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Viewing 10 posts - 81 through 90 (of 90 total)
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  • in reply to: Non random wargames #53150
    Avatar photoRetroboom
    Participant

    I haven’t finished the thread so far, but had to point out…

    “ineluctably stochastic” I had to look up not one, but both of these words. *smh*

    Carry on…

    Richmond, VA. Let's play!

    in reply to: 6mm steam tank #53029
    Avatar photoRetroboom
    Participant

    Need this!!!

    Richmond, VA. Let's play!

    in reply to: Black Powder played out on a pinboard #52347
    Avatar photoRetroboom
    Participant

    Awesome! And very cool to see the blog come back!

    Richmond, VA. Let's play!

    in reply to: Assault rules for WWII? #49581
    Avatar photoRetroboom
    Participant

    Thanks guys! Lots to consider here!

    John, thanks for taking a peek at the rules 😀 Also thank’s for restraining Mr. Picky, though I’m still curious what your potential corrections/adjustments would be. As for shooting being too lethal, I’m sure you’re right, realistically. Though I’ve made an effort to represent that exact concept at least a little more authentically than I often see in other games. Specifically that troops in or behind hard cover are only destroyed on a roll of 1 when resolving received fire checks. They also have the option to go to ground, in which case they ignore killed results completely. They’re still just as easy to suppress as guys in the open, but as long as they keep their heads down, the only way to kill them (or reveal that they’re dead) is to assault the position. I think we’re at least somewhat on the same page here, though I’m all ears if you have opinions/suggestions on tweaks you’d possibly like to see.

    In a previous version of the rules, I had each team rolling off against another team they were in contact with. I’ve attempted to evolve it to where both sides simply roll for all their teams at once. Hopefully that approach can be maintained. John, I find your suggested process for assaults super interesting! I’m intrigued at the idea that troop quality manifests itself as the troop’s will to fight, rather than his technique. My immediate concern would mostly be that suppressing an enemy team is currently not too difficult to do, so if suppressed teams automatically get wiped out/taken prisoner (which mechanically is simple and appealing to me), I worry it would actually make the assault not difficult or risky. Also, currently regular troops pass morale on 4+, so unsuppressed defenders would flee, presumably from their cover, 50% of the time. That might actually be reasonably accurate I (I don’t know), though it doesn’t fit the narrative I’ve previously been going for.

    Thanks again guys and I look forward to more of your thoughts!

    Richmond, VA. Let's play!

    in reply to: Hail of Fire at "Guns of August" pt1 #47934
    Avatar photoRetroboom
    Participant

    Thanks, Jack! I admittedly had more troops that never made an appearance before I was so utterly demolished. 😉

    Richmond, VA. Let's play!

    in reply to: Me and my journey to a game of Five Core Ww2 #47675
    Avatar photoRetroboom
    Participant

    It’s a brilliant design, I’ll say it.

    Richmond, VA. Let's play!

    in reply to: Easily converted tanks to VSF? #39435
    Avatar photoRetroboom
    Participant

    AB, those are pretty cool 🙂 Jim, the EPIC stuff is awesome, but too small for what I need unfortunately.

    Richmond, VA. Let's play!

    in reply to: Locked on TMP? #39429
    Avatar photoRetroboom
    Participant

    Thanks, Mike!

    Richmond, VA. Let's play!

    in reply to: Locked on TMP? #39427
    Avatar photoRetroboom
    Participant

    I don’t see any option on that page to send a private message 🙁

    Richmond, VA. Let's play!

    in reply to: Hail Of Fire at Williamsburg Muster #17577
    Avatar photoRetroboom
    Participant

    Thanks Panda! Looks like Editor Mike corrected my mistake and the link is visible.

    Richmond, VA. Let's play!

Viewing 10 posts - 81 through 90 (of 90 total)