Forum Replies Created
An update on that Brigade armoured group: here they are again with the splinter camo and antigrav effects, all done:
They look cool! A lot of SF stuff is practically scale-neutral once you get down to 6mm and below. What counts as a monstrous super-tank at 3mm is merely a large heavy tank at 6mm.
I happily run 3mm Dystopian Wars against 6mm Brigade Models and it seems to work fine.
It’s worth as much as someone is willing to offer, and that’s about all that can be said. They are, I believe, now rare and sought-after minis, but will only garner a high price from someone who is actually seeking them.
You might like to wait until after the new movie is released – price could well go up!
And I finished the Nisse. BTW, for those who might not have noticed, I posted a tutorial on how to paint the camouflage pattern on the coat into the General > General board, as I couldn’t find anywhere else appropriate for mini painting tips and tricks.
Stop forcing me to start another scale!
And the finished LE N3 Authorised Bounty Hunter:
R.24/01/2015 at 11:27 in reply to: HorizonWars – Hard SF Wargaming from Osprey Publishing/Precinct Omega #16212
Thanks for your enthusiasm, guys. There is a sort of hit point tracking, Ivan, but it’s nothing like as complicated as other mech games. I’ll explain briefly:
Each mech (or element in the full HorizonWars game) has five stats. Three of these – Movement, Firepower and Armour – are “active” stats. That means that, as a mech takes damage, these stats are reduced. If M reaches 0, the mech is immobilized. If F reaches 0, it can’t shoot anything. If A reaches 0… ka-splosion! Mechs can use Recover actions to try to repair damage to their stats, but the total amount of damage taken never reduces and the test is based on the total amount suffered, so the longer a battle goes on, the harder it becomes to repair damage.
Usually, players choose which stat to reduce for each point of damage, but if the hit is a critical (contains a natural 12) the opponent chooses the stat to reduce.
Army lists are tiny (I literally put blank templates on the back of my business cards) and you can design a force in minutes.23/01/2015 at 22:25 in reply to: HorizonWars – Hard SF Wargaming from Osprey Publishing/Precinct Omega #16203
salute 2016, although copies of MechaWar can be obtained by way of a sneak preview… Thanks to the #vatmoss nonsense, though, you may have to count on meeting me at a convention to get hold of it now.
Hurrah! Finished the Father-Knight at last:
R.23/01/2015 at 14:38 in reply to: HorizonWars – Hard SF Wargaming from Osprey Publishing/Precinct Omega #16196
It certainly works on a 2’x2′ (I played a game with my children just the other day on the 2’x2′ set up in my studio). It has to be admitted that games on boards that size tend to me much more down to the luck of the dice that any superior tactics, as the game places a lot of emphasis on manoeuvre for advantage. When you get up close, things become pretty brutal. I prefer 2’x4′ as the smallest size of table, and 4’x4’+ is recommended. But I’ve not tried it on 3’x3′. For a smaller size of game, it would probably be fine.
So after much deliberation, I decided to continue the splinter-style urban camo from the airframes onto the armoured battlegroup for consistency’s sake. I also decided to add the lighting effect to the hover modules. Thus far, I’ve finished one troop (although the one on the right of picture needs some more highlighting, I realized after taking the photo):
Also, here’re the two pics of the airframes that I moved from their original sites:
I don’t know. Mike, am I allowed to promote Horizon Wars on here?
Sand stripe is a great idea. I might do that. I also want to do some OSL around the antigrav pods. Tactically silly, but should look quite cool.
I’m always conscious that anything I post, you’ll end up seeing half a dozen times on the various boards, FB groups and other places we hang out, Mike. I’m trying not to seem “spammy”.
Forums like this one, though, are a good place to share a record of collections on a specific theme. I should probably count up how many different armies I now have at 6mm. It must be closing on double figures, now…
And a fairly hastily-painted armoured company+ from Brigade Models:
I’m probably still going to add camouflage to this force, but haven’t yet decided what form it will take.
If you’re prepared to go up-scale slightly to the now-mainstream 28mm, you should check out Reaper’s Bones series of plastic minis at low, low prices.
Or for a more up-market product for classic dungeon crawl games, but still reasonably-priced, look at Otherworld Miniatures.
A trio of flyers:
The ones left and right are from Brigade Models. The middle one is from Wargames Emporium.
Here’s a 9-point mech force for MechaWar. These mechs are all Era2, from the “Maul” (mech combat sports) setting:
This is a more organized force of indeterminate era, but clearly of Middle Eastern origin from the numerical indicators:
Here are some Wargames Emporium (formerly Baccus 6mm SF) Command Horizon minis:
And some infantry from 15mm.co.uk (which are sold as 6mm but which are more like 10mm):
And here’s the stuff from Brigade that I chopped out of the posts above:
A better shot of the Soviet heavy infantry:
And a scale shot showing the Brigade light infantry (left), 15mm.co.uk fleet-scale mechs (make great 6mm heavy infantry) and 15mm.co.uk “6mm” heavy infantry:
And no photo log would be complete without a shot of the lovely command utility vehicle from Angel Barracks:
And for people wondering about Horizon Wars and what an “army” will look like, here’s a quick shot of a 25-point Battlegroup, no mechs:
I consider this to be a “large” force, representing a company+: a platoon of light infantry, a platoon of mobile infantry (in the IFVs), a platoon of heavy infantry, a special forces unit, a heavy cavalry troop and a Command HQ (heavy cavalry). A battle fought with forces of this size on either side will last about two hours.
I’m reorganizing my Photobucket albums, so some of the images above are going to be broken. If I could edit the posts, I’d update the links, but… [glances at Mike]
I’ll post the missing images, and lots more 6mm stuff here as soon as I’ve finished the re-org.
Lovely stuff, there. I’ve never really felt the appeal of Warzone, although the new stuff is definitely jolly cool. But your Trenchers are certainly playing my song.
I have an utterly enormous 6mm collection. One day, I’ll take a picture of it all. One day I may even have it all painted!
No, just careful brushwork.
And speaking of Microworld, here are a couple of Dragonfly gunships which I just adore. These will be running top-cover for the dinosaurs:
Just remove “Microworld” from the title, I guess.
I can’t rename this thread, but I thought it would be sensible to put all of my 6mm sci-fi stuff in one place instead of dotting it all over the place depending upon the manufacturer.
So with that in mind, here’s some Brigade Models stuff:
And some units:
I have a bunch more on my desk, all primed and ready to paint!
A wip shot of my Father-Knight for the PanOceania army:
I do love the new CA stuff. Initially,I had zero interest in the alien forces, but the new Morats, Sygmas and others are definitely masking the faction seem more appealing.
I might have to post an analysis and review for the board.
I don’t want to give the impression that TWW is anti-Infinity! But before I started this thread, I did a search on the forum and all relevant comments were either statements of antipathy or of uninterest.
I’d like to think that perhaps there is an untapped enthusiasm for the game that just hasn’t revealed itself yet.
And with that encouragement, here’s another: the Mobile Brigada for the Nomads faction:
Any chance of a penny for scale or something?
I wrote a setting for HorizonWars that stretches across several centuries from a near-future setting (nominally from 2116), via the colonization of the Solar System to a distant time of superluminal travel. It was written to allow players to use as broad a range of miniatures as possible, from modern up to E:A and its various clones.
Lovely work! Are those decals or freehand?
Ooh, really? I’ve always love the retro style of Aeronef, but never fancied the game that much, and Dystopian Wars is a bit OTT for my tastes (didn’t stop me buying some, but only with a hefty discount!). So if Gruntz 15mm is coming up with a new smaller-scale VSF air naval combat game, I’d be very interested.
I’m mostly familiar with it through the Mongoose edition of the rules and actually use it to play a VSF space adventure setting of my own devising. However, I think the main attraction to the “proper” setting is the vast depth and breadth of the history and cosmography of the game. Traveller is almost as extensive and complex a setting as Warhammer 40,000 and, being nominally “hard” SF (or, at least, being space pulp adventure) lacks the dystopian myopia of the 40kverse that puts off some from exploring the Dark Millennium.
It’s a bit like Battletech in that respect, I guess.
Why not have a crack at writing your own set of rules to really capture the flavour you want and the style you think would attract your fellow club members?