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Hullo Folks – sorry, been a while since I updated this thread.
I do have a bit of news (incase you’ve missed the front page!) – I’ve opened a shop: Blades and Blasters miniatures is now open!
It’s a mix of 3D files for those with a printer at home and a either physical prints or castings for those who don’t! A spin off of my constant experimenting, and hopefully a welcome addition to the sometimes waxing sometimes waning 15mm sci-fi scene.
I’ve put the first wave of things up live, with more to come soon.
I’ve also added a little newsletter sign up, which I’ll probably put out monthly or so with new releases and the like.
Wish me luck!
PS – Not to worry, this thread will still be all kinds of 15mm hobby related, not just my stuff (assuming I have time to paint other things!)
- This reply was modified 10 months, 3 weeks ago by jagannath.
One thing I am wondering about in the system is how troops being armoured affects shooting/combat. Sometimes protection seems to be a modifier to the roll to hit and sometimes it’s something which affects the damage roll.
Whilst I know that the rules are designed such that you make your own game, I wondered what the intent was. For example if I have Space Knights in armour, is it better to have the armour giving a -1 to be hit, or have it cause a -1 to damage.
(I can see cover being a minus to hit because of the concealment factor. And I can see high/fanatical morale or pig-headedness maybe reducing damage, since damage reflects a whole range of things. But armour seems to sit in a middle ground.)
I thought ‘armoured’ stepped down the damage dice (from D6 to D3 or D3 to 1) but I haven’t checked that in the newer rules.
I’ve been making unit cards that have a few stat lines – to hit modifiers at various range brackets (split by vs. infantry and vs. vehicles), and the equivalent for when fired upon. I use blank office cards and keep them in a little organiser – took a little bit of work upfront, but makes games super easy to pick up and play now. I also made one for my DUA infantry and vehicles, so I can always reference that (funnily enough, almost none of my units match DUA exactly)
I really like the updates – ‘defend’ is better than the ‘dig in’ houserule I’d knicked off Horizon Wars.
Happy new year all!
Kicking off 2019 nicely, I’ve finished up this group of bandits and general ruffians.
These guys are drawn from a few different Forged in Battle packs, and I wanted them to represent a mix of races and backgrounds – I originally pictured them as escaped slaves (indeed, a couple of them are from the Spartacus slave rebellion packs) – and now I think of them as more general ne’er-do-wells, but still a mixed group down on their luck. Like old west bandits.
All in all I think they’ll be really useful for little ambush scenarios and raids.
Ah thanks very much folks, I try!
Nice work, you bugger!!
Oooh yes, buildings and people, does that mean a game?
Soon – I’m taking an odd approach in that I want to have *loads* finished before I start, then dedicate a weekend or two to rattling through a set of adventures.
I’m going to make an oasis next I think.
- This reply was modified 1 year, 1 month ago by jagannath.
This thread’s amazing – what flock do you use? It’s great for this scale.
Yes actually – It’s been a while!
I painted these fantastic minis a while ago . I’ve still got some more of the excellent Beastman range to finish off too – very cool release from Khurasan. Minotaur couldn’t fit in better to the mish-mash desert fantasy setting I’m slowly accumulating.
Mike, I’m also about 90% through those buildings I bought off you *ages* ago, so should be posting those soon.
Hey dude – not dropped in for a while. This is looking ace, as are the mercs. Love ’em.
Thanks both. Dale who runs Hardware studios is great – is really recommend checking out his stuff.
Thanks for mentioning the lenses – I’ve not photographed them that well but I’m pleased with them.
The infantry are Vanguard regulars Royal Marines. I’ve been using them a lot as ‘generic’ sci-Fi troopers. I used the same ones on the blue force above.
Thanks dude. I know the knights you mean – the chap posts as YPU over on lead adventure. The tank he showed from Nausicaa is particularly good.
During the great dullcote drought a couple of years ago I did try that varnish actually. It’s really good as a matting agent but if I remember rightly us did stay sticky for absolutely ages.
I’ve been working on this force for a little while, lots of new things (pigment basing – didn’t work, the matte spray washed it away!), micron pens (for the chipping on the Mechafront mech) and Shapeways minis (the very excellent power armour, from the very excellent Hardware Studios).
Other than the fact I wasted my time with the pigment, I’m pretty pleased with these. The very few tiny patches of pigment that are left on the bases don’t look good now, so I’ll go back in and cover those with more moss pads.
The power armour have small glowing eyes, which hasn’t really photographed well, but I’m really pleased with it in the flesh – just wish I wasn’t having endless issues with my Dullcote. I’m thinking of moving on to Tamiya TS-80 spray, which I know scale modellers use a lot – anyone have any experience with it?
Fairly thick araldite is my secret weapon for hiding integral bases – when it dries you’re halfway there. Then a little tiny bit of filler: sorted!
I’ve only gone and finished something off! Crazy busy at the moment, so haven’t had much time to paint, but it’s sort of become a good thing – I’m squeezing in time for basing, varnishing etc. and getting things finished.
Mostly Brigade Models’ Hammer’ Slammers range. These were a bit of an experiment in Army Painter coloured primer, which on the whole was pretty successful.
I’m particularly pleased with the big artillery units – they’ve got a real sci-fi feel to them. Love’em.
I’ll definitely taken one – happy to preorder too if needed…
It dawned on me the other day, what I like about your painting style so much.
They have a very much comic book feel about them, almost like they are digital artwork in high end graphic novels.
Ah thanks very much – I think it’s probably the blacklining, I make a real effort to leave black between ‘parts’ of a model, I think it really helps the eye read such small models. I also can’t do ‘subtle’ painting, I’ve never quite got the knack.
It’s been a while since I updated this thread! Here’s a batch of Onslaught’s not-Tau that have been languishing in an ‘almost’ finished state for months and months.
I finally got the battlegroup finished.
I’m especially pleased with the skimmers, they’re really nice little models. I’ve got some really nice 6mm power armour coming frmo Shapeways in a week or so, so expect another update soon.
Cheeky little update – converted and painted a little homage to Head Lopper, who looks like this if you haven’t seen:
Here’s my take:
Stoked – I keep putting off my next order, waiting for new releases! A medium house with the new upper-floor addition, this house and the original taller house ‘tower’ gives I nice varied set of levels for jumping around on.
That’s going to look a bit good! What size board do you intend to fill?
Lovely job – I like those new display bases 😉 I must make time to crack on with my ‘pict’ warband with your minis in it.
One of your traders is on my work desk at the moment – goblet hand being converted to a communicator hand though!
Thanks – they where really easy and fun to get to this stage.
Yeah – 2mm Plasticard. I strictly use evergreen – it’s much more expensive but it doesn’t warp at all. Then I shape them, then I wet and dry all the surfaces to help with paint sticking.
The little downside to plasticard is that you have to be a bit careful, any chips show through white and bright!
Cheers – yeah I think so, though the amphorae don’t sit that well with me, sci-fi wise. I am going to order a few more for sci-fi conversion though, really like these buildings.
Bases will be my usual recipe of sand colour and homemade ‘glaze’ – it’s how I do everything from bases to big boards.
Cheers dude. That’s a good idea – I did toy with making magnetic accessories for sci-fi, but I like terrain to look like little dioramas, so I’ve decided just to make a seperate sci-fi version of the town.
The adobe on the buildings is done, just detailing and basing to do now:
It’s been a while but… I’ve managed to finish a chap!
A lovely quadrapedal parrot-slug from the 28mm Rogue Stars range. Great, delicate mini, which is what inspired me to try him for 15mm (his smaller arms aren’t really much bigger than a 15s), and he scales well (though obviously is a big chap).
He had quite a bit of miscasting, so I had to sculpt a visor onto his face – I’m really pleased with him now though. I can see him as part of a bounty hunting duo, likely with the short, bulbous headed fella from the Ion Age I painted ages ago.
Sweet, cheers – for sci Fi I can cheat a bit to hide joins with girders, but I suspect I’ll need to do some repair work too.
I’m thinking medium house and staired house bodged together into one building (cutting away a pair of roof edges to make one open roof) then an outhouse on top as a second floor. Something like that. With some corrugated steel and girder type bits. I’m also going to recreate the ‘two buildings on one base with a gap’ idea, this time for parking hovertrucks!
Anyway, I’ll carry this on in my sci Fi thread soon!
Very cool – another 2 storey would be great, I was actually looking at the medium house earlier trying to work out how to stack two them hide the join. Lots of ‘biblical’ house where effectively two storey, the bottom floor being a barn.
How did you do your finishing texture? When I come to do my sci-Fi conversions I might have to try and blend some bits in!
Oh cool, I’ll wait for them.
Yeah that was my idea – I’m going to make a ‘plonkable’ thatched awning, I’m painting up a cart and a lying camel, all for placing in that space.
What buildings are coming – 2nd storey and something else?
Very quick post – not had much time recently but did squeeze in some hours to basecoat my Croms Anvil town
When they’re finished they’ll be much closer to white, this is just the base colour.
Bieng hands on with them I’ve had loads of good ideas for converting some for sci-fi, so expect another order soon AB!
Late to the painting party here, but here’s my take on ‘pop’:
Really, it’s all about ‘read’ at small scales – can the eye differentiate between the different sections and parts of a model.
Bright colours help to do this easily, so that’s what it’s about is my feeling. Which is why I like to use that red/terracotta colour instead of true earth tones.
I’d have gone turquoise on eel and btw, but then I do use too much turquoise!
Stoked on those guards – really looking forward to those.
The secret will be to blend your sci fi and fantasy games together! More the merrier!
I really like columns. Did you buy the temple ruin as well?
Thanks – I did indeed, though AB kindly sold me some extra columns to expirement with. I haven’t done anything with the temple yet, need to knuckle down. I think with the ruins scattered about it should be quite effective.
Ah thanks – that’s a good shout, I could probably just layer two 1mm layers with a bit of plastic cement (I assume there’s no mechanical warping with plastic cement as it’s not really a glue).
That hill looks ace, I love your desert board.
Actually I’m being a bit of a martyr – If I cut the plasticard more irregularly (I wonder if a hot foam cutter would work) then took a rouded bastard file to the edges I bet I could make short work of them.
It’s tricky innit (like everything!) – I like the stability of plasticard, but it’s quite difficult to work beyond smoothed-out rectangles. I might try some very ‘tight’ (i.e. close to the terrain piece) 2mm cork bases. 2mm cork isn’t strong, but I’m thinking that if it’s very tight to the structure of the piece that that’ll help support it… maybe….
Long time, no update – works absolutely swamped me.
I did get a chance today to take a bit of time back, so sat down and played a few rounds of the new Five Parsec from Home rules. I know that’s got nowt to do with fantasy, but I did use some smashed Crom’s Anvil anvils as terrain that I’d intended for fantasy gaming – quick pic ripped from Instagram:
They’v’e come out pretty well – very tough to smash! – though I regret making the bases such a ‘neat’ shape. All in all though, they probably only took an hour of work, so easy to do again if I really start hating the bases.
Hopefully I can up my output again soon…