Forum Replies Created

Viewing 40 posts - 1 through 40 (of 1,195 total)
  • Author
    Posts
  • in reply to: Playing an impossible game #130016
    Mr. Average
    Participant

    “War isn’t fair” is a common refrain but this isn’t war, it’s a game, and feedback loops that make the winner keep winning lead to a player on the short end feeling railroaded. Campaigns generally have a better chance of making this kind of scenario work in my experience, since there can be some point to sending your little cardboard counters off to die in a hopeless battle if some larger strategic purpose can be served. But stating outright that you’re going to railroad one side because they “can’t” win kind of kills the mood – I recall this happened in one of the old World at War scenario packs, driven by the need to shoehorn the game into the author’s novelistic monologue in which the Soviet “had” to win. If there’s no chance to at least make the game seem to have meaning beyond a planned loss, it starts to feel like an exercise in futility.

    I find more satisfying the scenario in which one side isn’t supposed to win, but still can. When the scales are deliberately set against it, it makes for an irritating experience, and losing streaks, when they happen by design because obviously one side is going to win, well – that’s not what I go down to the club for on Saturdays.

    in reply to: Simple Airship Rules #129940
    Mr. Average
    Participant

    Sky Galleons of Mars. Even simpler would be Imperial Skies. Simpler yet would be Aeronef – not sure if it has boarding rules though.

    in reply to: Scientific paper on war-game strategy #129777
    Mr. Average
    Participant

    That actually sounds much more like what the OP was referring to. Although again I’d caution against taking the analogy too far since this is exploiting a system of constructed rules to win at the margins, and the physical universe is not a construct, it’s a set of immutable natural laws (not all of which we fully understand).

    in reply to: Imperial Armored Regiment (3mm scale) #129770
    Mr. Average
    Participant

    And thank you for the vote of confidence by the way. This one is like coming full circle in a way. FWC is going to let me be a little more freeform with the 40k lore and build an old style regiment, back when battalions were still a thing. Remember Issue 135, I think it was, when they had a whole system for building Imperial Guard armies? I’m basically following that for structure.

    in reply to: Imperial Armored Regiment (3mm scale) #129768
    Mr. Average
    Participant

    Depends. Vanguard infantry at the moment, on the little curve-topped base strips, have been causing me trouble with basing. But John has assured me individually based infantry is a possibility for the near future, so maybe! I guess it all depends on timing.

    in reply to: Scientific paper on war-game strategy #129717
    Mr. Average
    Participant

    As in, a “Tiger was worth four Shermans, but the Americans always brought five?”

    I think the Millennium Challenge Exercise is what you’re thinking of, but I don’t know if the lesson learned is really medically applicable, in that counterinsurgency is defeatable by tactics that are not purely military, so such an analogy is not really sustainable beyond a surface level. That is to say, low tech can beat high tech in battle, but it doesn’t mean that sustained logistics and psychological, political, and diplomatic tactics wouldn’t end run such a circumstance, and one does not negotiate with an invasive species or a biological pathogen.

    in reply to: Alt Imagi-Nations #129538
    Mr. Average
    Participant

    I definitely did! We did a campaign, back in the ancient times of 19XX, when I was in high school. A friend and I had a running game where the Ordovician Empire fought a series of world wars against the allied forces of the Silurian League and the Nesebian Republic. It started with horse and rifle and by the end they had primitive tanks and machine guns. Most of it me made up as we went along – in between games we sent each other newspaper headlines from our respective countries’ yellow journalists to get into the spirit of it.

    Eventually, Ordovicia began to collapse and in the ensuing chaos dropped a primitive atomic bomb on the city of Coulondre in the north of Nesebia. We allowed the campaign to end on a cliffhanger.

    in reply to: 81st Venusian Rangers (3mm Sci Fi) #129154
    Mr. Average
    Participant

    Seriously though, I based the colors on the false-color photos the Soviet took of the surface on the Venera probes. For whatever reason they’re always tinted yellow, if they’re not black and white.

    in reply to: 81st Venusian Rangers (3mm Sci Fi) #129153
    Mr. Average
    Participant

    Venus is a hot planet. Ice cream is a necessity.

    Mr. Average
    Participant

    Always the level-headed one, you. I’ve considered neoprene rubber myself but it’s a question of how much patience I’m likely to have for cutting. The tiles do double duty as Battletech-style “levels.”

    Mr. Average
    Participant

    Always a nice setup from you! It’s funny you’re thinking of 3mm terrain as I’m doing the same right now, although what I’m considering involves 1/4” laser cut plywood hexes with magnetic backing – and a 24×36” sheet of stainless steel.

    We’ll just SEE…

    in reply to: 81st Venusian Rangers (3mm Sci Fi) #129141
    Mr. Average
    Participant

    Venus is renowned for its many banana plantations.

    in reply to: 81st Venusian Rangers (3mm Sci Fi) #129135
    Mr. Average
    Participant

    3mm Venturians? Zillions, man. Traveller at 3mm scale!

    in reply to: 81st Venusian Rangers (3mm Sci Fi) #129132
    Mr. Average
    Participant

    Any way we could coax you into doing 3mm scale Darkest Star forces? 😉

    in reply to: 81st Venusian Rangers (3mm Sci Fi) #129122
    Mr. Average
    Participant

    Thanks for saying so! I already have a force from Mars (Federal Republic of Hellas Planitia) and several from Earth (ENSPUN, Russian Confederation, China, Japan) so it somehow seemed right for the Venusians to be in on the act too.

    in reply to: 81st Venusian Rangers (3mm Sci Fi) #129106
    Mr. Average
    Participant

    Love that mecha! It’s a Kaiju, isn’t it?

    They’re Onslaught Tengu Rig Sergeants. Small at 6mm scale, but just right at 3mm! Trimmed the base down though – Onslaught mechs are all a bit base-y, if you know what I mean.

    https://www.onslaughtmini.com/okami-technocracy-combine/95-otc-tengu-rig-sergeants.html

    And yes that’s a GW crackle paint on the base – Martian Ironearth, on a plywood base stained with dark red printers’ ink so the wood doesn’t show through the cracks in the basing.

    in reply to: Shiny plate armour, any painting tips? #128859
    Mr. Average
    Participant

    My advice is to use more than one kind of silver paint. Reaper makes a set of three that, together, give a very satisfactory effect: Shadowed Steel, Honed Steel and Polished Silver. If you use the dark silver as a base, then allow some of it to show through on the middle coat, it will create dark and light shadow effects that will read as polished metal at table distance. A small touch of the brightest silver as a highlight will enhance the effect.

    The trick is that you want it to seem to be reflecting things at its own scale, not from the real world. If it mirrors large objects it will ruin the scale effect. It’s why painting things a single plain color tends to flatten a miniature out – it’s not big enough to generate its own realistic shade and shadow, so you have to paint it to exaggerate the effect and make it look “right.” The same is doubly true for shiny metal. If it has light and dark areas that seem like they’re reflecting things at the mini’s own size, it will maintain the overall illusion better.

    in reply to: VSF Airships in 6mm(MDF) #128551
    Mr. Average
    Participant

    Oh and in answer to the question, 6mm scale is great, I think, if you want to model crews on the decks or have them play alongside surface troops, which would both be awesome. So I Heartily Endorse this Event or Product.

    in reply to: VSF Airships in 6mm(MDF) #128550
    Mr. Average
    Participant

    You know, these would be great with some of the Baccus 6mms. Drill out some little recesses for magnets and you can put gun crews on the deck and pick them off one by one.  Basically use the rules from Sky Galleons of Mars with no alterations.

    And since I’m on a Quar kick these days, I could see using them with 6mm Quar crews as well for a third dimension to the battlefield.

    in reply to: Quar – 28mm Croftyran Royal Marines #128489
    Mr. Average
    Participant

    I eagerly await the 15mm remasters.  They look really good.  In the meantime, I have like two regiments of 6mm Quar I never finished, but should.  Now that I have a color scheme that stands up and works, I may do a double.

    in reply to: Tiny War #127922
    Mr. Average
    Participant

    The MDF hexes from Iliada Game Studio may be a good match for a similar project. The look is superb, really one I’ve been striving for myself for some time: kind of the large scale “war room” style playing surface. Would be great with 3mm scale forces!

    in reply to: Tiny War #127913
    Mr. Average
    Participant

    That’s a very swick gaming surface! Did you make it? If f so, out of what?

    in reply to: Lard America – L'Ardennes #127728
    Mr. Average
    Participant

    L’ARDennes?

    in reply to: Mounties in the Snow #126719
    Mr. Average
    Participant

    Are they going after the Mad Trapper of Rat River?

    Mr. Average
    Participant

    I could see them as alternate-history opponents for an extended war in the Middle East or Central America circa 1950.

    Mr. Average
    Participant

    Thanks, man! In this set the labels don’t really add a ton of game functionality yet, but my thought is to link the silhouettes to stat cards – we have had s lot of success with that at the club. And I like the look, too – like pieces on a command post map.

    Mr. Average
    Participant

    Never too late to come back to a fun project! Basing is the most rewarding yet laborious part of how I do my 3mm figures, especially the infantry. But in the end this scheme, as I’ve developed it, is the one I’m most consistently happy with.

    This weekend, trying to cool my brains after a really horrible and hectic couple of days, I finally finished off my two full detachments of Tactical marines, who take their place next to Armored Support, Whirlwinds, and (not yet shown) Marine Aviation in the form of Xiphon interceptors ready to dive into the atmosphere from their orbiting carriers to strike at the corrupt Imperial forces whose betrayal of Humanity threatens all of civilization.

    in reply to: 6mm Traders #126081
    Mr. Average
    Participant

    Where are my “Striker” rulebooks…?

    in reply to: 3mm Scale Team Yankee #125559
    Mr. Average
    Participant

    Yeah the point system specified in the base Team Yankee game is limited to the base components, which is enough to play quite a bit, and also to pit the Zavtran factions against each other. Thereafter I imagine I’ll work the scenarios up on the fly, and with a NATO/Russian intervention as a framework, an asymmetric setup will probably be the order of the day anyhow. With up to four or more players, if I end up rolling it out at the club, my method for balance would be to build forces and then randomize who you get to play. Maybe your force, maybe someone else’s!

    in reply to: 2nd battalion Belzunce #125553
    Mr. Average
    Participant

    People who can paint these large figures never cease to impress me. Bigger than 6mm and I start to freak out!

    Absolutely lovely work!

    in reply to: Praise Me!! #125443
    Mr. Average
    Participant

    We’ve got to… celebrate you, baby?

    We’ve got to praise you (like we should)?

    in reply to: 3mm Scale Team Yankee #125407
    Mr. Average
    Participant

    In perspective and under decent lighting the tanks and infantry show up all right. But the main protagonists, the Zavtrans, get bright colors for easy recognition. As for the infantry labels, I’m not quite sure why I do it that way. Visual appeal I guess – there’s no mistaking infantry for tanks and vice versa.

    in reply to: 3mm Scale Team Yankee #125356
    Mr. Average
    Participant

    I’m also informed by the same friend that the country should be called “Zavtra.” Which it now is. Fortunately, I don’t have to redo any base labels this time.

    in reply to: 3mm Scale Team Yankee #125355
    Mr. Average
    Participant

    Kind of you to say!  These are my efforts for the evening – United States ZFOR troops including infantry.  As you can see, camouflage works.  For better or worse.

    in reply to: 3mm Scale Team Yankee #125351
    Mr. Average
    Participant

    After a reminder from a friend that I left out an “R” in USAREUR, it occurred to me that, with a game set in Zaftra being a NATO operation, the A ericans et al would probably be deployed as part of ZFOR, not directly from USAREUR or SHAPE. So off come the labels, new ones made… I’m so hard to satisfy. But it also gave me the time to consider painting some M60s I found as part of a Turkish contingent contributing to ZFOR.

    It also made me think: in a confused, multinational End-Of-Cold-War battle environment, an interesting idea (one I’ve been tossing around for a long time) is that the non-native powers involved might not be predictable. NATO and Russia (or the Soviet, if I go that route) might have priorities that change during the game.

    At the moment I’m not sure how to manage that in a game like this, but my mind’s eye goes to those little decodes you could find in cereal boxes when you were a kid, where a slip of colored acetate would reveal a secret message. If there were a way to make two messages on a single card, such that you could capture and potentially decode your enemy’s next order, but not necessarily with certainty, it would make a very interesting meta-game.

    For example, say NATO and the Reformists decode with blue, while the Hardliners and the Soviet decode with red. Get the card first by reaching an objective and you get to decode it, along with a level of confidence as to how accurately it reflects what the other side would read. Or, alternatively, you may only be able to reveal SOME words in his orders and would have to guess at the remainder. Then you pass the card to your opponent and he decodes it for his next objective: do you know his next orders or not?

    I have zero idea if it would work, just a thought.

    in reply to: 3mm Scale Team Yankee #125275
    Mr. Average
    Participant

    Opposing forces – both potential allies and potential enemies.  Hardline and Reformist factions in the collapsing post-Soviet state of Zaftra.  The Blue force (Republic of Zaftra) is appealing to NATO for assistance in defending its nascent democracy; the Red force (Democratic People’s Republic of Zaftra) is clinging to power in a death grip that isn’t even being loosened by the collapsing Soviet Union.

    in reply to: 3mm Scale Team Yankee #125269
    Mr. Average
    Participant

    I’m staging my own personal REFORGER this afternoon.

    in reply to: Tiny Languedoc #125259
    Mr. Average
    Participant

    Superb figures and basing!

    in reply to: 3mm Scale Team Yankee #125206
    Mr. Average
    Participant

    I might consider halving attack and defense but I’d leave movement and range alone, since that would compromise the game scale. But really overall I’m going to be playing this solo I predict so I’m not too worried about speed – I’m pretty good with fractions, being steeped in the Imperial System.

    in reply to: Bird sand? #125205
    Mr. Average
    Participant

    We have sand tables at our club and I can confirm they’re butt-ass heavy. We have concrete floors, and I wouldn’t recommend putting them on anything lighter. Sand is like lots of tiny stones and collectively it weighs upwards of a hundred pounds per cubic foot.

    As basing material it’s my favorite. It adheres beautifully with plain white glue, which also gives it enough body to cover 3mm scale and 6mm scale infantry bases as thick as 1/16” and primes and paints beautifully. To wit:

Viewing 40 posts - 1 through 40 (of 1,195 total)