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  • in reply to: Boarding actions #119066
    Evyn MacDude
    Participant

    Yes, isn’t that what Deckplans are for?

    Evyn

    in reply to: Mass Effect Andromeda #110958
    Evyn MacDude
    Participant

    Am i the only one to really genuinely enjoy Mass Effect Andromeda?

    I liked it, I just liked Fallout better.

    I am also considering wargaming it with Pathfinder teams conducting planet crawls using Nordic Weasel rules.

    To be quite honest I have been doing this style of gaming for years, Using bits of the collection that is known as Traveller. We generally refer to it as “Roll-Playing”, which also encomases rules sets like Laserburn and WH40k:Roguetrader and it’s offspring Necromunda.

    Evyn

    in reply to: 15mm Traveller Wargaming #106622
    Evyn MacDude
    Participant

    First off I must be really clear I was playing and tinkering with Stargrunt to get it work like something akin to Snapshot and AHL. I tend to play really small scale type games in terms of number of troops.

    Our games are quite small too, but I’d like the option to play bigger scenarios when I want to. But it sounds like your talking true skirmish games with individual figures being the smallest unit.

    Yep,

     

    I know SGII has rules for using independent figures, special characters on page 26. Standards of Valor has a section on Special Characters, Skirmish Games and Heroic Combat beginning on page 97. Have you seen the notes for FMA RPG? I think the latter two would prove useful in trying to run Skirmish games using SGII, whether they would be of more help in making SGII work like Snapshot and AHL, I could not say.

    Yep, Or to be clear I was on the Playtest list for FMA way back in the late 90’s. The real issue is getting the disparate parts to flow together without being overly complex or clunky. Which when you try to get vehicles to work with any level detail is a real chore.

    But back to Powered Armor…

     

    My real question is what you envision the operating environment of Power Armor being?

    Evyn

    in reply to: 15mm Traveller Wargaming #106384
    Evyn MacDude
    Participant

    First off I must be really clear I was playing and tinkering with Stargrunt to get it work like something akin to Snapshot and AHL. I tend to play really small scale type games in terms of number of troops.

     

    Early experiments in powered armour created the powered exoskeleton and the heavy power armour suit. The powered exoskeleton is available at TL12. The exoskeleton is usually fitted to Combat Armour, and enhances the speed and strength of the wearer. ‘Combat Armour, Enhanced’ is capable of the same speeds and feats of strength as standard Battle Dress but is not as resilient (still has Armour Die D8). Heavy Powered Armour is the bigger, older brother of Battle Dress. First available at TL12, heavy power armour is big and bulky. As strong as standard Battle Dress, Heavy Power Armour (HPA) sacrifices speed for more armour, (Movement 6″ (D6) and Armour Die D12). Your thoughts?

    Ok, a thing or two, the whole Combat Armor discussion, Note while talking to Frank Chadwick He indicated that Combat armor is indeed “powered” in that is has enough power assist to support itself and no more. Thus the difference between what is and isn’t can be fuzzy.

    I don’t have a problem with With Heavy Powered armor. My question is where is the line between a suit of armor and a vehicle.

    I must say I really haven’t played with this question in Stargrunt terms, but I have with Traveller rules, note there are rough “Battledress construction rules in the Vehicles SRD from 1st.ed Mongoose Traveller.

    The real issue here is semantics, Battledress in my mind is the heavy duty version of Combat Armor, While Powered Armor encompasses the heavier suits like one sees in Starship Troopers SF3D and GZG’s Powered Armor troops.

     

    Evyn

    in reply to: 15mm Traveller Wargaming #106289
    Evyn MacDude
    Participant

    As much as I like the breadth and amount of work by Mr. Pick, one needs to look really closely as his work as presented, Sometimes it is very wonky.

     

    With that I have to admit that I tend to work from the Stargrunt point of view rather than the Traveller point of view in terms of Tech level of equipment. Kinda. In terms of armo I patch work across from GDW’s games Striker and and AHL for personal armor levels. As follows

    D4 Unarmored

    D6 Flak

    D6+1 Cloth

    D8 Combat Environmental Suit

    D10 Combat Armor

    D12 Battledress

     

    Though I swear somewhere in my notes I rewrote a bunch of SG2 rules towards a Individual figure cetric style of play, but of course now that I think of it I can neither find the notebook not the set of digital files. As I recall it significantly leaned on the Independent Figure and vehicles rules.

    Evyn

    in reply to: 15mm Traveller Wargaming #105921
    Evyn MacDude
    Participant

    A 0.001kt warhead only makes a 25 meter crater, that fits nicely on the table.

    Ssshhhhh!! That’s how it starts. Haven’t you played Twilight 2000?

     

    Heh, TW2000 was one of our favorite games when I was in the service in the mid 80’s… Nothing more ironic than a bunch of Sailors and Marines  in the Pacific playing a bunch of Army and Air Force guys in Europe….

    Now Scenario wise a bunch of Sword Worlders are assigned to defend a emplaced Nuclear Damper…

    Evyn

    in reply to: 15mm Traveller Wargaming #105918
    Evyn MacDude
    Participant

    I find the Marines are missing their TacNukes….

    If I’d given the guys Tac Nukes the game would have ended on the first turn with the pilot either vaporised or suffering lethal doses of radiation and the table top being a rather large radioactive crater.

     

    A 0.001kt warhead only makes a 25 meter crater, that fits nicely on the table.

    Evyn

    in reply to: 15mm Traveller Wargaming #105859
    Evyn MacDude
    Participant

    We had our first wargame in the 3rd Imperium on Friday night using Tomorrow’s War rules.

     

    I find the Marines are missing their TacNukes….

    Evyn

    in reply to: 15mm Traveller Wargaming #105361
    Evyn MacDude
    Participant

    Honestly my Traveller Universe looks a lot more like the Tuffy-verse of GZG than vision of the 3rd Imperium of the post CT era.

    With that If I have got a miniature it gets stats.

    Evyn

    in reply to: 15mm Traveller Wargaming #104927
    Evyn MacDude
    Participant

    Someone hit in Striker has about the same chances of being killed, seriously wounded, lightly wounded or unharmed, regardless of which weapon he is hit by.

     

    Don’t forget, that energy and high Explosive weapons hit that penetrate armor add a level of personal damage, i.e. Light Wound becomes a Serious wound Etc. etc…

    Evyn

    in reply to: 15mm Traveller Wargaming #104726
    Evyn MacDude
    Participant

    Ok, yah the whole Plasma and Fusion gun thing, Consider that while the fluff says they are personal weapons, the rules hoses you if you treat them as such, at least under Snapshot and AHL. Consider this, Stiker gives us a Plasma Gun at TL12, then gives a Laser Rifle with a similar Performance Profile at TL13.

    Evyn

    in reply to: 15mm Traveller Wargaming #104213
    Evyn MacDude
    Participant
    in reply to: 15mm Traveller Wargaming #104212
    Evyn MacDude
    Participant

    In all of my years of doing architecture I have come to learn that a heck of a lot of people cannot read a plan, even one as simple as those geomorphs, they also cannot grasp the spaces they see on paper and translate them into a real-life vision.

    I taught a Physical Geography Lab to college underclassmen, fully 50% of my classes had problems with maps, not to mention topological maps. I shouldn’t be surprised, how many people are taught map and/or plan reading in middle school any more? (Note it has been core part of the 6th grade science curriculum for years, but considering the number of people who had problems reading at that level as well I shouldn’t be surprised).

    Evyn

    in reply to: 15mm Traveller Wargaming #104211
    Evyn MacDude
    Participant

    Ok.. sorry, I searched around on the BITS site, and all the links to buy products are defunct, but I did find Power Projection: Fleet available here in PDF.

    Good, someone pointed that out.

    Note Both Power Projection; Fleet an Escort, are both scaled to Large ship i.e. High Guard scale ships.

    I have been playing around with scaling Traveller ships at 10 dTon to one Fullthrust mass unit, thus small craft fall into FT fighter and Ship Boat scaling. Weapon choice is is the point where I am at, Mostly I am leaning towards using Fullthrust’s native weapons instead of Traveller’s.

    At this point I would like to note I have been using a highly varant version of Mayday. As such for fleet action I would us Mayday with High Guard lens for play.

    Evyn

    in reply to: 15mm Traveller Wargaming #103993
    Evyn MacDude
    Participant

    Ok, somethings to ponder whilst building ships for 15mm. In 1/100th scale a box made out of average 3×5 index cards i.e. 3x3x5 is 50 dTons in volume. As such 2 of said boxes end to end is 100 tons. Doubled you have 200 tons and looking at that one wouldn’t be hard pressed to build something like a Jayhawk in that footprint.

     

    Alongside that I have a few 5 inch foam balls, which is close enough to 14 centimeters which in scale is around 100 dTons thus spherical Scout boats are a option as well.

    Evyn

    in reply to: 15mm Traveller Wargaming #103952
    Evyn MacDude
    Participant

    Just got word of the new Mongoose Kickstarter: boarding actions in the FFW, but in Heroic 28mm scale (boooo!)

     

    I don’t question the size of the figures so much as the selection of the introductory set and game. I would have take a nod from Snapshot rather than AHL, in that Snapshot has more room for character interaction.

    Evyn

    in reply to: 15mm Traveller Wargaming #103889
    Evyn MacDude
    Participant

    One thing that is difficult to reconcile in Traveller space combat is that it is supposed to be somewhat Newtonian, yet there are these little fighters that the fluff make sound like they fly like x-wings rather than true space craft. In a Newtonian universe where the distances between carrier and target are usually pretty great initially you’d think that a small “fighter” would have a sleeping cot and the like, but then you’re talking about a ship a lot bigger than what we think of when we say “fighter”, as a ‘fighter” is imagined to be an agile dogfighter rather than something more lumbering…

    Ok, play a bit more Book 2 Ship combat, with the computer rules, a flight of 10 dTon fighters and a patrol cruiser is a frightening thing. Missile armed fighters are way scarier than a lot of people assume.

     

    All of that said, I am working on some 1-man fighters for 6mm and 15mm because I like them! 🙂

    Funny both of those have been on my todo list for quite some time as well.

    Evyn

    in reply to: 15mm Traveller Wargaming #103836
    Evyn MacDude
    Participant

    Ok, I have to admit I spent a lot of time pondering ships as well. I am a fan of the Small Ship model, Coupled to the drive limits in Book 3.

    But my current issue is the size of Smallcraft, they are freaking Huge. As such I have been playing with graphics in AHL and the statements about fighter size in the Write-up of the Modular Cutter, The fighter frame  for the cutter carries 4 6 dTon fighters, the rampart fighter in the graphics of AHL is 6 dTons, from there the graphics of the “Gunboat” in AHL is around 10 dTons, both of which fit nicely on the table. Consider this, the Puddle Jumper from Stargate Atlantis, is around the size of the Gunboat.

    Evyn

    in reply to: 15mm Traveller Wargaming #103835
    Evyn MacDude
    Participant

    the fan base took the list as sacrosanct,

    Lot of that goes on with Traveller, lol!

    Don’t I know it. 25 some odd years of being a digital fan has beaten that point home more than once….

    Also remember: according to GDW “there is the Traveller setting and the Traveller rules, and the two often overlap.” You really shouldn’t have to work up each weapon at every tech level, you’ll drive yourself mad mad mad! In my mind a Zho TL12 ACR is the same as a 3I TL12 ACR. (BTW, I’m just going to say I’m a heretic and really like a Small Ship MTU. I justify this by saying there is a size/mass limit that can translate into jumpspace. Sure, there can be battleships, but they are “monitor” types and non-jump capable…)

    Here you hit it on the head. Really I am trying to expand the bottom end of of all the tables and such. In that my games center around pistols and knives and the like rather than fully militarised assaults. What do the Pistol and SMG equivalent of the TL10 ACR look like are the questions I am asking. Well and toning down the the performance of lasers.

    Evyn

    in reply to: 15mm Traveller Wargaming #103774
    Evyn MacDude
    Participant

    Traveller’s small arms, and crew served weapons, bear little semblance to any real world firearms. They are such a mish mash of calibers, weights, features and other characteristics that trying to making any sensible units gave me a sore head. In order to make it work meant throwing out and re-doing so much again it seemed like starting over from a clean sheet may have been less work and pain.

     

    Ok, look at it this way Book 1’s weapons are what you would find in a random gun owners collection, notably if you look at the selection of weapons mention in book by H. Beam Piper.

     

    Whiles the selection of arms listed in Book 4 are a mish-mash of basic real world guns and conjectural weapons fished out of a number of SF Novels.

     

    The real problem is the collection is a list of specific weapons unsupported by the chain of development that lead to said weapon, further editions and the fan base took the list as sacrosanct, no matter what was said in other places by the creators.

    Evyn

    in reply to: 15mm Traveller Wargaming #103766
    Evyn MacDude
    Participant

    Will this help Traveller Weapons for SGII.odt or Traveller Weapons for SGII.pdf?

    Not as such, as I did that work years ago on one of the GZG-L lists. But the crux of the matter is that I have been converting the SG2 weapons into AHL terms. More to the point I am trying to build a framework for expanding the selection of available weapons which is less willy-nilly than the weapons tables in CT.

     

    Evyn

    in reply to: 15mm Traveller Wargaming #103640
    Evyn MacDude
    Participant

    I’ll use Striker as a reference; I’m using Stargrunt II and/or Tomorrow’s War, maybe Alien Squad Leader and a few others as well. Ken Pick has done some of the work for me with his Striker Zero articles on Freelance Traveller, but I still need to work on my own conversions to work within whichever rules set I’m using.

     

    Sure, Mention Stargrunt2, Now I have been digging for my Traveller to SG2 notes. Or worse yet I am looking at how SG2 interfaces with the my current AHL/CE mashup set of rules.  I have been bubbling around with a weapons list for the last 6 months, now I have an idea how to fix the issues I have been having, which is to start with the SG2 weapon ratings rather than the either the AHL or Striker listings.

    Evyn

    in reply to: 15mm Traveller Wargaming #103555
    Evyn MacDude
    Participant

    Note when I say 1/100th, I really mean a general ballpark I am aiming at. The only thing I do strictly is the ground level grid with 15mm squares. The rest need to visually work within that constraint.

     

    With that I use 15mm rounds for basing most of my human sized figures. I use a variety of 15mm incremented square and rectangular bases for Scatter terrain. (Commonly 15mm square, 15 by 30 mm rectangles are the two most common I use).

    Evyn

    in reply to: 15mm Traveller Wargaming #103518
    Evyn MacDude
    Participant

    As for what miniatures I own, Lots is the only answer I can give y’all, as when I see a pack of suitable Character figures or contains a few figures that will make nice character figures I buy it. The biggest army I own is a reinforced platoon of GZG’s FSE Colonial Legion in Kepis. For the the others I tend to have a section sized detachment at most, mostly because that is the level of games I tend to play.  Note Early on I scored a complete collection of the Citadel/RAFM Traveller Boxed sets in the original boxes for basically the cost of shipping.

     

    Rules is another question, right now I am using a mash-up of Snapshot and AHL inoculated with a health dose of CE and other SRD based material. For a long time I was using Stargrunt2 and the related RPG Playtest rules, which migrated into the Savage Worlds Rules which are very similar in flavor and function.

     

    My current project is to Paint a set of miniatures to match the counter sets provided with Snapshot, AHL and all the FASA Deckplan sets.

    Also I use a basic scale of 1/100 for deckplans, vehicles and terrain elements, as it matches the sizes of most production models. While this larger than the Maps and Plans GDW printed in their various products, with the availability of PDFs printing enlarged versions a Trivial exercise.

    Evyn

    in reply to: 15mm Traveller Wargaming #103479
    Evyn MacDude
    Participant

    A quick note about Dead Tree editions of the rules, a lot of people have had lots of success at finding the various rules books in the RPG section of Half Priced Books. That only works if you happen to have one in your region.

    Evyn

    in reply to: 15mm Traveller Wargaming #103289
    Evyn MacDude
    Participant

    I’m currently working on some wheeled vehicles including ATVs, but I have my own ideas as to how they should look. Happen to have a picture of your preference?

    I tend to start with the illustrations in jTas issue 3 and the Traveller book and wander off from there.

    As for Hivers… they are sooo specific I don’t think they could be done without either a license of IP issues.

    I won’t argue with you there.

    I could see someone with the license doing a character set that could have 1 or 2 hivers in it, that’d be cool!

    Actually that is a picthable Idea. The question occurred what would a Character set look like beyond a Couple of hivers or three… 😎 Note you would need at least 6 Droyne.

    Evyn

    in reply to: 15mm Traveller Wargaming #102856
    Evyn MacDude
    Participant

    My search for Virushi, has taken an interesting turn. I had a discussion with another member in the MeWe 15mm Sci-Fi group about this project, in particular Virushi, he told me that Grenadier’s 25mm Virushi is actually scaled more to suit 15mm miniatures.

    Geeze Robert, you are as bad as I am….

    Ok, I must say; Hi, I am Evyn and I am Traveller 15mm figure fanatic, 20 some odd years ago I started Lobbying every miniatures maker out there for more 15mm Science Fiction Miniatures for more Figures, expressly for use with my various Traveller games. As we cane see my fellow fans of 15mm and I have had some success.

    But still no Hivers…. 8-(

    And I am still trying to figure out how to do the wheel ATV in 15mm.

    Evyn

    in reply to: Will 10mm scifi ever be a thing? #80958
    Evyn MacDude
    Participant

    The short answer is; NO.

    The huge problem with 10mm is the same “problem” that 6mm has in that infantry is largely generic. So for vehicle centric games like Dropship commander, Heavy Gear et’al it’s a fine size.  Scale wise I have always figures 10mm to be 1/144th scale.

    Speaking as to a 10mm explosion like 15mm. Probably not, as there isn’t the historic population of figures in 10mm that there was in 15mm. Plus you need to have a large vocal fanbase pointing out a void that could be filled.

    (Note, I was one of those people that drug 15mm back from the brink in the late 90s and 00s. We did it by both proselytising about the use of 15mm and by bugging the current and former manufactures about new releases, things we would buy, etc. etc…

    Also note we had help from the RPG and Wargames sides of the industry as well, in that Traveller was done in 15mm figures for both the RPG and a number of wargames by GDW. In fact the 15mm standard figure size is based on the Citadel/RAFM Traveller License 15mm figures.

    And Finally 15mm SF had a strong selling point in the Fact they were Science Fiction figures not the Science Fantasy of 40k.)

     

    Evyn

    in reply to: "Table" and "plan" scales #77568
    Evyn MacDude
    Participant

    Yes.

    I have set up “outdoors” in 1/1500 ground scale and “indoors” at 1/100th ground scale. There is a Ship scale on top of that as well, but that is scaled for orbital and landing action at 1000km per inch. Though frequently it goes straight from Ship scale to indoor scale.

     

    Frequently I have considered adding a “Regional” Scale something like Ogre in scale for that zone between ships and ground scale.

    Evyn

    in reply to: Starships for How Many Universes? #69343
    Evyn MacDude
    Participant

    Technically three right now, soon to be 4. Traveller, Full Thrust, Armada for Brigade and soon Homeworld…

    Evyn

    in reply to: Starship Gaming #68809
    Evyn MacDude
    Participant

    I did say that really I was being tempted by TWO different periods; space ship actions and SF skirmish but unifying them with a single background would be ideal

    While I am not sure I would use the the term Periods for Ship and ground actions in the same milieu. I completely understand the want for rules that mesh with each other.

    Evyn

    in reply to: Starship Gaming #68805
    Evyn MacDude
    Participant

    Yeah, well, I just asked for a ‘Spaceships in Space’ board because I think skirmish ON ships is appropriate for other boards.

    Space Naval Combat, I would go for such a board.

    Much as it hurts, I have to leap to SFB’s defense on the ‘stop engines, stop moving.’ Star Trek has long had ‘maintain warp (bubble) to maintain movement.’ Ends up being a tactical FTL system, of course.

    My only problem with SFB is the lack of a construction system.

    I tend to defend FT’s maintain ships’ orientation as you have to keep the ship pointed that way to build the delta velocity (speed and direction) over the course of the turn, but that does fall to the fact that only half the delta should be applied to that turn.

    Honestly FT cinematic Movement is a good system as well, I find is a good stand in for Warp Drives myself.

    Evyn

    in reply to: Starship Gaming #68672
    Evyn MacDude
    Participant

    “Firefly” keeps wanting to push me into a new period

    cough, 6mm, cough, 6mm….

    Do the Character figures then….

    Evyn

    in reply to: Starship Gaming #68607
    Evyn MacDude
    Participant

    Modeling orbital flight in a board game is hard; The designer of Attack Vector (most realistic game in the genre currently) basically decided it wasn’t worth it for a tactical game.

    Just because Ken has a opinion doesn’t mean it has anything to do with reality…

    Honestly it is just a matter of relativity, in that it is motion in respect to a fixed state. In this case I am starting with a point in geostationary orbit and the planet as the fixed starting points. Thus ships with a relative vector of zero will be at the altitude of the geostationary point.

     

    Evyn

    in reply to: Starship Gaming #68507
    Evyn MacDude
    Participant
    I am always partial to full vector systems; that helps make the game feel like you’re fighting in space more than any other game mechanic. -Will
    Right now I am pondering how to make orbital flight into a workable system.

    Evyn

    in reply to: Starship Gaming #67995
    Evyn MacDude
    Participant

    I do Firestorm Armada. Pretty straightforward game with enough chrome to satisfy me.

    How does it compare with Battlefleet gothic?

    Evyn

    in reply to: Starship Gaming #67993
    Evyn MacDude
    Participant

    I rarely think about “groundscale” in space, because space is big and ships are small.

    Think about it this way then, How big is the Planet on the table?

     

    I have been toying with a relative small scale game idea with a fixed map based on the geostationary point of a planet. Each MU is around 1000km. That way you can have the planet as terrain as well as a large station at the Geo stationary point plus a bunch of other orbital stuff.

    Evyn

    in reply to: Starship Gaming #67989
    Evyn MacDude
    Participant

    Gee, make me quantify a general question…. 😎

    Yep entirely agree with DGS here, it depends on what you’re looking for. Do you want ‘realistic’ movement (ships obey some or all of Newton’s Laws) or do you want ‘cinematic’ movement (ships move like they do in the movies), and how much complexity and ‘decision space’ do you want. Some examples: Default Full Thrust: Ships retain momentum but otherwise ‘fly’ (you always are facing the direction you are turning). Maneuver tactics are pretty broad. Vector Full Thrust: Ships retain momentum AND can face any direction they like.

    Cinematic vs Vector, is a good start.

     

    Even broader maneuver tactics SFB/Federation Commander: Not realistic at all (ships move like boats and if you turn off the engines they stop moving) but movement is broken up into discrete ‘impulses’ with lots of firing opportunities, meaning there’s a lot of maneuver tactics to consider.

    Then that brings up another question FTL vs. Sublight?

    So let me restate, which movement system do you prefer?

    Coupled to that what ground scale do y’all prefer?

    Evyn

    in reply to: Starship Gaming #67931
    Evyn MacDude
    Participant

    Which game has the best movement system?

    Evyn

    in reply to: Starship Gaming #66706
    Evyn MacDude
    Participant

    I think I just saw a Starfire supplement for miniatures on Wargamevault.

    Now I will have to go look.

    Evyn

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