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Waaaaay back in the day 1/300 (285) modern using Air Superiority. I made geomorphic game boards the same size (hex by hexes) as the individual AS map sheets but the hexes were about 2 1/2″ across flats.
For an idea of stands for air craft see my post here. My design is the antennae design. The bases are 1/4″ thick steel to keep them from tipping over every time (a large fighter has a lot of leverage).
I didn’t get into JDs WWII games much before getting out of gaming 25 years ago. I also played a little Wings (Yaquinto) but didn’t get much time on the stands with it.
As for the arguments about A/C facing their opponents start with Richtofen and go straight through to Shaw. If you have your nose on the enemy you are 90% of the way there. It hasn’t changed in 100+ years.
Still struggling to mount wing struts in 1:144 WWI models, but I’ll certainly be aiming to do multiplayer dogfights, drawing largely on my old days with Dawn Patrol (good game, except for using squares rather than hexes) and good old Red Baron on my father’s PC.
If you have the wings mounted to the fuselage already and are talking the interplane struts (between the wings at the ends) here is an idea I have used on 1/300 WWI A/C. Drill (pin vise and tiny drill) through the bottom wing taking care to get the angles right so the drill just touches the top wing in the right spot after drilling through the bottom wing (some wiggling involved and practice and patience). Insert a piece of brass wire and glue to bottom of top wing and bottom of bottom wing. AFTER it is dry/cured snip off the excess brass and file/sand down.
I liked the Fighting Wings series “tactical” module for this one – basically a pre-battle manoeuvre sequence that allowed you to try and set-up a bounce. I’ve never seen one that worked with the counters on the table in any of the tactical games though.
What is this?
The pics you posted here are clear and light, just small (tilted I could work around). Thank you.
Oh: Full-squad/team/weapons based for Crossfire (30 x 30mm), with Company-Platoon-Squad lables in rear corner.
SO how many figures per squad size stand?
Can you post a larger (and maybe rotated) copy of thise images. Thank you.
Good point about the steel damaging stuff. I was going to round the edges.
I’m in the process of revising my infantry basing also. I have modern Middle East and Sci-Fi in 6mm.
Traditionally, I’ve based 4-6 infantry on a 20mm x 30mm base, with infantry support weapons either on a 20mm or 30mm square base with 2 – 3 infantry. This has been gaming at a 1:1 scale, where each base has represented a Fireteam.
The idea of higher level gaming where 1 base represents anything other than the actual number of troops represented, was anathema to me. But I’ve found that as I age (mature/become more jaded) the idea is becoming more and more enticing, to where I now commonly build projects on the basis of 1 base represents a platoon or even a company.
I’m now basing my infantry platoons as if they were a full strength squad (8 – 12 figures) on the same bases as my MBT, 30mm x 40mm. This means that an Infantry company (3-4 bases) now takes the same table space as an Armoured Squadron (3-4 bases), and allows enough room for scenic items without making the base too crowded.
I use 2mm MDF bases from Sarissa Precision for my 6mm collection, and am in the process of upgrading them to have flexible steel added to allow easy storage/transport on magnetic sheets.
What rules were you using which supported fire teams in sci fi? Are you adding the steel to the existing bases or re-basing? At this time the rules I like are squad based so plan on sticking to 1:1. Thank you all.
So basically what I would call fire teams. What are you using for bases? Thank you.
25-30mm frontage by 10-20mm depth for the rifle groups / fire teams, 15mm x 15mm or so for the heavy weapons. The rules don’t specify exact dimensions, just that they should be small. I used to use 30mm x 30mm for all infantry – the basing for Spearhead – but I found that the bases were a little on the large side for playing 1:1 skirmish games – it was hard to get a platoon to hug a hedgeline and so on.
Sorry I meant material.
I have just started making a 6mm army for WW2. I am looking at using A Sergeant’s War rules. I am experimenting with a 3,2,1 basing system for riflemen, so there are six men, then a separate base for LMG team and a separate squad leader. 3,2,1 means I can always remove a casualty by swapping the bases around.
I also intend to base 3-4 men on a bunch of bases for playing Crossfire.
My bases are 1 and 2p coins.
Are the coins magnetic? Some of ours are and some not. Thank you.
WRG 1925-1950 is a 1:1 game. So:
British Rifle Sect: 2 x Rifle bases, 1 x LMG base
British Motor Rifle Sect: 1-2 x Rifle bases, 1 x LMG base
German Grenadier Sect: 2 x Rifle bases, 1 x LMG base
German Panzer Grenadier Sect: 1 x Rifle base, 2 x LMG bases
US Rifle Squad: 3 x Rifle bases; or 2 x Rifle bases, 1-2 x LMG bases (depending upon how you feel about BARs).
And so on. Does that help?
This is the first edition version. I believe the second version just used a rifle group of whatever strength on one base, plus the heavy weapons? But there are posters here far more knowledgeable than I about them.
So basically what I would call fire teams. What are you using for bases? Thank you.
I use 20mmx40mm bases with the troops facing the long edge, and I place 9 infantry on each base(inc an MG figure) or 7 if they are elite infantry, each base represents a platoon
I have always been a 1 base equals a squad or fire team, 1 tank=1 tank, 1 weapon=1, etc. kind of guy. I like the smaller engagements. What material are you using for your bases? Thank you.
I have based my 6mm troops for WRG 1925-50 rules: groups of 4 on a small base (typically 1″-30mm wide), with all heavy weapons (LMG upwards) on spearate bases. Seems to work okay, it is reasonably flexible.
What is the unit scale in WRG, squads, fire teams or either? How deep is the base?
Thank you.10/07/2017 at 23:38 in reply to: Looking for 6 mm/ 1:285 (300) Figures and vehicles suitable for Special Forces #67159
Turns out Scotia has a selection of FAVs armed with all sorts of weapons. Also turns out they must have been around for over 25 years as I have 9 of them with various weapons.
I also found in my collection what looks like a small quad with a driver only and some kind of load which looks like a milan, or grenade launcher in some kind of mount in the back. Have to do some research to find it, nothing I have found on Scotia or H&R matches.
What I had in mind for present day versions of the FAV are the LTATV for smaller (2 man) operations or the MRZR-4 for up to 4 persons.
Stephen10/07/2017 at 20:39 in reply to: Looking for 6 mm/ 1:285 (300) Figures and vehicles suitable for Special Forces #67150
Interesting but neither say SOF to me. The Brigade looks like typical troops and the Junkers look good for opponents, of which there are many sources. I also tried the dark realm but as you they are AWOL. I did find a retailer on line but the range was limited, out of stock and still not what I am looking for.
I found some very old (25+ years) FAVs in my collection. Don’t know whose but doubt GHQ was making them then. I may be wrong. Based on my buying preferences (everybody) they were probably H&R although I cannot find anything similar now. GHQ, H&R and Scotia list motorbikes (as does irregular).
Please keep the suggestions coming though.10/07/2017 at 19:07 in reply to: Looking for 6 mm/ 1:285 (300) Figures and vehicles suitable for Special Forces #67129
Everybody does jeeps, land rovers etc. and as I said Scotia does various boats. I am looking for the less known or modeled vehicles and suitable troopers with body armour helmet mounted sights etc.. Even sci fi sources which could be used are suitable suggestions. Thank you.
Well I grew up with Wooden Ships and Iron Men. It was the first wargame I bought as a teen. I have the original Battleline version. Avalon Hill made some changes, but never having played that version I only recently found this out. In the AH version they (apparently) had 3 melee (boarding party) combat phases per turn. On another web site they say go back to one.
I liked it (haven’t played for decades) but getting back into wargaming after a 25 year hiatus AoS is one of the areas I want to pursue. I have been trying to see what is new and better out there and based on the discussion here and on TMP it seems there is nothing significantly better. There does seem to be a lot of different approaches though. I also have Ship ‘O the Line which was printed by Battleline after WS&IM which goes into more detail and is/was intended for miniatures. I looked it over but never played it as WS&IM was rarely pulled out after high school due to uninterested opponents. I also have quite a few GHQ 1:1200 minis some of which I have painted but not assembled for the same reason. It seems to me that based on my main interests, single ship to squadron actions, up to the war of 1812 and wanting to work some games in the Great Lakes there is no great improvement to be made with any of the other rules. Part of this opinion is although WS&IM is old and harder to get a copy of many of the ‘replacements’ have gone out of print long ago as well. I was told Flying Colours was a good replacement but apparently there are large numbers of counters required on the game board and obtaining a copy is dicey. WS&IM uses a ship log and this game mechanic is very familiar to me as a long time Air Superiority player as well. The one area I am unsure of is how accurately it reflects the smaller ships prevalent on the lakes.
I am not adverse to trying new titles as, for example, ASL always intrigued me. But after playing it recently I found the Conflict of Heroes game system in Awakening the Bear a much more enjoyable gaming experience. Frankly, having been out of the hobby for so long, the array of titles is quite bewildering but I am constantly impressed by the design quality, apparent play testing and development work done and the physical component quality of the games nowadays.
Just my $0.02