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Hmm, can’t help feeling that if the Chinese thought that submarines would no longer be stealthy they might back off on building so many of their own. 🙂
There seem to be definite “schools” in warfare speculation, and one of them is “everything must be done with unmanned vehicles”. There are plenty of concerns, though: endurance, stealth (smaller vehicles means smaller propellers and more noise for the same speed), communications (laser links seem to work a lot less well than anyone hoped).
We hear a lot about non-acoustic detection, but it’s all very fuzzy. Nobody’s prepared to commit themselves to anything more detailed than wake turbulence, which is largely fixable. I think it’s very early to speculate on making entire classes of weapon obsolete.
No worries mate, I put that signature in after you’d responded. My account here is quite new and I don’t know the quirks of the site yet.
I rather like Fire on the Waters (link is to my blog review) – it’s a free system that doesn’t use damage points, rather every shell or torpedo hit is to a specific compartment and the effects it has are based on what’s in that compartment. It doesn’t cope with air (there’s an add-on, Fire in the Skies, which does, but it’s more about looking for enemy fleets than actually attacking them) but it’s a great deal of fun even so. Best for small battles, though.
I’ve been running modern naval with Harpoon by email, with writeups on my blog. It plays a whole lot better as a genuinely double-blind game than it ever did on the wargames table, where players have to pretend they don’t know where the enemy is. In fact I’d say the primary game is about the hide-and-seek: once missiles get launched it’s more about numbers than about tactics.