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Mark KettemanParticipant
How does the game compare to General de Brigade? Is it very different? Simpler or more complex?
I have never played General de Brigade so I have no idea. My previous experience is with Black Powder.
Mark KettemanParticipantThanks very much, looks good. How big were the forces in total?
The Austrians had 8 battalions (2 large), 3 regiments of cavalry and two batteries. The Bavarians had 11 Battalions, two cavalry regiments and three batteries.
My battalions have 24 figures (32 for large), 12 figures for a cavalry unit and two gun models for a battery. The rules are flexible on unit and base sizes. The rules use skirmisher bases, I don’t have any and used the alternative (from the rules) of taking a base from each battalion.
I would say that made for a smallish game. I will probably go for 20-25 “units” per side in the next game.
Mark KettemanParticipantIf you google ” ‘name of battle’ scenario ” you will turn up quite a few. For example for Trebbia you get scenarios for command and colours, junior general, Impetus, and others. Not FoG (although there may be one I didn’t dig too deep) but pretty easy to convert. Also look at James Roach’s blog ( http://olicanalad.blogspot.co.uk/search/label/Punic%20Wars%20Project ) for lots of inspiration.
Mark
Mark KettemanParticipantI think it is anybodys guess as to how the real Romans looked. I am doing my Polybians (28mm) is shades of white/linen. Sheilds will vary by legion (LBMS transfers). One has red, the one I am painting now has yellow with a pair of boars. I am going to go for different plume colours to denote Triarii, Principes, Hastati. This is for quick identification on the table. I think there are historical references to black plumes so I am going black for Triarii , red for Principes and White for Hastati.
hope that helps.
Mark KettemanParticipantMy copy came yesterday. (From Waterstones in the UK)
Quick Synopsis
Chapter 1 – Introduction to the philosophy of the book
9 Pairs of chapters describing rule rationale followed by a simple (3 page) rule set
Rules for:
Ancients
Dark Ages
Medieval
Pike and Shot
Horse and Musket
Rifle and Sabre
American Civil War
Machine Age (1900-1939)
Second World War
That takes us to page 62
Chapter 20 covers 30 scenarios (2 pages each) – this chapter looks very useful.
Chapter 21 is a couple of pages on campaigns
Chapter 22 is 3 pages on solo gaming
Finally a couple of appendices – Further reading and Useful addresses.
There are no illustrations beyond the front cover and the scenario maps.
Rules are very simple. I can’t comment on them yet, just had a quick scan, would need to play to form any real opinion.
Mark KettemanParticipantCurrently enjoying two rule “systems”. DBA 3.0 is great for quick games and fixes a lot of the things that put me off of DBx. The other is a mash up of AMW and some ideas knicked from Dux Bellorum. Works as for AMW but units have to dice for activation. Added evade rules and made Melee continuous until one side breaks off or is destroyed. My local group (not ancients lovers) seem to enjoy them.
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