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  • in reply to: Huge AI update to DCS #179671

    Yea asked an yea have received.

    The Cat was surprisingly easy to take down. Even on Ace.

    I’m a complete noob in the 29. Only flown it mabye half an hour before, in fact. I had to look on YouTube just to figure out how the hell the weapons and lock on stuff worked.

    In the two first round I went into the merge supersonic, so way to fast. Yet still beat the AI on veteran, against the AI on Ace I did the merge slower and got a good turn.

    in reply to: Huge AI update to DCS #179663

    I’m interested in seeing you test out the new AI with a lot of DACT. Would like to see you fly a Mig-29 vs F-14 next and see how well the AI fly. Don’t knwo if it was there before but I only just noticed the pilot’s helmet in the mirror, a nice touch since none of the flight sim I’ve played ever showed it.

    Head in the mirror has always been there, the pilot body is new for this update (For the F14) most aircraft have bodies. Missing in Hind, Apache and F16 that I know of.

    I can try and redo the mission from the other side.

    in reply to: Saving lives and taking names. #179449

    Odd question. Did it feel fiddly using a mouse to flip the switches?

    Not really, I know some who play in VR, HATE really HATE using the mouse in the cockpit and feels it completely ruins the immersion. I I’m not bordered. Some day we’ll have well functioning hand tracking in vr and sims will support it without trouble and jack.

    Only thing that feels a bit strange is in DCS you flip switches with left and right mouse button. Left up,  right down. In MSFS you “grab” the switch with left mouse button and then move it up and down by moving the mouse.

    in reply to: Big ass hot LZ insertion #179088

    I see what you mean in the FAC post about hit register being big, even though you said DCS fixed them. A shame about AI, seems to be the problem with most games.

    Yes, in a game like IL2 they kinda get away with it as there seem to  be a higher proportion of players playing PVP online. While in DCS singleplayer is very big and even in multiplayer PVE is still by far the main thing. Partly because that’s better if doing serious milsim. But also party because of the disparity in quality of red and blue forces. The best red force plane that is not a mod is the Chinese J11, which can use modern Fox 3 and Fox 2. Also the MiG29S can use the best Fox 2. But both of those models are FC3 type planes with less complex controls. Short of using the F14 as red force, the red force has no missiles that can really compete with blue force.

    Red force has decent close combat ability they have powerful air to ground ordnance, and their AI ships and AAA are powerful (probably to powerful based on recent real life happenings.) That’s why cold war stuff is getting more and more popular. Still missing quite a lot of red force stuff.  But at least the MiG21 and 19, and 15 can do some damage when used by good players coordinating, against the F5s, and Sabers. We’ll see what happens when the F4 comes along, but red force will also get the very bad MiG25, and the decent Su22.

    in reply to: Big ass hot LZ insertion #179037

    That was a wild insertion. Getting on the ground faster will get easier with practice, and your new setup is going to take time to get used to, for sure. The Nam accounts I have read always talk about the necessity for straight approaches into LZs when inserting as a group, but spiraling descents when a single ship. A straight approach might help keep those collisions down.

     

    Ideally I should have 3 LZs each with 3 choppers in queue, one chopper down for 5-10 seconds troopers jump out, then 30 seconds behind the next one. So in about  90 seconds the 9 chopper would put down  54 troopers. While covered  by gunships and other CAS ready on the radio if needed.

    That appears to be the way assault landings where done.

    But I’m not good enough with the editor to get that done, and I’m unsure if the AI is capable (you saw how the choppers flew around like headless chickens) the helicopter AI seems particularly bad in DCS.

    I’ve noticed in previous missions I’ve made when I’ve used Cobra gunships AI, they kinda just buzz around badly making themselves big targets and get shot down. And in urban environments they have a tendency to hit buildings.

    So choppers are one of the units where you really feel the weakness of the AI.

    in reply to: Huey Gunships #178958

    Norway still uses the 412 as it’s main army helicopter. We don’t have any designated gunships like Apache, Cobra or Tiger.(we probably should) so basically we still strap rockets and miniguns on our Bells like the US army did in the late 60s.

    in reply to: Huey Gunships #178916

    Don’t know if you can answer this but I#’m short sighted and even thought a lot of VR sets elts you wear glasses while wearing them I’d rather not wear glasses. Does VR work for shortsighted people without glasses since the display is only a little off the eyes?

    I don’t actually know. How visual acutiy is affecting how you see VR. Mabye it’s only a problem for far-sighted?

    A short Google search gives contradictory answers, but it might depend on how nearsighted you are. One said he can’t see clearly past 2 meters but sees fine in vr without glasses   another says he can’t see clearly past a few feet( -4.5 is his prescription)

    And he said he sees big difference between glasses and no glasses in VR.

    I honestly don’t know if I need glasses or not, I haven’t done a basic eye test I like two decades   and never done a proper optometrist check) but I don’t feel I have any problems

    in reply to: Huey Gunships #178910

    That makes me feel better for not having one 😀

    Sadly there is no perfect VR headset yet.

    For simmers the two best are

    G2 that I have

    And 8k from pimax.

    The G2 has the best clarity (very important looking at cockpit instruments)

    While the 8k sacrifice some clarity for huge FOV(8k has adjustable FOV from 130 to 200, while the G2 has around 105) the huge FOV increase the feeling of speed, depth perception, the ability to check your six without giving yourself whiplash.  But the 8k costs more than twice that of the G2, is extremely not user friendly.

    Not only does the 8k require “base stations ” which increases the cost. But while the G2 mabye require 20-30 minutes for first time use setup, you might end up spending a week to get the 8k working as it should, hidden settings you need to dile in, standing around adjusting and checking,  adjusting and checking.

     

    Really if my G2 had 150-200 FOV, I would have the perfect headset for the foreseeable future. Sadly it doesn’t. But that big FOV is made for simming,  but is hidden behind a huge paywall and suffering.

    in reply to: Huey Gunships #178903

    I noticed ground objects don’t have as good shadow as in the copit, that might be part of it, shadows give a lot of things away. I was expecting it to be easier with VR, depth perception and all.

    No vr goggles have the same resolution or clarity as a flat screen (except mabye that $2500 varjo) 4k vr isn’t the same as 4k flat screen.

    While you definitely get better depths perception you don’t get true to life. As that is party based on resolution,  field of view and clarity (and probably more parameters)

    I saw big increase in depth of field as I got the G2 which has higher, resolution and clarity then my other ones)  but it still not as clear as a flat screen.

    in reply to: Huey Gunships #178886

    A shame about the splash damage and copilot controlling the minigun. I was expecting you to line up using the minigun before letting loose with rockets until I saw that gunsight come down. How easy/difficult is it to spot targets from the air?

     

    Splash damage is one of those typical DCS things, they’ll spend thousands of man hours making a new plane or helicopter,  or adding good looking clouds but fixing splash damage, nope. Until one day out of the blue between now and the sun blowing up they’ll fix it. Like they did with bullet impacts up until a year or so ago bullet impacts on ground and water was way way too big, like small explosions. Then suddenly they fixed it and made it much more realistic.

    It’s very hard to see ground units, even more so in VR, now that can be quite hard in real life. I’ve read books about ww2 pilots who where looking for AAA and just couldn’t find it. Only chance was when it fired.

    In Vietnam as a helicopter pilot they would usually spot infantry easily once they opened fire as the muzzle flashes was easy to spot under the jungle canopy., because it was so dark there.

    But it still is harder in DCS than in real life, even on a 4k flat monitor.  Still can’t capture the rather excellent vision humans have. We might not be able to spot a hare from 5km like an eagle. But in the animal kingdom,  humans are definitely top tier in the visual acuity department (generally sacrificing night vision for superb day vision)

    I noticed that on my real Cessna flight how small details I could pick up from 2000 feet vs in a simulator.

    in reply to: Oh big WW2 DCS news #178884

    Lots of good stuff coming then. The A-6 Intruder is definitely a Vietnam era plane my friend! Haven’t you ever seen the movie “Flight Of The Intruder”? (it’s a good one) Unless they’re making a more modern version or the Prowler. My Uncle’s father flew the F-8 in Vietnam (and the F9F in Korea!), 2 deployments with VF 211 and VF24, first as the XO then CO. His squadron shot down 3 Migs during his tours though I never did find out if he personally engaged in any dogfights. There’s a Vietnam flight sim that’s probably 8 or 10 years old if you have the itch for Rolling Thunder. I doubt it’s much good compared to todays offerings.

    Yes the A6 will be late 80s early 90s version,  I think the last model before it was removed. None of the Vietnam jets in DCS will actually be Vietnam jets, except for the upcoming F100.

    The MiG21 is the Bis model so 1971 with ability for late 70s weapons. The the upcoming F4 will very very late Vietnam, the models we get shows up in 73 I think. (The F4 will come in several modules, first two versions will be variations on the E, one early 70s and one late 70s. We will get navy version later and possibly the D(which is Vietnam era)

    The A7 will be early/mid 80s I think.

    So it will all have to be “close enough “

    in reply to: Oh big WW2 DCS news #178870

    oh yeah, DCS is starting to have many many Vietnam era planes (a bit off based on the model version on some of the, but close enough)
    We have the Mig21, Huey, MiG19, before the year is over we’ll most likely get F4.
    Then further out we have the Skyraider, F8, A7, F100, and possibly the MiG17, the A6(tho that one will be a bit to modern to really be a Vietnam-era plane) We also have the A4 mod, Bronco mod, as well as many more things I can’t remember, But DCS refuses to give us Vietnam map and Vietnam infantry. Those generic modern stuff just don’t look right, running out of your Huey in the jungle. It looks like that Austrialia map “MIGHT” have a nice 20 000km2 national park rainforest, that will probably be “vietnam” for years to come.

    in reply to: Oh big WW2 DCS news #178847

    DCS (digital combat simulator)

    in reply to: Learning to fly the Huey. #178787

    I haven’t managed to do it myself in the Huey, but it is modeled.

    My understanding is that it’s mostly a 2 rotor blade problem and later 4 blade Bells and any other 4 bladed helicopter don’t really have that problem.

    in reply to: Learning to fly the Huey. #178760

    Do you have to watch out for mast bumping?

    Masts and cables!

    in reply to: Did someone say Ride of the Valkyries? #178757

    Seriously over eager door gunner. I could just imagine him yelling “Get some!!! Get some!!” the whole time.

    Yeah, he was court martialed and executed by firing squad within a hour of landing.  I’m quite sure he killed more of our guys then the enemy did.

    Should have guessed, his name was Pladimir Tutin.

    in reply to: Half-Life 2, now in VR! #178713

    Part 7, I go to Ravenholm, a part of the game some people find very scary. It’s definitely a horror part of the game.

    in reply to: Learning to fly the Huey. #178704

    I’m feeling like you’re missing an opportunity to play ride of the valkyrie in the background, a gunship version would make it perfect.

    That will all come, the DCS Huey can actually be very heavily armed. You can do the basics 2 M60s in the door. Or 2 minigun in the door.

    You can also have several different rockets, various Hyra 70s. And even front facing miniguns.

    So if you wanna kill all infantry ever and if you can get the Huey up in the air. You can load it up with 38 rockets, 2 front facing miniguns and 2 door miniguns. Will kill your frame rate. But very impressive sight. Huey can use sligns to move cargo.

    Right now, I’m working on a very basic troop transport mission.

    8 Hueys 4 of which will lands and dropp off troops that will assault a farm held by some baddies.

    And just got notice from DHL that my stick will come on Thursday.

    in reply to: Half-Life 2, now in VR! #178657

    Part 6, my airboat now has a gun. And it’s payback time from when they almost killed me.

    This is luckily the last part of boating adventure, as I find it kinda boring.

    in reply to: Let’s FAC Around #178621

    The the OV10 is awesome.

    All these planes used a free to add to the game, the F100 and F105 needs the flaming cliffs F15 to fly. But I don’t think you need to own the F15 to use it as AI asset.

    The OV10 and Skyhawk doesn’t need any bought planes to work.

    in reply to: Let’s FAC Around #178567

    They attack the smoke you place down after contacting them. I don’t think they can attack more than one smoke at a time.

    in reply to: How to break DCS with a Hind #178476

    Kiowa Warrior would be mega-intensive, especially if the are working on getting the sensor mast to work like it does in real life (which might pose some security issues, so I doubt it). Little Bird would indeed be a hoot, I do love to fly it in ARMA going full speed NOE. In VR it would be a blast.

    I don’t know if the sensor will be fully working. The Apache will getca fully working radar dome. So who knows.

    Yeah little bird would be awesome. But as usual DCS has some “quirks” that kinda ruins the fun.

    I’m this case the “radar guided guns”

    All ground guns are radar guided in DCS WW2 AAA  is radar guided, hand cranked 51mm guns are radar guided.  12.7mm guns are radar guided.  Hell even AKs in the hands of insurgents are radar guided. The fact is all ground fire is far far to accurate.

    Flying low giving a low level strafe with the little bird would most likely be a death sentence,  even with just 5 guys with AKs on the ground.  They would shoot up the killer egg even as its going 200kmh.

    in reply to: How to break DCS with a Hind #178444

    Wow, it tracks every bullets’ ricochet too? That’ll take up a lot of computing horsepower. That would be a fun mission to fly in a Kiowa Warrior with a rocket pod and a .50cal.

     

    Jupp, bullet and ricochet,as well as the dirt churning effect of the bullets.

    Online servers general ban those gun pods, mini guns and some of the cluster bombs. Just way to much CPU stuff gets bogged down.(since dcs still only use 1 core)

    The Kiowa is coming (mabye) the guys behind the Gazelle is making it, but it’s been so quiet for so long people are doubting it will ever come out. People are also sceptical, since the gazelle has a very unrealistic flight model(as in you can fly upside-down for extended period.

    Someone is also working on the BO-105 PAH1A1 which does seem to make progress.

    As of now those are the only two helicopters we know are being developed.

    People are hoping for Blackhawks, Chinnocks etc. Personally I would love a little bird.  Seems so fun to fly.

    in reply to: Half-Life 2, now in VR! #178407

    Part 5.

    I now have a boat, things get dicey, i almost die several times(in the end I only have 1 health)

    in reply to: First attempt with the Hind #178394

    Well, I’ve just splurged on helicopter cyclic and collective.

    People who fly real helicopters and sim copters say it helps immensely.  Even those who don’t fly real stuff, say particularly the collective makes it much easier to control power vs using a plane throttle.

    The stick is on a 200mm extender, and the base has some “clutches” so by removing the spring and cams. And adjusting the “clutch ” the stick will stay in place wherever you put it(instead of going back to center)

    For the collective,  I’ve chosen UH60 stick. Hopefully it will be good enough for many helicopters.

    in reply to: Half-Life 2, now in VR! #178393

    Things are heating up, I’m getting tried of the little annoying flying robots. And I get into some headcrab zombie action.

     

    in reply to: First attempt with the Hind #178373

    Yeah I was just to inaccurate. Had to get close to even have a chance of putting the sight on a target.

    in reply to: Half-Life 2, now in VR! #178369

    Part 3

    Ho-ho-ho now I have a machine gun.

    in reply to: Half-Life 2, now in VR! #178265

    Part 2, quite a bit more action in this one. Still problems with ladders. And had some major weapons malfunctions.

     

    Serves you right for flying a spitfire :p On the P-51 mission, why not do a radevouz with the bombers over France? Any roaming around rocketing ground targets? With how they modeled specific aircraft variants did you noticed any difference in flight performance between them?

    Because we are ordred to follow the bombers over the channel,  in theory,  I should follow them to the target and all the way back. But after shooting those 3. I was out of ammo and so went home.

    There seem to be very little activity on the ground.  With no real random ground stuff.

    It depends on the plane. There is some difference between the P51D and B, however the modification you can do to them do much more like using higher octane fuel. Letting you go all the way to 84MP instead of the regular 61MP. A stock B and D are almost the same.

    There is however a huge difference between IX and XIV spitfire. Except using much the same parts in the cockpit and fuselage looked similar they are completely different planes. The XIV can zoom like a MF, the wings are still broad which seems to limit the speed in the dive. But it also goes like stink in a straight line.

    Yes, it doesn’t appear to be completely finish baking.

    I did an hour crossing the channel back and forth and patrolling the Utah beachhead in a spitfire. It looked very nice. Higgins boats going ashore.  Cruisers firing of heavy rounds pounding the shore and further inland. Germans firing back. Our flight shot down half a dozen Fw190s, and lost at least one Sptifire. The AI stole 2 of my kills I had peppered them, one was really dead already.  But wanted to finish him off when another spitfire took my kill. This happened a second time too.

    I started for home. I had flown in economy mode over the channel 0 boost and 2000rpm. On the way home I wanted to get back quicker so I put it in max continuous. At +7 boost and 2600rpm. And my tank drained super quickly.  Crossing the channel at the widest point and fighting there is really on the limit of what a spitfire can do without external tanks(something not implemented in IL2 yet)

    But the real problems happened  after the mission.  I landed and both primary and secondary objectives complete. But when I went for the debrief /HQ it said mission failed and 0 minutes played, not enemy shot down and no losses.

    Instead of the 1 hour 3 minutes actually played, the 6 enemy shots down and one lost. That caused a lot of X rated swearing.

    in reply to: Let’s Play: Red Dead Redemption 2 #177672

    Good, good, join the dark side!

    It is a fantastic game. The main story is actually very good, but won’t spoil that. I got maybe 20+ hours in this campaign now. I’ve been doing all kinda stuff. Blew up some KKK-type guys, which was fun, always fun taking out KKK.

    in reply to: My very first mission in the MiG-21 #177553

    It’s a shame arma doesn’t support VR, but would never work in ARMA 3 as it runs like a 40 year old Mazda 4 cylinder 323 that only runs on 2 cylinders.

    And the new arma thing the half game half payed demo runs only moderately better. Prairie Fire in VR would have been so amazing.

    in reply to: Let’s Play: Red Dead Redemption 2 #177543

    Part 2. I’ve skipped a few missions that was a hunting toturial and one where you mostly shot wolves (don’t like shooting wolves)

    Here we have our first show down with the rival gang. A major annoyance is that when not using FPS mode and Iron sights. You get these very gamey red crosshairs each time you get a kill. Ruins the otherwise very minimalistic HUD. There is a mod to remove this. But hasn’t gotten the mod launcher to work.

    in reply to: Let’s Play: Red Dead Redemption 2 #177542

    Thanks! I’ll skip RDR1 then. I see there’s also RDR Online too. Not sure how good of a time that is…

    Not very  GTA Online was/is a huge success for Rockstar, so much so it has damaged the quality of the Singleplayer. No new Singleplayer content for GTA V. Same thing for RD2, the online thing took presidence.  But unlike GTA Online it never became the cash cow and so hasn’t gotten enough updates,  and players have left. And now it’s semi officially abandoned.  Doesn’t appear it will get any updates.

    And even if it was alive,  it was pay to win, just like GTA Online.  Spend 100 bucks on “micro transaction” and you’ll have the best guns, best horse etc.

    in reply to: My very first mission in the MiG-21 #177533

    Vietnam map will be interesting. I wonder how they’ll do jungles. Flying Huey over a jungle does sound good.

    The free Marianas map has lots of jungle(islands aren’t that big, but what there is of them are all jungle except for where there are houses, airports or golf courses.

    Sometime hopefully this year a WW2 version of the map will come. Which might be a decent test for how Vietnam might look.

    The upcoming top end Australia  map will be mostly desert. And modern Darwin,  but the north east part of the map will be Kakadu National Park, which will give us 20 000km2 of jungle/tropical rainforest.  Not an exact match Vietnam.  But it will he the biggest patch of jungle/rainforest in DCS up to that point.

    in reply to: My very first mission in the MiG-21 #177516

    Thanks for that breakdown. I rally value negatives more than positives when evaluating things and that helped me make my mind about DCS. Even if I wanted to get into it my PC isn’t stronk enough I think and no aircraft apart from the A-4 and MiG-21 really get my interest. I think I’ll go back to Strike Fighters when I feel like flying, it has A-4s, dynamic campaigns and moddable. For all its faults those three things are good enough to make up for it.

    Yeah come back to DCS in a year or two. Then many more 50-70s planes will be in, hopefully the performance will be better etc. Might even have a Vietnam map if we’re lucky. But I don’t think a dynamic campaign will be in place in 2 years.

    I’m looking forward to the F4 more and more but also the F8 and A7. One can even hope the Skyraider might be made.

    It will be a dream to cruise in a Huey over the jungle canopy. Given the current map sizes being made. One can hope for a map that covers all of Vietnam and probably some parts of the neighbouring countries.

     

    in reply to: Let’s Play: Red Dead Redemption 2 #177505

    Never played it but have been wanting to. Do you have to have played RDR1 to get the story?

     

    No RDR2 is actually a prequel,  set some 10ish years before RDR1. You play different characters. The character you play on RDR1 John Marston is a character in RDR2, he’s part of your gang, but in RDR2 2 you play Arthur Morgan. So no you don’t need to have played RDR1 at all, the only reason to play RDR1 before RDR2 is that gameplay wise RDR1 is a much lesser game. Not only graphically,  but gameplay wise, story wise. It will feel empty, small and simpler after you’ve played RDR2. It was a fantastic game when it came out. But RDR2 is on a completely other level. Many people had hoped to get a remake/remaster of RDR1 with the engine of RDR2, so you could play both games and get a similar feeling. But sadly no.

    in reply to: Let’s Play: Red Dead Redemption 2 #177502

    How open world is it?

    Very. You spend an hour or so with the intro. Then you can go anywhere in the 200km2 map, tho certain skills and abilities get unlocked during the main story. So I’d say after mabye 3-4 hours of following the story and staying close to your first camp, you’ll have the abilities and equipment to  get full enjoyment out of the open world. I know some who have spent hundreds of hours just hunting and fishing in the game. Basically using it as a outdoors hunting game. There’s special clothing to be made and get from doing special hunting stuff. And there’s tones of side missions and all kinda things to do. Finding fossils etc. Bonty hunting,  treasure hunting. Hundreds of Random events to  come across as you ride around.

    It’s basically a 200km2 mini version of  USA west of the Mississippi.  Down south east you have Louisiana lookalike with a big city based on New Orleans, and bayou, with gators and KKK to shoot. North east you got the dakota style terrain with mines and forest,  North West you get the Pacific North West type nature. South West you have your classic sand Arizona type thing.  In the center you got Kasnas/Ohio nature. Small towns many places.

    The first place you go to after the mountain is Montana/ Wyoming  thing. A bit hilly but also plains with Buffalo.

     

    During the main story which takes you 60 to 120 hours to complete you fight all kinda factions,  other gangs and US army to name but a few(in fear of spoiling the story)

    in reply to: My very first mission in the MiG-21 #177472

    <p style=”font-size: 16px !important; line-height: 25px !important;”>I’ve always liked how you don’t pull any punches without yourself or your performance. DCS just seems to have so much to keep track of. I guess like real life it gets easier with repetition on the same aircraft. As for the landings, maybe a longer straight approach? That vertical climbing gun attack by the AIs in that dogfight was insane! Really blew my mind!

    <p style=”font-size: 16px !important; line-height: 20px !important;”>Yeah the AI has a ludicrous with their aim. Often but not always they will only fire when they “know” they will hit. So they fire a super short burst and it hits. This can be very annoying. Also in ww2 settings. <p style=”font-size: 16px !important; line-height: 20px !important;”>MiG21 AI will often forgo the use of older missiles and prefer to use cannons. <p style=”font-size: 16px !important; line-height: 20px !important;”>The AI superior omniscience/omnipotence is very obvious in ground attack. They almost never miss. You give them an order to attack ground target that target will get hit unless the planes gets destroyed. I made a mission for ww2 attack on an airfield and put some spitfires on the job of taking out AAA, not only did each bomb hit a 88mm perfect each time. But when they where down to guns, they’d take out each 88 with a single quarter second burst. Perfect accuracy.

    Sounds like the same problem with ArmA. AI being too accurate at time while stupid in others breaks the immersion. I went abc checked out DCS world today but stopped myself from downloading it.

     

    The AI problems are more noticeable in ww2 or even Korea then in later periods.

    Even I can hit ground targets almost 100% of the time in a F16 or Harrier. So that the AI does it is less of a problem compared to the close to 100% accuracy of iron bombs from a spitfire or Me109 AI.

    The AIs flight characteristics are also less notable when  flying jets.

    That at MiG29 or MiG21 with afterburners can go up and up is within reason. That a Spitfire IX can climb straight up for 30 seconds like it’s a late war Me109k kinda breaks the immersion. If I fly a Spitfire I’ll break the engine I’m about 10 seconds if I go straight up.

    It’s also noticeable in Korea period stuff. The F86 and MiG15 are more or less thr same plane. Slight strengths and weaknesses.  But in the history of aerial duels those to planes are probably the closest in performance there ever was. However when flying against n AI mig15. It feels like it has afterburners. It can just climb and climb, it will pull away from you on the straights, never running out of energy.  But once you get to afterburner planes it feels more realistic.

    It’s looking bright for DCS.

    Besides a crap tone of planned cold war jets; F4, F8, A7, A6, Kafir, Mirage 3. MiG23, MiG17(some uncertainty on that one)  onto of those we have Mirage F1, F14, MiG21, A4(mod) Viggen etc. Many see the 60s to late 70s/early 80s as the best place for DCS, with Sinai map coming perfect for 50s to 80s conflict and the Kola Map, perfect for 50s to 2000 Nato vs Soviet/Russia conflicts. Stuff are looking up.

    They have promised Multicore support as well as Vulcan API both should improve performance. Dynamic weather is coming,  and they have started work on fixing AI flight behaviour, first up and partly implemented is BVR behaviour, the AI now behaved quite realistically when you are throwing missiles at each other from 20 to 100 NM distance.  Next up is BFM, which should make dogfights more realistic. As well as AI behaviour for formation flying.  So stuff is getting better, but with DCS everything that doesn’t give instant financial benefits (like a new plane, new map etc) takes forever.

    Now after some 5 years they’ve finally fixed cooling problems with most of the Warbirds, you can now finally fly the P51 as it was ment to, without having to worry about breaking the engine.

    Only taken some 5 years.

    The Spitfire is still partly broken, but in the Spitfire’s case it’s over cooling. If you fly the Spitfire on low RPM and low boost(like real pilots did on longer missions to save fuel) the engine will over cool and break. That’s not fixed. Neither is the correct ammo belt composition for US .50 cals P47 and P51 is missing 1 or 2 type of rounds in their belt, which might explain why those guns appear to do less damage then what appears from the sources. This has taken some 2 or 3 years of constant reminding from the players to get any improvement on. Apparently the belts are fixed,  but the process of getting it into a patch is super slow. At least 5 months now(about 7 updates)

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