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ThomastonParticipant
That’s almost the same size as my current board. I guess I’ll be looking for new miniatures and terrain.
ThomastonParticipantI like the basing of the buildings, blends very well with the board. What’s the dimensions of the board? I’m tempted to convert to 6mm or 10mm if the board is small enough.
The scene you got there looks like a convincing village.
ThomastonParticipantI’m glad this is the upper bar of complexity. How long did it take to play?
ThomastonParticipantI’ll have to see about doing something like this for indoor locations. I like the flexibility of the first picture.
ThomastonParticipantYou might want to check out something like Tiny Dungeon or Fragged Empire, I don’t own them but the 3D6 for any checks idea sounds simple and appealing.
2D6 for standard checks +/-D6 for advantage or disadvantage.
B&L is kind of dicepool, each character gets only 1 dice most time but rolls are done in groups.
ThomastonParticipantUsurper does the RPG bit for me. You can use it for the RPG part of your Crom game. It’s pretty good at steering the narrative, I just can’t get my head around combat. I’d like to hear other’s opinion on this rule set.
B&L is more abstract than Crom but like Crom feels weird with ranged weapons (I’m waiting for the scifi version) and not as good at driving story, a quick and dirty action resolution system. Dungeon Scum is the more balanced package and has similar charts to 5 Parsecs but so does Usurper.
I’d say go with Usurper or Dungeon/Starport Scum.
ThomastonParticipantThis has to be one the coolest thing I have ever seen. Could you please answer a few questions please.
- If I had to buy one rule set, which one would you buy?
- Where did you get those cool little village buildings?
Thanks!
Hi,
- Long answer – This will depends on your play style. I used bits and pieces form 3 sets of rules but mostly from Usurper. I like quick and abstract combat, not wanting to be bogged down so I used Blade and Lockpick for that. I really can’t recommend one or the other without knowing how you intend to play. B&L is very quick and abstract while Usurper is great for the actual role play, I think most will enjoy Dungeon Scum more than these two sets. Short Answer – tell me more about how you play.
- I sculpted the houses, using FIMO, planning to make more with better details for my next campaign.
ThomastonParticipantAhhh thanks
ThomastonParticipantThis is cool, I’ll have to use this sometime.
Question: where did the stick the second photo go? I thought it would be a tree stump or something.
ThomastonParticipantHow about BAM, PING, THUMP?
I like the new action system.
ThomastonParticipantsnip
ThomastonParticipantI finished reading the rules last night and I like the new initiative system. I had my doubt but the enemy behavior is also simple enough for me to use.
ThomastonParticipantI was inspired by those houses but was too lazy to sculpt all the details on. Only the larger houses had windows and doors. I’ve also consider using miniature garden/fairy houses at one point but couldn’t find the right size.
ThomastonParticipantThe rules actually says characters are injured or knocked out when they go down in combat but I didn’t feel it fit with the dangerous wilderness setting. Another thing was all the characters started with 0 stats, Erska and Arian were the only ones that gained combat skills and it showed. Normally characters would start with around six abilities/skills/traits both combat and non combat. Next time I’d give each character one abilities/skills/traits to get them going.
I like the brutality of this campaign though it made me want to roleplay more and find ways to even out the odds like charging at the first Chocobo.
@PaintingLittleSoldiers
The miniatures are 3D printed, very simple design not much to them. I was too lazy to sculpt a whole army worth of minis. Part of the project was to make as many things myself and have no metal at all.
ThomastonParticipantAfter yesterday’s session I thought it would really suck if Arian died just at before reaching Short Peak. When I rolled encounter and got Chocobo and knew it was happening, I rolled the maximum number of Chocobos at that. Being able to take on three Chocobos alone was pretty impressive though, I didn’t think she would survive the first one. When she killed the second one I was genuinely hoping she’d survive. I rolled survival roll 3 times but the dice god really didn’t want Arian to live.
Learned a lot about running a solo RPG. Definitely improvements needed in many places, mostly in terms of preparation and using rules consistently. For a learning experience it’s been a roller coaster ride especially this last two episodes.
Calling it ‘A Solo RPG Story’ was a bad omen.
ThomastonParticipantWeird that I rolled nothing for random encounter ever since leaving Canyon Gate. Also rolled no enemy action (1-10) on a D100 a lot.
I’m a little depressed my two favorite characters died. I rolled so many 1s, it wouldn’t have been so bad if my characters had any rerolls on 1, they only had +1 . I still had hope rolling for injury after the fight they had a 50/50 chance of surviving but only Depp survived and to put salt on wound his injury roll was ‘stunned’. The most useless character has a knack for surviving.
Arian gained an advancement again. I decided to give her a trait ‘Hatred’ for loosing her friend.
It should have said
“Smashing brigand’s face with her shield not even using Erska’s sword”
This session broke my heart, I had so much planned for Depp, Erska and Jones in the follow up campaign. I Shouldn’t have made plans before the campaign ended. Arian made a new friend but I’m not too optimistic she’ll make it back to Short Peak.
A few lucky rolls interrogating the brigand, getting Canyon Gate off Peaker’s back and a looming war for an adventure seed.
I really was thinking of making Depp the main star of the next campaign. Ironic and a little poetic he died fighting in the village that kick him out.
ThomastonParticipant#cmnash
The hexes are 20mm acrylic bathroom tiles. I bought a pack of 24 for quite a lot. Litko does a much better deal but shipping to UK is way too much.
#Patrice
6mm skirmish does happen, best done when you’re young. I like the fact that I don’t have to do much painting for it to look passable.
ThomastonParticipantWell I bought some anyway! I also found in the back of the one I bought, some cutsie artwork that looked aimed at children, a quick search and I turned up this… LINK I wonder if my daughter will like it? Only one way to find out..
This is right up my alley.
ThomastonParticipantBoth days in the wilderness plains I rolled no enemy action and no encounters. It was disappointing because I still haven’t met any other monsters I have.
Entering Spiral Peak I rolled an encounter ambush, soldiers. The fight went pretty standard but rolling soldiers was good for the story.
I was about to roll for a quest/mission but the roll luckily came up as Unexpected Event.
Arian finally rolled two 6s, once during the ambush and the second before she went down. Maybe I should make it a requirement to survive the fight. Wanted to give her a trait but reading the rules traits should be very difficult to get so I went with a skill instead.
I didn’t kill the Chocobo because I wanted to keep the captain recognizable from the others. In the end it became pretty useful. Jones should have gotten a skill or ability by now, with all the negotiations he did.
Large fight was smooth, I could have used Usurper’s Military Action table for the peripheral combat, it might have pushed back and forth and look more like a battle. I’ll try that if there’s another large fight but the campaign is nearing it’s conclusion so maybe next campaign.
After the battle I rolled a simple D2 to see who died, of the five soldiers down 4 were injured and are now prisoners. The four militia down only one survived, must be the armor the soldiers were wearing. I rolled for Erska to kill the injured captain but failed, interrupted.
Overall though I’m very happy with how it turned out, this large battle saved the campaign from what I thought would be an anti climatic end.
ThomastonParticipantAfter the leaving the town I rolled story and enemy action roll and got New Fact and Enemy Attack Player Resource.
As they got closer to the forest Jones pondered at the bottle of potion and noticed the unmistakable three peaks symbol at the bottom. Showing the others, they decided this is worth investigation if the Brotherhood of Bieber made this potion they should be able to tell if it really is the cure. The party swing westward towards the three rocks in the far distance, with any luck they might reach there by next afternoon, their new destination the temple of Bieber.
I started using loot and injury rolls. After fighting the soldiers I rolled another story roll and got New Fact again. I made it a letter and rolled several D100 and looked around the various tables trying to make a story out of it. This is where I like having tables using the same dice. I went with Noble, from profession table for one roll, Enemy attack Player Resource and Minor Disease for the other rolled. Stitched together a plot by the nobles to capture the temple and destroy he cure.
Apart from the roll to identify the potion which succeed with consequence (guards wanting the potion back) all the other rolls went very well. Getting a success with new fact (potion was for trade and the deal with the nobles) and the final story roll giving me another new fact (the instructions). This play went very smooth and with luck the party will complete their mission soon.
ThomastonParticipantSolo and mercenary campaign sounds very interesting.
ThomastonParticipantThanks, I’ve downloaded the updated rules. Reading the rules I realized I’m a little rusty on Five Core rules.
ThomastonParticipantPretty bad rolls all though this play except the very end, I rolled 6s on a D6 six times out of 12 for what each character thought of the plans. The dice god wasn’t on my side.
This play was entirely using Usurper rules, I could have sued a few tables from Dungeon Scum if I had remembered. Also since Erska and Arian were combat oriented I wanted the other two to be useful in other things. Made Jones negotiate extensively to try to get him to gain a trait but he barely manged to succeed and many times with consequences. Depp was pretty hopeless, the one time i figure I should get him to roll something he failed miserably.
With only four characters left I started using the injury table instead of having them killed. Towns are more forgiving than the wildlands after all.
I didn’t expect an indoor scene so didn’t prepare any dungeon terrain for Depp to explore but man that was a series of bad roll. I cheat so many times to not have him killed or captured. It was exciting though.
The party gained Canyon Gate as an enemy. At the end of a day/episode in addition to the usual D6 roll I also do enemy action roll.
Depp’s little adventure
Tried to escape out the window – failed with consequence guard below.
Tried to jump on the guard below – failed, interrupted, guard came in the room.
Attack the guard – failed.
Ran down through the kitchen – success.
Run out through the main gate – failed, unexpected event inner gate closed.
Run back up the wall – success with consequence guards cornered him.
Even Jones’ negotiation failed, and the inn keeper ratted them out.
They ran tried to shake the guards – failed with consequence Depp tripping.
ThomastonParticipantThat’s interesting, I didn’t expect that.
One request, can you make the tables compatible (uses the same dice roll) with Starport Scum or Five Parsecs form Home.
ThomastonParticipantI’m looking forward to more Blade & Lockpick stuff especially a scifi version.
ThomastonParticipantTim
I stole the setting from Monster Hunter the console game. I like the idea of humans being the hunted but also want to open up the possibility of normal settings. Plus having a normal civilization somewhere help explains where they get weapons and armor from.
Rhoderic
The style is indeed influenced by cartoons and computer games like Kingdom Rush. I like the generic look, keeps me from being too attached to the characters. Nothing makes me cheat like seeing the character I spent 2 days painting die (I still cheat though, next episode is full of it).
I do have goblins and a few other monsters in the game but the three times I rolled on the encounter table, beastmen came up twice and the other was soldiers. I could have painted the goblins blue/gray for kobolds.
Terrains are a mix of 3D printing and FIMO. The trees and the basic shape of the fort in next episode are 3D printed, every thing else was sculpted out of FIMO. The campaign hexes are bathroom tiles with sand for forest.
ThomastonParticipantThe miniatures are my own, they’re 3D printed.
ThomastonParticipantImage quality is a little better this time but still pretty poor once I adjust the size to fit the upload. If there’s a rule against uploading this many images I’ll change the way I post these.
At the end of each scene I make a roll on the Next Action table from Dungeon Scum p.54. After the last beastman died I was already writing up the party and soldiers part ways with new found respect, but I rolled ‘rival makes a move’. I liked that unpredictability, I definitely didn’t think of this happening or how well it turned out.
Combat was way too deadly, loosing half a party wasn’t nice. The Beastman leader had Resistance trait and could take a wound. The fight had a lot more detail than this, most of the details were cut down. Erska rolled 6 twice against the beastman leader and the soldier and got a skill “Deadly blade”. Arian only rolled a 6 killing that last soldier.
The characters all started with an ability that would usually give them a re-roll on a roll of 1 but I didn’t use them. I’ve since decided I want these characters to start off as rookies so I took away all their abilities and traits except Erska’s “Deadly blade” she earned that one.
Still learning the rules, I should have rolled on a loot table, oh well.
ThomastonParticipantPaintedLittleSoldiers
Let me know if you liked the rules and how you use them, always looking for new house rules. I have to admit I’m pretty eccentric about my gaming rules.
Rod
Thanks, I’m planning to post the campaign in the fantasy section of the forum once I have more episodes.
It’s kind of tough taking photos at every step. I already screwed up not taking enough photos for Episode 2.
I’ll make sure to add rules commentary there. I had to cut my write up down a lot including most of the background and the initial story.
Ivan
The miniatures are for visuals. Right up to the actual game I was going to use simplified movement where passing challenge gives them full movement and failed challenge give them half movement. It was too tedious to come up with different speed for monsters and the minis were too fiddly to move like that, I would use speed with larger minis.
Thanks for the offer. I’m not too bothered by the D100 just a personal preference and the distribution is probably better than what xD6 bell curve could give. I wouldn’t say no to it and would love to test any tables you make.
Edit: found the monster generator in usurper, been skipping that section of the rules.
ThomastonParticipantThanks for the kind words
My thoughts on using the rules.
I have a lot of NWG rules, including Dungeon Scum but I prefered the simplicity of Blade and Lockpick and the narrative friendliness of Usurper’s action resolution table. These two rules mesh very well, although Dungeon Scum would work for more detailed fights, but I thought Usurper was too slow for fights.
Next action table on p.54 of Dungeon Scum is by far the most useful table for my solo play.
And it’s a D6 table so I can put it on a blank dice.
I have a thing against anything not D6, the D100 tables were a little annoying but consistent for both rules. A lot of the tables in the solo section are the same but I like the layout in blade and lockpick more.
The entire play above took less than 20 rolls.
1 roll on Character Event table and 3 rolls on Background Event table for the initial plot. A few rolls for encounters and to go to tall Peak or bypass it. I used colored dice for each character during combat rolls and used the scores to narrate the fights. Erska rolled a 1 (and I forgot to reroll) the beastman rolled 3 and Arian rolled 4. Erska was going to loose but Arian saved her. The last beastman and Arian rolled 1s, the rest rolled 3.
The entire episode in Tall Peak was all using Usurper, action table and professions for the 3 volunteers.
For most misc decisions I used a simple D6 roll
Yes and, Yes, Yes but, No but, No, No and
The Oracle system is similar with 8 outcomes but mine is a D6 roll
I do wish the tables used D6 though.
ThomastonParticipantHi, I’d like to suggest a metal smith, carpenter or potter’s workshop.
Something with their finish and unfinished wares on display would complement the scene pretty well.
ThomastonParticipantI’m really looking forward to this rulebook.
ThomastonParticipantHi, I’ve been following this.
Very excited for the next installment.
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