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  • in reply to: Crom’s Anvil – 15mm Fantasy #125760
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    Blimey I stand corrected, that’s a beast of a sword! Bigger than a ruddy Claymore! However I was right about one thing. You could slay a Gandowana bird with that quite easily.

    in reply to: Crom’s Anvil – 15mm Fantasy #125755
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    It looks like it could be wielded as a single handed arming sword. Too small for both hands and that fantasy pommel might be a bit uncomfortable to use as a bastard (hand and a half) sword. Use it in conjunction with something else, like another sword.

    Oh, wait I know of a swordsman who wields two swords!  Can definitely see Erland slaying a couple of Gandowana birds with that.

     

    in reply to: Whimsy #125753
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    Just bought a new van this week and was clearing out the old one ready for sale. Lots of general crap over the years. Found some items I had lost and couldn’t find it at the time. No figures or scenery as such, which would be odd if I had. But I did find a Robinson fruit shoot lid. Um, where have I seen them used before?

    Got me thinking how I haven’t done anything Wargamey for at least 6 weeks.

    in reply to: Crom’s Anvil – 15mm Fantasy #125749
    Avatar photogreg954
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    You’ve been busy. Just think, back at the end of 2016 you started with a couple of Copplestone Minis and some Crom rules. Now you have a whole town with residents and your own rules to boot.

    Cool sword by the way, I like a good sword me. Although I have few historic repos, wasn’t keen on the fantasy ones. But that one looks nice, is it functional? Where did you get it?

    in reply to: A Starport Scum Engagement #123901
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    Cool, be good to see what you do with them. By all means keep us posted

    in reply to: A Starport Scum Engagement #123898
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    No worries, let me know if you require any more info. I don’t think they cost very much neither, which is a bonus.

    in reply to: A Starport Scum Engagement #123892
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    Ah yes,  I forgot to post the outcome of that game. I have a tendency to over stretch myself. I’m working a seven day week at the moment and don’t have much time to post. Well, that’s my excuse anyway.

    They are commercially available and from the Matchbox  MBX Construction range. These are the H20 Rig I think. Most of the vehicles do make excellent heavy vehicles and are easily converted. eBay is a good source.

    in reply to: A Starport Scum Spy Game. #122459
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    . Are those KR16 minis? For some reason I’ve always had it in my head Star Port Scum was a humorous game.

    Most of the minis are CP Models, KR16. The scenery is mostly former Angel Barracks stuff. I had big plans for that but my gaming group never happened. So it’s nice to get some use out of it.

    Starport Scum is pretty much open ended and very flexible. So should lend itself for a humorous game. It’s funny how character traits, no matter how obscure and silly can play a part and influence the game.

    Can’t wait to see a villain get folded into a crane or silly hat!

    Heheheh, don’t messy with Ian Fury!

    in reply to: Moonstone – A Hard Days Knight Adventure #121618
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    Well, who indeed is responsible? No doubt Bevardis has played a big part in all this. After all he hasn’t got a particularly good track record for not causing trouble.

    The Drunken Duck Inn was in uproar. People wanted answers, who was going to stop the monster. No one knew, no one wanted to take the risk. Except for one………

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    ……Olafsson counted the purse of money and grins.

    “One hundred gold sovereigns as agreed. The other halve when the monster is destroyed”. Says the town Lord. “A rather extortionate amount my I add”.

    “Not really” replies Olafsson. “I have bills to pay with this, stopping the thing isn’t going to be cheap. Anyway how many farms and live stock has been destroyed? If I’m not too much mistaken, it’s not too far from this village”.

     

    With that most people left the inn. Olafsson, sat back and finished his ale. Then thought about whether Crom Ogun has finished making that device which he commissioned. Just the sort of device needed to bring down stone. Then, as uncanny as ever, as if he had a six sense. The door opens and the foreboding figure of Crom Ogun enters.

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    “Just thinking about you. Have you forged that thing yet?” Says Olafsson.

    “If you mean cast it, then yes.” Says Ogun, his cold steely eyes and blank expression boring into Olafsson.

    “Whatever and what’s it called again?”

    “A cannon”

    “Never heard of a cannon, you’re sure it can stop a stone monster?”

    Ogun rises an eyebrow and says nothing.

    “I’ll take that as a yes then, here is your payment” Says Olafsson, tossing him a purse of gold.

    Ogun catches the purse, holds it a while as if calculating the weight and pockets it.

    “I’ll get my colleague to collect it from you by dusk”. Replies Olafsson as he watches Ogun disappear through the door.

    Olafsson leaves just after, in search of this colleague, Ulf.

    Olafsson bangs hard on the barn door.

    “Clear off! While you can still walk!”. Comes the response. Not all Ogres were hostile. But most were grumpy and Ulf was no exception. Ignoring the threat Olafsson opens the door and enters.

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    “That’s no way to greet a friend. We have a job”

    “Does it pay well?”

    “Oh yes, very well. But first I need you to collect something from Crom Ogun”.

    “Collect what?”

    “Something that’s needed to complete our mission. Trust me, you’ll love it!”.

    in reply to: Crom’s Anvil – 15mm Fantasy #121615
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    I’m useless when it comes to picking colours. After some head scratching, cups of tea and a healthy amount of dithering. I think I would go will something vibrant. Mongol archers seemed to of worn a rich assortment of colour. Not much help I know.  I am liking both models though, think I would buy for sure.

    I haven’t even painted those bloody birds yet. Stuck with choosing colours for those.

    in reply to: Crom’s Anvil – 15mm Fantasy #121009
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    They look rather Simurgh upper class civilian to me.

    Lovely hats, now you’re going to need a milliner shop.

    in reply to: I am a Dropper! #120624
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    That was one of many, I’ve also done it several times since.

    I’ve also dropped stuff and never found it. I dropped a DSG Cobra back along, it came off its base and disappeared. To this day my DSG merc group consists of 15 vehicles instead of 16.

     

    in reply to: Project Slow Burn #120619
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    Interesting, this satire approach is certainly something a bit different. I’m looking forward to seeing more.

    in reply to: I am a Dropper! #120617
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    Yep, I’m better at dropping stuff than I am at painting it. I sometimes accidentally break it in the process too, just for good measure. Doesn’t matter what it is, 6mm, 15mm, scenery, tools, water pot, glues, last nights chicken tikka masala dinner. Even the entire foam case containing all the minis, all over the floor.

    in reply to: Shooty & Stabby Zulus #120276
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    Depends how much you take into account Islandlewana. After that I’m sure they would have got their mitts on quite a few Martinis.

    What about the British being stabbys as well?

    “Scouts report all Zulus gone sir. It’s a miracle”.

    “If it’s a miracle Colour Sergeant it’s a .577/45 Boxer-Henry caliber miracle”.

    ”And a bayonet sir, with a bit of guts behind it”.

    in reply to: Moonstone – A Hard Days Knight Adventure #119708
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    Heheheh, let’s not forget Crom Ogun is a former guardian. He was there, three hundred years ago during the first demonic invasion.

    How can this strange device use fire to defeat stone?

    You’ve just given me some writing material for the next chapter.

    in reply to: Moonstone – A Hard Days Knight Adventure #119695
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    If you’ve got a problem, if no one else can help and if you can find them, maybe you can hire Bang and Olafsson!

    These guys? LINK

    lol, you don’t miss a trick. I’m always looking for ways to introduce new characters. This turn of events may have provided this. Especially when you mix and match minis like I do.

    Not just these guys, I can also introduce another character. “Bang” needs a new weapon and who better to forge such a new, such a unknown weapon. To deal with this stone monster. Who better to forge a cannon then Crom Ogun!

     

    in reply to: Moonstone – A Hard Days Knight Adventure #119681
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    Well that didn’t go as planned. I thought the Knights, with Bevardis was going to stop it. The dice was simply too strong. The Djinn was throwing fives and six’s. While the others rolled a good number of ones and twos. Bevardis at the start was the only character to knock some vitality off the monster.

    However, this unprecedentedly development has lead to another chapter. Now we have this Stone giant running amok through Grangough. I fear the Knights of Olde aren’t going to stop it easily. No, this calls for someone else…..If you’ve got a problem, if no one else can help and if you can find them, maybe you can hire Bang and Olafsson!

    in reply to: Moonstone – A Hard Days Knight Adventure #119679
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    As the Life and Death God disappeared into the spectral realm. The ancient stone effigy began to turn into something. To the horror or all, it became a monster. A stone monster, a titan, a stone Djinn!

    First to be killed was the torch bearer. He had witnessed the death of his priest at the hands of Bevardis. Now this, the huge stone fist effortlessly squashed him into the ground.

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    Bevardis was first to attack. Still armed with the Devine sword Kindred Spirit. The sword was much more than just made from Herculaneum steel. At first it seemed that some headway was being made against this huge monster. Kindred Spirit slammed into it sending a shockwave through it. But it wasn’t to be the Djinn attacked Bevardis. The huge fist simply inflicted too much damage and Bevardis couldn’t maintain his vitality. He slipped back into the Spectral Realm. Kindred Spirit, being a corporeal object couldn’t go with him. It hovered in mid air for a second then dropped to the ground.

    Both Laffdrey and Bertram proved little better and both were nearly killed. If it wasn’t for the other Knights. Two of the party were killed then it was clear they couldn’t win.

    Laffdrey managed to circle around and retrieve Kindred Spirit as the surviving Knights, Grelak, Bertram and Edric flee in all directions. Followed by a very bad tempered Stone Djinn.

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    in reply to: Moonstone – A Hard Days Knight Adventure #118332
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    Right, here we go. My first solo game of Burning Sands. I’ll need to play a few solo games first then I should know what I’m doing when I get the chance to play against another person in a few weeks.

    I’ve upped the stats for Bevardis to P3 and V15. Remember he loses all Vitality spent.

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    “You missed guided soles….You have no idea what it is your worshipping. Let me help you understand”. Shouts Bevardis.

    “Heathen!……..Seize that heathen!” Shouts Brother Clement.

    With that the now cheering mob has turned aggressive and closes in around Bevardis.

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    “Surrender fiend and we will show you a merciful death” Shouts one of the Fyrd.

    “I could say the same thing”. Replies Bevardis. “But it would be a lie!”

    The first five fyrd attacked and proved little resistance for Bevardis. Seeing half their number slain within a minute the rest ignored the commands from their priest and backed off. With no one to stop him Bevardis grabbed Brother Clement and thrust Kindred Spirit through his back. Knowing that the Devine sword would purify the priest’s soul.

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    “Do you see it now? Is your god all you hoped it to be?” Says Bevardis

    “Nooo….uhhh”.

    “And in that knowledge go to it and feed it. I release you to the wheel”.

    “Your petty actions here Bevardis are meaningless. Brother Clement was a good servant. But had out played his life. Even when you rebel you are doing my will”.

    “Perhaps…..but if my interference here has annoyed you. Then that is a victory….no mater how small….for me”.

    “Very well…..you and your Knights of Olde will be swept from the board. Then this sacrificial circle will be made ready for my more malleable servants”

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    The ground began to shake and the stone effigy began to crack and crumble. Bevardis thought that he was opening a fissure to escape back into the spirt realm. He was……as a parasitic demon is vulnerable in the material realm.

    But he was also summoning………summoning something big!……

    in reply to: Help with Burning Sands stats #117794
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    The cool thing is we did find out well after i was named that our ancestors did however come from Devon England. Its a place i want to visit. Apparently Start Point is somehow part of the thing too but im not sure how.

    Ah yes we have, easy to get confused. Plymouth is in the county of south Devon and the Mayflower steps are about 1 mile from where in I live.

    in reply to: Help with Burning Sands stats #117787
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    The 954 is the last three digits in my army number. Not sure why I added it, wasn’t really needed. I’m in Plymouth. I might not be too far away form you (wondering about the Devon bit in your user name).

    in reply to: A Starport Scum Engagement #117713
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    interesting seeing miniatures based on transparent bases. I hadn’t considered that.

    I got the idea from a thread on here. Someone provided a link to a shop which sells a good selection of them. Just don’t do what I have done though. I’ve been redoing all my miniatures and sticking them on the new clear bases. Lots of em. Vehicles, 6mm, all my 15mm and more. I have just realised that the bases come with a protective film! Not one is glued to the base, just the ruddy protective film which I didn’t know was on there.

    in reply to: A Starport Scum Engagement #117661
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    . Is the split tailed VTOL gunship also from DZC?

    Yes, can’t remember the name of it. I did a minor conversion to it. It was was a prop shaft aircraft but I didn’t like the blades. So turned the engines around to look more like thrusters. Also altered the tail arrangement so the models sits flat on the table when troops are disembarking.

    As for the set up I can’t take credit for all of it. Since it is some of Angel Barracks’ former stuff. You will be please to know Mike. That I have kept up with your legacy. Of using Robinson’s fruit shoot lids. It’s what I made the canopies for the paratroopers out of.

    in reply to: Crom’s Anvil – 15mm Fantasy #117557
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    Good stuff, defo useful and I thought I had finished my 15mm fantasy scenery.

    in reply to: A call for city inspirations #117549
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    Oh yes, forgot all about that thread which DSG posted. But then I was way back in January 2018.

    Note to myself: I need to try harder.

    in reply to: A call for city inspirations #117547
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    Can’t offer any inspiration I’m afraid. I put together some scenery for a basic 6mm game. We’ve played a few games, which is good but the scenery just isn’t working.

    Because I’m lazy and always looking for quickness. In this case needed to knock up something fast. I finally got around to using the CityScape cardboard stuff for Dropzone Commander and quick it was. It looks quite effective when first put together and the tall buildings. Block LOS and sometimes you don’t see the models placed behind the buildings.

    Unfortunately you need to glue it altogether. I haven’t glue the buildings because then you can’t flat pack them and storage becomes a problem. The road tiles look good but they move around and curl. Same problem with storage if you stick them. Plus the buildings, being lightweight and tall get knocked very easily. Of course there are MDF buildings on the market which might preform better than cardboard. Haven’t invested in any yet probably because I’m put off with yet more painting. To add to that all those ruddy windows that’ll need doing! The tiles could be replaced with a mat. Tinywargames do DZC city mats which would sort the problem.

    So all negative I’m afraid. Will be keeping an eye on this as I’m curious what others may have done.

    in reply to: Thuseld's 6mm Journey #117466
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    Looking forward to seeing this in a game. That’s what I like about scfi. You can build effective looking scenery quickly and cheaply out of just about anything and it works.

    I’ve been playing a few SF 6mm games over the last few weeks. The scenery hasn’t been working. I’m using the cardboard city stuff from Dropzone commander. Just gets knocked about all over the place. The cardboard tiles not only move they curl as well. I need to glue it all but then I can’t flat pack it for storage and that’ll be a nightmare.

    You can beat your own bespoke scenery on a solid base.

    in reply to: Moonstone – A Hard Days Knight Adventure #117464
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    There are 10 fyrd or local militias. So I’m thinking 6 or 7 to balance. Plus he has Kindred Spirit (the Devine sword) made of Herculaneum Steel. So may give an attack bonus of some sort?

    in reply to: Help with Burning Sands stats #117463
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    Right, I think I have it. All four Titans will have similar stats. I will play around with the abilities a bit. Both the Crab and Stone Djinn with have armoured hide and crushing blow. The fire Elemental will have regeneration. The giant skelly will probably just have his stats and no ability. So he’ll be the weakest of the four.

    in reply to: Moonstone – A Hard Days Knight Adventure #117461
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    Correct. I have only two models with this ability. Not sure how it’ll work out though. That’s why I thought it’ll be good to play test this ability and also some of the larger more powerful models.

    Also, vitality is also spent for defence and movement etc…..this might be too much even with a vitality pool of 12. However, I like to think of it as a fire and forget missile. Use once sort of thing.

    in reply to: Moonstone – A Hard Days Knight Adventure #117459
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    The effigy

    As the small party of Knights continue their quest they come to a clearing and a grassy plateau in circled with large stones. Soon some sort of gathering of local people becomes apparent. Then comes the strange chanting and a women’s scream and a plea for mercy. Then cheering comes from the small crowd. It’s becomes clear that this is a sacrificial site.

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    “We gather here hence fourth with the sacrifice of this offering. May our God appease and cleanse your soul!” The monk continues. “We offer this sacrifice so the wheel of fate may turn!”. Says Brother Clement.

    The Knights stop to watch and then Captain Laffdrey notices an unwelcome sight. He sighs deeply and shakes his head……Bevardis.

    “Um…where have I heard that before? Those deluded humans have no idea what it is their worshipping”. Says Bevardis as he approaches the Knights.

    “They are burning that poor woman for their misguided beliefs?”. Says Grelak.

    The Knights went to move forward to stop this abomination. Bevardis moves first, grabbing Laffdrey’s sword. He too wants to interfere but not out of altruism or righteousness.

    “I know the hand that rocks this cradle”. Says Bevardis as he heads off with Laffdrey’s sword, Kindred Spirit. The Knights make no attempt at stopping him, eager to see it play out.

    Okay, now it’s time to play my first game of Burning Sands. It’s going to start with just Bevardis on one side and a few of the angry mob on the other. So nice and simple. I haven’t fully worked things out and I’m still leaning the rules. But first a few stats of the models which will be fighting.

    Bevardis

    P2, W3, V12 – Heavy Armour, Spirit Walker.

    Local Fyrd

    P2, W1, V2 – no special abilities

    Notes on Spirit Walker ability. As seen in the story Bevardis is neither living nor dead. He can move from the spirit realm to the material realm. But to say in the material realm he has to sustain his manifestation. Once gone he automatically goes back to the spirit realm where he has to “charge back up” in order to manifest back to the material realm.

    So for the game I’m playing with the idea that for every action and damage taken he loses a vitality point as per the rules. His vitality pool though is all he has. Meaning that his V12 pool will reduce and so does his vitality stat along with it.

    I don’t have time now but will be rolling some die over the weekend. So hopefully will post the outcome on Sunday. Plus there is also another foe lurking, so our hero’s will have a lot to do!

    in reply to: Crom’s Anvil – 15mm Fantasy #117426
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    Market stalls and various ruins and rubble are always useful. The sort of thing you might add to an order on a whim.

    On another note……..Will you ever consider doing event cards or such like? I never see such cards unless it’s part of a model. I’ve always thought about doing my own. But like stats cards I lack the ability to do nice looking ones.

    in reply to: Help with Burning Sands stats #117215
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    Almost forgot…….

    Regarding the Crab, he is the first Titan which will feature in the next chapter of my Moonstone adventure. I will probably play a test game at the same time.

    in reply to: Help with Burning Sands stats #117214
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    That seems balanced and very doable. Is the Worm the strongest beast you have so far?

    I thinking all four Titans will need critical hits and stats around P2-3, W0, V8-10. There can also be elements in the game which can help defeat a Titan.

    Is there magic which can undo other magic? Use magic to combat/undo a summoning?

    in reply to: Help with Burning Sands stats #117211
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    Umm, thanks for all the replies. The Fire Elemental will be the most powerful, but also one of the rarest and hardest to summon. As such, only the most strongest will be able to do this.

    So looking at the official lore Kalan Al Kishtar has P1, W4, V3. The strongest, meanest beast in the official lore is the Desert Worm, P2, W0, V8,  pretty pokey. But Kishtar can’t summon it along, needing what 90pts?  At what point would a game piece be too OP? I guessing once you start to going over 8 for vitality? Also I’m thinking only having critical hits count. So maybe V8 will be too high?

    in reply to: motte and bailey #116896
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    Thanks peeps. Once I’ve finished shaping the foam I coat it in a filler. In this case an external Pollyfilla which gives it more durability and the texture. As for those light patches, if my memory serves Mike gave them to me as a freebie. When I purchased the ruined temple. I mentioned what I was going to do and he said it would be nice to see another take on it other then a desert theme. He threw those in with the order. Made of different shades of static grass and light cork for the rocks. They peel off the backing paper and stick stick like hell.

    The campsite can be seen more in the last chapter of my Moonstone story in the RPG section.

    in reply to: motte and bailey #116832
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    Finished! I’ve got a done done it. I couldn’t move the main stairs as they were glued it. But I did turn the bottom set around to have them on the right. So, the defenders coming down can shield their bodies on the left and stab using short swords as they come down.

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    It’s not as big as you think. I designed it with the Storage monster in mind to neatly pack away. While I was at it I decided to spruce up the crypt. This gives me five bits of scenery for my fantasy game. So will be ready to start playing soon.

     

    in reply to: Burning Sands – The Chronicles of Erland #116831
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    Hells teeth! Erland really knows how to get into trouble.

    He’s going to have it in for that sorcerer when he catches up with her. She’ll need more then just a few skeletons up her sleeve when he does.

     

    in reply to: Crom’s Anvil – 15mm Fantasy #116008
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    For me one. I like to have the text near to the image to which it relates. Make navigating the page smoother.

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