Forum Replies Created
21/03/2016 at 17:21 in reply to: HorizonWars – Hard SF Wargaming from Osprey Publishing/Precinct Omega #3975908/03/2016 at 12:27 in reply to: HorizonWars – Hard SF Wargaming from Osprey Publishing/Precinct Omega #39193
It has been described by others as being like a skirmish game, but not like KR16 is a skirmish game: more that it plays with a similar pace and urgency to a 28mm skirmish game.
R.08/03/2016 at 08:48 in reply to: HorizonWars – Hard SF Wargaming from Osprey Publishing/Precinct Omega #39183
Yes, you’ll find the rules for designing your own mechs will make specialist mechs perfectly feasible. Your VOTOMs sound like high M, high D, low F, A1, perhaps with an upgrade like stealth suite, jump frame or a shooting upgrade.08/03/2016 at 07:00 in reply to: HorizonWars – Hard SF Wargaming from Osprey Publishing/Precinct Omega #39179
02/03/2016 at 20:19 in reply to: HorizonWars – Hard SF Wargaming from Osprey Publishing/Precinct Omega #38951
- No, but I’ve played it solo many times during development. There’s almost no “hidden” info.
- Not sure what you mean. It’s a wargame with mechs in it. If you want your mechs to be smaller, either they can be little mechs or they can be big heavy infantry or some other conventional element.
I ran a demo for a local group the other night which went brilliantly.
I’ve spotted a couple of errata points, but they’re comparatively minor and easily fixed.
R.28/02/2016 at 22:03 in reply to: HorizonWars – Hard SF Wargaming from Osprey Publishing/Precinct Omega #38885
the game does involve rolling multiple d12s, so that may be a lot more fiddly than it’s worth.
R.28/02/2016 at 16:26 in reply to: HorizonWars – Hard SF Wargaming from Osprey Publishing/Precinct Omega #38874
Steve – Don’t use 2d6! That wouldn’t work at all. But you can use d6s. Just multiply the result by 2, to give results of 2, 4, 6, 8, 10 or 12.
Thaddeus – I can’t speak for the availability of dice in Brazil, obviously. But there are shops serving the d&d community that stock polygonal dice in quantity.26/02/2016 at 20:30 in reply to: HorizonWars – Hard SF Wargaming from Osprey Publishing/Precinct Omega #38811
It’s not so much an aversion to d6s. More an addiction to d12s. They speak to the maths-geek in me.
However, yes you can convert the system to d6s. You get twice as many critical hits, but you also get more effective defence.
The game works but it’s not strictly as I designed it.
R.12/02/2016 at 07:31 in reply to: HorizonWars – Hard SF Wargaming from Osprey Publishing/Precinct Omega #38142
those things turn out to be unexpected benefits to the British officers, who really just wanted to scare the crap out of the French.10/02/2016 at 22:19 in reply to: HorizonWars – Hard SF Wargaming from Osprey Publishing/Precinct Omega #38090
You may find the justification for their existence in Horizon Wars to your taste, then…😁
R.10/02/2016 at 15:08 in reply to: HorizonWars – Hard SF Wargaming from Osprey Publishing/Precinct Omega #38069
I’ve just been asked the same question on the HW Facebook Group.
Mechs are the jacks-of-all-trades: fast, durable heavy hitters. In some respects they could be described as Horizon Wars’s “easy mode”. Playing exclusively with conventional and air elements would be “hard mode” in the sense that you will have to make more challenging decisions in both army building and tactically on the tabletop, but in the hands of a skilled tactician, a conventional army can take on a mech army and win, and if you just find mechs too silly for words you can enjoy the game without having mechs on the table at all.
R.06/02/2016 at 15:18 in reply to: HorizonWars – Hard SF Wargaming from Osprey Publishing/Precinct Omega #37910
Thought you guys would also appreciate an early sneak peek at the interior, seeing as how the proof copies hit my doormat this morning!
Regards,Robey01/02/2016 at 12:14 in reply to: HorizonWars – Hard SF Wargaming from Osprey Publishing/Precinct Omega #37605
First, it’s on pre-release at Salute 2016, on 16 April 2016. But it’s on general release (and pre-order fulfilment) from 20 April.
Second, in response to multiple questions (demands!), I’ve written a battle report on my blog to illustrate the rules somewhat:14/01/2016 at 22:29 in reply to: "Putting Your Tactical Cart Before The Historical Horse" #36617
There is a significant difference between trying to model actual tactical experience and writing a game. Actual combat is mostly quite dull, tactically speaking. You don’t get into a fight with superior forces of you can help it. And ideally, you didn’t worth overwhelming superiority from the start. I was actually taught not to initiate any contact without a minimum 3:1 advantage.
Meanwhile,a game is supposed to be fun!
The art of writing a war game is to strike the balance between having a game that is fun for both players, whilst also giving an impression of tactics.
Anything else might not be “fooling ourselves” but c certainly isn’t my definition of a good time.12/01/2016 at 19:52 in reply to: HorizonWars – Hard SF Wargaming from Osprey Publishing/Precinct Omega #36538
Actually, I totally agree with you, Thaddeus, and I address that very question in the book. The “hard SF” label is something my editor put on the game for marketing reasons to distinguish it from games that really do indulge more extreme flights of fancy. For my part, antigrav or hovertanks are as practically silly as mechs, but that doesn’t stop them from being a staple in hard SF classics like Hammers Slammers (and, of course, I allow rules for them in Horizon Wars).
The game, setting and rules are all written to accommodate the assumption that there is a good reason (at least, what seems like a good reason at the time) for humans to adopt mechs as a practical and sustainable warmachine, but it’s perfectly possible to decide that mechs are just too silly and to stick only to conventional elements and aircraft. The game is just as fun and tactical that way.08/01/2016 at 22:44 in reply to: HorizonWars – Hard SF Wargaming from Osprey Publishing/Precinct Omega #36407
Sorry to have been slow to respond to this, recently.
I’ve been fixated on getting the whole thing finished and off to the printers. But it’s all done, now, so it’s time for the charm offensive to go into full force.
Somewhat ironically, then, I have to report that Horizon Wars will not be available to demo at MiniCon, because I’m one of the event organizers, and that job is incompatible with also being an exhibitor.
But once the official launch is done at Salute, I’ll be hitting events all over the UK and, if sales justify it, overseas, too. And in 2017, I’ve arranged to step down from running MiniCon for the year to be able to demo Horizon Wars at my home convention.
On other news, the National Star College is a wonderful place and I can’t recommend it highly enough as a caring and positive learning environment for kids with special educational needs.
I haven’t got very far with the navigator (I must have done his conversion in a hurry, because it’s not very good, so some imaginative painting is required to distract the eye from the flaws in the conversion…), so I decided to do a quick paintjob on an antagonist for the Inquisition:
I charge a basic £13.50/hour. However, I will agree a fixed price for projects if a client needs one.
A potential client asked me whether I could match the Corvus Belli Studio painter, Angel Giraldez’s colour scheme for a project and – because I charge by the hour – how long it would take me, so I did a time trial today:
2 hours, 19 minutes and 45 seconds. Phew!
How can you tell which one is the halfling??
I think these represent me finally getting the hang of my airbrush!
Another finished piece for the commission:
This is a classic (80s, manufacturer unknown, but possibly Grenadier) version of Sauron on the Throne of Mordor. I was really pleased with how the organic Eye of Mordor turned out, here.
Because this forum tends to be populated by gamers of taste and discretion who know that, for all its ubiquity, it’s a rubbish game.
Not related to the Cult of Orcus, but I didn’t think a new thread was necessary:
This lovely sculpt is from Red Box Games and I’ve had it hanging around for, like, ever. So I thought it was time to get some paint down. The base is scratchbuilt.
Nice! You’ve made a right mess of your keyboard, I see.
They’re a real mix of manufacturers. Most of them are OOP classics that my client had painstakingly collected before sending them to me.
That’s really cool and looks exactly the right size to be shifting a platoon’s worth or so of troops around.
So, a few more:
And a lich-king:
Grenzer Sniper from the Operation Icestorm box:
The one in the middle has green arms. The other two have grey arms. What do you think? All green or all grey?
Face it, Mike, 6mm is just a phase. 😀
I love the replacement of the tigers with dinosaurs. They look brill. Only complaint is how tiny the pics are, I can’t really appreciate the minis. The do look cool, though.
Hm. About five hours? I don’t really time myself.
Very imaginative approach and ideas.
Nice find. Let us see pics of them on the tabletop when you’re done with them.
More from Brigade Models:
These guys are the Armoured Group from my Venusian Expeditionary Force. The HorizonWars setting has four Eras. During the Third Era, the Earth is devastated by a meteor strike, and the independent colonies of Mars and Venus both return to the Motherworld to investigate – but with very different agendas for the survivors.
I have a pretty big force for these guys – the “blue force” in my collection – and will try to take pics of all of them soon.
Re-painting Moshlings from the MoshiMonsters children’s toy range. That’s probably the most obscure thing I’ve tried.
seriously, though, I’m working on a Border Reivers project. There is one good 28mm range, but I only stumbled upon it by chance.