Forum Replies Created

Viewing 40 posts - 1,761 through 1,800 (of 2,020 total)
  • Author
    Posts
  • in reply to: Today In History #53607
    Avatar photoGuy Farrish
    Participant

    The poem, ‘The Charge of the Light Brigade’  by Alfred Tennyson was published in 1854 on this day.

    in reply to: Military history books about periods as a whole? #53338
    Avatar photoGuy Farrish
    Participant

    Curse you NCS!

    I was just nibbling my Waitrose Mince Pie when I remembered that!

    Definitely worth a read – good translation and reads very well.

    in reply to: Military history books about periods as a whole? #53335
    Avatar photoGuy Farrish
    Participant

    The Age of Battles: The Quest for Decisive Warfare from Breitenfeld to Waterloo. Russell F Weigley

    Pretty much does what it says – looks at the whole of the search for decisive battle (pretty much a failure) in the era of musketry-covers socioeconomic background, strategy, tactics, organisation, armaments and the people behind the guns. 579pp.  That’s a lot to cover in one volume but it a good place to start on ‘Horse and Musket’.

    The Face of Battle. Keegan.

    Great start on the battlefield as the battlefield. Will kickstart medieval, horse and musket and modern war through Agincourt, Waterloo and the Somme.

    Forward Into Battle. Paddy Griffith. Fighting Tactics from Waterloo to Vietnam.

    Great companion piece to Keegan. Similarly nominally low level it (should) open your mind to the problems of reading so much supposed authoritative military history. The piece on the competing operational ‘schools’ of the US forces in Vietnam is worth the price alone. Traditional writing on Napoleonic battle is dissected as well.

    The Western Way of War. Victor Davis Hanson.

    Hoplite warfare and an exposition (you can agree of not) on how the western approach to killing up close gave Europe the edge. Detail and philosophy in one.

    To fill in a bit of the gap between 400BC and Breitenfeld – you could do worse as a starter than

    Medieval Warfare: Theory and Practice of War in Europe, 300-1500. Helen Nicholson A summary of  current theories on the  development of warfare post Roman Empire to the 16th Century.

     

    Read them – follow the bibliographies and notes and get back to us in a couple of weeks

     

    PS For REALLY Broad brush – I started in the 60s with Fuller’s ‘A Military History of the Western World’ and Montgomery’s (nominally!) ‘A History of Warfare’.

    in reply to: Tank for Sale! #52972
    Avatar photoGuy Farrish
    Participant

    Not sure it would fit in the garage.

    in reply to: Your first time… #52763
    Avatar photoGuy Farrish
    Participant

    1973 French Napoleonic vs Austrian against Dave Hay using Grant’s rules (Can’t have been the Napoleonic – unless we got them from the magazine articles? Or maybe we just used the 18th century ones from The War Game). Kept those going when Grant’s Napoleonic book came out, and branched out into WRG Armour Infantry with Leicester Micro Models and early H&R.

    Car trip of 20 odd miles to the nearest shop selling figures netted me my first Hinchliffe figures at the vast sum of 4.5p each.

    in reply to: Too Much Information Clutter on Wargame Tables? #52656
    Avatar photoGuy Farrish
    Participant

    Maybe it’s CPX experience that makes me think filling in forms is more how it’s really done!

    in reply to: Too Much Information Clutter on Wargame Tables? #52623
    Avatar photoGuy Farrish
    Participant

    Interesting territory we have wandered into!

    I don’t have a feeling that there is any right or wrong answer here (how very relativist of me). It depends what you want from your game. But I am still puzzled by some logical inconsistencies.

    My slight confusion, which prompted my original post, was around the juxtaposition of two apparently different concepts of  representation.

    The zeitgeist seems to be for very high polish terrain and basing for visual appeal (again I leave that up to the individual to define what is ‘good’ painting, basing or terrain but we seem to be in a particular zone of consensus at the moment). This product seems to aim at a very naturalistic representation of the landscape and the troops.

    Yet at the same time there appears to be a definite rules tendency to display many unit characteristics and states on the table using wholly unnatural objects.

    The result is less Constable and more Dali.

    If that’s what you are going for; great!

    I accept small dice following my Sword & Spear units about for their activation (thinking about ways around it) but keep hits on a roster. But I am also happy to use bits of green felt with sprayed horsehair blobs paced on them to represent woods, and painted cork tile as hills.

    I like the game mechanics to work elegantly more than I like pretty terrain (not a pejorative term , simply an observation about what I prefer (much more of an impressionist fan!) and am working on a couple of sets of rules (for home use) that have up/down combat effectiveness tracking but don’t use any extraneous markers (its all about figures, but I worry that gives away too much information!). We’ll see how that works!

    But then, that’s just me.

    (Like the triangle by the way, but I think the process/game corner doesn’t hold up for me – I know people who only have fun when confronted by intensely complicated rules that track many irrelevant pieces of minutiae, the process is far from clean and fast, but that’s not what they want from wargaming. They aren’t competition gamers, and they aren’t necessarily interested in historical refights; the correct game mechanism for representing the firing and loading sequence of late 18th French infantry is the thing. Fair enough, but its not about speed, and arguing is very much the order of the day! This isn’t  about winning its about being ‘certain’ that an IG37 firing APHE would never penetrate 47mm of armour whereas 46mm would be toast – or not!)

    in reply to: 1549 Prayer Book Rebellion #52591
    Avatar photoGuy Farrish
    Participant

    Really interesting. Nice to see a solo campaign that feels as if it really entertained and engaged.

    Always had a hankering to do this period, either as here or the early French Wars of Religion. Started in 25mm and gave up some years ago selling off the figures. Now I’m enthused again! Was it that article that had the strap line : ‘Landsknechts in the West Country!’ or similar?

    Not sure about DBA for it, but I’d try anything once!

    Thanks for the write up.

    in reply to: Too Much Information Clutter on Wargame Tables? #52475
    Avatar photoGuy Farrish
    Participant

    Several inconsistencies prompted me:

    1. It seems odd to try and suspend disbelief through railway model terrain and diorama bases and then having scale 3foot to 20ft dice etc traipsing about the troops on the lovingly crafted terrain.
    2. The terrain itself and diorama bases seem to be missing the point of warGAMING to me (but that’s a side issue here)
    3. Toy soldiers in this format give too little information and the other stuff gives too much information to the enemy generals. Figure numbers and removal methods do as well of course but at least it confines the clutter. Using markers (figures) that convey nothing but prettiness has merit in concealing strength, morale and damage but then placing all this information on table misses an opportunity for representing the fog of war.

    So I have sympathy with Norm Smith’s points and whilst I can appreciate a well turned out field and army, where there is a choice between an elegant game model and pretty modelling I’ll take the first. Putting all the info on the table seems to give the worst of both worlds.

    in reply to: Too Much Information Clutter on Wargame Tables? #52416
    Avatar photoGuy Farrish
    Participant

    That’s great – how do you do it?!

    Is the scale of the rules such that individual figures are the information carriers themselves (on the table and okay to fight or dead/severely wounded/mentally incapacitated by fear/shock etc and removed?)

    Or – other?

    Enquiring minds….?

    in reply to: I know you are, but what am I? #52362
    Avatar photoGuy Farrish
    Participant

    Really boring : wargamer.

    Historical (almost overwhelmingly so) -as a basis – what ifs, generic themed, one ‘what if’ carried to extremes for an ‘imagination’ but only one SF idea and one Fantasy idea – neither come to fruition yet.

     

    Not all toys/figure based by any means – committee games, Kriegsspiel, PBEM, (all to an extent involving elements or role play – but no ‘classical’ role play games as such). Not so many boardgames these days – no idea why but I suspect cats and diminishing space to leave them set up play a part. One or two computer games – non-shoot em up style. All history based. Told you – boring.

     

    Avatar photoGuy Farrish
    Participant

    Books are zero rated for VAT in the UK, so no-one should be charged VAT on them.

    in reply to: The Russo–Turkish War of 1676–1681 #51873
    Avatar photoGuy Farrish
    Participant

    Reminded me I have lots of 17th Century 15mm Turks and Poles to paint, lying unloved in the loft.

    Curses!

    Very inspiring! Thanks for posting.

    in reply to: What's your scale at home? #51871
    Avatar photoGuy Farrish
    Participant

    I started off with 25mm because that was all there was (except for 54mm and very expensive 32mm stuff – and a few tanks in 5mm (not a typo))

    That meant the minimum realistic area to use was 6’x4′ and this was the max space available my parents would allocate.

    That seems to have stuck – probably habit more than anything else, plus the size of rooms in British houses. I have had bigger tables when I was single and in the garage I still have the folding table tennis table I used for a while and had such plans for. This has to some extent moulded my scale/figure size/level of actions choices.

    So 6’x4′ table standard normally – odd larger foray for 28mm Great Italian wars.

    On the standard boards go:

    28mm Lion Rampant

    28mm Dark Ages Dux Bellorum

    15mm Medieval – using Impetus or home grown

    15mm 18th Century Imaginations currently experimenting with Honours of War

    15mm Late WWII -WRG Armour Infantry (1973)

    1/200 Early War WWII -Blitzkrieg Commander and Megablitz

    1/200 Vietnam Cold War Commander

    10mm ACW Longstreet

    10mm 30 Years War – Home Brew

    6mm Napoleonics Volley and Bayonet (I want BATTLES not piddling divisional scraps!)

    6mm Modern Cold War Commander

    Some of these in the smaller scales I fit small actions on a

    4’x 3′ board – along with

    6mm Ancients Sword & Spear

    On a 2’x2′ board

    6mm modern platoon action -No End in Sight

    15mm Renaissance skirmish – Irregular Wars (sometimes 4’x3′)

    6mm and 15mm Modern skirmish -Black Ops

     

    Looking at 28mm Frostgrave

    (There are 2mm Horse and Musket armies, 15mm Renaissance Poles and Turks, and some 6mm SF (Angel Barracks) waiting for effort/decisions about rules, basing, size of actions, talent for scratchbuilding buildings/terrain etc somewhere)

    Good job I rationalised my wargaming a few years ago isn’t it?

     

    (this does not take into account my counter/marker/chinagraph pencil games of kriegsspiel and the like of course for which my figure size is measured in microns rather than millimetres)

     

     

     

    in reply to: Miniatures Wargames rip-off #51409
    Avatar photoGuy Farrish
    Participant

    The work of the Recdep at Minitrue is getting easier by the day

     

    You were never subscribed to Miniwargs, there has never been a subscription service for Miniwargs.

    in reply to: A new version…. #49950
    Avatar photoGuy Farrish
    Participant

    First – your link doesn’ work – Page Not Found

    I don’t mind if playing the first edition reveals some major problem that needs fixing (But why wasn’t it noticed in play testing?).

    But most of the time it is either an over reaction to groups of gamers who didn’t really want to buy THOSE rules; they wanted to buy another set that doesn’t exist and they then spend hours on the internet trying to cajole the poor designer into giving in and changing the whole idea behind the game.

    Or, it is a cosmetic action to refresh the cash stream.

    Neither of which seem a good reason for me to revisit the bank for them.

    I’ve tried loads of 2nd editions and mostly found them a lot worse than the first edition.

    Volley and Bayonet was a great rule set that rigorously stuck to the level of command – no interest in modelling skirmish lines, internal brigade formations etc. Then the lobbyists got in and Roads to Glory put in loads of the very things Frank said he didn’t want in his initial designer notes. Result: a weird compromise between levels of player focus, fiddling about with skirmish bases and low level artillery shenanigans. Ah well. (To be fair it did tidy up a few bits and pieces like the artillery charge but the trade off wasn’t worth it in my book).

    in reply to: Solo and low or no compete games? #49798
    Avatar photoGuy Farrish
    Participant

    John, I have to agree with you about B-17 in the gameplay sense. Your decision making is (almost ?) zero – but flying in a box formation to a pre ordained target and back, that is not, as you said, unrealistic. Why did I (and lots of others apparently) enjoy it then?

    I think because:

    when it came out there wasn’t anything else like it (or better) available commercially.

    It was quite neat looking and the mechanics played well, within their limitations.

    It gave you a horrible sinking feeling every time another wave of fighters or flak arrived.

    It passed a fairly short period well enough as you operated the mechanics, and gave a (very small) insight into the horror of having to do that over and over with the maths beginning to make sense to you about your survivability.

    (Playing an Andy Callan bombing campaign game, surviving it, and then throwing percentage dice twenty times (I know!) to see if you survived a tour did much the same at lower cost, but you didn’t have the nice drawings and counters and you couldn’t always rely on having Andy & Co around on a wet Wednesday evening in Macclesfield.)

    in reply to: Solo and low or no compete games? #49780
    Avatar photoGuy Farrish
    Participant

    B-17 – sold my copy a few years ago, not sure why,  but I really enjoyed playing that!

    Republic of Rome. There is competition but usually (unless you have raging psychopaths in the game!) there comes a point where everyone realises that the time has come to start fighting the game and not each other, or you are will be overrun and Rome will be no more.

    Ambush! a pure solo game – out of print for years? Unless they’ve republished recently which I haven’t seen. You had a WWII section/squad of GIs and programmed unknown  Germans (different missions) and I seem to remember it working quite well. It was one of those that claimed to be playable in minutes but I remember it needed quite a lot of time investment. Once you’d accepted  that it worked quite well. I think you could play cooperatively with two squads playing against the Germans but I never played that way.

     

    For tabletop games, I regularly play lots of rules sets solo, but I  find Cold War Commander in particular to be pretty good (with some tweaking) for a solo campaign of Soviet intervention in Afghanistan. The uncertainty in the activation system stops too neat planning and with a home brew system that has hidden Afghan mujahideen units of indeterminate size being revealed (and disappearing again) at inopportune moments, it usually provides more than enough of a challenge for my Motor Rifle Regiment working through its tour.

    I really like umpiring or participating in cooperative games. Vietnam hammer and anvil sweeps provide good scenarios for these, with all players being US or ARVN or Aussie and the VC and NVA being preprogrammed and operated (fairly!) by the umpire. We found that VC players in particular often had little to do in opposed games, so it made sense to automate them. Similarly 18th century siege warfare doesn’t offer much for the besieged force to do usually but the besiegers get to worry about quite a lot, especially with the introduction of a possible relieving force hovering nearby.

    in reply to: Opinion wanted #49692
    Avatar photoGuy Farrish
    Participant

    Victoria, I think you are immensely talented and certainly talented enough to make your own models in their entirety from scratch.

    I answered your question in good faith and I believe what I said was accurate (but I am not currently a practising solicitor, and haven’t ever been involved in copyright law directly so ignore it by all means). If you think you are okay to copy bits of other people’s work despite what I said go ahead but I still think you would be in breach. (although in the circumstances extremely unlikely to suffer any consequences whatsoever – I am answering the tight question by the way and not morally judging anyone).

    Take your example of the PzKpfwIV model.

    I suspect the original wheel fails as an artistic creation (it is utilitarian) and therefore would not be protected by copyright. (patents, TM etc are different but not applicable here).

    So there is almost certainly no issue of copyright in the original.

    The model of the wheel however, is not utilitarian, it has no working function on a model produced for its primary purpose of enjoyment as a visual entertainment. That I would argue (and no doubt you will find another lawyer who would argue differently) means it is an original creative work entitled to copyright protection in its own right.

    As the original PzKpfwIV wheel was not copyright, anyone else could come along and produce their own version from scratch but could NOT copy the first model made by the first modeller/artist as IP (their skill and time) in that particular version vests in them.

     

    Rod seems to have a philosophically opposed position to copyright law. Philosophy is fine. It doesn’t answer the question of whether copying is allowed by law.

     

    in reply to: Opinion wanted #49672
    Avatar photoGuy Farrish
    Participant

    There is so much wrong in that I hardly know where to begin.

     

    The politest thing I can say is  – you are wrong.

    Its too late to be polite so I shall stop right there.

    in reply to: Opinion wanted #49661
    Avatar photoGuy Farrish
    Participant

    No.

    You buy a figure.

    You buy the right to do what you want with this physical copy – same as a book.

    You don’t buy the Intellectual Property in it.

    You can sell the second hand book. You can sell the second hand figure – it is that physical copy you sell, not the Intellectual Property of the original master copy. If you have slapped paint on it and you can persuade someone to pay a premium – fine. As long as you don’t purport to sell the right to make copies you are fine.

    If you stick Green Stuff all over it – fine – as long as you don’t then stick it in  a mould without the original figure makers permission and make copies of it.

    in reply to: Opinion wanted #49652
    Avatar photoGuy Farrish
    Participant

    Sorry to be accurate but the ‘Robertson Screw’ example is completely irrelevant and erroneous Rod. You aren’t copying the screws are you? You bought them and are using them for the purpose sold. Turning new ones on a lathe – well you can’t copyright the ‘idea’ of a screw but if you used the original Robertson screw as a model to follow you could well be in breach of copyright (I suspect there may be some discussion of whether it is an ‘artistic’ creation covered by the Act. I also suspect the design may be out of copyright! ). As for patent – different animal but, if the screw has been patented for a particular facet, and the patent was still in force, you would be in breach if you copied it on your lathe without a licence.

    Re the wheels etc being only ‘parts’ of the whole work, well the wheel was made by someone from scratch and copyright in that object vests from that moment in its creator. You might argue that it is a minor part of the whole kit but what constitutes the ‘work’ is moot at best and I suspect you would be on very shaky ground. There is no right to copy a small bit of a created work for your own use just because it is only a small part. See para 7 above.

    Words are obviously different, they are in common use.

     

     

    in reply to: Opinion wanted #49651
    Avatar photoGuy Farrish
    Participant

    Obviously not illegal to sell painted figures. You haven’t copied them. You bought a copy and are now reselling it.

     

    in reply to: Opinion wanted #49619
    Avatar photoGuy Farrish
    Participant

    It is the right place to look, and unfortunately this page is the one that directly answers your question I think:

    http://www.copyrightservice.co.uk/copyright/copyright_myths

    And these are the relevant bits:
    6. If I change someone else’s work I can claim it as my own

    The act of copying or adapting someone else’s work is a restricted act. Any adaptation will be legally regarded as a derived work; so if you simply adapt the work of others, it will still be their work, and they have every right to object you if publish such a work when they have not given you permission to do so. They are also entitled to reclaim any money you make from selling their work.

    The only safe option is to create something that is not copied or adapted from the work of others, or seek the permission of the rights owner (you should expect to pay a fee and/or royalties for this).

    There is nothing to stop you being inspired by the work of others, but when it comes to your own work, start with a blank sheet and do not try to copy what others have done.

    7. I can legally copy 10% without it being infringement

    This is not the case. Unless it is explicitly allowed under fair use or fair dealing rules, any unauthorised use of copyright work can potentially lead to legal action.

    When using quotes or extracts, there is no magic figure or percentage that can be applied as each case must be viewed on its own merit. In cases that have come to trial what is clear is that it is the perceived importance of the copied content rather than simply the quantity that counts.

    Our advice would always be to seek permission before you use the work of others.

    8. It’s OK to use copy or publish other peoples work if I don’t make any money out of it

    No, except in specific circumstances permitted under fair dealing/fair use rules, any copying or publication without the consent of the copyright owner is an infringement, and you could face legal action.

    If the use has a financial impact on the copyright owner, (i.e. lost sales), then you could also face a claim for damages to reclaim lost revenue and royalties.

    in reply to: Wars of the Roses #49189
    Avatar photoGuy Farrish
    Participant

    I’m not overly praising Henry (although I think most of the revisionist interpretations trying to knock him off his perch are from academics trying to carve a niche in a difficult tenure environment, or freaky Richard III apologists). I’m just glad someone brought the whole tedious interlude of ‘King of the Castle’ to an end. If Ed had managed it, fine by me. But he didn’t so Henry gets my vote.

    Avatar photoGuy Farrish
    Participant

    John, Try as I might, I don’t think I can argue with any of that (although I might put myself as a 3, purely on the evidence although I may have tendencies towards a 5!).

    I didn’t mean anyone in this discussion and thinking about it I’m probably looking back a few years re my sensitivity comments. Happy for any and all to be ‘wargamers’ if they want. (Strange idea – I think of it more as an affliction. Best of luck with the new job by the way.)

    Avatar photoGuy Farrish
    Participant

    Well I am basically an ‘inclusiver’ (I wonder if that is the same as John Salt’s ‘Lumper’? I also have urges to define things precisely from time to time however) – if you want to be included in a made up group name  to which I might belong that’s pretty much okay with me as long as what you are doing isn’t morally repugnant and/or illegal!

    I think JT’s definition of historical gamer is (I suspect deliberately) rather ‘tight’.

    I am not now nor have I ever been a fantasy gamer – or have I? I’ve never owned an elf, goblin or orc – but I have a copy of Frostgrave and a wizardy type, apprentice and skeletons. And other non existent entities are an option. I’ve been a mystical Japanese assassin in a live action role play at COW many years ago as well but don’t tell anyone.

    SF? Got some of Mike’s stuff , will probably get more and have delusional plans to build a large ‘settlement’ around some sort of ‘processing plant’ a la Quatermass (but with more shooting).

    So mainly historical (based on real earth time period history in the subjunctive mood – thanks Jon, good concept) for me.

    I confess I had presumed that Henry was talking about a freelance magazine supporting community when he said what he said so it slid straight past my consciousness that there could be anything controversial in it. Obviously I was wrong.

    I do find a certain sensitivity sometimes in SF & Fantasy gamers, that if you don’t say you’d love to play ‘X’ game you are a snob. I don’t like playing some historical games either. It isn’t snobbery it’s just that for whatever reason; rules, figures, but more likely narrative drive and vision behind the game, I don’t want to play it. That’s all.

    Figures as tokens. Always have been John. They were probably more useful as such when each one purported to represent a set number of soldiers, occupying a certain amount of ground and were removed to represent casualties. Now, so often just sitting there taking up undefined space and not diminishing until evaporation, one wonders if Paddy Griffith wasn’t correct when he said ‘Down with Toy Soldiers’ (except they are often quite pretty – back to fantasy cf the average squaddie).

    in reply to: Wars of the Roses #49136
    Avatar photoGuy Farrish
    Participant

     

    But he didn’t stop the silliness did he? Otherwise we wouldn’t have had Bosworth and the tidying up Henry had to do. Ed wasn’t ruthless enough with nobles. He should have topped a few more and broken the power of the bigger magnates. If he’d invested his French winnings into trade a bit more and nicked a few more noble estates then I’d be cheering for him right now. But he didn’t. Good try. Thanks for playing, next contender (pretender?).

    Avatar photoGuy Farrish
    Participant

    No, you’ve got it all wrong – the guy in the picture is only 3′ 6″ tall and that’s an ordinary handgun.

    in reply to: Wars of the Roses #49119
    Avatar photoGuy Farrish
    Participant

    90 something per cent of people have no idea of what it was about and care even less about it or the result.

    This is entirely a good thing as it was a feud within an extended group of Anglo-Norman Mafia style families and concerned the ordinary people at the time not one jot.

    For the historian it has some interesting facets I suppose but I confess to liking the bit where Henry VII comes along and slaps the aristocracy around a bit and gets down to actually governing the country and making a profit.

    in reply to: Hundred Years War – Command & Control #48987
    Avatar photoGuy Farrish
    Participant

    Wrote a load of stuff and then thought – ‘No, that’s rubbish!’

    I don’t think it all was on reflection, but it started in the wrong place.

    First thought – good idea! What did a commander do in medieval battles and how do you reflect it in game terms?

    Nice to see someone having a think about it rather than just concentrating on the shiny (rusty) armour and arrow storms.

    Second thought – and I think I’d want to play before making an overall assessment- is that this is going to be VERY high in frustration factor.

    Max activation (minus King’s move) is 50% of units. Given your elites are going to respond best to any command, your commanders are going to stay close to them to activate them and get the 3 moves – essentially relegating your army to elites + cannon (arrow?) fodder.

    That may be exactly what you want! And it fits in very nicely with 19th/early 20th Century views (notably Oman) of Medieval C2 but is a bit on the harsh side and makes for quite a static battle (I think -I need to actually play it through I think).

    On the other hand it does make the ‘King’ a lynchpin and while they may have thought they were,they were not necessarily the best commander on the field!

    It seems to share some features of the BlitzKrieg Commander/Warmaster stable?

    I like the cumulative ‘1s’ effect rather than a straight die roll end of phase. The interleaving of Battle activations helps prevent the whole army stopping dead in its tracks after no actions as well, which I think is good.

    Having said it is high frustration; you could make it even more so! (but in a more medieval way?)

    I like the variable command radius instead of simple PIPS (dashed annoying acronym) .

    The effect of making some units the main drivers for the control of the battle flow looks good but I wonder if it makes for TOO much reliance on elites and whether it allows the gamer enough to do?

    There is an argument for letting a medieval commander wind up the army and let it go: either sitting there eating an anachronistic sandwich watching events unfold, or picking up a mace and smiting churls (the Oman interpretation of medieval battle). I think there was a bit more to it but not too much more.

    So instead of having everyone except two or three units stood around getting shot/pulverised perhaps you could automate some of their actions and keep the limited control effect but make the Commanders (player) make decisions about what he wanted to control?

    I know the limited commands+actions does that in one way but how about having ‘uncommanded’ units react to events unless commanded otherwise?They could just sit there still, but could also be goaded into advance as a reaction to shooting or threat of attack, may be ordered to advance but require intervention to stop them etc?

    I have done something similar with a Thirty Years War set (more options, slightly more control) which has enough player involvement and yet lack of unit control for anyone I think!

    I certainly like the basic idea. I just wonder if the effect at the moment will be to have VERY active elite units running about doing more things than they could have done and almost everyone else sat stock still for most of the game?

     

    Question re King’s move – if use to interrupt:

    a) do any 1s add to the current phase end total?

    b) what happens after his interrupt – does the original, interrupted phase resume as if nothing had happened?

    Have to say this seems a bit tricksy for my taste – but dont’ worry about that I like IGOUGO so I’m way out of touch with current thought!

    Some of this may be radically altered by other bits of play – how shooting/melee works and affects unit control if at all etc.

    Thanks for stirring the old grey cells!

     

     

     

    in reply to: Oops #48876
    Avatar photoGuy Farrish
    Participant

    Are they neutered?

    Never had a neutered cat behave like that – and it doesn’t hurt at all as long as you remember to keep your fingers on the side of the bricks.

    in reply to: Turn time #48731
    Avatar photoGuy Farrish
    Participant

    Don’t remember it being a massive problem. Occasionally I have played games where someone (sometimes me!) is caught between two or more choices and can’t decide but very rarely has this led to more than a polite ‘get on with it!’ from anyone (me included).

    I have played games where part of the exercise was time pressure so responses (these games sometimes did not involve figures, or moving them yourself) had to be made within a specific time and failure meant the end of the turn. They worked but they removed the casual ludic air and replaced it with something probably more exhilarating but less relaxing.

    The figure games where this approach was used were of the IGOUGO sort and the time restraints on figure movement easy to implement. The interleaved nature of many rules now would make that impossible I think as swapping initiatives, movement interleaved with responses and combat by unit mix so many imponderables into one interaction.

    Umpires are good to move things on, whether in a formalised way as above or just a ‘friendly’ reminder that units can lose morale with dithering commanders. (more difficult to get hold of than chess clocks though).

    in reply to: I Can't Paint That! #48379
    Avatar photoGuy Farrish
    Participant

    Nah! I can paint anything. 6″ brush and Dulux: no problem.

    in reply to: Rules? #48308
    Avatar photoGuy Farrish
    Participant

    What do I look for in a set of wargame rules?

    The easy ones first eh?

    Depends. Sometimes I want to have fun, throw buckets of dice and push toy soldiers around.  So rules that don’t demand too much mental acuity or attention to detail and if they produce a simulation effect it is because of their elegance that imperceptibly pushes a yahoo like me into the correct path. If they don’t don’t but they produce a good flowing game as a centrepiece for a convivial evening that’s great too. Alcohol may or may not improve the experience of them.

    Sometimes I want something a bit chewier that pays quite a lot of attention to engaging me in asking me to make the relevant decisions (albeit in a safe, controlled outcome way) that the original participants might have been asked to make with similar (bowdlerised and sanitised) pay offs. They don’t have to produce lots of ‘fun’ in laugh a minute style of competitive excitement, the fun comes from the immersive experience, but there can be room for off piste commentary.

    Sometimes I want an exploration of one particular facet of historical events. I know no-one is going to kill or maim me or anyone relying on my decisions, but I want the difficulty and embuggerance factors around that aspect. This doesn’t mean ‘simulating’ the flight of every round in combat or the decision process of every section commander but I do want the bit I am playing to be quite intense and the mechanisms for implementing them and feedback from them to be within realistic parameters rather than entirely made up on the fly.

    Looking at what I listed above most definitely end up being in the first category. I also play non-commercial rules sets with people who like elements of 2 and 3. Some of the commercial rules allow a flow over to cat 2 – Volley and Bayonet (although the almost complete lack of C2 mechanisms means some of the other bits of business bear quite a load plugging the effects back in). The cat 3 rules tend to be not miniatures/toys/cardboard counter oriented at all – Committee Games, Command Post simulations etc and for me have actually produced most of the most enjoyable wargaming I have done, although though they can be quite mentally taxing and tiring at the time.

    So horses for courses. I don’t look for one definitive ‘Holy Grail/Maltese Falcon’ set, either commercial or one off ‘home’ produced.

    in reply to: Rules? #48221
    Avatar photoGuy Farrish
    Participant

    Ancients – Impetus and (but more) Spear and Sword at the moment – occasionally get WRG 5th edition out – look at them and put them down again.

    Early Mediaeval – Dux Bellorum

    Mediaeval – Lion Rampant

    Italian Wars – Impetus

    ECW – WRG George Gush (shhh – don’t tell anyone)

    Thirty Years War – Tercio and my own set- imaginatively entitled 30 Years War

    Looking at 7 years war – Honours of War

    Napoleonic – Volley & Bayonet

    ACW – Longstreet & Volley & Bayonet

    WWII – Blitzkrieg Commander and WRG Armour Infantry 1925-50 (1973)

    Vietnam – Cold War Commander and Buckle for Your Dust and Andy Callan’s Vietnam rules

    Cold War in Germany (gone hot – don’t just sit there for 45 years looking across the table at each other) Cold War Commander – occasionally WRG 1950-85

    Modern(ish) platoon level – No End In Sight

    Some of these are  ‘when I get around to playing’ – so not for a few years for some of them but I will play them all again.

    in reply to: Welcome to the General Forum #48030
    Avatar photoGuy Farrish
    Participant

    Second that – the ads are not intrusive and very informative. They don’t slow loading down (in fact when I was running adblocker that slowed loading down more!) I was glad to turn it off for this site.

    (And with any luck Mike will then be able to buy a full sized violin.)

     

     

    in reply to: 6mm Cephalod army finished! #48029
    Avatar photoGuy Farrish
    Participant

    You should do it – you’d be …Squids in!

    Sorry, I’m just leaving…

    in reply to: August Sponsors Competetion #47905
    Avatar photoGuy Farrish
    Participant

    Well done Russell.

    (Sorry it’s delayed – been busy)

    Lovely figure.

    in reply to: Rather unusual Imagi-Nations #47711
    Avatar photoGuy Farrish
    Participant

    There should be a stop motion feature film starring these guys.

    I can hear them now!

    The voices!

    Seriously I can see these in a film. Just brilliant.

Viewing 40 posts - 1,761 through 1,800 (of 2,020 total)