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Sounds great! I look forward to hearing more about this in the future!
Love him. What game will he appear in?
I was just there last week. We were the only ones there. It was lovely and quiet – at least until my lad insisted on having a gladiator fight in the amphitheatre…
My 6mm Seleukid’s for sure!
Pikemen, elephants, chariots, camels, colourful national contingents, lots of heavy cavalry – what’s not to like!
Daryl, Gaz et al., the rules are something I am developing for Ganesha Games.
Palaeo Diet: Eat or be Eaten (PDEE) is a table top hunting game set in a pre-historic world where our hunter-gatherer ancestors (and their hominid cousins) had to hunt and eat, or be hunted and eaten. The game seeks to model a time when humans are not yet in control of the world around them – a time when the landscape could just as easily give succour to a struggling tribe, as it could cripple a thriving people.
The game is designed to be used for solo games or for (mostly) co-operative play with up to four players. Models are divided broadly into three categories:
1) Hunters, armed hominids activated and controlled directly by players. Hunters may attempt up to three actions per turn, although if they attempt to do too much at once, they can get a bit stressed out and mess up. There are different equipment types and a range of optional traits that can be diced for to give each of your tribe members a back-story and personality.
2) Hounds, domesticated wolves or dogs under the limited control of players. A hound has to activate after its master and is often quite obedient. However, when it does fail activation rolls, a hound’s instincts take over and it automatically conducts actions out of the player’s control.
3) Beasts, non-player models that react to the actions of hunters (and hounds). Ranging from giant grazers and apex predators, down to fluffy little critters, beasts are never directly controlled. They react to various triggers and their actions are randomly determined against their stimulus.
The hunting party should normally consist of between two and eight hunters in total, divided equally between the players. Any number of beasts may be placed on the table but, as a rule of thumb, the total bulk of the beasts (a determination of both their number of wounds and their food value as a carcass) should be equal to, or more than, the number of hunters. The introductory scenario, for example, sets four hunters against a single mammoth (bulk 4).
The Kalydonian boar hunt was the first time I have tried them ‘out of context’, but they worked very well for this particular scenario. If you’d like to see more after action reports, you can find some here —> http://irregularwars.blogspot.co.uk/search/label/Palaeo%20Diet
Cheers all. 🙂
Victoria, the wound markers are from the Litko Ganesha Games marker set. I use them in everything these days.
Looks good, does HC work with base vs base, so you could in theory have any number of any scale figures on a base with it making no difference to the rules?
Short answer is yes, indeed. There is no figure removal, so base vs base works fine. It is better if each unit consists of two bases, so you can show open order, column and line formations. My ‘standard’ sizes units are all on two bases, so that works. My ‘small’ units are on single bases, so I have to make it clear verbally that my Tarantine horse are now open order, now close order etc. Not a bother really.
Very occasionally, and then often only under duress…
Great looking army, and that temple baggage element is divine (no pun intended)!
I have just finished my small Chariot racing project:
Huzzah! I’ve not been around here for a little while, but this post just made my day!
Those look fantastic – and I love the track as well. Simple, but very nicely executed. I’d love to see any race write-ups you put together. I’m also sharing your blog on mine.
Well done that man!
I have to agree with Mike Headden – Rapier do some nice stuff, but their delivery times are erratic to say the least. I have had orders arrive a week after being placed, and other take three months. The figures are great, customer service/communication is a bit iffy (putting it mildly). That said, orders have always arrived eventually, and I will continue to order from Rapier whereever their stuff is better or more convenient than Baccus.
Not familiar with Ganesha rules …
The core Ganesha rules are called Galleys & Galleons, they are fast and fun ‘historical’ rules for the 16th-early 18th centuries. An expansion called Fayre Winds & Foul Tides is due out at the end of next week. It includes many more fantastical elements, magic, advanced flying rules etc, along with other rules to aid the game’s use in other historical periods such as the Roman corvus, carronades and ironcladding.
Those are great!
Very nice work. The shields are splendid.
That is some superb stuff. Keep it up!
For relatively fast play rules with minimal record keeping and handling ‘fleets’ of 1-8 ships per player, you might like to have a look at Galleys & Galleons from Ganesha Games. I’ll register my interest here as the author, but they are a fine set of rules.
Hard copy or pdf direct from Ganesha – http://www.ganeshagames.net/index.php?cPath=1_25
Pdf from Wargamevault – http://www.wargamevault.com/product/154156/Galleys-and-Galleons?term=galleys%26galleons&test_epoch=0
- This reply was modified 3 years, 6 months ago by Nic Wright.
I have to say I am very pragmatic – a company has to sell a product that fits within my current vision for a project. If there is a choice after that (and there rarely is), I will generally base my decision on the price/quality matrix in which postage costs play a major factor.
That is great!
Looking well!28/06/2016 at 20:36 in reply to: The 3rd Cú Chulainn Cup – Ireland's Own SBH Competition #43931
Shocking pun… 😉
Love the boar riders!
I think this is already covered by AB’s post above, but certainly I prefer some sort of command friction. Whether that is rolling for command pips each turn, or rolling to activate each unit.
As a preference, I’m also inclined towards more abstract mechanisms rather than minutiae (compare for example L’Art de la Guerre or even DBA, with WAB).
Incidentally, here is a badly photographed selection of 6mm chariots that I have been using for playtesting Faustus Furius http://irregularwars.blogspot.co.uk/2016/05/itty-bitty-chariots.html
Thanks gents, that’s a great help.
That is an awesome cake.
Also, a nice blog. We also did Jutland on the weekend, but only the ‘Run to the South’, so rather less ships than you seemed to be using.
IW does lend itself to mini-wars between competing wizards, dwarf lords and would-be high kings!
Thank’s Northern Monkey. The rules are just about set, and we have put together two pages of guidelines for playing more historical ‘Roman circus only’ games, or to use the rules for fantasy or dystopian future games.
Just seeing this now for the first time (I know I’m behind the times) – wow, it looks fantastic!
Great looking game! Glad you enjoyed the rules on the first play through. It is a really fun little game.
Any chance of a fantasy supplement for Irregular Wars?
Not a full blown official one, but I have been ‘advising’ a chap creating a raft of army lists for your traditional fantasy race tropes. So far he’s got about 20 army lists written and we have discussed the use of three new special rules. Everything else already works.
Drop me a line through my blog page if you are interested in having a look at what he’s done to date. http://irregularwars.blogspot.co.uk/
Cheers gents. This weekend I’m taking part in a big Battle of Jutland game, and then next weekend diving into HW head on!
Cracking wee force there. I really like the Rapier guard cavalry you used, I might have to get my own Seleukids a couple of bags of those!
Hmmmm, not sure why that is. It works on my laptop and on my phone.
Thanks for letting me know though.
Wish I could make it, sounds great DM!
Oh, now that is impressive. We did Raphia a month or so a go, but due to my reletive lack of Seleukid pikes I scaled the armies down quite a bit.
Incidentally, in our game Ptolemy IV died in around turn three, Antiochos III died the following turn. Dark day for the Hellenised East.25/03/2015 at 19:59 in reply to: 6mm Ancients – Do You Do It, and If So, How Do You Do It? #20528
That has such a lovely – but epic – look to it all!