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Volksgrenadier Regiments only had 2 battalions usually, this caused a major issue with tactical performance.
In a 3 battalion system, you attack/defend with 2 up and one back, the reserve being available to support an attack – work its way around the flanks, or add weight etc
Or in defense by just being there to add support, lend troops in times of crisis or launch counter-attacks, etc
In a 2 battalion system – either you have everything in attack with no support, or you can only perform limited strength attacks and keep your reserve. The same happens in defense – either your line is too thin, or you have committed everything you have and have no reserve……….
In both cases your troops get over-used with little chance of relief/rest, hence the effectiveness of the units suffered badly.
For me the fun is building the units then fighting the battles and seeing how our games match the historic outcomes.
We`ve run 3 different Torch games with Yanks vs French
Several Tunisian games (Germans & Italians Vs French and 1 with Brits Vs Italians).
Now I`m planning another Syrian game with Aussies Vs French.
So much real history and so little time 🙂
Ah! Now I understand – to be honest there is too much “real” history to game for me to commit time and resources to fantasy stuff – there just isn`t enough time in the day 🙂
You do know all fighting had finished in NA by end April 1943 right?
10th Panzer had one battery of 6 Stug (75mm long) in Tunisia
These were originally Sturmgeschutz Batterie 242, but became 13 batterie, Panzer Artillery Regiment 90