaign (Missile Threat) #93268

    Thomaston
    Participant

    Thanks, I suspected you were using weapons availability in stead of aircraft variants.

    in reply to: Mercenary Air Campaign (Missile Threat) #93235

    Thomaston
    Participant

    Nice campaign, tempting to get into air wargames again.

    Noticed in the aircraft roster that you only had one variant for the F-16 and F-18. There could be at least 3 variants for each for 80s-2000s. Capability difference especially for F-16 were pretty big. F-16s having more hardpoints than F/A-18 seems weird.

    F-16A, F-16C, F-16D or F-16E/F same for F/A-18s.

    Another aircraft is F-104, later G and S variant has better weapons options.

    in reply to: Perfect six miniatures 28mm #93232

    Thomaston
    Participant

    Very nice sculpts.

    I think the pose works well as giant statues in 6mm.

    in reply to: Communal planet #93231

    Thomaston
    Participant

    @DSG – This is fun, thanks for creating the thread.

    Fauna

    Ygrenartar is a family of ground dwelling tripedals, locally called ‘Hoblers’. They have a symbiotic relationship with the Ygrenar trees, exclusively nesting in the tracks left by migrating Ygrenars. These omnivors has a life span of 3-5 years depending on subspecies. Some smaller sub species are known to climb trees.

    Skin Crawlers are distant relatives of the Ygrenartar family. Measuring 4-12mm they are carnivorous parasites that burrows under their victim’s skin. Within a few hours the burrower could lay as many as 2000 eggs that hatch withing days to infest and eat their host from the inside. Infestation is very painful, the parasite’s anesthetic saliva wears out after the initial entry into the body. The only practical cure to Crawler infestation is to quickly amputate the affected limb, torso and head infestation are fatal. Preventative measure is to eat carrots, onions or garlic, most roots will deter them to an extent but the three mentioned are the most effective.

    in reply to: Communal planet #93202

    Thomaston
    Participant

    Will you compile the the entries into canon?

    It might be a pain to have to sift through the entire thread to read about particularly fluff that had several contributors fluff.

    Aleph 5 has two moons, initial survey found both to have high Iron and Zinc content. A third micro satellite have been detected and is suspected to be a captured asteroid, it is made up of 50% silicone and 40% ice. Together these three entities orbit the plane in an eclipse, alighting every seven and a half years producing a very peculiar radio interference phenomenon where the bodies trap solar flare radiation from the star. The phenomenon lasts 6-11 hours depending on strength of the solar flare. Communication during this period is near impossible and travel along the upper atmosphere and beyond is extremely dangerous. At ground level radiation risk is minimal except at the north and south pole.

    in reply to: Collaborative Worldbuilding #93149

    Thomaston
    Participant

    I have two settings I’m using, one is still being developed, based on 40k + a tint of Roman empire. My settings are meant for RPGs so they’re smaller scoped and more high details (narrow but deep). I also avoid adding date or person/faction name so I can slot each setting in with another as different regions/era. Location names I use tend to be generic/descriptive. I also try to make a setting that changes along its timeline so that I can play a different time periods for different feel.

    My other setting is pretty complete, based on the insurgency in East Timor and Philippines.

     

    A mid size island, further away from the chain than others.

    A century ago the island was colonized by a major power, despite the development and improved livelihood brought by the colonial power the islanders, ever independent and stubborn never really accepted colonial rule. Not helped by the social class system separating the natives from their colonial rulers the islanders rebelled.

    The rebellion didn’t begin right away it took over half a century for real and significant resistance to form. The main discontent within the islanders remain the inequality of the class divide but this is further exacerbated by the increasingly corrupt ruling class. All came to a head three decades ago when the rebels began mounting attacks on towns and industrial infrastructures. The Counter Insurgency War was brutal, taking the most toll on the native island population. For the most part the upper class living in the two major cities were untouched, further fueling resentment. It was in part the infighting of the ruling class that triggered the intense fighting as one group seek to gain advantage over the others by funding and arming rebels to attack their political rivals.

    The insurgency finally ended a decade ago, the colonial power had deemed this relatively small territory too expensive to maintain, despite it’s growing mining and ship building industry the island was allowed the become independent. The most influential ruling class, those who had the most to loose left with colonial rule. The major rebel groups took control of the island and set about instituting changes. The change of power was oversaw by international observers with credits to the rebel leaders for adapting many suggestions put forward by the observers.

    Some of the most significant changes had been in the military. With the withdraw of the colonial guards, the island was defenseless save for the Gendarmerie, heavily militarized police force geared towards COIN operations. The ex-rebel leaders went ahead to build an army from the ground up, founding several battalions of infantry from former rebel fighters and was now made up mainly of native islanders. Weapons and heavy equipment were mostly the left over from the old days but a small batch of donated equipment from foreign powers was used to equip the Presidential Guards, the President elite private army. Not every rebel groups were enlisted into the army and over half the rebels were ignored, years later these groups would become more and more discontent and eventually take up arms.

    Although the army saw major changes the Gendarmerie remained unchanged. This was due to lobbying from the rich who didn’t feel safe with the new government, resulting in a police force that is mostly unchanged and stuck in it’s counter Insurgency mentality. The hostility between the Gendarmerie and the new government and army ran deep through over twenty years of war. The new government for it’s part tried it’s best to reduce the power of the Gendarmerie, taking away it’s armored vehicles but the water police still remained the only water force the island has.

    The positive change didn’t last however. Although the government was now made up of native islanders, the island’s economic leaders were still upper class and their power remained intact. In recent years the government had been heavily regulating the economy with obvious opposition from the old rich and powerful. In an effort to starve the upper class of it’s power the government finally moved to seize foreign companies, nationalizing both small businesses and large industries including, Ingen (fossil mining), System Dynamics (ship building industry by the port city) and Nakatomi Corporation (investment and banking).

    Coinciding with the nationalization of it’s industries the government declared marshal law and closed the air and sea port. The chaos caused by the power grab was enormous. Many foreign workers and their security contractors were stranded on a hostile island with no job, no money and no way to contact the outside world. The army and Gendarmerie came out in force to put down protests and armed skirmishes became a daily occurrence. The Gendarmeire were more even handed against the protesters and being in the pocket of the upper class went out of their way to protect them.

    Over night millionaires became overt oppositions to the government, some going so far as funding rebels and starting a new age of civil war. Although this was limited to foreign companies the upper class saw the writing on the wall and many chose to take their family on extended vacations overseas while others sought to make deals with the government. Army-police warfare finally came to the forefront in major cities where much was at stake.

    in reply to: Collaborative Worldbuilding #92978

    Thomaston
    Participant

    Is there is guideline for this?

    I’d love to get in on it but don’t want to hijack the thread.

    in reply to: Necromunda: Old School #92723

    Thomaston
    Participant

    Totally agree that the old minis are much better than the newer ones. Although I do like the ease of conversion of the new minis.

    in reply to: Thuseld's 6mm Journey #92076

    Thomaston
    Participant

    You could always use the excuse that those are the Airborne Raid/Rapid Reaction/Humanitarian Intervention Force, they needed lighter equipment than fully tracked options. The boonie infantry actually fits the lightweight deployment argument, the Rhino’s low profile also looks like it’ll fit nicely in transports with low headspace, to scale they’ll probably fit in a C-130.

    I’ve been looking for infantry in boonie for so long, now that I’ve found them all my 6mm scifi plans are shot.

    in reply to: Thuseld's 6mm Journey #92050

    Thomaston
    Participant

    Very nice color scheme, the contrast works very well.

    Where are the infantry from? They look like the same sculptor as Brigade Model’s Pacfed but I don’t see these on the site.

    in reply to: Space opera mecha minis #92004

    Thomaston
    Participant

    Lightning Strike and Heavy Gear 2nd ed are up there on my list of favorite rules. Jovian Wars group their exo armor into flights though so to me it feels like exo are not the star of the game anymore.

    Your own rules might work, haven’t seen many rules with space robots, it’s a super niche.

     

    Also the Alternative Armies 6mm mecha also work as 6mm power armor, maybe if you design yours like that too.

    • This reply was modified 1 year, 6 months ago by  Thomaston.
    in reply to: Space opera mecha minis #91986

    Thomaston
    Participant

    Obviously I’m interested and bought a few of these from Alternative Armies

    6mm and Fleet Scale ranges

    But I have to disagree with Mr.Average. I don’t think there’s enough interest to sustain sales.

    I’ve been keeping my eyes on DP9’s Jovian Wars but that range leveraged off to their RPG setting (not sure if anyone plays it anymore but nostalgia is a big thing). Considering it took this long for Jovian Chronicles to get some attention I think DP9 knew how limited the market is. They also Kickstarted their minis so there’s that aspect of it.

    in reply to: Schemes #91942

    Thomaston
    Participant

    I’m looking forward to seeing the infantry.

    I like white vehicles, they show so much detail.

    in reply to: perfect six miniatures 6mm fantasy #90797

    Thomaston
    Participant

    Those goblins are exactly what I was looking for.

    Saved me a lot of sculpting my own 😀

    in reply to: 15mm Japanese Monster Hunter terrain #90796

    Thomaston
    Participant

    Really good looking terrain.

    I could never get clump foliage to look natural.

    My first thought of the title was the computer game ‘Monster Hunter’.

Viewing 40 posts - 1 through 40 (of 113 total)