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Did you know that: During the reign of Emperor Karl Franz II, Albrecht Ruhmacht his official Court Architect, Professor of Geography and Master of the Cartographer’s Guild issued a proclamation informing the masses how he had ordered the hands chopped off a number of cartographers for the perceived chaos act of confusing the locations of three Middenland villages on the recent official map of the region.
(Which was GW’s clever way of putting out errata in White Dwarf to cover their errors on the map then recently published in Warhammer City)
, certainly 14 year old me, whilst loving the system(especially the careers) and the world, basically played AD&D/MERP in the Old World until I got my hands on the first 3 parts of TEW which changed the tone of the game entirely, by
Bit tired so forgive me if wrong. Until The Enemy Within came out, there was not enough detailed lore to allow you to play warhammer as warhammer, but more of a generic fantasy game? I am now thinking about the games we played and how or if they differed from our DnD.
Yeah basically that’s it, we went from playing “Jabberwocky” to playing “In the Name of the Rose” following TEW, as; other than the(at the time) innovative mechanics, especially the careers, there was little to differentiate it between and a D&D campaign set in fantasy Europe, well that and it being a bit more renaissance than medieval than usual.
Whilst the foundations had been laid in the rulebook, the tone and flavour of the Warhammer world, came a little later on with the publishing of the first parts of TEW which not only provided a better feel for the world but pointed the GM (and therefore the players) in the direction the writers had envisaged – the grim dark perilous (lower) fantasy as opposed to D&D’s(certainly at the time, higher heroic fantasy)*.
Anyway I’m derailing your great thread and thats not my intention, so sorry about that, by the way do you mind if others contribute to the trivia?
*please note I am not having a go at D&D or how any one does their RPGing.
Interesting, I would say that WFRP was almost all lore. The obvious 100 pages of descriptions about the world and who lives in it, religions and so on. But also the career system, each career helps build the world and creates a feel. Something as simple as the coachman career for example. It tells us the Empire has highways, toll keepers, in places they are lawless, they are raided and so on, it helps set a tone. The career also mentions the guilds and teamsters and that not many stay in the job long enough to benefit from the pension. Each career for me helps build up the world and adds lore/fluff/whatever you will. Likewise many of the skills help build a feel for the world. There is a heck of a lot in WFRP that helps make the world I think….
Fair points Mike, particularly the mention of the career descriptions, in my defence I was thinking of the World Guide chapter alone rather than the bits and pieces scattered throughout the book, I still stand by my point that it took TEW to flesh out the Empire (which lets face it is the prime gaming location)and to turn it from a simple fantasy Holy Roman Empire to how many of us now view it, as a corrupt, cult & chaos ridden, failing state with deep religious, political and even racial issues.
I’m also inclined to think that gleaning (or even re-gleaning)the lore from the book now, having had 30+ years of WFB army books etc and all the imagery, makes for a different experience than reading it back in the day when there was little other information about the Old World, certainly 14 year old me, whilst loving the system(especially the careers) and the world, basically played AD&D/MERP in the Old World until I got my hands on the first 3 parts of TEW which changed the tone of the game entirely, by expanding and creating a deeper background to the world(Empire), from then on we played Call of Cthulhu in the Old World
I miss Warpstone. I got a couple of scenarios in it, one co-written with an old buddy, and the second (in the very last edition) written by just me. It was great to be published, but sad to be published on something that was dying!
It is a greatly missed, but at least it went out with a bang! I recognise 3 of 4 of the scenario authors in WS30 from Strike to Stun where you one of them?
Was there a lot of lore in WHF rulebook?
not a massive amount in the rulebook itself, most of it came about via The Enemy Within campaign which fleshed out the Empire, other than the Wasteland and Kislev the rest of the world was barely touched upon at least in V1, V2 for better or worse filled some more gaps in the lore.
Oh, I can see myself book marking this thread!
They use 8 day weeks and 11 month years? Did not know that.
[Full Nerd mode – on] they don’t, its 12 months, of either 32 or 33 days plus there are 6 Holy days that fall between some of the months1(sorry when it comes to WFRP I am a massive geek, I have pretty much everything ever made for both V1 & V2 inc Warpstones which I even contributed too – albeit very slightly).
Anyone here ever post on the sadly now defunct STS forums?12/11/2020 at 18:11 in reply to: Opening Moves of the Battle of Arnhem, using Hammer of Democracy #146742
sounds interesting, might have to look more into these rules, shame the pics are not showing up for me
Thanks guys, and yes, I’ve picked up the latest edition of the rules and am enjoying it so far, though i do plan on using the minis in other systems, the rangers above will be used for Frostgrave and Rangers of Shadowdeep.
Fenris has a couple of small packs of columns and ruined statues that are nice but its more ruined walls/buildings i need, i have now spotted theses by Renedra, but would like to see them assembled and with a mini for scale: https://www.renedra.co.uk/product-category/terrain/ruins/17/08/2020 at 18:19 in reply to: He drew a deep breath. ‘Well, I’m back… in a Gulag,’ he said” #142460
ahh so the Bree-folk are dirty collaborators, well then there are always elf fearing folk of the Minhiriath(the Tolkien Gateway tells us):
It is probable that people remained hidden in Eryn Vorn by the Third Age. Although Bree was the westernmost permanent settlement of Men by the late Third Age, the woods of Minhiriath were home of a few, secretive hunter-folk at the time of the War of the Ring. These wild people were afraid to cross the river Baranduin because of the Elves who dwelt beyond
As for the Watcher, thinking about, it can’t have gotten that big on a few pond fish, it must have swum up the river from the sea originally, although your non-aquatic theory is borne out by GW’s mini version which appears to have legs when looked at closely!13/08/2020 at 17:08 in reply to: He drew a deep breath. ‘Well, I’m back… in a Gulag,’ he said” #142258
Great idea, long live the H.D.R!
Huorns – from the Old Forest corrupted by Sharkey
Barrow Wights – again stirred into action by the presence of Sharkey
Bree Militia – allies who are also fighting for their continued independence
Trolls – The Trollshaws are not too far away from the H.D.R, and with the resurrection of Arnor the Trolls may be forced to move West, East being blocked by Rivendell
Dunlendings – hearing of Sarumans re-appearance they travel to the H.D.R to offer their swords
Tom Bombadil – gone rogue, always thought there was something dodgy about that fella!
As for the Watcher unfortunately the Sirannon doesnt connect to the Brandywine, so unless its the rare saltwalter Watcher, or unless it gets a lift off a Fellbeast possibly after after having a word with a passing moth, I don’t see how you could incorporate it, sorry!
Thanks for the kind comments, gotta say they have improved our games already giving them some focus and some pieces are already developing some “history”!
Mike, I can understand your aversion to Naval gaming, I doubt any serious naval wargamer would consider the rule sets I use as true naval wargames(Pirates: CSG, GW’s Trafalgar and now Man o War) none of which go into great depth on the technical sailing/wind aspects, they are more like Beer & Pretzels type of games with no nautical knowledge required.
One of the big pluses in Naval gaming to me is the fluidity of the units, the need to constantly move and reposition, having to second guess your opponents final positions so your ships are in place etc is not something that always happens in some big battle historical games I play in.
Just received my latest Man O War ships fresh from the printers which includes a Dwarf and Skaven fleet and some additions to my other stuff:
Thanks all, for those interested and provided youre not bothered about having the original ships, you can get really nice resin prints from Etsy for £1.50 -£4 per ship, these are not direct copies of the originals but near enough and in some cases nicer.20/07/2020 at 12:32 in reply to: Anyone know a really simple sci-fi skirmish war game? (Ideally with vehicles) #140711
I’d suggest Gruntz, fairly simple, and generic but does skirmish level really well, plus the unit builder allows you to use basically any models you have lying around!
Just to be contrary, I would suggest 20mm, I have a bunch of matchbox/hotwheels etc cars and the Northstar and Elheim miniatures scale perfectly:
Try Command Ops 2(its free on Steam, though the additional scenario packs do cost) it will make you think again about AI and its an awesome game!
I really really like this, great work Mike!
Yeah I noticed traffic was up at my blog which i put down to the lockdown as I haven’t been posting any more than I usually do
There a couple of members at my club who never paint their own stuff, they are quite happy to send it all off to be painted, and whilst I don’t dislike the hobby side of things as in painting, creating terrain etc, if I had unlimited funds I would most likely pay someone else to do it all for me especially my 28mm stuff which I hate painting
Thanks all, I’ll make sure to pass on your comments to him , he’ll be well chuffed!
thanks for the pointers, I thought I was being ripped off when I tried a few quotes but it seems from the above and further enquiries that one off 3d prints can be quite expensive! So slightly reluctantly as Im not the best at this sort of thing I have decided to kit bash rather than print!
late response but you have gone with who i would have recommended, i have a bunch of reaper bones dragons in different sizes and have had no complaints with them.
As for stripping plastic, I have had great results with regular household Dettol(the brown stuff) on some old Blood Bowl minis (ie hard plastic), although I have never tried it on whatever reaper bones is made out of.
just to add that both Leven miniatures and perfect6 minis make a bunch of suitable buildings/accessories to bring your camp to life
I popped in for an hour as per usual. I agree with Craig, they should cut back on some of the demo/participation games and allow the traders more space, they also really need to organise the bring and buy a bit better as it often ends up as a free for all.
Mike the catering is run by the racecourse and is reasonable enough.
Yeah, I guess modding BS would work. What rules would be needed? Warp Spasm as an ability. Chariot rules. More creatures, which sorts?
Some other things besides chariots and warp spasms:
Demons- some mentioned are dogmen and quinataurs
Els – both Dev- Els and Ang-Els
Drunes, with there Skull Sword troops and Slough lords
Sabre toothed cats
Norsemen inc Skyblades
I have done some more since that blog post, not sure if i have already shared them on here or not:
I’m in what is becoming an annual mid winter slump at the moment and haven’t painted anything at all recently!
Yep they are toys from the inside of regular Kinder Eggs(or at least the regular European ones) you can get them on e-bay, it appears that Kinder Egg toy collecting is a thing(Weirdos !!)
Other than Irregular Miniatures their are none that I am aware of that offer singles, I split my Peter Pig packs/order with a mate thus saving on redundant minis, is that not an option?
More great work OldBen1
Northern Monkey, I have been reading your blog for years! As for the cars, they are 1/64 scale. It’s hard to find cars from the 20s. They are all matchbox repaints. I tend not to love the garish colours they paint them. I know that the majority of cars in the 30s were actually black, so I prime them black and dry brush one colour. I found two more, a truck and another sedan. There is a guy here who sells them at the flea market for a few dollars each. As Innsmouth is crumbly, it makes it easy to weather. I really like your Gamecraft miniature buildings. You did a great job painting the mdf. It’s hard.
So you’re one of the few eh! Ive been using 1/87 scale cars for railway modelling although they are expensive, I have recently found a set of Kinder egg toy cars which are roughly 1/87 too but cost £5 for 4, they just need a quick repaint:
My other determination is to last as long as possible playing it without saying ‘We could add some house rules for that couldn’t we?’ as I think the small pleasure this concept gives is nested in its extreme simplicity. *You might, if you know these rules be going ‘Errr Pat? The Ancient rules don’t cover Biblicals?’ but actually I think the definition of Cavalry in that set better suits Biblical Chariots than it does Classical Cavalry. Make one of the Infantry choices an additional archer instead and I think it will be fine.
erm, isn’t that basically a “House Rule”
Those buildings (and the whole set up) look amazing! Im doing a 15mm Prohibition project and I’m really jealous of your cars, can I ask where you got them from?
You may want to check out(if you haven’t already) Blue Moons “The Night Chicago Died” 15mm range of Prohibition era civilians they would work a treat for Lovecraftian games and the G-Man pack contains some decent investigator types, I recently posted the latter on my blog here: https://ablogofwar.blogspot.com/2019/12/prohibition-era-15mm-project-v-g-men.html
Hi Mike, I’ve been playing FG in 15mm for a while, its a great game and cheap to do in 15mm, other than your own minis, I would look at RPE as you can buy singles and hand pick your figures to suit your warband, scenery I imagine you have covered, although you do need plenty of LOS blocking stuff or it just ends up being a ranged duel. As for enemies, any bunch of mooks will do they don’t have to actually represent what they’re called in the book, my undead stand in for loads of different things.
I would definitely download the Sellsword rules(free from Ospreys resources page) which introduce Captains, who much like your Wizard can gain XP and advance in ability.
A word of warning before you splurge on the books, a 2nd edition is due next year, though apparently this will not make the 1st ed books obsolete!
As you have mentioned you mainly solo game these days, I would suggest looking at Rangers of Shadowdeep which is in effect a RPG lite, solo version of Frostgrave, by the same author using many of the same mechanics.
23/09/2019 at 18:42 in reply to: Help me find a replacement fantasy rule set please #123071
- This reply was modified 1 year, 6 months ago by Northern Monkey.
- Dragon Rampant, very generic allows you to use any mini as you like(it has simple but effective unit building rules), no basing restrictions(as long as both sides adhere to the same sizes) – so use what you have based as you have, terrain effects movement and shooting, and whilst it is generally used for skirmish games it scales up easily and the whole system is set up for you to easily tweak to suit your own needs
- Lords & Lands, (not well publicised but it has been around a few years now and is generally well received), again no basing or mini restrictions as above, so use what you like(a unit builder/points value system is free online), again terrain has some effects as above, and it is promoted as a mass battle game rather than skirmish. It has a different command system in that you roll a variable amount of dice at the start of each turn(the amount depends on army size and amount of commanders) which provide command pips, these can be spent on various commands, ie moving straight forward at normal pace 1pt, moving from column to line 3pts, you can issue multiple commands to the same unit(to a limit) or spread the command pips around, if you have excess you can use them them(again to a limit) to boost your attacks. (full disclosure; this is my mates game and I assisted in its development, although I receive no monies from its sales) more info, some army lists etc here: Lords & Lands
thanks guys, it seems I achieved my aims with the overall look
DSG, no sadly they’re long OOP as Joker mentions and as I have heard from other sources the moulds are no more! However the infantry with the plumed helmets are still available from RPE
thanks guys, I’m quite pleased with how the mammoth rider turned out, not being one for messing around with green stuff too much!
I think its the Mekboy Speedsta Doom Diver Magna-Kannon which just rolls off the tongue!
that rubber sheeting looks really useful, thinking it (the stone effect versions) could be glued to some plain MDF buildings to bring them to life
I err in the other direction — my tendency to organize my units based on pack contents is a source of great hilarity among my friends.
this is how I do it and it generally results in having very few spare, unnecessary minis, which keeps the mountain down and saves a few quid too