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The forces I used are as follows:
British Royal Navy (Carrier Group)
HMS Hermes (Carrier + Flagship)
HMS Exeter (Type 42 Destroyer)
HMS Broadsword (Type 22 Frigate)
British Royal Navy (RFA Group)
RFA Fort Grange
HMS Andromeda (Leander Class frigate)
ARA Genral Belgrano
ARA Santisima Trinidad (Type 42 Destroyer)
ARA Hipólito Bouchard (Allen M Sumner Class Destroyer)
ARA Piedrabuena (Allen M Sumner Class Destroyer)
ARA San Luis (Type 209 Submarine)
Argentine Air Force
1 x C130 Tanker (On patrol at edge of area for re-fuelling)
1 x S2 Tracker AEW
4 x IAI Dagger
6 x A4 Skyhawk
Other ships are limited to only one single attempt to save another ship per turn whereas the target gets to roll to save against every missile.
In the AAR the ship was just very lucky, had any more missiles been fired it would have been useless.
Definitely not the best circumstances for the British (No SSN, within air strike range etc) but hey, made the game all the more challenging..
The fast jets were carrying out air-to-air re-fueling from a Hercules tanker and were being guided to their targets with help from an S-2 Tracker.
The Argentine destroyer successfully defended against the Exocet by rolling a successful missile defence roll, this include s the effects of all defensive systems including ECM, Chaff and traditional AA weapons. However this was an extremely lucky roll in the game..
The Belgrano was already quite badly damaged by the Exocets, the Sea Skua was more just the straw that broke the camels back and finished her off.
An updated version of the rules is also now available from the Wargame Vault… #shamelessplug :p
Glad you enjoy the game.
Drop me an email (using the contact section on my website) including the order number (you can find it in your order history on WargameVault) and I will email you through the discount link.
I play but use 6mm scale.. far better for cold war battles, ranges look much better on the tabletop and it looks less like a car park full of tanks.
Its a much simpler gaming system aimed at providing a satisfying game within a few hours. There is a lot less “micromanagement” of various weapon systems allowing multi ship engagements to be played out quickly without the game getting bogged down.
The game is aimed at in-experienced players or veteran players who want a quicker fun game.
Thanks for all the feedback I’ve received so far.
A very big thanks to David for a very useful list of suggestions, many of which I have already put into the rules!
Thanks for the comments, I’ve made some amendments to the rules.
I’ve also uploaded a brief AAR on my blog of a game we played at my local Wargames club using the rules.
Hi thanks for having a look.
The ship lists are still at an early stage and haven’t been fully researched yet. Eventually all the characteristics should be unique to each ship.