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No side by side photos of Pendraken and Kallistra, but if you look at the packs careful (e.g. high elf command) you can see that some of the of the sculpts are identical.
Also here is a thread on a site that shall not be named where Leon talks about Pendraken and Kallistra
Well I’d give it a try, it really creates some great situations. But keep it simple and ignore most of the stuff to start with. Here’s how we tackled it – We ran a series of Robin Hood games with it, using Splintered Light 15mm. We made the Outlaws either plain light or missile troops, and the Sheriff’s Men either plain Shield or Missile troops. Each of the personalities we assigned one of the character categories (Leaders: Robin, Sheriff, the Bishop etc. Fighters: Guy, Little John, Tuck. Scouts: Marian, Alan). We totally ignored the point system and let each side pick 12 infantry and two characters for each battle. The last two games we made a little table and randomly determined the make-up of each side.
This made for a really fun series of encounters, including one where the Sheriff’s men were trying to Scatter/Rout the Outlaws in the rain. There was a severe penalty to missile fire, and we thought it would be a lopsided game in favor of my Sheriff. But the Outlaws led my armored men on a merry chase before turning on them when they were exhausted. It turned out to be a pretty epic struggle between the light armed Outlaws and the armored footman who had been slogging through the mud chasing after them.
There is an ebb and flow to melee that I don’t think I’ve experienced before in other games. I think the two forces we used would be less the $50 including shipping in the US.
That’s a reasonable plan. 1/2” MDF or OSB would work fine if you don’t put to much weight on the over hangings, same with 1 1/2 or 2 inch foam board, but I would use 1/2” plywood.
Box home improvement stores often have pieces cut in 2’ x 4’ dimensions already for small projects. One side will be sanded nicer than the other
If you use MDF, plywood, OSB, any thing with wood, make sure you treat both sides the same, for example if you only paint one side it will warp. Paint both sides and weigh the surface down flat until the paint dries then do the other.
I’d get a table cloth of some kind to put under it, or even better some of shelf grip liner. Wood directly on wood will ruin your table.
The only other thing I’d worry about is your pieces moving once on the table. Probably the simplest thing to do is make only two pieces (I.e. 3’x4’) and tape the seam on the bottom with good duct tape.
Better would be to glue a piece of fabric tape, and staple it with wood staples.
Good luck, and feel free to ask questions.
Not sure if it will be useful intel but Kallistra’s fantasy used to be Pendraken and they are totally compatible size wise… which is weird because everyone says Kallistra runs very big for 10mm, but I’ve never heard anyone say that about Pendraken…
Anyway, if you are in the market for some more options take a look at Kallistra.
Fun project! Ian’s got it right, sounds like a good project for 1-2-3 basing.
I find the only way my projects progress is with a lack sleep.
tiny solitary soldiers and Javier at war both have some good info:
Diex Aie might fit your interests, it contains both a man to man skirmish hex and counter wargame and a matching strategy game set directly following the Norman Invasion. You might drop the skirmish and replace it with a rule set of your choice.
1066 Year of the Comet, a more grand strategic treatment.
Info on both can be seen on BGG of course!
To the strongest
there are square grid versions of Dba out there as well.
Well I’d start with a theme and work from there. What sort of campaign setting does she play in? Loose floor tiles/stones, holes etc add a lot of character. Maybe some runes or glyphs? A floor mosaic? One cool feature Ive seen on a couple board game tile sets are painted air ducts/smaller passages that provide alternate routes. It takes a little planning but helps those little characters/creatures shine a bit. What a great project!
Not sure what changed in 2nd editions, but 1st plays great as is! We played lots of strange aeons 1st and 2nd, and VUK. Both great games.
Very cool! I really like the infantry designs. I’m in for a skirmish set to give them a try. What are the actual minis made from? White metal? Resin? I really like the few pathfinders with the closed helmets. More closed helmets please!
I like the way that you started the forces – a few specialists/officers, riflemen, heavy weapons. Too be honest the vehicle designs don’t catch my interest, and we are spoiled by great generic 15mm vehicles already on the market. But those infantry look great, especially the new faction.
Sounds like a cool system. I’ve played a lot of Irregular Wars, and I really like the system a lot. The only part I dislike is the resolve/hp tracking for multiple bases. Have you seen any particularly clever ways players keep track of resolve other than wound counters or pencil and paper?
It’s been fun following the development!
I really like the Perry’s Travel Battle boards, which are in 3mm. They have integrated roads, hills and forests which work great and integrated walls don’t (it bugs me to have walls that do not enclose anything!!). There are only two different ones. The concept would be great for 3mm, 6mm, or 10mm with maybe four or six different layouts/tiles?20/07/2020 at 00:27 in reply to: Anyone know a really simple sci-fi skirmish war game? (Ideally with vehicles) #140693
I’d say Nordic Weasels “Five Core“ is the simplest one I’ve played and gives a fantastic game. Great for a handful of figures and a vehicle or two.
I think that it definitely can. Even the large mass effects spells can used if given some thought on how to limit/balance the effects. Although you specifically said fantasy, not sci-fi, the first game that comes to mind for large scale magic is Epic 40k – 2nd edition. There were a wide variety of science-fantasy weapons and spells that could be used with subtle or devastating effects. There were lots of ways to rapidly redeploy troops (Warp gates, teleportation, deepstrikes/flight, storms), mass damage (death strike missiles, warp missiles, orbital barrages), troop buffs/debuffs, ways change terrain etc. Lots of creative ideas in a system that was lots of fun to play and pretty popular.
For OHW it’s obviously going to be a lot different, but your ideas for magic seem good. To me, a big part of OHW is working with the random force selection and given scenario terrain to create tactical solutions. Lots of ways of you could handle it, some ideas:
Let magic influence unit types: Since all units take the same amount of damage to destroy them, add a Wizard unit to the random force table with the stats of Levy, but the ability to temporarily change their abilities or a nearby unit’s to any of the other units for a turn (e.g. knights would become skirmishers or archers for a turn or vice versa). That could simulate using magic in a number of ways, adding tactical options without changing game mechanics too much. You could randomly limit the number of time the unit casts per game and not give the opponent foreknowledge of the number of spells.
Let magic alter pre-game set-up: You could add Magic to the pre-game letting scenarios with wizards alter terrain or forces, perhaps create a magical fog using a screen, change a units type after deployment etc.
Let magic alter the battlefield: You could create half a dozen terrain types following fantasy tropes each with specific effects (lava, ice, quicksand, fire, vines, darkness, poison, mud, sleep/stun, randomly teleportation, confusion etc), some with potentially devastating effects, and let wizards cast them but require the casting to take two turns, so that the enemy has a chance to react between the casting and the effect. This could be fun because your opponent could decide whether to risk the spell effects or try to avoid, and you’d have to think about the best positions strategically. Again, maybe make a Wizard unit with a single type of spell.
Have fun, they are short games so experiment a little!
Well there is nothing wrong with supporting GW. I, like you abandoned GW long ago because I couldn’t afford the hobby. Now I too play mostly historical and indie games. But I still like the art and some of old games like Space Hulk and Epic.
But like Andrew said above GW has always had great starter sets with tons of high production value components … but it’s designed to get you purchase a lot more expensive products down the line.
If you really like the models go for it.
If you have a lot of potential opponents it would let you play with go for it.
If you don’t mind using them for other games/settings and want to take advantage of the value go for it.
Otherwise invest in something else!
Legio Heroica have a fantastic 15mm one in their Late Rome line.
Awesome! What a great table and game. Now that you’ve got a game under your belt, what do you think the play time will be for the next game? Is that a 4×4 gaming area?
He had an epic blog that he maintained for about five years at the time when a lot of new 15mm sci-fi and fantasy was popping up. Lots of fantastic paint jobs, tutorials, and creative ideas. The blog’s name is “Tiny Solitary Soldiers”, but sadly he hasn’t posted in a long time. I know that it was his work and the original Dropship Horizon that got me into 15mm about a decade ago.
Old Ben – your projects remind me a lot of things Space Jacker would work on… very creative and inspirational.22/05/2020 at 15:02 in reply to: Looking for good laser-cut futuristic/modern structures #136847
Maybe not exactly what you are looking for, but I’d also take a look at Brigade Model’s new building components For 15mm. They could really enhance laser cut buildings, especially the cast building fronts and the street furniture. The building fronts are pretty affordable.
Blotz has a few things that might work, the military HQ was one I thought was decent in 15mm.
Thomaston, Microworld is pretty responsive, you could try emailing him. He posts once a month or so on TacCom too, and seems to check his forum there for posts weekly.
Mr Average, how about basing your labels separately and just abutting them to their units? Then they could be moved to a different side if charged from the flanks…
Yeah, Microworld has several more armies coming in 3mm in the near future, then I think the plan is to hit them again if they are selling well with additional options.
He usually ends up with a dozen types of troops for each line, including some pretty creative ones.
For 6mm fantasy Microworld has great variety and pricing. For economy they just released the first two fantasy 3mm lines yesterday, and they look fantastic! I know you’ve done 3mm in the past… maybe that could be an option?
What are you looking for in particular Thomason? Why plastics?
Those do look nice!
Got it! Here’s one that would work great: take an empty container (eg bottom of Altoid’s tin). Paint the top dark, glue foliage to it. Same with sides. Maybe glue some scraps to the top and sides to make less uniform. Fill the bottom with poster putty. Use skewers/round toothpicks etc as trunks. Then you can easily adjust the length of you supporting trunks to match your contours for each game by inserting them further or less!
Hmm… interesting concept! How about using a flexible layer instead of trunks? Maybe a toothed belt or textured gasket? Or a rigid forest floor and top but with segments joined by fiber tape? Instead of one forest have three smaller ones that fit together, including a middle segment designed with angled trunks to match your slopes?
Hey Ivan, this is exciting! Any more details or AARs? Individual or war band advancement between games? Figures defined by role (scout, fighter, captain) and weapon only or are there skill/quality grades too?
Steven – I double checked on the Tactical Command Forum, and the old plastic Warlords from the first Adeptus Titanicus are 1/500 scale. So I think they would be a legitimate option, I know Vanguard has said more Stalkers and some actual Knight sized models are in the pipeline but I didn’t see either mentioned as things on the table for this year.
Those look really nice Steven!
D.S. – Again, I haven’t played yet, from some of what I’ve read it sounds like the recommended table size of 4×4 is too small for maneuvering when using Warlords. Basically their weapon range is so long they can shoot the entire table.
I’m hoping that with a larger relative table size, and more knights/war hounds it might be more dynamic. Back-up plan – I’ll probably go with the Old Titan Legions rules (which was also my first miniature game, a present from my brother).
I bought two full Ferrox Maniples plus a dozen knights/dreadnoughts. I’ve almost got my first maniple painted.
For warlord proxies I was thinking the old plastic warlords might scale well. I wish I had kept mine!
Awesome! I’m working on the exact same thing. Having read a lot of good reviews I was inspired… Ineptus minutus. Have you been playing? After reading the rules and a lot of AARs now I’m thinking it sounds like a lot of titans just slogging it out. Almost every report involves the Titans walking within range and unloading…
Excited to see the rest of your project!
That drawing reminds me of Microworld’s New Terra infantry with their visors. GZG Kra’vak for Klingons?
Splintered Light has a great pack of female wood elves that have two that would totally pass for dark age hunters.
Chicken leg preferred, but both are good. Do you have some in the work???
secret weapon does some nice textured plastic tiles.
Pedion does 1×1
I prefer games that integrate the scenarios into the game system through a campaign. A good campaign setting really sparks ideas for scenarios. The best example I can think of are the Strange Aeons scenarios and campaign systems from Uncle Mike. More than any other game they seem to tell a cohesive story. It takes very little effort to change it from Lovecraft to Howard… if you haven’t looked at the game you might give it a try for some ideas.
Mike – those old comparison photos were great, but now they just appear as blurry photobucket thumbnails.
Those Paladins look great! Now I just need a few more. Also that is a great comparison photo. I wish there were more photos like that.
Checkout the blog “war in a box” for an excellent series of articles on using OHW to play a fantasy campaign with Warren’s kids. They just used the rules straight more or less with the visuals changing. That is where I would start, then ask do you need a new unit to capture the feel of your fantasy setting or can a hero/beast be a single model or two on a base having the same strength as a dozen men
For wizards maybe you could just use a version of the artillery rules from the later periods or heal an adjacent unit; heroes re-roll a set number of dice each turn; beasts ignore terrain penalties or regenerate a set number of hits each turn. I’d keep it simple, and only add a unit or two for each side.
- This reply was modified 11 months, 1 week ago by Logain.