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  • in reply to: Project Stratosphere Part Two #53062
    Avatar photogreg954

    Good thinking there, I never thought of having the Hounds battle the Munchers. Not sure who would win, maybe the Munchers, it was food for thought. Sorry no pun intended there. Hold on for that thought though. The Munchers do have that use. Anyway we continue….

    McCallum thinks fast “has them wimpering like puppies” he remembers the flame unit he took from the store room and quickly fumbles with it. Despite its small handheld size the flame was fierce and the Hounds reacted immediately. Running back into their cell and cowering in the corner. McCallum instructs Woods to raise the fence.

    “That should hold them a while” he says

    The group moves to the exit and McCallum hands out the PPEs. Both Joseph and Hess seem familiar with the devices.

    “Sir, who ever lowered the fence for cell 1. It seemed to have originated from the D-gen lab”. Says Woods.

    “There’s no one in there, its sealed” Remarks Hess.

    “Well we’ll soon find out as that’s our next destination” Replies McCallum.

    “Um Sir, I’ve just accessed the CCTV. It’s just come on”. Says Woods

    “What? The CCTV shouldn’t be working while the complex is it lockdown”. Says Joseph

    “Who’s this?” Says Woods, showing the rest of the group his laptop.

    “Rain and his men, they’re here. That explains the CCTV, the containment is now lifted” Says Hess


    “Zale, Bio-Techs CEO. He has sent them and given them the master override codes”. Explains Hess

    “The biggest question is what are they up to?” says Daniels.

    “If they’re watching the same CCTV we are, they will know where we are?” says Woods

    “No, Bio-Holding and D-gen lab aren’t covered by cameras. None of this side of the complex is”. Says Joseph.

    “But it won’t take much to work out where we are not. He will know roughly where we are” Says McCallum.

    They watch the ExSol mercs on the CCTV. They enter engineering and one merc seems to tinker with a security bot. While Rain and another enters the reactor room, they spend several minutes on the computer.

    “I hope to hell they are not doing what I think they are doing? Says Hess out loud.

    “Which is?” Asks Woods

    “Starting a meltdown, we can access the computer in the D-gen lab. Its a master computer terminal and we should be able to access engineering and maybe stop them”. Says Hess, quite keenly.

    “You don’t even know that’s what they are doing” snaps Denials.

    They continue to watch. Another merc on the CCTV. He seems to enter the tube tunnel.

    “Where’s he going?” Says Woods.

    Then Colonel Rain turns to face the camera in the reactor room. He raises a gloved hand and slowly waves goodbye. The CCTV feed then goes dead.

    With weapons at the ready the team enter the passageway. With Daniels and McCallum covering the rear Woods moves outside the door to the D-gen lab. He struggles to override the lock. Hess pushes him to one side and accesses it. They enter the room in text book fashion.

    And there, standing right in front behind the plexi-glass, starring down at them….. The foreboding sight of the D-Generation!


    in reply to: Cargo Town #53059
    Avatar photogreg954

    Can’t wait to see more. I’m a big fan of these and glad to see them back.

    So many uses.

    in reply to: Project Stratosphere Part One #52711
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    McCallum pushes the start button and the Chayonet purrs to life just as Kraig lunges. The attack was swift and violent. As McCallum blocks the incoming attack with his rifle. The Chayonet catches Kraig under the chin and cuts his jaw in two hales, smashing the roof of his mouth and splitting his nose. McCallum hits him hard with the butt and Kraig is send smashing into the incubator. As soon as he hits the floor, he’s back on his feet. Appearing not to notice his smashed face. As he goes to lunge again a burst of gun fire erupts for McCallum’s rifle, hitting him square in the chest. This time kraig stays down and doesn’t move.

    Daniels enters the room and McCallum gets her to check Woods. As she applies first aid, he continues securing the room.

    “He’s received a bad head wound” She says. “I’m not sure I can do anything, he’s dying”.

    McCallum looks at Joseph, who is standing by the door starring at the bloody mess of Kraig.

    “Is that Kraig?”, he weakly asks.

    “Its about time you told me what is going on”

    He remains silent.

    “I’ve done all I can” Says Daniels, shaking her head.

    Joseph looks over and comments about the advanced battlefield trauma pack – HRm1.

    “You mean this?” McCallum pulls it from his pocket and passes it to Daniels.

    She opens it, pulls out a syringe and looks into its clear tube. There seems to be a liquid inside. Its seems to be moving, like its alive.

    “You want me to use this?” she says.

    “I’m telling you, it will sort him. He’ll be back on his feet in no time. That liquid will revitalise his cellular function”. Says Joseph.

    Seeing no other option, McCallum nods and Daniels injects the liquid.

    While they wait McCallum looks at Wood’s laptop. It seems he’s been hacking his way through more of Bio-Tech’s system. He reads so more emails, most are mundane but a few stand out.

    From Dr Hess; Project Stratosphere Director
    I’m sorry to inform you that we are still having major problems with the D-gen. It’s not excepting its sub routines. We’re tried to pull the plug but have been unsuccessful. If it comes out of hibernation we will have no way of controlling it.
    From Zachary Zale, CEO Bio-Tech
    Dr Hess, I’m very disappointed with your inability to contain this station. I’m sure I don’t have to remind you of what’s at stake. Especially, if the RDF get wind of all this, I don’t want them knocking on my door. Maybe I should find another facility director?
    Our IT engineers have developed a computer virus. Once it is uploaded it should wipe all D-Gen data. Without effecting any other systems. I’ll send a courier to deliver it on a flash drive. In the mean time I will put Colonel Rain and his men on standby.

    “Who’s Colonel Rain?” Asks McCallum.

    Joseph looks a little uneasy. “Bio-Tech employs a private security force called Executive Solutions (ExSol). Colonel Rain is their leader and he is not a moral man, very ruthless and should never be underestimated. The main goal of these units are to keep a lid on the activities of any……er…..emergency situations.”

    “Sir” comes Daniels voice. McCallum looks over and sees Woods sitting up and rubbing the side of her head.

    “What happened?”

    “How are you feeling?”

    “One hell of a headache, but I’m okay”. He’s says, climbing to his feet.

    McCallum exchanges glances with Daniels and turns to Joseph.

    “Right, other than the lift platform is there another way out?”

    Joseph shakes his head.

    “Forget the tube, it only goes to the living quarters and full of stricken. The only way is to access the computer from the D-Gen lab and lift the containment. The platform can be called from the surface and to go down but  will not go up during containment. But I don’t have that security level. It requires a senior member of staff…………wait……Dr Hess can, he might still be alive. He was in Bio-Holding when all this started”.

    “Okay, we’ll check Bio-Holding on the way to the D-Gen lab. If no joy it’ll be up to you to hack the computer in there. You feeling up for it Woods?”

    He smiles and nods.

    “Okay lets go”……

    Meanwhile a DRM helicopter circles the compound and puts down and few yards from the subterranean entrance. Colonel Rain pulls a grimace expression at the sight of the PathFinder.

    “That changes nothing, we all know what to do” He scolds, as the team of heavily armed merc’s disembark.

    End of part one…..

    So peeps hope you’re enjoying it so far…So stayed tuned for part two.

    in reply to: Additions to my Space Marine forces #52461
    Avatar photogreg954

    Is this warhammer 40k? What’s IG? Is it Imperial Guards?

    It’s funny, never liked 40k or Warhammer stuff. But I look at that and think, Yeah!  I want some of those 🙂

    in reply to: Project Stratosphere Part One #52448
    Avatar photogreg954

    It’s too soon to be expending the flamethrower, and I have to presume this enemy is “Kraig”, not one of the “munchers” that the PPEs are supposed to work on.

    You presume right, it is Kraig, well done. Also well done for remembering what the PPEs are for. It will be interesting to see if you work out HOW to use them.

    Btw. am I flipping my lid or did you start something similar once before, I think on the old AB forum yes?

    Yes, I started this scenario/game just before Mike closed that forum. I’ve reworked it a little, including completely redoing the game board.

    Right then, better get writing.

    in reply to: AB's 6mm sci-fi topic #52379
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    I don’t think its too much of an issue. Are you bringing back the half size one too?

    in reply to: Project Stratosphere Part One #52372
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    They exit room back into the corridor. And repeat the process for securing the Path lab.

    They enter the room and as Woods moves forward. He stops as something catches his eye in the incubator.

    “What the hell is that?”

    McCallum was just about to tell him to focus on securing the room. When a bare chested figure lunges out from behind the incubator. He swipes at Woods with a club which catches him on the side of the head. Causing him to stagger sideways.

    The figure stops and stares at McCallum, he’s covered in blood and there doesn’t seem to be any intelligence his eyes. McCallum quickly runs though a few options.

    1. Shoot him, however these rounds will clearly pass through him and Woods could get hit too.
    2. Rev up the chainnet and take him close quarters.
    3. Stun grenade.
    4. Other?

    To be continued…..

    Feel free to come up with options which could help defeat this foe. As I haven’t as yet.

    in reply to: Project Stratosphere Part One #52371
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    McCallum quizzed the guard on the situation, what is happening and his name. He simply stated his name is Joseph. Seemed reluctant to talk more.“Okay, you’re coming with us, we’re going to check the other rooms. Then take a little ride on the tube to the rest of the complex”

    “No…..not a good idea” Replies Joseph. The team looks at him, waiting for him to explain. “People became sick……..Most are sealed in that part of the complex…..You can’t anything for them….It’s a tomb”.

    McCallum pauses for a moment, then orders a search of the remaining rooms. In the hope that a solution to the situation presents itself.

    They stop in part of the corridor outside two room. The Pathogen laboratory and Microbiology laboratory. McCallum orders Daniels to stay outside with Joseph. While him and Woods search the Micro lab first

    “What the hell are they doing” Asks Woods, peering into some kind of incubator.

    “Pay attention and finish securing the room” Snaps McCallum.

    They make their way down to the end. “Clear” says Woods

    “Okay room secure”Says McCallum over the radio.

    “Copy that” Comes Daniels voice.

    They get to work searching the room. Woods finds what appears to be a field medical kit of some sort.

    McCallum reads the label….

    Advanced battlefield trauma pack – HRm1
    The HRm1 trauma pack is capable of treating serious and near fatal injuries. Equipped with GX gel, once applied to the casualty has the ability to immediately revitalise cellular function. Will stem bleeding, repair cell, bone and tissue damage. Will regenerate the casualty within moments. Effective for all manner of injuries including high velocity gunshot wounds, burns and head trauma

    Um…interesting he thinks and puts it in his pocket.

    “Sir” Woods turns his laptop so McCallum can see. “I’ve managed to access more of BioTec’s system. Some emails from what appears to be from people who worked here. This ones interesting.

    From Tyler; D-Gen Lab
    Sorry Dr Hess but we’ve had an incident in the Pathogen lab. I’m sorry to inform you that Kraig has become Stricken. We’ve cleared the room and sealed him in. Shall I call Joseph to send in a security team?

    From Dr Hess; facility director
    No, firearms are too messy. There is a lot of sensitive equipment in there, I don’t want damage. Send in a Muncher instead. But don’t forget to take a PPE from the store room. We don’t want anyone getting eaten along the way.

    Both men exchange glances, “What the hell is a Muncher? It seems that Joseph knows more then what he’s letting on”. McCallum pulls out one of the PPE’s he had it his pocket and looks at it.

    “I would like to find this Hess” he remarks

    “Sir, Joseph said that most people are sealed in the living quarters. That they are ill, Stricken do you think?”

    “Stricken happens when people are attacked by Drill Worms. They are introduced for the ecosystem here on Mars by BioTec. All above board, but I don’t see any Drill Worms around here, do you?”

    Woods shakes his head.

    “More questions then answers sir”




    in reply to: Where do you fight…? #52200
    Avatar photogreg954

    I almost made that mistake, started thinking about other wargaming like Pirates!

    For my 6mm SF, which is my main game anyway. It tends to be focused around a single complex. A walled small MHU town or an outpost. First generation colony stuff, like AB.

    in reply to: Battle of Picoyarsk (3mm Scale Horizon Wars) #52199
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    I thought they were DZC buildings but thought they looked small for 10mm. Didn’t realise that you had played around with the scale, clever.

    Nice bit of fluff too, must a proper butchers and have a close read.

    in reply to: Project Stratosphere Part One #52197
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    I got that idea from here. Granny grating, it’s that stuff they use for needle work. Plastic canvas, eBay is a good place to get it. They do different grades, I’ve used a tighter grid pattern later on.

    in reply to: Project Stratosphere Part One #52115
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    The two men make their way out of the gate room and along the corridor to the tube. Woods hooks up his computer and within seconds has the door unlocked. They enter the tube platform and survey the surroundings.

    ‘Where do these trains go?’ Asks McCallum.

    Woods opens his laptop and accesses BioTech’s main frame again. ‘According to this the second part of the complex. Living quarters, canteen ect….Not a way out’.

    ‘Okay, lets check out the far room….what is it? A store room?’

    Woods nods and both men move to check out the room.

    They find little of interest except for a small hand held frame thrower. McCallum wonders what use it has. The fuel tank is small, giving the unit a very short burst of flame before it’s empty. Not to mention the limited range. However, given the fact that the squad is so lightly armed McCallum takes it. He opens a container and pulls out what appears to be a small electronic device. It has personal pulse emitter (PPE) marked on it. He takes them all and looks at one of the security bots and taps it. Him and Woods exchange glances, both wondering why one is missing.

    They then exit the store room.


    Okay peeps, hope you’re all enjoying so far. The next bit will see McCallum and Woods back in the gate room. Where they find the securiy guard on his feet. A good chance to ask some questions. So…..any ideas on what is going on? Hope you can remember what McCallum is carrying. As things will start to get very interesting……so stay tuned.

    in reply to: Thuseld's 6mm Journey #52107
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    Interesting stuff. You have so much going on I wish I had the time to catch up reading. Certainly enough to keep you busy.

    Hats off to you just finding the time.

    in reply to: Battle of Picoyarsk (3mm Scale Horizon Wars) #52104
    Avatar photogreg954

    Sweet, I’m loving the scenery. What are those buildings? they really look the part, the mat looks good too. Where is that from?

    Just the right balance for a gaming table if you ask me. It looks simple, but effective. Quick to set up?


    in reply to: Project Stratosphere Part One #52103
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    McCallum throws in a stun grenade and as soon as it goes off they enter the room. They find a dazed security guard slumped in the corner. McCallum orders Daniels to drag him outside and guard him. While Woods gets to work on the computer. He find the following information.

    There are a number of files, each marked as follows.

    Bio-Tech Industries”, he clicks on it……

    Welcome to Bio-Tech Industries. We are the main driving force behind a lot of Mars’s ecosystem and in creating living organisms from bacteria, plants and grass to animals. All of which can be found in the more terraformed parts of Mars. Flak Worms, Razor Hounds, Jurapeds and drill worms have all been successfully integrated into Mar’s ecosystem. Also to date over ten thousand strands of bacteria have been integrated. Giving rise to higher PH soil allowing the possibility of farming……..

    Yeah, blah, blah, blah...we all know about Bio-Tech he clicks on the next folder marked facility “induction”………

    This is a level Alpha security facility; all visitors are to report to site security to be issued the correct pass. It is vitally important that all visitors adhere to security protocol at all times…

    ‘Yeah whatever` he continues looking and opens a file marked “<strong>site map</strong>”

    ‘This is interesting` remarks McCallum…..’this facility is some sort of laboratory, consisting of several areas’.

    ‘Well it was a core re-sequencing station’. Says Woods

    The map shows the layout and what the facility consists of;

    <u>Level 1 _Labs & Engineering</u>

    Security control


    Store room

    Pathogen lab

    Microbiology lab


    Reactor room


    D-generation lab

    Woods clicks on the last folder marked “security”. It appears this facility is in some sort of lock down. All doors are electronically locked, which you need a pass for, but the real bad news He continues …That lift platform we came down on. Can only be operated from the surface. Until the containment status is lifted

    Ok, do it. Lift the containment

    Can’t do it from here sir, there must be another terminal to do that. But I can unlock the doors, well some of them anyway. There’s a few that have a higher level seal on them, makes them harder to hack

    McCallum searches the room, finds little except for a small package, Marked Dr Hess. McCallum takes it.

    Ok that’s go, find out what this place is and find a way to get that lift working………

    McCallum orders Daniels to stay with the still dazed security guard. While him and Woods check out the tube.

    ‘Could be a way out’ He remarks.

    in reply to: World of Tanks #51901
    Avatar photogreg954

    I’ve been playing blitz since 2014. Haven’t played the PC version. Just don’t have time for it all.

    Really good game, part of a great clan. But as Pat says, full of numpties. My user name on there is caeser2014. Spelled  er not ar. If anyone plays blitz look me up for a platoon.

    in reply to: Pirates of the Spanish Main #51877
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    Wow. Another fan? Pirates is quite a quiet game now. But seems to still have a fan base, even if it is small.

    Most forum activity was/is Miniutre Trading and back along Pojo.

    in reply to: AB's 6mm sci-fi topic #51757
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    Yippy…….fingers crossed for the hex containers.


    in reply to: October Sponsors Competition #51526
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    talk about the last miniute. My Pirates fleet and home made islands need a home

    in reply to: Help with Mars bases #51507
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    Cheers Pat, I’m in the process of trying that.

    in reply to: Project Stratosphere Intro #51506
    Avatar photogreg954

    Yup, the decals are done with my own fair hands. The usual shnaniginns, I took images off the net, copied and pasted. Then printed on decal paper and sealed before use.

    The image on the Pathfinder is my RDFs Mars logo.

    in reply to: Pirates of the Spanish Main #51505
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    Thanks, sounds good. Might try and have a closer look sometime.

    in reply to: Anyone Play War at Sea naval ? #51503
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    Pitty I live so far away, would love to. Always had a hacking for naval wargaming and wouldn’t take much for me to get into anything WW2.



    in reply to: Project Stratosphere Intro #51470
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    OK, first off meet your squad and see if you can spot what decision has to be made.

    Lt Dwight McCallum – squad commander
    Tpr Pete Woods – squad tech operative
    Cpl Tasha Daniels – squad driver/medic

    Woods is a whiz at IT. He can hack computer terminals, Personal data Assist (PDAs), doors which are electrically locked. You name it, Woods can hack it. You will not only find info and fluff about the story, but also clues on how to defeat foes, overcome problems and move on to the next room ect…All from hacking stuff.

    Daniels is the squad medic. She can utilize medical kits and treat casualties. Computers aren’t the only source of info. As you go your squad will encounter other characters who will talk.

    McCallum is the main man, the top dog. It’s worth keeping an eye on what he picks up. And remembering what he is carrying.

    So step into the shoes of Lt McCallum and see if you can work out what is happening. Hope it’s clear enough. Enjoy.

    Prologue – Project Stratosphere

    “Kraig rubs his eyes and tries to focus. No matter what he did he could not get the laser scalpel to work.

    ‘Arrrh!……I CAN’T DO IT’ he shouts.

    Fay Davies a young assistant walks over to him.

    ‘OK, OK, take it easy, maybe you should go sick. You’re not the only one’. she says.

    Kraig sits there motionless, just starring ahead.

    ‘ Are you listening Kraig?’….’I said maybe you shoooooo……’

    The laser scalpel cuts through the young assistant’s skull with ease. Kraig continues to stare ahead, motionless, still with his arm still outstretched as the dead assistant hits the floor.

    Dr Hess looks up at the foreboding sight of the D generation and gives a sigh. He sighs a second time and sometimes wishes he was never facility director. Let alone project manager, it seems right from the word go project Stratosphere has been cursed. He got on the intercom to security.
    Joseph, as soon as that courier arrives with the package, tell me. We’re having problems with the D-generation
    Will do Doctor Hess

    Sir Timothy smiles to himself puffing on his ivory lidded pipe.

    ‘You know what this derelict site used to be?’ he says, glancing sideways at Trooper Woods, who smiles but says nothing.

    ‘A core re-sequencing station, Mars died because the core solidified. No magnetic field which meant Mars couldn’t keep its atmosphere. Right’. He jabs the young trooper and continues. ‘How do you restart a core?, well you drill down and bombard the core with anti-matter and that is core re-sequencing. That’s what this place was, you know before the accident. Since then its been a hot bed of skirmishes, used by smuggles, arms dealers; revival factions over the years’.

    He frowns, knowing he’s not getting much conversation out of the RDF Trooper, he turns his attention else where.

    He stretches his neck towards the back of his trusty old converted WW3 Osa missile carrier.

    ‘Haven’t you got anything better to do?’

    McCallum sticks his head out of the back. ‘What is it you said that you were doing here again?’

    ‘I told you, exploring’. He relied.

    ‘Poaching Jurapeds more like’.

    Sir Timothy pulls a hurt expression. ‘Found any evidence to back that up?’

    ‘Thought as much, well gentlemen, its been a pleasure. If you’ll like to excuse me I’m rather busy’.

    With that he climbed into his Osa and was gone.

    ‘Sir, take a look at this’ Cpl Daniels voice comes over McCallum’s ear piece

    Both men make their way over to Daniels.
    ‘An entrance to a subterranean bunker of some sort, what was this place again?’ said Daniels.

    ‘This place is an old core re-sequencing station. This whole area will be full of abandoned underground rooms and tunnels. It was a hot bed of skirmishes back in the day’ Replies Woods.

    ‘How do you know so much about it?’ snaps Daniels
    ‘Yeah, but its too new looking, been used recently and has power too’

    ‘Something not right, this isn’t abandoned’. Says McCallum.

    Woods needed no invite, he immediately had his laptop hooked up and called the elevator platform
    Within moments the RDF were on the way down into the unknown.

    in reply to: Pirates of the Spanish Main #51402
    Avatar photogreg954

    Can’t remember where the cloth came from. Certainly from some sort of fantasy navel game.

    It’s nice to see that there are still fans of this game. I started back in 2008 when WizKids, who made the game shut down. Ive played hundreds of games, atleast I did back then. This was the first game in a while. I always loved the ships, not so much the sea monsters. Just punch them out of the cards, assemble and you’re good to go.

    We stick to the standarded rules and generic crew. Not familiar with Ganesha  rules, but did add an activation rule. Rather than one player moving all his fleet, then the other player. Had to stop and think sometimes, like when HMS Endeavour with her special ability “this ship eliminates two masts with one hit”. Enaged a French ship with “Two hits are required to eliminate one of this ships masts”. So the rules can be a bit complicated. But if you stick with the four basic ship actions, move, shoot, repair and explore. And the four generic crew Helmsman, Captain, Shipwright and Explorer to help with these actions you can’t go far wrong.

    Also, try and stick with the big 5 factions. English, French, Spanish, Pirates and USA. Cursed, Merceneries, Jade, Barbary Corsairs are much more niche.

    in reply to: Pirates of the Spanish Main #51357
    Avatar photogreg954

    It just comes out in one size no matter what I do.

    Have to have a cup of tea before I gouge out my brains and eyeballs.


    Yeah baby! not too small now is it? hahah

    in reply to: Sayıner Micro Toys #50721
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    I’m liking this, I must say I can think for so many scenarios for your stuff. Once I’ve finish building what I’m doing at the moment. I might have to put in an order and start a new project.

    in reply to: Blue Helix Defense Solutions (6mm Sci Fi) #50293
    Avatar photogreg954

    Nice colour scheme, nice models and nice bit of background fluff. Got all the ingredients I say.

    in reply to: Blast-Tastic! 2017 #50292
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    I’ll try and make this one! If able to of course.

    in reply to: Blast-Tastic! 2016 #50291
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    Sorry I missed it. I was really looking forward to it for a while. Was planning to have a game or too, had some things in mind which I wanted to get from the traders. Then I was ill all weekend and have to have the Monday off work.

    So suffice to say I was very grumpy. Still am, haven’t had much chance to get out and do something and when I do. I ruddy well fall I’ll.  Anyway, have I moaned enough?

    in reply to: Guest Accounts #50290
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    I’m with Northern Monkey. However, it might be worth a go and see what happens. If anything goes outside the remit of TWW then close it down and delete, simple. You are the one doing the work Mike and I’m sure you have enough to do. But if you feel you have time then go for it.

    in reply to: 3mm Vehicles #49616
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    Fantastic! So much detail. I thought we were doing well with the level of detail we get from 6mm these days.

    I mean, how small can we go before we start to lose the detail. 2mm?, 1mm?….a micrometer? Really good stuff.

    in reply to: Anshan – Building a Junker Town #49615
    Avatar photogreg954

    It’s great! And may I say, I love this way of presenting terrain and miniatures, with “scenic” photos (as if “in-world”) that tell a little narrative. It’s something I’ve gotten used to from LAF and have been wishing to see more of elsewhere as well.

    Oh and you will sir…….you will.

    I’m working on something now and I’m almost done. Some of you peeps might remember something I did earlier on in the year. I’ll give a clue, “project Stratosphere”. And will be showing it in fluff format, if that makes sense.

    in reply to: Anshan – Building a Junker Town #49572
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    Cool, a real bustling community.

    in reply to: September Sponsors Competition #49411
    Avatar photogreg954

    For me it’s simple. A wargaming forum where you can discuss just that. No off topic political raging, no back biting, trolling. No people with condescending tones or any other BS. Just like minded people who all share an interest in the same hobby. Because after all its the people that make the forum. Otherwise there is no point.

    Plus the forum is laid out well and easy to navigate. Nuff said.

    in reply to: Horizon Wars AARs: A galaxy united… #47602
    Avatar photogreg954

    I’m wondering where the research staff are. What the facility is all about and why the dissress.

    in reply to: Fury #47562
    Avatar photogreg954

    I too found it to be weak for all the above reasons.

    However, I was very excited to see the tanks. That part, no matter how historically incorrect was good. Probably because I saw Fury and Tiger 131 at Bovy back in June at the tankfest. Seeing the tanks drive past you was impressive and to see how much goes into them to keep them running. Even though the panzer 4 and Fury broke down.

    Next year, they are thinking about putting on a show with all the Tigers they have and more ww2 German armour.


    in reply to: So, they've found a new planet #47554
    Avatar photogreg954

    PalG: Your back story facet sounds very cool. Integrating isolated populations into a trans-stellar “received culture” is an idea which never occurred to me as a theme for Sci Fi gaming. Well done, sir. Now, how one would do that opens up a whole can of worms about social engineering and a people’s right to be who they are. If the TIB’s remit is to achieve reintegration at any cost then I imagine there are quite a few planet-wide Waco’s unfolding in your story and it begs the question, “Who are the extremists?”. Fascinating stuff! Cheers and good gaming. Rod Robertson.

    Indeed, I too must congratulate you PalG. An excellent background story and a golly good excuse for a bit of interstellar war mongering.

    I suppose that’s the big question and open to individual ideologies. Are the Junkers the extremists? Or is it the RDF?

    Here’s a weird legal-temporal question about sub-light speed travel and colonization. Suppose colony ship A departs Earth in the year 2100 and travels for 80 years to get to its destination. Due to its velocity and time dilation that trip takes about 85 years from Earth’s relative perspective. A second colony ship B departs Earth 75 years after ship A but can accelerate/decelerate much more quickly. Thus it travels at a much higher velocity for most of the trip. Ship B takes 4 years to make the journey but much greater time dilation makes that trip seem to take 12 years from Earth’s perspective. Ship A arrives at the new world before ship B from Earth’s perspective but Earth is light-years away. From ship A’s perspective they arrive in the year 2180 but they arrive in 2185 Earth time. Ship B arrives in the year 2179 from their pespective even though from Earth’s perspective it arrives in 2187, two years after ship A. So legally who got there first and has the primary legal claim to the Planet? Given Earth’s distance should its temporal perspective be the base line or should we consider the time perspectives of the ships? It’s all a bit confusing when temporal distortion is part of the process. For another example of time dilation screwing with your head, the Big Bang is happening right now from the temporal perspective of all photons able to move at the speed of light in our universe as no time has passed since the Big Bang – from their perspective. Could this be why photons interfere with each other when shot through a slit aperture at different times? From their point of view they are going through the slit at the same time even though from our point of view they are going through at different time. It’s bloody confusing. Cheers and good gaming. Rod Robertson.

    So basically time dilation is when the past, present and future overlap?

    Do any Sci Fi games take into account temporal distortion/dilation in their game mechanics? Passing close to a massive star, neutron star or black hole can also cause temporal dilation which could effect weapons, targeting and reaction times. Massive objects also distort space and possibly distort dark-matter (the hypothetical glue which holds galaxies and the universe together). Are these concepts ever addressed in space combat rules for non-warping/jumping sub-light speed ships? I am almost completely ignorant of space gaming save playing Traveller in the distant past, when paper was king, and some few X-wing games more recently. I apologize if my naïveté offends others. I’m just a rube in space! Cheers and good gaming. Rod Robertson.

    As interesting as it is you would have to come up with a simple set of game mechanics to represent time diliation.  For me could make a game a bit complex and confusing…..

    …..I can picture it now on one of my game reports if I were to add a time dilation rule to KR16….the RDF arrive on Proxima b to rescue the colonists from the evil Cerberus Corp. The CC squad fire on the RDF squad, but they haven’t arrived yet due to the time dilation. But from the perspective of the CC squad they have. But because the RDF came in a faster ship they got there before the CC squad, although from the CC point of view they haven’t. But still managed to rescue the colonists before the CC squad got there…..

    No, I pretty sure I’ll end up confusing myself.

    Wasn’t it Einstein’s theory that massive objects distort space, hence gravity? Like a person standing in the middle of a trampoline.  Their weight pushes the centre down and anything around that person slides into them?

    in reply to: 6mm sci-fi painting #47500
    Avatar photogreg954

    Good stuff, always worth a read.

    I will be ordering some of these at some point for my RDF. Because I couldn’t be bothered to paint my RDF at the time, guess who did?

    So when I do go and paint a squad for my RDF and need them to match. This will come in mighty handy for a reference.

    in reply to: So, they've found a new planet #47497
    Avatar photogreg954

    Interesting stuff. Time dilation is certainly worth reading up on a bit more and including in my fluff. I like things to make sense, however. To keep things on track……..

    I have received in the post 2 new gaming mats. One ice world and one red planet. I couldn’t to bothered to make a new one as mine is wearing out.

    So was wondering to create a new world using the ice map to run along side my Mars stuff.

    Take this new planet, Proxima b. Good name by the way. Could have ice regions? Water, trees and grass etc…but for now I might do a small ice map and call it Proxima b!

    How do you precieve Proxima to be. Very like Earth? A little? Or do you think they have it all wrong and it’s nothing like it? If you were making a gaming mat based on this new planet, what would you include?

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