Forum Replies Created

Viewing 40 posts - 81 through 120 (of 358 total)
  • Author
    Posts
  • in reply to: 6mm Painted 1809 French and Austrians for sale #128821
    JozisTinMan
    Participant

    FYI these have sold, thanks!

    http://jozistinman.blogspot.com/

    in reply to: Crealty 0.2mm nozzle worth it and source? #128627
    JozisTinMan
    Participant

    Ok, I will stick with the 0.4 for now.  My first practical application with be vehicles for my 10mm Korea project, and I will focus on printing an M26 Pershing until I get it the best that I can. I am going to use the 1:200 vehicles on Thingieverse, but scale it up by 133%.

    Follow on question… is it better to do scaling in your slicer (I have installed Cura) or to load the STL to something like Tinkercad and rescale it?

    http://jozistinman.blogspot.com/

    in reply to: Price Reduced AGAIN, Hirst Art Fieldstone Molds #128532
    JozisTinMan
    Participant

    I think they work best with 28mm, here are some examples from stuff I have made, pictures may not be the best but will help with the size.  Also, there is a link on the blog posting above that takes you to the Hirst Arts site and will give you exact dimensions.

     

    Let me know if this helps.

     

    http://jozistinman.blogspot.com/

    in reply to: Photon Phun #128460
    JozisTinMan
    Participant

    These look great! Thank you for sharing.  I really like the technicals.

    http://jozistinman.blogspot.com/

    JozisTinMan
    Participant

    In the double blind Crossfire game I played in back in September, each player had 3-5 units, and it made everyone appropriately conservative.  For my Eastern Front Project, each player will drive a Brigade / Kampfgruppe with 6-8 elements.

     

    http://jozistinman.blogspot.com/

    JozisTinMan
    Participant

    This looks really good!  I like the small game with the small unit count.  I think for tactical games we tend to give each player too many units.  When you have only 8 you are a bit more careful about throwing them away in fruitless attacks!

     

     

    http://jozistinman.blogspot.com/

    in reply to: Anyone 3d printing their own bases? #128261
    JozisTinMan
    Participant

    @Martin I don’t even have the stupid thing yet, and I am already trying to use it for ridiculous applications.   I will probably stick with laser cut MDF bases.

    Once I get up and running, I am going to do some controlled experiments with slicer setting and scaling using a M-26 Pershing tank, so I can do apples to apples comparisons.

    http://jozistinman.blogspot.com/

    JozisTinMan
    Participant

    Wow, looks great!  I want to throw my hat in the ring as well and congratulate you.

    http://jozistinman.blogspot.com/

    in reply to: 3mm WW2 Soviet Motor Rifle Brigade troops #128182
    JozisTinMan
    Participant

    I think part of it is my camera. In retrospect I would maybe double the number of figures.  I am going to Ann labels and I hope players will be so busy with the double blind aspect, they won’t notice.

    http://jozistinman.blogspot.com/

    in reply to: Anyone 3d printing their own bases? #128181
    JozisTinMan
    Participant

    I figured. I have a new hammer with the 3D printer, ergo I will make every problem a nail…

    http://jozistinman.blogspot.com/

    in reply to: 3D Printed Rail Fences #128032
    JozisTinMan
    Participant

    Thomaston:  I think it would be too fragile and needs a robust base.  It actually works well for me, as my 6mm figures are on 3mm thick bases.  You could probably shave some of that height off, though in the software of your choice.

    McKinstry:  They were printed on a Makerbot Replicator+, I am not sure what the setting where.  I gave the Librarians my thumb drive,m told her how many copies I wanted and she did the slicer part.  There is a little whispy string you can see that I’ll need to clip off when I get around to painting them, but not too much.  I am getting a Crealty Ender 3 Pro, At least one other member of this forum (John) is using it successfully.

    The SLA printers are getting really cheap and seem to have exceptionally high quality, like the Anycubic Photon.

    The quality of the prints is amazing.  But, I decided to go with the FDM printer as my first as it seems much easier to operate, less mess, and I intend to mostly do terrain.  Really looking forward to that, as I like to use smaller-scale miniatures and being able to scale and edit terrain to match my figures and base sizes is going to be a game-changer.  For example, my first project is going to be a trench system for my Pendraken 10mm WW1 troops that are based on 40mm x 20mm bases.

    As I get more proficient, though, I can foresee investing in a SLA Printer like the one listed above.   As I game 28mm Pulp and Colonials and small scale 10mm / 6mm/ 3mm for everything else, I will primarily be doing terrain and custom markers, player aids, etc. and not figures.

    We’ll see how it goes, I’ll keep my blog up to date and you guys updated here.

     

    Nathaniel: I actually did LOL!  You need a ton of rail fences for AWI in South Carolina and the thought of doing it in angel hair pasta was shall we say daunting…

    http://jozistinman.blogspot.com/

    in reply to: Beginning a Wars of the Roses project in 6mm #127979
    JozisTinMan
    Participant

    Looks great!  Keep us updated on your progress, I shall keenly follow.

    http://jozistinman.blogspot.com/

    in reply to: 3D Printed Rail Fences #127970
    JozisTinMan
    Participant

    They are Baccus.  They are some great castings, do NOT judge them by my paint job!  I order them direct from the UK to the US and they are usually here in a week, here is a link: https://www.baccus6mm.com/catalogue/AmericanWarofIndependenceAWIAmericanRevolution/

     

    I was going to try and make them out of pasta noodle by hand, you are right, this is much better!

    http://jozistinman.blogspot.com/

    in reply to: TFL "O" Group / Battalion HQ rules? #126452
    JozisTinMan
    Participant

    Outstanding!  I shall consume this with relish.

    http://jozistinman.blogspot.com/

    in reply to: 3mm Eastern Front Painting update #126337
    JozisTinMan
    Participant

    Yup, going to do it with two identical tables, a hex grid to make it easier for them to be identical and speed play, and stripped down rules focusing on recconaisance.

    My inspiration is a game I played in back in September: http://jozistinman.blogspot.com/2019/10/southern-front-report-2019.html

    I am now enamored with double blind games

    I have a rough draft of the rules, but am trying to get the painting done first and then concentrate on experimenting with rules.  Here are some notes: https://guards-tank-brigade.blogspot.com/

    I am also pondering an alternate version that is single blind and uses TFL style blinds for big multiplayer games.

    I will also post a how to for my screen between the tables, my wife has some awesome ideas.

     

    http://jozistinman.blogspot.com/

    in reply to: 1066 – Not Hastings #126334
    JozisTinMan
    Participant

    Looks really good and I love the big bases!

    http://jozistinman.blogspot.com/

    in reply to: 3mm Eastern Front Painting update #126266
    JozisTinMan
    Participant

    Thanks at my current rate I hope to have everything ready for playtesting in January.

    http://jozistinman.blogspot.com/

    in reply to: 3mm Eastern Front Painting update #126240
    JozisTinMan
    Participant

    The recon units are on 20mm circles, as I have a ton of those.  I also mount individual trucks on 15mm circles, but they just act a logistics markers and don’t move around.

     

    http://jozistinman.blogspot.com/

    in reply to: Cthulhu Fhtagn! New Blog Post #126232
    JozisTinMan
    Participant

    These look great!  Thank you for sharing, I did not know they existed.

    http://jozistinman.blogspot.com/

    in reply to: TFL "O" Group / Battalion HQ rules? #126033
    JozisTinMan
    Participant

    Thanks David!  Prod Mr. Clarke and tell him to get his priorities straight!  They should align with my priorities!  A lot of folks will be very happy to get their hands on this.

    And because I am a weirdo, I will be playing at roughly 1:1 Figure to man scale in 3mm…

    http://jozistinman.blogspot.com/

    in reply to: TFL "O" Group / Battalion HQ rules? #125887
    JozisTinMan
    Participant

    I am really looking forward to these!  If I understand correctly, it will be 1 base = 1 squad, but you will maneuver platoons and command at the company level, correct?

     

    http://jozistinman.blogspot.com/

    in reply to: My AWI Matrix Game #125861
    JozisTinMan
    Participant

    I wanted to, but I could not press gang enough players.  I might run it again, if so I will recruit you for the role!

     

    http://jozistinman.blogspot.com/

    in reply to: Dreams of Dragons. Nordic Weasel does an RPG #125419
    JozisTinMan
    Participant

    Ok, I am in!   Cannot wait to get my mitts on it!

     

    http://jozistinman.blogspot.com/

    JozisTinMan
    Participant

    I am going to experiment with several approaches I think and that will be one of them.  My vision is to have very basic rules as my focus is on umpired, double-blind games with a lot of players contributing command friction.  So out fo the box, I think I will ignore the differences.

    In the Optional rules, I will have something that takes into account particularly nasty high-velocity guns (besides greater range) and something to differentiate turretless vehicles.  The players can plus in those if they want.

    http://jozistinman.blogspot.com/

    in reply to: 6mm Vietnam game Devblog #125203
    JozisTinMan
    Participant

    I will be following this with interest, I like your mechanics.

     

    http://jozistinman.blogspot.com/

    in reply to: WW III Rules #125033
    JozisTinMan
    Participant

    Shameless plug…  I did a conversion of the Tank on Tank WW2 boardgame rules.  A bit higher level, but if you like to tinker it is a good set of rules to start with, the rules are available here.

    You can find some of my sporadic battle reports here

    They are written for hexes like the original, but you could easily use the mechanics for non-hex tables.

    I am also a fan of Nordic Weasel’s Brigade Commander and Company Commander.  There is also Cold War Commander and Fistful of Tows 3.  I have not played either, but have read them and heard good things about them online.

    What would you like to command?  A company, battalion, or Brigade?

    Good luck with your project!

     

    http://jozistinman.blogspot.com/

    in reply to: Starting on my 3mm Eastern Front Project #125003
    JozisTinMan
    Participant

    This has gotten a LOT ore attention than I expected.  I will try to get some troops on the table this weekend (even if the Krauts are unpainted) just to try out mechanics and see how they work.

    Stay tuned!

    http://jozistinman.blogspot.com/

    in reply to: Game 1: Ruritanian-Elbonian War of 1925 #125000
    JozisTinMan
    Participant

    Thank you!  It has taken kind of a back burner, but I will probably dust it off again at some point.  I just really like FT-17 ever since I was a kid.

    I may redo “Warfare in the Age of Poirot” and update it with of the mechanisms from my Eastern Front Project (and of course both are heavily influenced by Tank on Tank and Brigade Commander, imitation being the sincerest for of flattery and all that)

    http://jozistinman.blogspot.com/

    in reply to: Starting on my 3mm Eastern Front Project #124987
    JozisTinMan
    Participant

    A good old fashioned SALUTE report called in over a PRC-77!  I am thinking about being able to play the games three ways:

    • Multiple players at a convention, full double blind(gotta be FAST)
      • Spotting is probabilistic rolled by the umpire, but you are fully spotted when spotted
      • You “disappear” of you drop out of line of sight
      • You do not know the effects of your attacks until you render an opponent combat ineffective
    • Multiple players, more sedate “club” game
      • Spotting is probabilistic rolled by the umpire, but when a unit is spotted, it may just come back as a blind, either Infantry or Vehicles, no size either so it could be an armored car platoon or two companies of T-34’s.
      • You can shoot at blinds but do not know the outcome
      • You “disappear” if you drop out of line of sight
    • Multiple Players or Face to face, semi-blind
      • Units are represented by Blinds until spotted, blinds are numbered on the bottom, units assigned to blinds
      • May have some dummy blinds
      • A blind can be anything from a recon patrol up to 2 companies, so there is still a bit of uncertainty
      • When an opponent tries to spot one of your blinds, he rolls and you tell him the result.  (If you cannot trust the people you game with, get different people to game with)

    Thoughts?  Great discussion.  Just about every way this runs needs or benefits from an Umpire, but frankly I think I like running games better than playing almost.

    http://jozistinman.blogspot.com/

    in reply to: 3mm Scale Team Yankee #124986
    JozisTinMan
    Participant

    Go for it!  I think 3mm is the best way to get realistic looking ranges and unit spacing on a reasonably sized table.  And given he troop densities, a slugfest is probably appropriate.  Share pictures as you go!

    http://jozistinman.blogspot.com/

    in reply to: Starting on my 3mm Eastern Front Project #124939
    JozisTinMan
    Participant

    Thank guys!  I am with you Vincent, more than enough German names.   I think Steve’s Balagan was planning on  using “Deep Battle” at one time, so I will tentatively go with “Guards Tank Corps”

    I remember an old Sam Mustafa article in MWAN where ne named a fictional set fo Napoeonic Rules “The Glory of Glory.”

    http://jozistinman.blogspot.com/

    in reply to: Starting on my 3mm Eastern Front Project #124908
    JozisTinMan
    Participant

    I am planning on two identical tables, side by side, divided by a PVC pipe frame curtain.   The hexes should help make sure they are identical.  It will rely heavily on an umpire, but I think I will also do a version for face to face games with blinds and see how that goes. I figure with enough players, I can get command friction even without double-blind.

    In my head, I am seeing maybe 3 – 4 players per side, each with a Brigade / Kampfgruppe / Regiment of 6 – 9 maneuver elements.   Maybe an overall commander that controls the artillery, allocates Tank Corps / Division assets and dispenses logistics support, which will be fairly abstract.

    I am aiming to have something to try on the table with just a few players in about 6 – 8 weeks.

    I am thinking about calling it “Deep Battle” as there are enough German named rules out there. but I am open to suggestions. Anything you guys can think of that reflects a focus on tactical reconnaissance and command friction?

    http://jozistinman.blogspot.com/

    JozisTinMan
    Participant

    WOW!  this is great info and discussion, guys.  Thanks for all the feedback.  I am still mulling it over.  I am leaning towards the “Ignore the differences” path given the scale.  I post to my blog about the new project here: http://jozistinman.blogspot.com/2019/10/new-project-putting-6-x-6-challenge-on.html

    http://jozistinman.blogspot.com/

    JozisTinMan
    Participant

    Thanks John, you have given me something to chew on, I am leaning towards that option.   It is the siren call of past experience going back to Panzer Blitz that is holding me back, but that is probably the best approach.   Plus I cannot digest Assault Guns not being able to move with infantry and, well, assault.  It is kind of like that weird thing in Panzer Blitz where it was better to attack a position with a Rifle unit than SMG, and the rifle unit had a higher defense and was more likely to survive a turn in the open after being dropped off.

    I have not gotten to play testing yet, so I expect a lot of changes, but right now:

    • Moving and attacking is allowed
    • Attacks are simultaneous
    • But… enemies that are unspotted and fire on you cannot be targeted that turn, so in effect get a free shot at you as you blunder into their field of fire and you are considered “tactically disadvantaged” and are easier to damage.

    I am assuming that everyone is moving tactically in whatever manner their doctrine calls for, as you mention, so movement rates are fairly slow.   I assume that units are taking time to pause and fire.  I could add some sort of transit mode I suppose, but that seems to be adding complexity for no benefit.  As a double blind game, I am hoping that it will naturally reward good use of recon assets (both for reconnaissance and for screening) and punish blundering about and driving into Ivan’s fire sack.

    Will probably be a while before I get it on the table with live people, so I expect to have to make a lot of adjustments then.  No rules survive contact with players.

     

    Keep the ideas coming!

    http://jozistinman.blogspot.com/

    in reply to: Dogfights Over the Coral Sea #124722
    JozisTinMan
    Participant

    I don’t think I have commented yet, but great stuff, Jack!  Fascinating reports and coupled with my recent visit to USS Yorktown CV-10, I’d be very tempted.  Will give your rules a spins sometime next year once I can get my head out of the Eastern Front.

     

     

    http://jozistinman.blogspot.com/

    in reply to: Southern Front 2019 (WW2 and Pulp) #123908
    JozisTinMan
    Participant

    It is worth the trip, a lot of games in a lot of periods with just a great bunch of guys.

    http://jozistinman.blogspot.com/

    JozisTinMan
    Participant

    Thanks Kyote, I got stuck…  needed a nudge in one direction or the other.  thanks, guys!

    http://jozistinman.blogspot.com/

    in reply to: Is Scratch-Building a Part of Your Gaming Hobby #122581
    JozisTinMan
    Participant

    Yes, very much so, especially for things like trees.  Buildings I will usually purchase, except I have also been known to do a lot of paper / foamboard buildings downloaded from Wargame Vault (as seen here)

     

    http://jozistinman.blogspot.com/

    JozisTinMan
    Participant

    Ok, sold!  Washington it is.

    http://jozistinman.blogspot.com/

    in reply to: 6×6 Game 2: 3mm Slammer's #122484
    JozisTinMan
    Participant

    Doh!!!!  Try here http://jozistinman.blogspot.com/2019/08/a-pulp-space-ship-for-316-and-my.html.

     

     

     

    http://jozistinman.blogspot.com/

Viewing 40 posts - 81 through 120 (of 358 total)