Forum Replies Created
21/10/2020 at 20:33 in reply to: My edited volume is out, Greek-Turkish War 1919-1923 #145788
While some might feel it would not be there problem and do not care I feel we owe to the family to make some provision to help them;
Absolutely this. Make life easier for those left behind. It’s hard enough losing someone you love without having to worry about what to do with their stuff on top of that.
Oh I like that idea, I have just informed the Wife and she is digging the chamber as I type,
In 1000 years they will dig you up and wonder who you were. No doubt they will conclude that you were a wealthy king and war leader. Reinforce that impression by being buried in an SUV. 😀
I like to think that’s what the Chinese emperor had in mind. Maybe he was a wargamer too.
I wouldn’t be surprised if he was a wargamer, but preferred 1:1 scale over anything else.
Heh, I like the idea of pushing it out to sea and letting the gamers fight over it.
I’ve been slowly downsizing by selling and giving away bits of my collection over the past years. I’m not playing much these days so I figure I should focus on what interests me most and get rid of the rest. I have also put a clause in my will about the disposal of my gaming stuff and books. That way it makes life easier for my executors. I’ve been involved in sorting too many estates over the past ten years, and I know what a pain it is when there are no specific instructions.
Of course, what I would really like is to be buried in a chambered tomb with my wargames armies arrayed around me like a miniature terracotta army. The walls of the tomb can be lined with my books. Books and games can be arranged in the centre of the tomb to form a stand on which my corpse will lie. The participants at my funeral will have to roll dice into the open grave at the end of the ceremony. It will be amazing and should make for a fantastic story for the archaeologists who dig me up in 1000 years’ time.
Britannia covers most of that period. I have been meaning to adapt it as a campaign engine for years, but lacked the players to make the effort worthwhile.
I don’t think nuns and monks would agree with that statement.
Possibly, but that is their loss, not mine. I have certainly not reached the point where I feel that I have too many (painted) Vikings. 🙂
Can you pick me up in Stavanger on your way, please? It should not be too large a detour from Tønsberg. Stylish tunic. I reckon it needs more posaments and bling though.
Sure will, but I expect you to have a shield, spear, and sidearm (seax, axe or sword)
No worries. I can sort that. 🙂
Can you pick me up in Stavanger on your way, please? It should not be too large a detour from Tønsberg.
Stylish tunic. I reckon it needs more posaments and bling though.26/07/2020 at 13:51 in reply to: If Cost Is The SAME, Would You Rather MAKE Or BUY Terrain? #141182
If the cost is the same, I would always buy, because my artistic skills cannot match what I can buy commercially and I am never be satisfied with my own efforts.
Here’s a mix of repro and original on the East Midlands Vikings site. As others have said, tools would be mostly wooden. Something like a spade would have an iron shoe because you need it to cut into the ground. Likewise, anything bladed like a scythe would have a metal blade. All the rest would be wooden.
Given that you started out like a lecturer, I’ll give you the academic answer: yes and no. 🙂
It really depends on the background to your world, as Angel Barracks has said.
I like magic to be a feature of the battlefield and have previously treated spellcasters as units like any other, Missile spells have effects like other missile fire. Some spells can affect morale. Other spells can summon demons and other supernatural aid. There are also scouting spells and various other effects that can be achieved with magic. In many cases, the effects are similar to or the same as effects from normal units, and the only difference is the narrative in your head. The rules I use also have heroes whose combat effects are also larger than life, although a unit or two of normal troops can still take out a hero if they work at it. In each case, I imagine that the spellcaster or hero unit consists of a main hero/spellcaster and a supporting cast of sidekicks.
Thanks, I guess I shall find out. This would be a whole lot easier if we were making the move in just one go. Ah well, I can fill my suitcase with gaming stuff for now and just wear all my clothes on the plane! 🙂
Thanks, Truls. That’s all good to know, and helps me plan. Am I right in thinking that items sent as ‘gifts’ with a value less than 1000kr are not picked up for tax? I’m thinking here of things I already have that I can get my other half to post to me.
The flags look like a good way of showing the building is occupied. I use flags to show which objectives are controlled by which side in my games. For buildings, I have used two techniques for my Command Decision games. The simplest one is that all my buildings are on bases/templates representing the whole built up area and figures are just placed on the base to show that it is occupied. Where a built-up area template is large enough to have multiple zones, the figures are placed in roughly the right area for each zone. The other one is to have a template with the building floorplan or zones of occupation marked on it. The buildings are removed from the template when they are occupied and the figures placed on the template. The building goes back on the template when it is unoccupied. Both work well enough. I prefer the former method because it does not have the same negative aesthetic impact that the latter has. It helps that I started using Brigade Models 3mm (or whatever it is) buildings for my 6mm games so the buildings are not too large and there is more room on the BUA bases.
I do like to see a good bit of random livestock like that. Great stuff. It brings to mind a participation game of Battle Troll that I ran where the participants spent most of the game chasing and failing to catch pigs instead of attacking each other. Much hilarity ensued. Good times.
I have a lot of respect for those who enjoy the painting and building side of things, but I really only see them as a necessary evil. I would happily buy my figures and terrain painted for the most part, if I had the means to do so. My preferred creative element is the construction of stories and scenarios around the games I play. That said, I do occasionally sit down to paint or build terrain and really enjoy it, but those moments are rare.
The oldest rules still likely to see my table are Laserburn and Imperial Commander. I still love both despite the clunkiness of the former. On the RPG front, I still use all the BECMI D&D material, but I play it using Scarlet Heroes which is decidedly modern, and I still love Classic Traveller.20/05/2020 at 08:51 in reply to: My 10mm Basing Solution, Ready for Operation Barbarossa! #136698
Nice stuff. On the map front, a couple of options occur to me:
- The Command Decision Barbarossa/25 campaign is a bathtubbed version of the campaign and includes maps, so all you need to do is to add counters.
- Any of the commercial board games on the topic that comes with a map could form the basis of your campaign.
Barbarossa/25 scales the orders of battle down by a factor of 25 which would mean that a platoon on the table would represent a regiment in real life. This would mean that Kampfgruppe Klink would represent a much larger formation, and thus would not disappear into the morass of larger formations on your campaign map. Bathtubbing an order of battle like that requires some compromises, but it could work for your needs.
Using a commercial game has the advantage that you can use the board game system to adjudicate battles that Kampfgruppe Klink is not involved in, and it comes with the counters already. You would just need to allocate Kampfgruppe Klink to one of the counters in the game and follow the action from there. There are a lot of board games that cover this operation, so it comes down to cost and aesthetic preferences. I like The Dark Valley and War without Mercy, but there are a lot more. You could even find an old copy of Fire in the East which the maps in Barbarossa/25 came from and use that, assuming you have a very large table to set the maps up on.
If you don’t want to buy a board game for this purpose, you can also access many of the maps from them using VASSAL. It is possible to print out the maps from VASSAL modules, but you could also just use VASSAL as your campaign map. It has the added advantage that your map cannot have drinks spilt on it or get knocked by passing dogs, cats, children or spouses.
Reading your description, it sounds like you have a fairly linear idea of the campaign, so perhaps you could just mark up a map like this one or these with the battle areas and not worry too much about counters and moving on the map in between games. Your campaign diary would then just show on the map where Kampfgruppe Klink had fought each time.
It looks like he did them for World Works Games, but they may be defunct.
WorldWorksGames still have a web presence and are still selling the downloads, although they gave up on producing new material ages ago.
I have all the Spellcaster magazines because I play Frostgrave and Rangers of Shadow Deep. The content is generally new scenarios and new character types. It’s good quality but I am not sure I would want it if I did not play Frostgrave or RoSD. You might adapt the scenarios to other rules systems easily enough, but I figure there are enough free sources for scenarios that you would want to spend your money on other things instead.
I’m so used to moving around and not having opponents that I always build at least two opponents for anything I do. On the occasions that I have built only one because of having an opponent, I almost invariably wind up moving away shortly thereafter and have to build the other side or abandon the project anyway.
There’s always this: http://www.worldworksgames.com/store/index.php?view=product&product=68
I have pretty much all the WWG stuff and have been thinking about using it to make interiors for the DG buildings. It’s just the time that stops me at the moment. Unfortunately, free time is not likely to be something I have much of for a while yet.
If you use any sort of image editing program, you can reverse the exteriors and reduce the lightness by 50% to print the interiors. Then you just need to do the floors. It’s not perfect, but gets the job done.
Yes, I’ve done that before with the WWG buildings. It’s good enough for gaming but it would be nice to have proper interiors. Might be something I could work on when I finally have some spare time.03/04/2020 at 14:17 in reply to: Wings of Glory, Solo Wargaming Demonstration Video #134225
Great report and great looking terrain. I really need to get over my attitude towards standees and use them more. It would make life so much simpler.
I like soft- and hardcover rules. I dislike spiralbound because it does not always sit well on the shelf. I quite like pdfs for simplicity and because I can chuck it on my phone and read the rules without having to carry anything extra with me, but retention of digital media is an issue for me. I can get a sense of the rules but I don’t remember them well if I only read them in digital format. I find it quicker to learn and refer to rules in physical format so I usually wind up printing out pdfs for use at the table. I bought a cheap comb binder and laminator from Wilkos for this purpose. I’ve not yet got to grips with using pdf or Kindle rules at the table. A QRS is essential and should be constructed so that you don’t need to refer to the rules book except in cases of extreme doubt.
I recall the Urban War people making a round board for their participation games. The main advantage I can see in it is if you have an odd number of players: it makes it easier to space everyone round the table. With three players on an orthogonal board, someone always winds up sandwiched in the middle. On a circular board, everyone can start equidistant from each other and from the centre.
I like building plastic miniatures from the many parts, so I’m generally in favour of spruevolution. That said, I do prefer the heft of metal miniatures. I also loathe building metal miniatures that come in parts and I loathe painting. So, what I need is a range of plastic miniatures that I can assemble to suit myself, that come ready-painted and with metal bases so they do not tip over too easily. Is that too much to ask?
I think that those would certainly work for specific types of games, but probably not acceptable in your typical WW2 or Napolionic game.
I’m sure it would be possible to rationalise power-ups for purely historical games. They would be much the same as random event cards that add terrain (I’m looking at you Maurice), boost figures in other ways or add hindrances. Maybe finding a cache of ammo gives a bonus to firing for one turn, or a medkit heals one figure (=not as seriously wounded as previously thought), etc. I’d certainly be comfortable with that sort of thing as long as it did not unbalance the game or make it all about collecting the power-ups.