Forum Replies Created
Ack! My apologies on the TR with 3 Motor Rifle Battalions.
What do you guys think about the suggested tank ratings? All completely open to interpretation I know.
Just got my latest envelope of goodies from Picoarmor, so a Panzer Brigade (Leopard 2) is in the hopper as well as Close Air Support.
Just got my copy, will be eagerly digesting it in between working this morning. WHOOOOHOOOO!!! Was reading a bridge demolition scenario in WS&S and the wife wants to play Brigade Commander again, so will be back on the table soon.
Will let you know if I spot any typos, but GREAT work Ivan!
Great looking stuff! Don’t let them give you flak about your hills. Of course, I think it is just a con by Jack to get free terrain from Kyote… Crazy like a fox.
Now push some lead!
I feel your pain Kyote, I really do. If I could do it all over again, I would ditch my 28mm SciFi and Colonials and do them both in 15mm, but I am too invested in terrain, painting, and lead to make the switch.
Of course that did not stop me from starting a 6mm Colonials project… Madness I tell you!
http://jozistinman.blogspot.com/05/03/2015 at 13:21 in reply to: 6mm Modern Warsaw Pact Forces for 5Core Brigade Command #19105
Great looking stuff! And while I support KG Klink’s further adventures, I am eager to see what you think of the rules. I have not painted up or used any Engineers yet, and I’d like to see how you employ them.
Also, are you going to run Battalion 120mm mortars as attachments? I ignored them for my Motor Rifle Battalions, assuming they were factored in, but I have the figures and you know how that goes…
Keep it up and get some lead on the table!
@kyoteblue: I wish I could do 15mm, but space, time, and expense are limiting factors. Your stuff always looks amazing! When you get the rules out on the table, send us pictures.
@JustJack: Thank you! My thinking on the T-72 versus M-1 match up is at typical engagement ranges in Germany (what 800 – 1200 meters?) a company of T-72’s could render a company of M-1’s combat ineffective. I don’t use Desert Storm as a yardstick for this, as the Iraqi’s had inferior locally produced ammunition and export model T-72’s. Plus M1A1 (and M1IP’s) are up armored from the first generation of Abrams.
I prefer to give NATO an advantage with more activation’s, so that while they have fewer shooters, they will fire more often. Also, maybe give them shoot and scoot.
Just to make things interesting, I am painting up a batch of T-55’s, which I will count as lower tech versus the M-1’s all around. Will let you guys know how that goes. My FRG Territorials will have M-48’s with 105mm guns, so they will be lower tech when shot at by our T-72’s but equal tech when firing.
What I really like about the way Ivan writes rules is the ratings are relative.
Fyi- I posted pictures from my playtest on my blog.
Outstanding! We eagerly await you to emerge from the depths of the Weasel Lair, bearing the tome of enlightenment!
No issue with the larger table, played better as there was room to maneuver and the troop density felt right. I’ll get the pictures up tonight so you can see what it looked like. I think 3×3 is good for Cold War. I think 2 x 2 would work well for WW2 Infantry heavy battles.
A MRR should attack on a 3-5 KM frontage and it works perfectly. There was enough room that the attacker could weigh the attack on one flank and it was deep enough that the recon units mattered. The attacker became strung out as he advanced, having to decide each turn to either push forward or slow down the overall advance and regroup. A couple of fortunate scurry turns helped the attacker.
I ran a playtest last night with 0.05, took pictures but wanted to get my feedback to you as rapidly as possible. I played all the rules as written, will get pics on the blog tonight.
I did a larger table, 3′ x 4′ attacking down the length. The Warsaw Pact had a Motorized Rifle Regiment (BMP) with the trimmings (full strength, air defense company, Recon company, Regimental Artillery group) with persistent off board artillery stonks available (152mm battalion attached from division) I also gave them 1 activation for every 4 units
The Americans had a small Brigade with an armor battalion (4 x m-1 with 1 x recon attachment) and a mechanized infantry battalion (3 x M113 Infantry, 1 x recon attachment, and 1 x M901 ITV.) Also had a platoon of AH-1 gunships attached from division and a persistent off board stonk (155mm guns from DIVARTY) and I gave them 1 activation for every 3 units.
Bottom line, I liked all the rules I tested:
- Recon: Continues to look good, the light / heavy split is good and the ability for heavies to roll 1S when withdrawing makes them a useful screening force that can delay an enemy.
- Gunships / Air Defense: Also looks good to me. The gunships were useful as a highly mobile firepower platform, but I was reluctant to close with the Soviet air defense elements. I think this worked well, as air defense was mostly a deterrent. Also, in the attack, I did have the quandry of when should I move my air defense forward, which was good.
- SP Artillery on table: I deployed these on table as attachments like assault guns, with 6″, +1K versus infantry and really worked well. They were very useful in an assault on a town on the table, and I feel did not need any other special rules. I’ll give players in this instance the option to field the regimental artillery like this or as an off board stonk.
- Artillery: I did not have the figures to try the “packet” rules and it did not feel appropriate for this period, so I used off board, persistent stonks. I think it worked very well and I would not change a thing. It was powerful, but not overly so.
- ATGM’s: I am now 100% on board with the rules as written after having played them a few times.
- Close assaults: Did several and they worked well, I now know I want to keep my M-1’s away from ready infantry and standoff and shoot at them or get soem friendly infantry in to handle them.
My only suggestion is:
Close Air Support: I know this is rolled into bombardments, but maybe as an optional rule:
- Limited asset
- Can hit targets anywhere on the board, not just in LOS
- Must be called, roll d6: 1 = unavailable this turn, may try again, 6 = Aircraft tasked to another mission by higher HQ, lose the airstrike
- Hits like Bombardment (1K/1S)
- Air Defense within 6″ of the target roll 1S before the airstrike hits, 1= mission aborted but you may try to call it again in future turns, 6 = Aircraft damaged / destroyed and you lose the airstrike.
My only questions are:
- If a target of a close assault is “Man Down” should it be a -1 or -2? I treated it like routed at -2, but how should it play?
- A unit that is “Man Down” is hit by fire in a following turn and gets a bail on the shock die, what happens? Bail and keep the “Man Down” status to check next time it is activated? Or check it immediately and if it survives then bail? I played it as the latter.
Cannot wait to see the next iteration and I love the cover!
http://jozistinman.blogspot.com/02/03/2015 at 20:00 in reply to: 6mm Ancients – Do You Do It, and If So, How Do You Do It? #18877
Henry, I have been going through a similar down scaling process, I guess technically for 10 years as that was when I sold all my 15mm ancients for Baccus 6mm.
When I get my head extracted from my modern project, I plan on using my already painted and based 6mm ancients with ‘To The Strongest.’ It gives you a lot of flexibility as to what base sizes you want to use, number of figures, etc. I personally am going to use 2 inch squares, as my figures were originally base on 40mm frontages for Warmaster Ancients. That will give me a lot of maneuver space and room from drinks on my 4×4 table.
If space were not an issue for me, I’d do 3 or 4 inch squares with big bases full of a ridiculous number of figures.
I concur with Shelldrake, I really like that feature.
I find the atmosphere here much more pleasant and full of more congenial spirits than other hobby forums I could haunt. Frankly, I have quit visiting other forums, just post on them to drum up interest in Ivan’s 5 Core games.
Jack, I have been running the M1’s and T-72’s as equivalent tech, but giving NATO an extra activation, so they tend to shoot more often. Going to rate T-62/55 as low tech versus the M1, and maybe count 120mm armed M1A1’s and Leopard 2’s as higher tech versus T-64/72/80.
Currently working on some FRG Territorial M-48’s with 105mm and am going to count them as lower tech when shot at by T-64/72/80 but equal tech when they are shooting.
Will let you know how it works.
Love the cover, and I am smacking my forehead… You are correct just using them as direct fire infantry support is even better and less fiddly.
Ok will do that for the set up and run through.
Ivan, preparing for the next game and read through the artillery rules and the discussion here. Going to add a couple of SP artillery batteries to the Soviets, but as written they will not be able to use them as doctrine calls for in the offensive. So, I propose modifying the rules slightly…
Self Propelled Artillery:
Many armies use self propelled artillery for observed direct or indirect fire. The Soviets in WW2 and during the Cold War were particularly fond of this and would attach batteries directly to maneuver units to help overcome defenders and suppress anti-tank defenses. To represent this:
- SP Artillery activates and moves with it’s parent unit, but must stay within 12″ of the unit is is attached to and must stay closer to the friendly unit it is attached to than it is to enemy units.
- Like regular independent batteries, it is removed if any enemy combat unit comes within 3″
Also, the restriction of only having them fire at non-mechanized infantry, makes it pretty useless in the Cold War, so allow them to fire with 1S against dismounted infantry or Ready mechanized infantry.
Will try this and let you guys know how it works.
All my markers come from Litko, worth every dime: http://www.litko.net/categories/Tokens-%26-Markers/Blast-Burn-Smoke/
Will add the MRR arty battlion and let you know ho ot goes
Ok guys, tried 0.05 this morning with the wife, you can see the results here.
I am getting over my ATGM hangup and played the rules as written, worked well I think. Also took it back to basics, so just direct fire units. My only recommendation is to add the -1/-2 for pinned, damaged units as in Company Commander. Also, I forgot several times about guard fire and we had to rewind, but that is just my fault.
She is up for playing again, going to go with a full MRR and add Recon and see how it goes.
I like the direction the rules are going, finishing some AH-1’s to add to the mix soon.
Will do. I think I will start with Black Powder and go from there. In the meantime, 5Core Brigade Commander has seen me shift focus to the 1980’s cold war, but I will come back to this. I can use the same terrain pieces for the Fulda Gap, WSS, or the 1809 Danube campaign, and Bavarian Currasiers are sitting on my desk.
Another variation based on cards you could use is this:
- Create a deck with 1 card for each turn you roughly anticipate the game to last + ~25%
- Add 2 Blizzard cards to the desk and shuffle
- The first one drawn starts the blizzard, the second ends it.
Presto, once it starts, it will not start again and the duration is variable.
Let us know how it goes!
Ivan, I will let you know how atgm’s go. I suspect you are correct and i am compulsively overthinking this.
I will go out of the box for this next game, just recruited my wife to play tomorrow!
If you are doing 1/600, I have stopped using spray primer on my O8 stuff, I brush on black paint to undercoat. May work for you, of course I do a final step where I use army painted quick shade and matte spray sealer to seal everything up so it is virtually armored, your mileage may vary.
Working on my reference sheet for next game, going to play it out of the box version 0.04, but keep the ATGM optional rule. Here’re the stats I wrote up for late Cold War:
[EDIT: Having trouble pasting them in, will add Google Doc link tonight]
- This reply was modified 6 years, 3 months ago by JozisTinMan.
- This reply was modified 6 years, 3 months ago by JozisTinMan.
- This reply was modified 6 years, 3 months ago by JozisTinMan.
Awesome! Our snow day did not materialize, it is just slushy, but I will give these a spin as written and give you feedback here.
Get your toys out, guys, I want to see pictures of your stuff (so I can steal your paint schemes!)
Yes, I like that! It is very much a Brigade / Regimental commander decision, do you put a battalion in reserve to rest/refit versus keep shoving them into the firing line.
I like that, will fiddle with my quick and dirty monopoly town sectors to do that, each sector big enough to hold a company. I may do that to my forests, the ones I am using now I made for 6mm Napoleonics and the units do not quit fit in them all the time.
Other than that, something modular, tiny buildings are a pain to move around.
I think modify the NATO / Warpac one from NEIS for WW3, but I think in all the stuff you have written already, what you have could be used for WW2 through now.
One thing I would recommend is have some sort of recovery mechanism for destroyed units, as they are combat ineffective but not necessarily all dead. Factor in if the player is possession of the field at the end of the battle, maintenance capability of the force, etc.
Hey guys, I am behind on this thread and need to get caught up! Will do some reading.
In the meantime, I realized I have been play testing in correctly as I do not have a grip on Company Commander yet. Can anyone spot check me here? I also tried the optional ATGM rules and rather like them.
Good stuff, Ivan! I emailed you my comments directly. The only ones that are really thought out or I had time to really try out were the Recon rules.
I like the Advanced Optics or Tank ATGM getting an 18″ 1S, and I need to try out the optional ATGM’s can upgrade to 1K at the risk of 1K coming back at them first.
Going to clear the cats off of the table and try again this week.
Thank you for posting this! I especially like the train, as Europe is crisscrossed with railroads, we probably do not include them enough in 20th century games.
Should have a calmer weekend coming up, so getting out the 3′ x 4′ board and do a bigger action, adding offboard artillery, more recon elements, etc.
Jack, I cannot wait to see your stuff and your experiences.
Ivan, if you get a new version out today or tomorrow, I will play it as written, out of the box with your new draft.
Thank you, sir! I will give those a look as well. In the interim, Brigade Commander has distracted me… but I have Bavarians on the painting table right now.
I never realized TASM had been withdrawn from service. Is it some sort of stopgap measure until next generation weapons can come online?
UAV’s for targeting like the 16 inch guns on the old BB’s? Could it be used for ballistic missile defense or shoot down cruise missile?
It would be cost effective shore bombardment too, cheaper per shot (I hope) than a Tomahawk. Curious to hear what people who know more than I do have to say.
O8 is the only one I know of. They seem to be a strong, going concern and are constantly producing more models with a huge variety and the sculpting keeps getting better and better. I personally would not worry about single sourcing.
In paticular, their infantry look better, except they have not redone the modern Americans yet, so I am going to use IDF.
They are cheap enough that I have found (at this scale) I can go in for a brigade / regiment for ~$35, especially as picoarmor will break up 15 vehicle packs, so you don’t have to purchase 15 SA-9’s when you will only need 4.
Give it a whirl and good gaming!
I played lengthwise on 2′ x 4′, will do 4′ x 3′ when i am playing full on.
Outstanding, adding Beneath the Lilly Banners to my list! Will report back here on my findings (and after I get my bonus at work…)
Thank you! I am an admirer of your work, and played a little (not nearly enough) Piquet back in the day. I shall give it a look!
@ NotConnardSage: Thank you for posting this! I am getting ready to paint up some Dutch and just started looking for uniform colors, thank you for taking the time to do this.
It is not a good VSF game without at least 1 catastrophic explosion. Great looking model!