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  • in reply to: Crocked dice #169954
    Avatar photoShaun Travers
    Participant

    I also only reroll the offending dice.

    in reply to: 5core company command quetions #169424
    Avatar photoShaun Travers
    Participant

    My last copy of version 1 that are minor changes from 1.00 is 1.10.  From the design notes this is what was added to 1.09 to make it 1.10 (only two changes):

    1.10 notes (March 7, 2016)
    Tanks using the road movement bonus can’t fire that turn.
    Infantry anti-tank attachments limited to 12” range now.

    I also have a look at the next version I have (1.16 from August 1.16) and the turn sequence in now to roll 1 action die per platoon (compared to version 110 and lower that was 1 die for the entire side) and how it is described is different to previous versions.  There are also quite a few minor changes listed in the design notes.

    The version I have after 1.16 is the People’s Edition, also labelled the 2nd edition and from December 2016.  It seems similar to 1.16.

    Ruleset archaeology. Love it 🙂

    -shaun

     

    in reply to: A Project Years in the Making #169368
    Avatar photoShaun Travers
    Participant

    I leave them but it is not a closet of shame, more a wardrobe of potential.  Over the last five years I think there are three projects that had not seen the light of day for over 20 years that I got back to.  I have a few from 10 years ago bubbling away in the background awaiting a rise in motivation and hence priority.

    in reply to: Small games -> Hex moves OHW #168426
    Avatar photoShaun Travers
    Participant

    Hello Andrew,

     

    To answer you question, yes please continue posting the battle reports, I am enjoying reading them.  There is enough pictures and narrative to make it a good read.

    in reply to: Creating terrain for 6mm world war II #168279
    Avatar photoShaun Travers
    Participant

    For the mat search “Static Grass Mat” for online places to buy close to home.
    Thanks. I have tried but not been very successful yet

    The static grass mats I use are the ones designed for railway model layouts.  So search for railway model grass mats or static grass mat for model railway or similar.  I got mine from the local railway model shop.

    Avatar photoShaun Travers
    Participant

    That is exciting news.  Well done for your daughter!

    in reply to: Creating terrain for 6mm world war II #168184
    Avatar photoShaun Travers
    Participant

    I second  Mike’s recommendation.  I used to use a green cloth but now use the railway model static grass mats for almost all my gaming.  One day I am going to treat myself and buy an actual gaming mat.  I have only been saying this for 10 years 🙂

    in reply to: Full Metal EDNA? #167924
    Avatar photoShaun Travers
    Participant

    I loved magweb.  It was only around for a few years but I used it a lot.  The blog post you link has the rules in THE NUGGET Issue 108 but that is not available electronically.

    http://www.wargamedevelopments.org/nugget.htm

     

    in reply to: Rebasing #167627
    Avatar photoShaun Travers
    Participant

    I never have.  Takes too much time away from everything else!

    Avatar photoShaun Travers
    Participant

    Thanks!  I was unsure how it would go as an early run with new rules but I could see how the historical result could occur with different dice rolls.  It covers only the main points of the battle – for example with each base being around 5000 warriors, I did not represent the Roman cavalry.

    Avatar photoShaun Travers
    Participant

    Lol.  Know the feeling…  Not dice but trees:

    But I can leave games set up for ages (and the main reason I continue to play 2’x2′) because I use one of these.  The drawer that is open I have just cleared the Sambre game. Other drawers have other things.

    Avatar photoShaun Travers
    Participant

    Hello Andrew,

    I have found it too hard to go back to IGOYGO and for my next game with the rules have gone back to individual activation, similar to your suggestion.  Individual activation follows a sequence similar to what you posted.  For WW2 games I use card activation with red and black indicating a side to activate a unit (similar result to drawing dice).  For ancients, I tend to work on right the left unit activation  for all of one side as it is just easier for my brain to process as I often stop mid turn to do something else and it may be days before I come back to the game and need to know where I was up to.  Easy to just mark one unit (I put the dice I am using next to it) and know where I am up to!

    Avatar photoShaun Travers
    Participant

    Thanks Ian.  20mm is my favourite scale for WW2 gaming.  The PAK was a lucky shot.  The kill rings were already on the Tiger when I acquired it back in 1981.  I seem to remember the person I got it from did paint them on when the model did actually make a kill 🙂

    in reply to: I am 21 going on 22 #166178
    Avatar photoShaun Travers
    Participant

    Great plan and good to see you are not getting stressed over the plans.  I do make gaming plans for the next few years but I think of them as more “stuff I may possibly try and do that I would forget about if I don’t write it down”.

    Avatar photoShaun Travers
    Participant

    Thanks Axel – I see you are also doing small space battles with the post today/yesterday .

    Avatar photoShaun Travers
    Participant

    Thanks Ian,  I have thoughts about creating varied 12″ terrain squares and using them for campaigns or whatever, but it never makes it high enough in the priority of gaming projects 🙂  I do look forward to seeing what you do with 12″ squares.

    Avatar photoShaun Travers
    Participant

    Thanks Tony.  Blogging is a perfect way to document a gaming journey.  Although I am definitely not in the same class as the greats, I understand what you are getting at.  I continue to flitter and so expect more of the same for years yet 🙂

    Avatar photoShaun Travers
    Participant

    Thanks for the kind words.  11 years ago I started playing on 2’x2′ with Ancient figures as 2’x2′ fit into some map drawers and I had no other space to leave things setup due to small children.  I fell in love with 2’x2′ gaming.  I then restarted WW2 gaming about 8-9 years ago but I only had 20mm so acquired some 6mm to play WW2 games.  It was only supposed to be a side project and so the terrain is basic and I wanted fast rules so I could get games in and done.  My 6mm WW2 gaming has grown organically since then 🙂

    Just Jack convinced me to do campaigns a few years ago.  While I have not fell in love with them, they do add a great extra dimension to the battles.

    in reply to: Crusader States and A Viking in the Sun #165550
    Avatar photoShaun Travers
    Participant

    A thousand! More than enough.  At least it is keeping you busy.  You have so much other stuff going on as well, no wonder you are not sleeping (from your FB posts).

    in reply to: Features #165260
    Avatar photoShaun Travers
    Participant

    Hello Mike,

    I don’t use either.  I know of my local clubs and I don’t buy much stuff these days  When I did I would find it easier to to an internet search for reviews and recommendations.

    in reply to: Of tanks and trees. #165183
    Avatar photoShaun Travers
    Participant

    Excellent stuff, keep up the momentum!

    in reply to: Ever Happy? #161891
    Avatar photoShaun Travers
    Participant

    I was mostly happy with the two rulesets I was using for WW2 (Take Cover!!) and for ancients (Armati II) from 2000-2010.  But then I started playing other rules just to see how they worked and that led me to writing my own.  I have spent the last 10 years mostly tweaking my own rules through various solo playtests.  Having lots of fun so too busy to really look at playing a lot with other sets.  I think FTF I would still go back to Armati II, but for WW2 I do not know what I would use!

    Avatar photoShaun Travers
    Participant

    It was a great combination.  The 20mm figures are back with me now so the next time he gets the urge to play it will be with the preferred scale.  While I have gradually moved to preferring co-op games, when I ask what he wants to to he prefers playing against me!

    in reply to: I’m alive and well. #161290
    Avatar photoShaun Travers
    Participant

    You are active on facebook (congrats on the weight losing btw) so I know you are still doing stuff, just not gaming!

    in reply to: Small games -> Hex moves OHW #161215
    Avatar photoShaun Travers
    Participant

    Yay!  Congratulations!

    in reply to: Then and Now #159885
    Avatar photoShaun Travers
    Participant

    Hmm..

    Then (1980):

    WRG 6th Edition Ancients rules using 25mm figures

    TRACTICS using 20mm plastics

    Now:

    My own Ancient rules using 15mm figures

    My own WW2 rules using 20mm figures (same ones from 1980 still in the mix!)

     

    Avatar photoShaun Travers
    Participant

    @Thomaston, you are absolutely right.  The British did an illegal fire – the second activation should not have been allocated to the 1st platoon.    Can’t even remember my own rules 🙂  I will update the blog post to indicate this was against the rules.

    Avatar photoShaun Travers
    Participant

    Yes, talking about 6mm.

    Avatar photoShaun Travers
    Participant

    It really depends on the rules, for my rules 0-3 tanks is enough.  But I am playing on a very small space! If you were playing on a larger table with rules more suited to larger tables e.g. 3’x3′ or larger, then a company of tanks would be fine to use.

    Avatar photoShaun Travers
    Participant

    For the rules I am playing, anything from 0 to 3 tanks with infantry would be a good game.  This assumes infantry squad numbers are about 4-10 in total.

    Avatar photoShaun Travers
    Participant

    I chose 3×4 as I have been trying to get a Collectable Card Game – Tank Commander – to work and it uses a 3×4.  My original post on 3×4 games in 2017 has too much background on why 3×4.  The whole post is basically going from the CCG to a playable 3×4 game.

    https://shaun-wargaming-minis.blogspot.com/2017/07/portable-play-in-document-box-or-very.html

    Flank attacks can happen as there are so few units on the board.  I think there were a couple in the 2017 games.  But I am not sure how easy it would be for flank attacks anyway.  The latter is just an excuse 🙂

    The IGOYGO is interesting.  I originally played a lot of Take Cover (Rapid Fire clone) that was IGOYGO.  To play solo I moved to unit card activation and for small games (as the 3×4) rolling to see which side gets a unit to activate.  I am right now in the process of going right back to Take Cover and playing a few games with a slightly streamlined games (cutting down on table modifiers mainly).  I think there may be enough friction with the rule mechanisms and the turn sequence that it doesn’t need more random activation.

    The short answer is the 3×4 provides a bunch of really difficult tactical decisions as it is easy to figure out the possibilities of different outcomes – a few units, few squares, simple rules.  I am drifting towards smaller games than 2’x2′ but only due to being time poor and so lazy to set up 2’x2′ games 🙂  i am sure it is a phase.  My favourite gaming is actually 20mm WW2 on half a table tennis table (4.5’x5′).

    I have thought about tiles but have been too time poor to give them the treatment they would deserve.  I was also considering keeping the 3×4 grid but going up scale to an A3 page (double the size!) if I was going to do tiles.  But that has got me thinking that tiles for an A4 page may be not that hard after all….worth considering again anyway.  You would not need to may tiles – maybe 30-40?  I will ponder on this.

     

     

    Avatar photoShaun Travers
    Participant

    I love a good unearthing story, especially one I am interested in as well.  Keen to here the result with Dehn’s formula if you can find the time for guessing.

    Avatar photoShaun Travers
    Participant

    I would like to say it only took 20 minutes.  i played it over a couple of days and multiple sessions.  It meant that I would stare at the board and run through all the options (not many but with so few units and squares every move is important).  This could take many minutes each activation!.  So I would say it should have taken about 30 minutes but it took about 1 and a half hours.  These games were supposed to be quick and all about interesting tactical decisions, instead they are not quick (due to me agonising over EVERY move) but they are all about interesting tactical decisions.

    I think in my other similar games with more units and more dice rolls I tend not to worry so much about each move and so those other games do take 30 minutes.

    -shaun

    Avatar photoShaun Travers
    Participant

    One last one, how are tractors handled? Do they count towards stand limit or are they attachments? I can’t see them as a separate stand since it could easily block movement due to square restriction.

    Good catch- there are no rules for them.  Tractors should be treated as attachments.

    PzII should have same AT value as SdKfz 222, they use the same 20mm gun.

    Fixed.

    I’s like to recommend putting Spotting and Force Morale on the Table of contents.

    Also maybe move Attachments table up to where Force rating and types of stand are.

    Done. Your suggestions make sense.

    Can you direct me to your 6×6 rules? I want to see if I can use to to replace ym fantasy rules as well.

    They are at this post where I have a bunch of game reports with them –

    https://shaun-wargaming-minis.blogspot.com/2020/04/ten-one-hour-wargames-scenarios-played.html

    Or go here directly for the rules:

    https://drive.google.com/file/d/11ar4fJX0IYn7dC1LvcXQtLz4bPpehi_g/view?usp=sharing

    The combat mechanism is based on Bill Banks Ancients rules that used a CRT based on ratios.  I changed it to be a die roll that includes modifiers for ratios.  If I was to use these rules again, I think I would simply use the original CRT or use a more newer die roll system I am tinkering with at the moment.  Still very much early playtest for the latter though.

     

    Avatar photoShaun Travers
    Participant

    If I have 2 activations can I use it all on the same unit?

    Good question, I thought it was in the rules but it isn’t 🙁  If you get two activations, the second activation must be a different square and cannot use any units/stands that were activated in the first activation.  And example of the latter: Square 01 contains stand A, Square 02 contains stand B. On first activation stand A moves from square 01 to square 02.  For a second activation can activate square 02 but only stand B can do an action.

    Is spotting limited to one square per activation? It’s not clear.

    It is supposed to be once per activation you can select one square to spot at.

    What happens if spotted unit moves out of square or out of line of sight?

    Page 4 under Spotting:  Figures out of line of sight of all enemy units become unspotted.

    So if you move to a square that has no LOS to an enemy unit you are now unspotted.  Or the enemy moves out of LOS then you are unspotted.

    Are there any effect to damaged vehicles like can’t move or can’t shoot?

    Damaged vehicles can move or shoot if not suppressed.  On a hit result of 4 they are only damaged so can move or shoot, on a hit result of 5 they are damaged and suppressed so cannot move or shoot until rallied (although they will still be damaged).  Damaged is not great though, a -1 to be hit and one more damage result to be destroyed.

     

    Hope this all helps.  Thankyou again for the questions, it does help.  I have updated the rules based on my answers to make them clearer.

     

    -shuan

     

     

     

    Avatar photoShaun Travers
    Participant

    I haven’t a list of lethal attachments. The list in the rules are the ones I have come across in other rumours or thought might be needed.  But going by the list in the rules would be a good start on what is legal or not. So no MGs or tanks. Attachments are really for one to three soldiers with extra weaponry or a section with extra equipment then normal.

    By different stand I meant different looking, not extra.

    Platoons could have more than one leader as a platoon is usually three stands. But I suppose a single stand could have more than one leader but I would not make any modifiers cumulative.

    Avatar photoShaun Travers
    Participant

    Special characteristics like Recce and Engineering are per stand.  I just have a different looking stand to represent these.  I haven’t used them in any missions yet 9i think I did use them in my last campaign in 2017.  Attachments like panzerfausts or extra LMG I use a different stand as well.  The single based mini is a leader attachment.

    When I mentioned 6×6 I was thinking of some 6×6 ancient rules I played around with a few years ago and played some One Hour Wargames scenarios with them.  I also have some 12×12 WW2 rules that I played a few times (with each square only holding one stand).  I was thinking of just jiggling the 12×12 ww2 rules to be 6×6 with 3 stands per square and then remembered about my 3×4 rules.  So I dug them out.  3×4 is a bit different sizing from 6×6.  6×6 is 3 times to area.  With 3×4 one row (the entry row) is really only there for the attacker to have somewhere to deploy without being fired on immediately (as the defender is normally deployed in the other side’s 2 rows).  And activation is normally only one square a side that works very well when there is probably only 2-3 squares with your sides forces in them.  6×6 would work fine with the 3×4 rules but you would need to double the forces, possibly redo activation, may need to rejig movement and firing distances and also it would make a larger and longer game.  The 3×4 has the melee phase that really seems to work with each square being a150m and only a few squares with occupied forces..  If I did play 6×6 I think I would take my 12×12 rules and scale them down and each square is 75m.   most interesting question and thanks for asking!

    in reply to: Do you know the rules? #157609
    Avatar photoShaun Travers
    Participant

    Depends on the players.  For some, it is me that learn the rules and teaches them.  For others we all read the rules and find out all our strange interpretations during the game.

    in reply to: Old Man Yells At Rules #156212
    Avatar photoShaun Travers
    Participant

    I think Barbies and Action Men would be better suited to Pulp Alley (on a larger board).  But you would have to check the Pulp Alley rules to see if you are allowed to play with any figures.  Does Barbie count as being painted if she is one colour?  And before anyone passes comment, I will neither confirm nor deny that I may or may not have access to these figures if I was tempted to put them on the table.

    🙂

    in reply to: Five Parsecs from Home 3E First Game! #155368
    Avatar photoShaun Travers
    Participant

    I have no idea on the difference between the .com. and .net sites.

Viewing 40 posts - 41 through 80 (of 460 total)