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Charming project. I have a particular fondness for “red planet” terrain.
I’m getting a bit of a Metal Hurlant vibe out of this.
That’s reassuring, thanks!
Middle-Earth: Shadow of War maybe? Its predecessor Shadow of Mordor is more of a hack-and-slash action-adventure, but apparently they put more RPG elements into Shadow of War. Seems to be based on the aesthetic of the Peter Jackson films, so take that as you will.
Oh, and if you want a true super RPG you might want to look at Divinity: Original Sin II. There is a reason it’s been dubbed possibly the best digital RPG ever. Limitless possibilities, great story, fantastic characters, amazing tactical combat. Lots to explore. I have about a 100 hours into it.
I’m really interested in this now. Hadn’t even heard of it before. While I didn’t start this thread asking for RPG suggestions, I thank you for the tip all the same.
I really like the industrial complex. The colours and the weathering feel just right.
Cool mechs, too.
Well, I’m considering buying this after all, as it’s on half-price right now in the Xbox store (there’s an “E3 Week” sale going on, it seems to be their summertime equivalent of their Christmas & New Year’s sale, so it’s quite advantageous).
One quick question first: How troublesome is the save system? I’m aware that they made it restrained on purpose, so as to reinforce the player’s self-preservation instinct in the interest of realism. But will it prevent me from playing the game casually, a little bit at a time? If I play for maybe 1-2 hours at a time, can I expect to probably have a schnapps (the game’s interestingly disguised save mechanic) on hand by the end of every such session, or will I feel forced to put in marathon sessions just to be able to save my progress? If I do save often (like after every 1-2 hours of gameplay), will acquiring that many schnappses impact my in-game economy significantly? In the YouTube gameplay I’ve watched, schnappses seem to be scarce and difficult to afford early game. Given that they’re purchasable items, I can only assume they become more easily attainable late game, as the player character rises in status and attains more worldly wherewithal. Maybe I’ve missed something?
- This reply was modified 4 days, 4 hours ago by Rhoderic.
I’m two-and-a-bit years in to Elder Scrolls Online. I like the depth of background, the aesthetics and the range of things to do. It’s a fairly relaxed game and it’s possible to solo most of the content though joining a guild or guilds opens up more possibilities. I must confess to enjoying the “playing dolls’ houses” (as a friend and fellow player calls it) aspect of housing and theming my character’s outfits, mount and non-combat pet. You can play for free but the ESO+ subscription is a godsend if you are interested in crafting.
Could never have guessed the forum member with the Khajiit avatar is into Elder Scrolls games
I intend to give ESO a try myself, now that they’ve expanded it so that Elsweyr is in it. The Elder Scrolls world is an intriguing setting, conventional in some ways and subversive of fantasy conventions in others, giving it a unique flavour. There are parts of the worldbuilding I like and parts that just go against the grain for me, though I can still appreciate the way they alter the big picture. Elsweyr and the Khajiit are one of the parts I like the most.
If you want mysterious hard games, you have the Dark souls and bloodborne games, some love them, I can’t stand them.
Are the Dark Souls games and Bloodborne RPGs? I had the impression they (and Sekiro) were more like action-adventure games with a heavy emphasis on gruelling boss fights. Then again I had similar mistaken impressions of the Witcher games without having actually played them. The term “RPG” might also have gotten a looser definition in video gaming over the years.
I also seem to have mixed up Dark Souls with Bloodborne, which is why I told Mike I’d understood Dark Souls to have a Victorian Gothic atmosphere, when obviously that’s Bloodborne. Need to stop giving ill-informed advice.
I’ve been interested in this game. But the opportunity cost… Gods, the opportunity cost! Even though I have the luxury of quite a lot of time to play video games, I couldn’t sink hundreds of hours into this one without draining my energy to play other games.
I did watch a bit of it on YouTube a while ago, though. While it has some of the usual handwaving that’s convenient from a gameplay and game design point of view (the gameworld feels somewhat “abridged/miniaturised”, your personal storage chests scattered across the world allow you to dump inventory in one of them and magically retrieve them again from another one, and so on), I largely agree with the description of the game as realistic. Given that it’s set in medieval times, that also means it can be rather bleak and grim at times. The YouTuber whose “Let’s Play” I was watching was too busy fleeing in panic at the start of the game (as I probably would have been) to try to divert the attention of the pillaging Cumans. He later realised his cowardice had resulted in one of the female characters being raped. So, not a game for people who prefer their RPGs more sanitised and “happily ever after”. Still, it stands apart from other RPGs as an immersive “true medieval” experience (within reason), and that’s a powerful thing.
I’ve not played any of the following except Skyrim, but they seem like good bets:
Dragon Age Inquisition, and the earlier Dragon Age games depending on how “vintage” you’re prepared to go. Seems to basically be Mass Effect in the-opposite-of-spaaaace! It’s from the same studio, BioWare.
I wasn’t going to mention Kingdoms of Amalur based on how old it is now, but I realised it’s still newer than Skyrim, and I would still recommend Skyrim. I’ve heard good things about Amalur.
We discussed the Witcher games over messaging. I seem to have had the wrong idea about them. Not only are they set in a world that has the usual D&D-style races in it (whereas I believed it was a setting more like a bleak historical Europe but with the addition of dark magic), but they’re also described as RPGs on Wikipedia (whereas I believed they were more like action-adventure games).
Finally, maybe Horizon: Zero Dawn, the only relatively new game I can think of right now (and that’s using a generous definition of “new”). It’s got a weird mix of futuristic technology on the one hand and archaic cultures and fantasy-conducive natural landscapes on the other.
I’m leaving JRPGs out of it. Different beast, probably not what you’re looking for.
I’ve begun keeping a giant spreadsheet along these general lines, but it’s not so much an inventory of what I already own as a list of all my projects (ongoing or planned) and everything I intend to own for them once they’re in a finished state. So it has the things I own, but also the things I “know” I’m eventually going to buy or make (which is a lot).
I’ve set the spreadsheet up in a way that may seem eccentric to some: One of its main functions is to let me “cross-reference” items with projects. This is because very many of the items I own or intend to own will be multi-usable for several projects, sometimes even several scales. Most of these projects are for the various fantastical genres, so it’s a viable hobby philosophy (a dragon, for instance, can be at home in multiple flavours of fantasy in multiple scales, and a group of generic sci-fi human soldiers could be part of a Hammer’s Slammers-style setting one week, an Aliens-style one the next week, and a post-apoc one the week after that). Keeping track of multi-usability is very important for me as I have literally dozens of projects but intend for each project to be relatively small in terms of miniatures and terrain/scenery items that are exclusive to it.
This all probably falls outside of what you have in mind for your software, but you did ask
The fields I use for projects are:
- PROJECT “NAME” (simply something to identify the project in as few words as possible)
- PROJECT DESCRIPTION (a longer, more detailed identifier of the project, in case I forget some of my overarching plans for it)
- FOREMOST CONCERNS (my immediate priorities for the next time I focus on the project, like which miniatures to paint next)
The fields I use for items are:
- ITEM NAME
- STATUS (whether it’s not yet owned, owned but not painted, or owned and painted)
- MANUFACTURER/SOURCE (this is also where I state if something is or will be scratchbuilt instead of bought)
- QUANTITY AND/OR SIZE (the “size” is only for certain terrain items)
- NOTES (mainly descriptions and reminders about what I want the finished thing to look like if it isn’t finished already, like what kind of colour scheme to use)
Come to think of it, I should add a field for items where I flag immediate priorities, like if I suspect some miniatures I haven’t bought yet are in danger of going OOP soon, or if I’ve found a source for miniatures that are already OOP and I shouldn’t forget to pounce on it before the opportunity vanishes.
The “cross-referencing” for multi-usability is simply done with checkboxes where the projects (vertical) and the items (horizontal) intersect in the spreadsheet.
BTW… you own $25000 worth of military history books?
Very, very nice! But I have to assume that the right-hand tank’s resemblance to the ones from The Phantom Menace isn’t accidental. Unless the Phantom Menace tanks were inspired by some SF3D/Ma.K. design I’ve not seen?
BTW, I can also only see the pictures by visiting the blog.
In my mind your minis have a ’70s or ’80s feel. When I think retro I think ’30s to ’50s. Guess I am getting old.
Seeing the thread title, my first thought was “Ooh, I wonder what flavour of retro-future this will turn out to be!”. I love them all, separately of each other.
Someone wanted to make miniatures of ancient Libyans, but couldn’t bring themselves to have them sculpted with the infamous penis sheaths visible?
I’m a little bit enamoured with those figures. It’s 3D printing at its most attractive to me.
Reading the two “opposing” ideas for near future Lunar warfare gave me a third one. I’m presenting it not as a suggestion for your project, as you seem to have your own plan already (and a good one it is), but more as an idea that I’m going to consider for myself when I get around to a Moongrunt project, and also simply as a new injection to this creative discussion:
During the early stages of Lunar colonisation, the very concept of warfare, killing and hard militarisation on the Moon is explosively controversial stuff back on Earth. If an “astronaut-soldier” from one spacefaring power is killed by his or her counterparts from another, it’s going to be sensationalised (as it perhaps well should be) in the media, with severe and unpredictable consequences for the powers involved. Think of a very high-profile hostage situation times 20, or of what the media attention portrayed in the film The Martian would have been like if there had been conflict involved. So, using pretenses to the effect of “apprehending unauthorised personnel” in an extremely hazy political situation where the Lunar “security zones” and “exclusion zones” asserted by opposing powers contradict each other, small military forces would be attempting to neutralise, immobilise and capture each other by non-lethal means. There’s a scene in the excellent anime TV series Planetes (unless I misremember) where some astronaut military/police types use guns that fire some sort of hi-tech glue or cement to immobilise and apprehend another rogue astronaut. Something like this would suit a Moongrunt-style setting well, I think. At the same time, lethal force wouldn’t be entirely out of the question – it’s always a weigh-off between how pressing the situation is, and how sensitive it is. There would also be the risk of accidental lethal force, which would increase proportionally with the intensity, desperation and disorderliness of the fighting, and which would likely have negative consequences for the killing side but might nevertheless be a risk that needs taking. It’s an interesting idea for a ruleset, at least.
On an entirely different note, I also really dig the idea of an “80s action toy”-inspired project. I myself am looking around for manufacturers that make miniatures (mainly in 6-8mm, but perhaps also other scales) suitable for such a project. Would you happen to know of any? I know of Trader’s Galaxy and am trying to recall the name of another one that I think I’ve seen. Don’t sweat it, of course
That’s basically my painting standard right there. Your figures would have to be much rougher and cruder than that for me to describe them by those words.
For sure, Funcom these days seems to be all about cheap pairings of the Conan IP with trendy video game tropes that run roughshod over the setting. I see it’s being compared to They Are Billions, which is a game that never appealed to me. There will probably be a Conan battle royale game next.
I’ll probably still check out Conan Unconquered for visual inspiration, but I’ll do so as an irreverent scavenger, taking what I like and leaving what I don’t.
Also, is anyone else getting tired of hearing that “civilisation has made you weak”?02/06/2019 at 15:15 in reply to: The Men Who Would Be Kings for the Plains Indian Wars #115681
NP. Forgot that the first month is £1. Hope you’re able to make do with digital until you find your print copy.01/06/2019 at 23:17 in reply to: The Men Who Would Be Kings for the Plains Indian Wars #115667
I’m a WI Prime subscriber which gives me digital access to all back issues, but I don’t have a print copy. For £6 a month I find WI Prime a worthwhile enough subscription (given that I prefer digital over print anyway) and it helps that the member bonuses include a monthly £5 discount at North Star (although I often forget to avail myself of it).
I just double-checked, the article is on pages 74-77 of that issue.01/06/2019 at 18:40 in reply to: The Men Who Would Be Kings for the Plains Indian Wars #115663
WI 348 I believe?
I often end up buying more than I need, but I’m not terribly concerned about it, and I don’t consider it an “issue”. I’ve accepted it as part of the hobby.
More to the point, I believe that ultimately it’s the path of least resistance. If I was more stringent with my purchases, I’d be contending with other, worse obstacles and downsides instead.29/05/2019 at 16:11 in reply to: Sci Fi participation game idea two:War Rocket Ajax #115480
I wasn’t aware Pinnacle made miniatures, and for genres I’m highly interested in to boot. Soderquist is a favourite sculptor of mine as well, although something about his sculpting style usually makes me want to not mix it with figures from other sculptors. Still, those Flash Gordon miniatures from Pinnacle look compatible enough in terms of style, and I’ve never known Soderquist to sculpt “small” miniatures in the nominal scales he works in.
Thanks for the comparison shots. Much appreciated.
Any suggestions for a female in leather with a 1 handed sword?
Leather as in leather armour, or as in a sexy leather outfit?
You get to make Mediterranean terrain, which is cool.
Plenty of potential for maritime adventures and island-hopping. To me, this is one of the biggest draws of the ancient “Greek World”.
You can include contact with neighbouring cultures, like Egyptians and Scythians.
Xena might show up.
You’ll have to write your AARs in hexameter.
India around the time of the Rebellion, I guess. Mainly because of some inspirational photos I’ve seen on this forum.
I’d reserve the right to decide at a later point whether to do it as a “traditional” wargame project or more of a skirmish-adventure project emulating old adventure fiction.
PRAISE BE TO APIS!
This is starting to border on fanaticism…
Thanks Wouter! Plenty more to come (though my next releases are likely 6mm)
Ooh! Do tell!
I’m probably a bit weird in that I use video games not only as inspiration for things that are visually/aesthetically unique to those games (such as the bizarre alien flora in No Man’s Sky, or the architecture in Skyrim which looks like an interesting cross between the 1982 Conan film and the Rohan portions of the Lord of the Rings films), but also as reference for perfectly ordinary things like terrestrial bushes and trees. Hence, for instance, my naming Forza Horizon 4 as one of my sources (it intentionally has a very undramatic, “ordinary life”-looking gameworld, with the partial exception of the Fortune Island DLC which would be great for anyone wanting to model landscapes like the Outer Hebrides, the Scottish Northern Isles or the Faroe Islands).
I do this in RL as well – staring intently at bushes and trees from every angle – but get enough weird looks from strangers that I try to curtail such behaviour when I’m out and about.
The rubber planking looks intriguing. I’ve seen flexible rubber stone walls in model railway shops before but not planking. Obviously, with the vertical supports it’s intended for retaining walls as opposed to house facades, but that sort of thing is still useful. We wargames terrain builders probably don’t model “enough” retaining walls and other realistic terrain features like that.
Also, great weathering on the “railway thingy”.
If I went down this road, there are too many accessories I would need for too many different themes. It has appeal, though. Maybe I can start collecting accessories once I have more figures/models and terrain/scenery pieces squared away.
ssssshhh, which of the people looking to buy the Chronicler’s Companion is online? I have added it to the site but want to check it works OK before I announce it, if anyone wants to try and buy it and report back that it all works ok, that would be fab. https://cromsanvil.co.uk/chronicles.html
Works OK for me.
Stuff I’ve done and doing are heavily influenced/based on Black Desert Online, it has some nice lived in looking areas.
I was just eyeing Black Desert Online earlier today as it happens, it’s recently been made available in Game Pass (I love this subscription service). MMOs aren’t really my thing (it’s the “hell is other people” thing again) but I might just install it purely to study the gameworld a bit, like some demented Linnean Society member rambling about in a warzone. The other players will love that
I’m also thinking of doing this with Elder Scrolls Online, BTW.
Oh yes, many video games have great material for reference. Satellite Reign is great for that cyberpunk style skirmish layout reference. The last THIEF installment works as great inspiration for fantasy cities, as well as for Mordheim and the like. (of course, there’s also a Mordheim video game)
I’ve been interested in the Thief reboot game for the very same reason. I loved the worldbuilding and milieus of the original game, despite the clunky 90s graphics. At some point I want to do a Lankhmar-ish project, and while the Thief setting isn’t Lankhmar, it’ll do more than fine for the purpose of figuring out what a city like it would look like in detail.
I don’t think I’ve heard of Satellite Reign before, but I’ll have to check it out now. I definitely want more reference material for cyberpunk cityscapes.
They look great from this angle, can’t wait for them to turn around!
Hope you find underboobs a reasonable fashion choice…
You don’t corrupt easily, but finally we’re getting somewhere
Will you be doing D&D-flavoured fantasy then? Elves and goblins and such?22/05/2019 at 17:26 in reply to: Sci Fi participation game idea two:War Rocket Ajax #115044
BTW, I’ve wondered How Brian Blessed managed to get off the ground, considering his, er, “girth”.
He shouts at the ground until he achieves take-off.
Fixed it for you
Anyway, it does sound like an awe-inspiring project. Too ambitious for my blood, but I’d love to see it done.
Oh, and this is the first I’ve heard of Cold War Miniatures and their Flash Gordon range. Brilliant-looking figures. Must resist. Already have Hydra Miniatures stuff. Must stop myself from thinking that they would probably mix well. Must… resist… **agonised croaking sounds**21/05/2019 at 17:50 in reply to: Sci Fi participation game idea two:War Rocket Ajax #114953
BTW, I’ve wondered How Brian Blessed managed to get off the ground, considering his, er, “girth”.
He shouts at the ground until he achieves take-off.
Nice conversions, and nice idea for a unit. They’re very striking.
I agree that a bit of putty-pushing on some well-chosen “base” figures can greatly extend the range of figures available for our hobby endeavours. I’ll have to remember to do some “crazy hair dudes” myself at some point.
I know from experience that it can feel a bit like a violation, like an undeserved shaming, to have a pall of suspicion cast over oneself because of a misunderstanding or something unintentional, even when the person bringing it up is not trying to shame or to cast that pall. I’m certainly very sensitive about that sort of thing myself. I can literally feel the rush of involuntary anger in my body, almost like a drowning sensation, when I feel unfairly accused.
This seems like one of those cases where a bad thing happened and it’s no one’s fault. I’m hoping for more nice things from Khadrin’s Miniatures in the future, unmarred by unfortunate misunderstandings.
At least the vandals seem to have been caught, the crime has received a decent amount of attention in the UK news (I’m seeing it on the front pages of the Guardian and Independent websites) and the fundraiser is making prox £5K per hour at time of writing.
Not that these kinds of incidents aren’t embittering to the hobbyist dimension of me all the same.