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  • in reply to: Chrome Hammer: Ascension Video #167035
    Jason Smith
    Participant

    Thanks for posting that, really enjoyed it.
    Is there a tutorial out there for making cyberpunk-themed terrain? That is my main obstacle to getting into this kind of thing.

    Great! I’m glad you liked it!
    As for terrain, cyberpunk is mostly just sci-fi in a bad neighborhood. You can just use regular offices and warehouses and shipping crates with maybe one weird sci-fi building to remind you that it’s the future. The rest is just pastiche. Neon and holograms. Billboards and mohawks. “Foreign” influence, whether its Russian or Chinese or middle-eastern.
    Honestly, I have no idea what I’m doing and I just use whatever I have. 🙂

    in reply to: Chrome Hammer: Ascension Video #166593
    Jason Smith
    Participant

    Quite enjoyed that. Good result, though some pretty close calls.

    Thanks! I’m just lucky they were experienced, or it probably would have gone much worse. 🙂

    in reply to: Chrome Hammer: Ascension Video #166448
    Jason Smith
    Participant

    Good stuff. A bit too close though.

    Thanks! Noted. Is it that you can’t tell where things are happening on the table?

    in reply to: Squad Hammer: New objectives rules #157271
    Jason Smith
    Participant

    I was going to go on a rant about how you should call out how unfun the setup is, or just concede and start a new game, but in reality, it’s probably hard to guess how that will turn out until it’s too late.

    It’s still possible to do that, but as a rule of thumb, your idea is a good one. 🙂

    in reply to: Chrome Hammer: Ascension – Campaign Turn 1 #156137
    Jason Smith
    Participant

    Great stuff, Jason. Excellent figures/ scenery/ rules/ AAR!!

    I may steal plagiarise be inspired by some of that when I next run my sci-fi RPG …. if that ever happens 🙁

    Thanks! Everything I do is stolen from plagiarised from inspired by other stuff I’ve seen on the internet. 😉

    in reply to: Chrome Hammer: Ascension – Campaign Turn 1 #156128
    Jason Smith
    Participant

    Man, you do not have the luck with first missions. But at least he is just captured and not outright flatlined!

    Good stuff as usual.

    Thanks! I finished the second mission. Didn’t get paid, but rescued the Ork, and two ‘Punks earned Street Cred. 🙂

    in reply to: Chrome Hammer: Ascension – Campaign Turn 1 #156055
    Jason Smith
    Participant

    Fantastic report and photos. I really like that geisha ad hologram too!

    Thanks! The “hologram” was fun.

    Now I’m going to try to do Turn two this weekend. 🙂

    in reply to: Chrome Hammer: Ascension Playtest #155441
    Jason Smith
    Participant

    Well, after way too long, this game is available to humans!

    https://www.wargamevault.com/m/product/354627

    in reply to: Five Parsecs from Home 3E First Game! #155337
    Jason Smith
    Participant

    Well went to the blog. Gonna be published, a month ago, by Modiphius.

    Looked them up on the web and nothing, no posts, any acknowledgement at all. So does this mean they are behind schedule and won’t admit it? You would think searching for Parsecs would get something, as they like discussing all kinds of things. Or is Five Parsecs so small they don’t notice or care?

    Is there more than one Modiphius?

    Is it a dead issue?

    What caught my eye is after it has been “out” a month or so (like now) it will be available from WV as pdf. No joy.

    Weird.

    Five Parsecs From Home – Solo Adventure Wargaming

    And yes, it’s been a few weeks, but that’s because it’s in a sort of “pre-order” status. People have it and are playing it. There are various blog posts and YouTube videos. They’re taking the time to get feedback on the PDF before they send it to the printers. Physical books (and stand-alone PDFs) should be available soon. To my knowledge, they’re right on schedule.

    From the site: “This is a pre-order, shipping in May. You will receive a complimentary PDF upon completion of your order so you can start playing right away!”

    You got me thinking, though. Notice that the very popular “Rangers of Shadow Deep” also isn’t mentioned at Modiphius.com. I think it’s a “third-party” thing, maybe.

    in reply to: Five Parsecs from Home 3E First Game! #155334
    Jason Smith
    Participant

    Trying to decide if I want the gorgeous hardback enough to buy another version of Five Parsecs.

    I did, but my name’s in it. 🙂

    in reply to: Five Parsecs from Home 3E First Game! #155295
    Jason Smith
    Participant

    I’ve got Stargrave coming in the mail, too! And yes, Hardwired and The Department are excellent games. Good luck!

    in reply to: Five Parsecs from Home 3E First Game! #154665
    Jason Smith
    Participant

    I’ve been searching for whats new in the rules. Can you give a quick summary of the changes?

    From the blog: http://fivemennormandy.blogspot.com/2021/03/five-parsecs-new-version-faq.html

    *Character creation now includes 6 types of alien character, robot characters and a total of 18 “oddball” character types. You can now have a proper space-opera crew. Each alien species has its own quirks and starting profiles taken from the Unified Space setting.

    Additionally, these are fully integrated into the game. Many random events have different outcomes or effects if you have certain characters in your crew.

    *Your starship now enters the game as well. Ships can get damaged, requiring you to repair them (or risk a disaster), can have special traits and can be upgraded with any of 14 upgrades, from drop launchers to military fuel converters.

    Your ship can even be impounded or blown to bits.

    *When traveling to a new world, a new starship travel events table is used.

    *Planets now have a random trait table, making each location more distinctive.

    *A setting chapter is included, introducing the player to the world of Unified Space, as well as a very cool colony map to use as inspiration. The game is also fully part of the Unified Space setting, reflected in both random events and characters.

    *A 7 step story-driven campaign is included to play through, pitting you against an old rival out to make your life miserable.

    * An optional set of random battle events allowing for more unpredictable and exciting battles.

    *Options have been added for grid based gameplay on tiles, super-difficult Red Zone jobs and more.

    *An extensive GM’ing and scenario section with rules for story connections between battles, 12 NPC profiles, mechanics for advancing plot points and faction conflict and a lot more.

    This section is also useful for people who want to flesh out the narrative connections between their battles and is perfect for people who would like to run the game more like an RPG, where a GM creates scenarios and the players fight the bad guys.

    in reply to: Five Parsecs from Home 3E First Game! #154664
    Jason Smith
    Participant

    Loved the buildings but the best bit had to be the green / yellow tree on the roof – looks like a Woodland Scenics armature but the colour tweak really works.

    Thanks! I wanted to do something acrylic originally, but there weren’t a lot of options in 15mm. It is indeed an unbent, unflocked Woodland Scenics tree with a neon-green gradient painted on it. 🙂

    in reply to: Five Parsecs from Home 3E First Game! #154601
    Jason Smith
    Participant

    It’s even worse than I realized. I could have also used the Story Points to re-roll my failed recovery tests. If I’m not going to use them during the battle, using them to save a character’s life is the least I could have done. Well, new game, new rules. Mistakes will be made. 🙂

    in reply to: Chrome Hammer: Ascension Playtest #150061
    Jason Smith
    Participant

    Great terrain, beautiful figures, entertaining and informative write up. Thanks!

    Are the corp goons White Dragon figures?

    Thanks! They are indeed White Dragon Marine Tactical Unit figures (and some Talos Exosuits, actually). They’ve got some nice detail. I just have to be careful that I don’t keep snapping them off at the ankles. 🙂

    in reply to: Chrome Hammer: Ascension Playtest #150060
    Jason Smith
    Participant

    Thought about what would happen if they went into an underground facility, all labyrinthian?

    Thanks!

    I hadn’t though about that. Now I’ll have to see if I can fit it in. 🙂

    in reply to: Chrome Hammer Ascension Playtest! #148022
    Jason Smith
    Participant

    DO you think things might have played out differently if the team stuck together more?

    That’s a good question. If you’re zerging the objective, maybe, but massed ‘Punks lose Stealth more readily, and you’ll probably miss out on the Loot Crates and Data Terminals. Once everybody is shooting, it might be useful, but at that point I’m usually running away.

    Say, does Chrome Hammer include vehicle rules?

    Not specifically, since vehicles don’t really fit the skirmish theme, but the Squad Hammer Core rules assumes that a unit is a unit is a unit. Give it some armor and a special rule or two, and now you have a vehicle.

    in reply to: Chrome Hammer Ascension Playtest! #147980
    Jason Smith
    Participant

    Thanks! That’s one of the goals. 🙂

    in reply to: Chrome Hammer: //Virus Upload Video! #140943
    Jason Smith
    Participant

    Alternatively, ZippLyne™ Upgrade. One use. Carry Out (automatic). Place a token within 1 inch. Place second token with 9 inches (ignore angle) and lower elevation and LoS.
    A Move Out action will let any ‘Punk teleport from the higher token to the lower. Roll the bonus movement die, but don’t add it. If it comes up “1”, fall off half-way and take 1 Damage.

    in reply to: Chrome Hammer: //Virus Upload Video! #140940
    Jason Smith
    Participant

    Say, do you have rules that cover zipline and the like? (As in, how much like Satellite Reign is it?)

    I thought about it, but that’s sort of a puzzle solution that didn’t translate well to competitive tabletop skirmish.

    If I were to make up something on the fly, though…

    • Place two linked tokens at different elevations with LoS to each other, and in different quadrants.
    • Usage requires a Move Out action. Discard bonus movement die to teleport from high token to low during move.
    • These are actually power lines that do 1d3 damage when you use them, ignoring Armor, except Armor (2) from the PowRGloves™ Upgrade
    • This damage can be permanently turned off from either end with a Carry Out (7+) in contact, but failure does 1d6 damage, ignoring Armor except the PowRGloves™ as above.

    Well, those seem like rules.

    in reply to: Chrome Hammer: //Virus Upload Video! #140891
    Jason Smith
    Participant

    Well, I hope you like it. I’ve never written a game before. 🙂

    in reply to: Chrome Hammer: //Virus Upload Video! #140795
    Jason Smith
    Participant

    MWAHAHAHAHA! Marketing! 😛

    in reply to: Chrome Hammer: //Virus Upload Video! #140757
    Jason Smith
    Participant

    Gee! Thanks, humans!

    Darkest Star, the stairs are 3D printed from Thingiverse:

    https://www.thingiverse.com/thing:1481146

    Modular Tech Catwalk (15mm scale)

    I’ve got a few of the catwalks, but I’m not quite sure how I want to use them yet.

    in reply to: KP&S: Fight for the Hill! #139119
    Jason Smith
    Participant

    Like I say in the blog, the gameplay felt very visceral. Beyond that, the rules were simple and fun. It probably played fast, too, but it’s hard to say between pausing to take notes and photos and occasionally getting summoned by the wife. So, it seemed quick, I think.

    in reply to: KP&S: Fight for the Hill! #139032
    Jason Smith
    Participant

    Thanks! And only a few months late! 😉

    in reply to: Chrome•Hammer: //Grid Lock #136644
    Jason Smith
    Participant

    Wow. Good question!

    You know, you just work with what you have. My table is usually a mix of resin sci-fi buildings, paper-craft, and scratch-built stuff.

    If you have a 3d printer THESE (and related products) can (eventually) fill up a nice table.

    Papercraft can look great if you don’t mind putting a little work into it.
    Warehouse

    I like to scatter these around to make a neighborhood look kind of rough:
    Shanties

    Also:
    Sci-Fi Checkpoints and Cargo Pods

    Beyond that, you’re looking at gluing together and painting up foamcore buildings, but that’s a whole topic unto itself.

    in reply to: Chrome•Hammer: //Grid Lock #136621
    Jason Smith
    Participant

    Thanks! My friend put together a custom Corporate force that looks better than my own! 🙂

    in reply to: Chrome•Hammer: //Grid Lock #136564
    Jason Smith
    Participant

    …and now the rules at Wargame Vault have been expanded to include aids for solo play!

    in reply to: Alien Squad Leader Video! #136169
    Jason Smith
    Participant

    Thoroughly enjoyed watching the video! Thanks for that.

    Thank you! I’m glad you enjoyed it! I’m planning to to do a Chrome Hammer one next. (If I can find a free hour or two.) 🙂

    in reply to: Alien Squad Leader Video! #136117
    Jason Smith
    Participant

    Hello Jason

    I see some interesting vids in your channel and your bias towards Ivan’s games is on show 🙂

    Ha! Indeed! But I make videos of the games that I like and that I (mostly) know how to play. That’s going to happen. 😀

    in reply to: Alien Squad Leader Video! #136096
    Jason Smith
    Participant

    Here’s a link to a playlist of just my minis videos, though. There used to be a “Patrol Angis” one, but the internet ate it.

    Minis Gameplay Videos

    in reply to: Alien Squad Leader Video! #136095
    Jason Smith
    Participant

    I did not know you did videos has well. Have checked it out and great stuff! Oh, and I did subscribe to your channel.

    Thanks everybody! I’m actually riding on the coat-tails of my friend’s channel. I’m just not committed enough to have my own channel. I mean, I do have my own channel, but it’s not branded and there’s not much there. Besides, Grey Wizard Gaming has some really nice content! 🙂

    in reply to: Alien Squad Leader Video! #136094
    Jason Smith
    Participant

    Is alien squad leader still available? The lulu link doesn’t work…

    How’s this for bad timing? The author just took it down a couple of days ago! Lulu changed something, so the book layout has to be reformatted. It should be back in a couple of weeks. Keep checking back, I guess. Sorry. 🙁

    Jason Smith
    Participant

    Ooh, RUINER is very stylish! And now I have to go find NeoCab!

    [Thorsten, RUINER vexed me until I went all melee and just spammed the crap out of things! :)]

    Jason Smith
    Participant

    I made a new cyberpunk minis game (“Chrome Hammer”). I don’t know if it would inspire so much, but it is itself inspired by the computer game “Satellite Reign”, which is a cool cyberpunk game.

    And yeah, I liked Altered Carbon S2 well enough, but it seemed more “trans-human” than “cyberpunk” (even though there’s plenty of room for overlap).

    in reply to: Lack of an Opposing Force #135793
    Jason Smith
    Participant

    I’m a lone weirdo who plays weird games. I pretty much assume that I’ll be playing solo or providing both sides of the fight.

    I’d like to be able to concentrate on one side, though. It’d be less work. 🙂

    in reply to: Cyberpunk in 15mm #135475
    Jason Smith
    Participant

    I actually need to up my game and get new models. My ‘Punks are Khurasan’s “Prohibited Non-Human Eradication” squad, mostly. My Corp guys are mostly White Dragon Marines and mechs and power-armor.

    AA’s “Betrayers” are next on my list, though.

    A lot of my terrain is scratch-built, but I think a mix of hi-tech sci-fi and industrial inner-city works.

    in reply to: Chrome•Hammer: //Grid Lock #135447
    Jason Smith
    Participant

    Well, for better or worse, the rules are now available on WargameVault. 🙂

    in reply to: Chrome•Hammer: //Grid Lock #135070
    Jason Smith
    Participant

    VR powers not used that game were Tuning (move terrain), Glitch (randomly teleport figure), and SPISPOPD (let a figure move through terrain).

    in reply to: Chrome•Hammer: //Grid Lock #135069
    Jason Smith
    Participant

    That was really cool!

    [… ]

    Does having a deck allow more points to be generated, or what does it do?

    […]

    And how did you do that 8-bit artwork?

    Thanks!

    The cyberdeck isn’t super exciting. To keep things consistent, all it does is grant a +2 bonus to tests to hack the stacks. Probably everybody should have had one.

    And the artwork was just done “freehand”. (I mean, using Photoshop of course, but I did all of the work.) 🙂

Viewing 40 posts - 1 through 40 (of 136 total)