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You are so prolific.
I swear that every time I turn around, you are posting a new project. It’s amazing.
I think that looks great!
Oh those look cool!
Oh that seems interesting! Thank you!
My wife surprised me with a copy of The Timetraveller’s Guide to Saxon and Viking London, which is a fun book.
How much heat does a spaceship radiate? Mostly, they would be quiet lumps producing no detectable thrust (only needed if some course correction was required) with light absorbing coats of paint, angled hulls to confuse sensors, little in the way of signals, encased reactors. They’d appear as lifeless blobs or shadows, probably moving in a way that mimics natural objects or junk.
You would most likely be hit by their missiles from very long range and they would be gone before you could trace the missiles back to the point of origin. If they had no intention of capturing your base, they wouldn’t even have to get close at all.
Of course, your base would also have to be detected. If it’s precise location isn’t known, it would need to be found.
The board game Stellar Horizons, designed by a Space X engineer, has players trying to find each other, even bases, before they could fight. It’s not easy.
In The Expanse, ships avoid detection without a lot of effort. They can disappear quickly once they break contact.
Like the navies in WWII sending scouts to even attempt to locate the enemy, only much harder.
I’m sure you’ve read somewhere that space is very big.
If ships wanted to not be seen it would likely be easy, unless some new technologies allow for better detection.
We are still continually being surprised by objects that come close to Earth that were not detected beforehand.
Thanks, Mike. These look like great suggestions!
Will definitely check them out.
Oh, you are really giving me some interesting choices, here.
I recall my earliest interests in ancient Rome as a teenager and just heading to the bookstore to see what they had. With virtual bookstores now offering an overwhelming selection, it’s even harder to find a starting point with a new period of history.
This is so helpful. Thank you.
Perhaps 878 Vikings?12/11/2020 at 04:35 in reply to: Thoughts on tactical level game rules (Squad Leader scale) #146706
I recently discovered Heroes of Normandie. It’s a sort of serious, sort of Hollywoodized version of WWII. It originally started as a miniatures game, but they decided to make a boardgame out of it instead.
It has some interesting ideas. It uses a square grid, but each space is treated as an octogon and sometimes you target a space, others you target the intersection of spaces.
It doesn’t pretend to be a simulation, although it does fire team tactics pretty well. Weapon differences, unit organizations and tactical doctrines are represented. Morale is less present than I’d like.
You have a limited number of move or fire activations per turn, depending on your force org and quality. Any units not activated can just move later on.26/10/2020 at 00:43 in reply to: Gallic War Campaign Battle Four – The Revolt of the Treveri #145962
Love the look of those ranks!
Oh so beautiful!
I’ve recently come across these and have been enjoying them while I sticker blocks.
Amazing, I never heard of this but it looks cool.
Do you have trouble finding miniatures for it?
I started in 2nd and really enjoyed it. I had fun with 3rd, but didn’t like 4th and that is when I departed from 40K.
Funny that you mention it, for Father’s Day my wife gave me Giga-Robo!
I’ve been enjoying it so far! They plan on making a Kaiju version in the future that will integrate with it.
I know there is also this, which is getting a positive reception:
All I see are pictures of a real ship.
Where is the painted model?
You need an adult language warning!
This looks absolutely fantastic!
All the elements have come together nicely to create an atmospheric table and game.
I actually bought Pulp Alley specifically for Dredd, because it is designed for action-adventure type settings that focus on characters. The game typically has players focusing on completing objectives (called Plot Points) rather than just beating on each other.
Parts of the table can be designated as perilous, meaning models have to pass tests to navigate them. Maybe an angry old lady swinging a bag with a brick in it, or an entire avenue being used by Boing enthusiasts, local City Def practicing or radioactive dust. Really, it is up to your imagination.
I think it is worth checking out.
One day I’ll have time to get back to my Dredd collection.
I love Greek mythology stuff so this was cool to see and it looked like fun.
This past Autumn I got an all-in pledge for Mythic Battles: Pantheon. It was expensive but it comes with a lot of miniatures (they are very nice). The game itself is a lot of fun, it’s a miniatures skirmish game that does away with terrain building – you play on boards.
Great to see other mythology gaming out there!18/03/2020 at 17:01 in reply to: Suitable Rules For Battlestar Galactica Dogfights? #133397
The Ares game Battlestar Galactica Starship Battles is very good at small numbers dogfighting. That’s it’s focus (each player controls 1-2 fighters).
The models out so far are from the new series, but they are going producing old series fighters, too.
The quality of the models is very high and prepainted well, with details such as pilot names printed to scale (so you need a magnifier to read them they are so tiny).
The rules are slightly more complex than Wings of War (same system), but they have a nice compromise of giving vector-style feel without needing a calculator.
Of course you’ll need
Any real life location is perfect for Fairy Meat.
Sometimes I find myself in a badly designed scenario where one side clearly has no chance to win. It is often accompanied by “real war isn’t balanced or fair.”
Sure, but when playing a game, players should feel engaged and have fun.
As Ruarigh wrote, an asymmetric scenario should still have victory conditions defined for each side to claim a victory in the game, even if none would exist in a real life counterpart.
I think I’ll give a different box a shot and see how they compare.
My local shop got a bunch of the sets in stock, and he remembered I used to special order the previous line.
I picked up the Fatties and was disappointed in their size compared to the old ones (which I managed to hunt down ten of after the line was discontinued).
How do the other models compare in size? I want to supplement my collection, rather than replace it. Otherwise, I’ll be completely broke!
They do cost more and, from comparisons I’ve seen, they are smaller. But they are beautifully detailed and they aren’t being produced by PB.
I may buy some just to check them out. I do hope they expand the line to at least all of the combat mecha, if not also Zentraedi infantry and Cat’s Eye, etc.
Kids Logic has been producing a new line of miniatures that has me thinking about this again.
That’s a nice way to organize them.
I bought one of the mdf organizers and I think it is disappointing.
You can print up a bunch of “card backs” then cut them out and put them in sleeves with any old set of playing cards.
I never realized how big German tanks were.
This is a great start