Forum Replies Created
I’ll second Kitfox. I also believe Cross Dimension is the most complete and updated collection of rules. You could also ask over at the Full Thrust Facebook page. It’s very active and has a ton of fan made files to download.
Hey Darkest Star, sent you a PM.
Just wanted to let everyone know, we’ve been talking and Kyoteblue is offering really great deals on his minis! I won’t be able to buy his Fate of a Nation stuff, so they’re available.
I currently don’t have anything for FOAN, but its a conflict I’ve always wanted to get into and like you I always collect both (all) sides. I’ll look for you on FB, thanks!
I’d love to see what you have for Fate o a Nation! I’m in Idaho, so right next door :-). How would I find you on facebook? By your name or Jon’s? You’re welcome to email me and maybe we can talk. jriverainid <at> gmail <dot> com
I’ve struggled with this myself and the only advice I can offer is to take a look at Green Ronin’s adventures for their Mutants & Masterminds rpg. There branded as “Astonishing Adventures”, are not overly expensive and and might give you a few ideas at least on how they’ve structured adventures/encounters for supers.
Stumbled across a technique for straightening out Bones models that seems to work better than the boiling water method. Use a heat gun! Get it up to temp and then blast the bent part briefly and carefully. Like magic the bent section just straightens right up. Of course, this is before you’ve primed that part. Give it a try and let me know how it works for you.
Thanks for this! I have had my eye on these figures but wasn’t sure about the quality of a 15mm 3d print. Please let us know how they take paint.
I’m in! Pre-ordered two of the Jacobite Rebellion starter sets in 18mm.06/06/2020 at 22:23 in reply to: Commands and Colors Napoleonics Rolica Second Position AAR Video #137722
Hi again. Sorry for the delay replying, I try not to spend too much time on forums. The game played very smoothly! I dare say C&C is one of the best systems for solo wargames. I did tweak things a bit with two major changes. First, I followed an idea presented in one of your You-tube comments, in that after playing a command card, I also discarded a random card from the same hand. I then waited to draw two new cards until the start of that sides next turn. In this way I had less idea of what that side might try to do on their next turn. It greatly enhanced the fog of war even playing both sides! The second thing I did, was perhaps a bit harsh, but I didn’t have anyone to offend but myself. 🙂 I decided that once one of the object points on either flank was reached by the allies, then the battle on that flank was essentially over, with the French pulling back to prevent their flank being turned. Sort of a refused flank idea. This happened approximately mid-game with the Portuguese allies reaching their objective. After that all action was focused on the French Right & Center for the reminder of the game. It shortened the game a bit, but “felt right” to me. Thanks again for the inspiration. I will definitely be trying C&C solo again.23/05/2020 at 23:11 in reply to: Commands and Colors Napoleonics Rolica Second Position AAR Video #136940
Both your videos inspired me to break out my copy and play the first Rolica Battle solo also. Good fun! Thanks for the inspiration.
This fellow, prints his products on heavy cardstock and ships them to you. Many scales and reasonably priced I think, considering the quality of paper and use of color ink. I’ve bought a number of his products and no regrets.15/02/2020 at 17:51 in reply to: La Fletcha Negra painting service – Spanish Infantry #131718
Those look great! Mind if I ask the final price per fig?
Weak army building rules don’t bother me much, I tend to follow my own ideas in that area. As an aside, of all the army building rules I’ve run across, I have to say the FoG (Fields of Glory) supplements were probably my favorite as written. Similarly, while the 8 bases thing seems a bit limited to me, it can be worked around with more points per side I suppose.
Unbalanced charging would be a deal breaker for me I’m afraid. Thanks Tim, I think you’ve saved me a few bucks with that piece of info. I know the impetus of a charge is a difficult thing for rules to get right, but there have definitely been some that get close to what I think is the right effect. In particular I like the slightly higher Clash value from Hail Caesar as a little extra boast on the first run in.
Much appreciate info guys!
Absolutely! I’ve run 2nd & 3rd edition adventures as well as some pathfinder adventures and they’ve all worked great. Just replace the old stats with new ones when available and when not, just find a close approximation/challenge rating and then use their 5E stats while keeping the original descriptions. Also, with 1st edition in particular, you might need to reduce the number of enemies here and there, but that also depends on your party’s combat ability, so you might have to find the right balance for your group. Over-all I’ve found the 3rd edition and Pathfinder CRs the most helpful for converting to 5E and would recommend them the try first. And as you can probably tell, I’m in complete agreement that the current official 5E adventures are lacking, but we have utterly enjoyed 5E itself. Definitely give some older adventures a try and then let us know how it went.
A few months back I purchased essentially the same thing Geof linked to, but this one was marketed as a nail polish shaker. A bit cheaper that way I guess. Works really well when combined with SS balls. Did have to super-glue the little screw that holds the cradle as it kept shaking itself loose. Here’s the link. https://www.amazon.com/gp/product/B078WPD3TC/ref=oh_aui_search_detailpage?ie=UTF8&psc=1
Wargames Illustrated has had a few F&I skirmish scenarios over the years. If you can get your hands on them (online back issues might be available), issues 302, 303 and 304 each had one scenario and issue 305 (March 2013) had a mini-campaign of three linked scenarios; The Phillips’ Homestead, Grey Hair’s Daughter, and Storming the Falls. There were also single F&I scenarios in issues; 309, 321, 338, and 349. Best of luck with your games.
Thank you! Very Helpful!
I went in on their kickstarter and am now the proud owner of a really big box full of wonderful Mantic Scifi minis. Haven’t played yet, but eager to give it a try once I’ve assembled a couple of opposing factions.
I’m quiet by nature and I guess that carries over to my on-line persona. I will occasionally jump in with a comment but usually only if I REALLY feel like I have something worth contributing. I also tend to have a bit of anxiety over what sort of response a comment I make might get, so I find myself weighing the potential anxiety against the possible value of my contribution and usually decide just to skip it. I will add however that the much more welcoming atmosphere here has made me more likely to speak up than at other wargame forums I frequent. Responding to this query for instance is not something I’d likely do anywhere else. Thank you all and especially Mike for that.
Wow! Very pretty unit cards.
I would like to know more. 😉
Someone pointed me to this youtube series demonstrating Lords & Lands a while back. Haven’t actually had time to watch it yet, but book-marked it cause it definitely seemed worth a look.
If you check it out, come back here and let us know what you think.
I’ll second what Mike from Blackhat said, Kings of War (I’ve also been using my GW LoTR figs 🙂 ) gives some fun, fast games and the Human Army List offers a fairly large variety of troop types, both fantasy and not, which should allow you to quickly craft some relatively historical armies.
This was an interesting question for me because it made me stop and think for a minute. I was a little surprised to find I divide my dirty/clean figures chronologically. Generally I add a light brown wash to my ancients, Celts, Romans, Greeks, Persians, etc. they all get a little dirty and dingy finish to them. My black powder armies and even up through WWII I paint like they are on parade. Not really sure why I do it that way, except that that’s the way that looks most ‘pleasing’ to me.
You might consider asking this question over at Star-Ranger’s forum. Those guys are the best source I’ve found for starship gaming related questions and are always very friendly and helpful. Might even be able to do a search over there and find a previous thread or manufacturer without having to ask.
Good luck, and if you do find something, maybe let us know here, I’d sure be interested.
This is exactly what I’ve been looking for, a way to ink without “dirtying” the figure, as you say. I will definitely give it a try. Thanks!
Are you aware you can subscribe to topics to be made aware of that, there is no need for the list?
I was aware of the ability, but hadn’t given it a try. I know this might sound silly, but I’m usually a little leery of anything that increases the # of emails I get, your right though it would definitely cover me for threads I wanted to follow. I’ll give subscribing a try! Thanks for the suggestion, and I guess that leaves my vote for a longer list of New Topics then.
I also like having both as I’m equally interested in seeing if there was a new post to a thread I had previously read as I am seeing what new threads have been started. And as several others have said, I’d really like to see a lot longer list (40-ish) of each would be a great start. I typically check in once each day and if the list was long enough to catch all the new activity in 24 hours I’d be a very happy camper!
Sorry, my input didn’t really match your poll, but really appreciate you asking us for input.
In regards to accumulating Hits on a unit, I had been thinking about adapting a “Shaken” status similar to Black Powder and Hail Caesar, both rule sets which I think descend from similar mechanisms. I’m not completely sure how well this would work, but my initial thoughts would be to allow Hits to accumulate from turn to turn and once a unit reaches its max, it is considered “Shaken” and must make a 2d6 save – # of Hits in excess of its Shaken status. A 7+ result and it continues to function normally, 5 – 6 and the unit must retire away from all enemies a full move, 4 or less and the unit is removed. Clear excess Hits after making the save but the unit remains “Shaken” and that forces a new save each time that the unit takes additional damage.
A system like this could also allow to throw in a few modifiers to the save in some situations, such as a small bonus for Tanks taking hits from units that normally would not be able to do them that much damage, i.e. Tigers who are taking hits from Stuarts.
I guess in BP or HC I enjoy not knowing precisely when a unit will collapse as well as seeing the occasional unit that just refuses to quit and hangs in there turn after turn despite being shaken, often ending up being the MVP for the battle when its all over.
My suggestion would have been Black Powder at reduced scale, just as you say! Those rules and their cousin Hail Caesar have given me a lot of good games since I started using them! Still, I’m a rules junkie, so I’d love to have you report back your comparisons between them and any other rulesets you end up using. Good luck and good gaming!
- This reply was modified 6 years, 11 months ago by James Rivera.
“Like” this idea!
VERY nice looking game! Thanks for sharing it!!
Beautiful! Very very sharp looking. We’re the shields decal or painted?
Wonderful job! Enjoyed your post very much, Thanks!!
I liked the look of these but decided they were just too big for anything I’d use them for. If they’d been sized to allow me to set up a M44 / Commands & Colors hex-array on a 6′ x 4′ table I’d have jumped in for sure. Nice quality look though.
I’m growing to like the way Kings of War by Mantic Games have incorporated magic in their mass fantasy game. Spells either reproduce an attack effect similar to a regular units attack or provides support in some fashion to allied units. For example a low level sorcerer might attack with magic rolling 3 attack dice, while a powerful sorcerer with 5 attack dice, compared to a typical bow armed unit throwing 5 attack dice. The magic however may have a longer range or penetrate armor (reduce saves) more easily. In this fashion the spells have a battlefield effect without breaking the game. A caster when not attacking might choose to use their action to support allies in some fashion, i.e. add distance to their charge, restore some damage, make an allies next attack hit just a little harder. Again the spells have a tactical effect on the battle without breaking the game. Because of this there really isn’t any need to limit the number of castings available to a magic-user. Its a relatively simplified system, but that’s sort of the motto for the whole Kings of War game. I’m finding it gives a surprisingly good game when all is said and done.
BTW, if you think its worth checking out, they have a free download of the basic rules on their website. At the following link, about half-way down on the page on the left.
Very cool! Well done!!
FOW has a lot to recommend it and a few problems as well, but what game doesn’t. No shame in playing, getting some fun game time out of our models is what this hobby is all about! The HIGHLY competitive players in my area turned me off of it for a while, but I have a ton of their stuff and I’m think I’m going to give it another try sometime soon.
I’ve also been toying with the idea of trying a friendly game of FOW where the player’s alternate activating platoons. I’m thinking you’d move and shoot with an activation and trying for air support would be counted as an activation. After that you’d go through another round of alternating activations for assaults. No idea if it’ll work or not, but I think it would be fun exercise to try.
Those look great! Very well done. I’m guessing your Dacian Wars games are going to look spectacular.
Very cool! I think I’m going to lose some more free time down the youtube rabbit hole while I watch the other Lego animations!