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Viewing 40 posts - 81 through 120 (of 445 total)
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  • in reply to: Two Brothers in Vietnam #149942
    Avatar photoShaun Travers
    Participant

    @Thomaston.  LOL.  I thought exactly the same thing 🙂

    -shaun

    in reply to: January 1983 #146816
    Avatar photoShaun Travers
    Participant

    Bit late to the party but it was 1979.  I had made some new friends at high school and I went round to their place and played a game using 54mm Airfix ww2 figures on a table tennis table (US Vs Germans) and these rules:

     

    Great fun and I was hooked, going to the local wargames club a month later. I have never actually played those rules ever again though.

    in reply to: 10mm WFB #145250
    Avatar photoShaun Travers
    Participant

    lol and agree.  “Manage” as a concept is definitely in the mind of the beholder!

    in reply to: 10mm WFB #145246
    Avatar photoShaun Travers
    Participant

    “no idea how you regular gamers manage so many things at once…”

    Years of practice 🙂

    in reply to: You can’t take it with you. #144939
    Avatar photoShaun Travers
    Participant

    I am with Norm.  I don’t really care.  Some of my gaming friends know of my collection and my wife would happily let them take what they wanted.  But then only yesterday my 12 yo son said “Hey Dad, when you die can I take all your figures?”  i said “Sure.”  No idea what he is gong to do with them (and don’t care but at least it will be his problem and not mine!).  He is a computer gamer and has said to me a few times that miniature gamers are (and I quote) “the lowest of the lowest gamers.” The banter then starts from there 🙂

    But he still wants those figures!

    For boardgames, I had around 150 five years ago. I have already sold off or given away about 30 of them.  I plan to rid myself of about another 30 or so over the next 5 years then have a serious look at what I will actually play and get rid of the rest.

    Avatar photoShaun Travers
    Participant

    For 20mm WW2 setting up the terrain is as enjoyable as the game.  Many of the people I used to play with in the 90s were the same – we would often spend 1-2 hours setting up the terrain to be “just right”.  For other games (ancients mainly) not so much – terrain setup takes minutes 🙂 and my terrain for 6mm WW2 and pulp is not great and the gaming takes precedence over the terrain.  As my terrain for these other periods  grows I can see it will just like the 20mm WW2 games and terrain setup will be just as fun as playing.

    in reply to: Welcome to the General Forum #140273
    Avatar photoShaun Travers
    Participant

    Welcome Muerto!  There are a number of us Aussies here on TWW.

    in reply to: Whats you favorite “Unpopular” Rule Set? #139483
    Avatar photoShaun Travers
    Participant

    A ruleset I really like that I do not know how popular is used to be but is not heard of much is the Irregular Miniatures Ancient Rules.  I have not played them for a few years but have plans to play them again a few times in the next year.

    Here is a detailed review I wrote for the game, if anyone interested:

    http://shaun-wargaming-minis.blogspot.com/2010/07/irregular-miniatures-ancients-rules.html

    There are two games reports on that blog with them as well.

     

    in reply to: Your fave squad level rules? #137835
    Avatar photoShaun Travers
    Participant

    Hello Ivan,

    There are quite a few questions in there!

    What is your favorite set of rules for WW2 squad level gaming? NUTS!

    What is your most liked set of rules for WW2 squad level gaming? 5Men in Normandy as the mechanics are so cool.

    What is your most played set of rules for WW2 squad level gaming? My own, based on NUTS! but with less dice rolling.

    If you play WW2 both with single-based and team-based figures (f.x. Nuts and Command Decision) do you do so in different scales or the same? I do squad in 20mm and team based in both 20mm (preferred) and 6mm (more so at the moment).

    Is squad-level gaming the primary type of WW2 game for you or is it a secondary/occasional thing? Squad level is a very occasional thing.  It has also been fairly recent.  After starting gaming WW2 in 1980, I only played my first squad game in about 2012.

     

    in reply to: Blog traffic #137734
    Avatar photoShaun Travers
    Participant

    I have gone back and looked at the stats for my blog and have not really noticed any major difference in traffic due to the lockdown.  I post irregularity – about 20 posts per year – and didn’t get any out of the ordinary spikes when I did not post in March or April but did post in May.  Not to say that may not be the case for other blogs, just not mine…

     

    in reply to: Old Rules #137256
    Avatar photoShaun Travers
    Participant

    If we include RPGs, I am playing through the Classic Traveller Adventures from 1980.

    But to rules, the oldest I would consider playing are Ancient Warfare.  It is funny you should mention old rules as I have just got into an email conversation about Ancient Warfare.

    Older than that is I really want to play Tractics again but I have a feeling I never will, mainly as every time I look at them I wonder if I will enjoy it as mush as I used to.

    Armati II, DBM 2.2 and the Irregular Miniatures Ancients rules are about the oldest sets that realistically I will be playing every now and then.

    So nothing too old really.

    p.s. for those that are interested, here is a link to my review of Ancient Warfare:

    http://shaun-wargaming-minis.blogspot.com/2012/05/milgamex-ancient-warfare-overview.html

    in reply to: Mirror of Bob Mackenzie’s Website #136409
    Avatar photoShaun Travers
    Participant

    That is welcome news.  Losing Bob’s site would be a gaming tragedy.

    in reply to: Alien Squad Leader Video! #136116
    Avatar photoShaun Travers
    Participant

    Hello Jason

    I see some interesting vids in your channel and your bias towards Ivan’s games is on show 🙂

     

    in reply to: Alien Squad Leader Video! #136086
    Avatar photoShaun Travers
    Participant

    I did not know you did videos has well.  Have checked it out and great stuff!  Oh, and I did subscribe to your channel.

    in reply to: Lack of an Opposing Force #135824
    Avatar photoShaun Travers
    Participant

    In my early days, I collected and painted one side.  But I was only into WW2 (British) and Ancients.  Then a close friend moved interstate and gave me his German WW2 forces, and I acquired some more Ancient armies that happened to also be enemies.  As I played rarely and against friends that did not have collections, it was handy to have opposing forces.  Since getting back into gaming in the last 10 years solo I have ensured anything I get into I have opposing forces.

    Avatar photoShaun Travers
    Participant

    Also how do you make your trees?

    I got them off ebay from China about 5 years, stuck them in some modelling clay that I painted with some leftover Earth-looking house paint and then sprinkled bits of flock over the base while the paint was wet. There is a touch of white frost you can just make out in the leaves – this is where I sprayed some cheap varnish over them just in case the leaves came loose.  But the varnish went a little white.  I don’t mind the effect.

     

    Avatar photoShaun Travers
    Participant

    Does it not feel weird having men on a ground scale that much smaller?

    The ground scale is 1:700 while the figures are 1:300 so the ground scale is only just over double the actual scale of the figures (at 1:300).  Which is pretty good as a lot of rules have a larger difference. I used to play Tractics, Rapid Fire etc in 20mm where the figure scale is 1 representing 10 soldiers but the ground scale is 1:1000!  so large.  I found I could not cope with the large difference.  I find for me for WW2 battles if the figure scale and ground scale are out by about a factor of 5 or more I cannot relate.

    in reply to: Completed modular Outer Rim Terrain #135399
    Avatar photoShaun Travers
    Participant

    Very impressive.  I am reusing WW2 terrain and stuff lying around the house for my 5 Parsecs game.  I have a choice of terrain making or playing and while I do enjoy the former, the latter wins out!

    Avatar photoShaun Travers
    Participant

    Thanks Jack.  I have a feeling i may need a lot of Russian surnames!  I don’t think there will be a lot of green squads in the company, at least not to start with.  My other feeling is there may be a lot of reinforcements, mostly green.

    in reply to: Second turn of a 5Parsecs from Home campaign #134952
    Avatar photoShaun Travers
    Participant

    My choice was easy – I am in an SF Traveller type period at the moment so 5Parsecs it was.  But if I wasn’t the choice would be harder!

    Avatar photoShaun Travers
    Participant

    Great stuff!  And welcome to the world of Comic Life #3!

    Avatar photoShaun Travers
    Participant

    It is a great and well nuanced gaming system,combined with the scenarios it is amazing how it all just works so well together.

    Avatar photoShaun Travers
    Participant

    Thirty minute thrashing?

    Thirty minute thrillers?

    1800 seconds of pure gaming goodness?

    I do like HAH-W as an acronym though!

    in reply to: KG Klink in Greece, Fight #2 #134206
    Avatar photoShaun Travers
    Participant

    Unlikely.

     

    🙂

     

    Actually am quite busy during the week (remote working but work is busier than ever) so have not read the Klink reports yet.  But I have got some gaming reports coming as my weekends are more free now.  My spare time in the last few months has been spent playing PBEM One Hour Wargame scenarios with Dale e.g.

    http://daleswargames.blogspot.com/2020/03/one-hour-wargames-scenarios-filling-in.html

    More non-solo gaming in the last two months than the last five years!

    in reply to: Gods Eye Games #132083
    Avatar photoShaun Travers
    Participant

    PDF is my preference as I can read them anywhere without having to carry a load of rulebooks around.  For the others – I have a few hundred rules sets floating from hardback to softback to spiral.  I have no real preference between these three.  I am not fond of ebooks compared to PDF for rules as I find i can relate to PDFs as they are the equivalent of rulebook pages, while an ebook is the content displayed a different way and find it too hard to navigate.  The one I do not like, and I think I have only a few of these, are the ones that come hole punched and you have to put them in your own binder.  I don’t like binders very much  Or the ones that have charts larger than the rulebook – looking at you Milgamex Ancient Warfare in particular.

    in reply to: Just Jack???!!! #131486
    Avatar photoShaun Travers
    Participant

    I guess I assumed Jack was in hiatus due to other commitments as it tends to happen from time to time.  And last time I chased him up after a few weeks silence he got me so well 🙂

    p.s. Hello Jack!

    in reply to: First turn of a 5Parsecs from Home campaign #129796
    Avatar photoShaun Travers
    Participant

    @Thomaston – I actually started going down this route about 3-4 years ago, planning to use Pulp alley with the Railway miniatures.  I did play a game since then and wandering through Tour Hour Wargames and then to 5Parsecs.  So the Man from Uncle is entirely appropriate as I am hoping to get back to doing some Pulp Alley-ish stuff using the same figures and terrain!


    @Coyotepunc
    – 5Parsecs is a great solo system.  I am not a big fantasy person so SF it needs to be 🙂

    in reply to: First turn of a 5Parsecs from Home campaign #129795
    Avatar photoShaun Travers
    Participant

    @Daryl, What do i prefer for narrative campaigns? It depends on what you are seeking. For me, it is Future Tales (FT) over 5Parsecs but I will explain why.

    Future Tales/Larger Than Life/Lovecraft’s Revenge have an overall story arc where you seek a number of clues to then reach an overall end (that is basically the confrontation with the Big Bad Villain). You have to fill in the gaps but you go from chapter to chapter, where each chapter is made up of encounters with PEF (potential enemy forces but maybe hazards or a chat – not necessarily combat) with an end scene per chapter to try and get a clue. Scenes may be combat though and they can be fairly simple to do (using LTL/FT) or really simple (using the later 5150 combat rules). There is not a lot of character leveling up (think Traveller). But I like how you jump from scene to scene doing stuff and filling out the gaps. I have simplified combat to just be some task rolls rather than play it out but I have some exmaples on the blog that are run throughs of LTL and FT. The narrative, except dialog, is generated all by a spreadsheet so you can see how the narrative is generated. Note I may have understressed combat – combat is at the core of the game but I have found it does not happen as often as other stuff, and also the later 5150 have simplified combat so much it is resolved very quickly without a lot of pushing figures around.

    5150 Maiden Voyage does not have the same overall story arc – it is about a team travelling around the universe going from chapter to chapter playing out scenes. There are more types of scenes in 5150 than FT as is is not seeking clues but wandering around, so more can happen. (One dayI hope to include these extra scene types into my FT games) You can improve characters a lot more in 5150 than in LTL/FT/LR as games are over a longer period of time. Also, the aim of 5150MV is to collect enough reputation to to able to retire. Still a narrative, but a wnadering one rather than an overall story arc.

    Combat in LTL/FT/5150 happens when you bump into stuff that doesn’t like you – it is just one of those things as you are going through the system.

    5Parsecs is similar to 5150 but going a different path. 5Parsecs is structured around a campaign turn which is basically 3 parts:

    1. do a bunch of stuff with the characters – healing, level up, look for jobs, doo some exploring. Each of these is resolved with a dice roll and looking up on a table.

    2.Have an encounter – this is a tabletop battle with an enemy. The reason for the encounter varies and the objective of the encounter may not simply be destroy the other side.

    3. post encounter buy stuff and have some random events.

    Then a new campaign occurs.

    There is no specific story arc. There are quests but they are a number of encounters that then provide a bonus when done.

    Characters can level up fairly quickly and become quite powerful over a few encounters.

    There are a lot of tables to provide the campaign turn narrative. My post, except the encounter, was done entirely by dice rolls on the tables.

     

    So you have, for solo play

    FT – good at overall story arc but is a bit narrow as it is focused on that. Combat happens along the way.

    5150:MV – wandering the universe creating the narrative as you wander and bump into things. Combat happens along the way.

    5Parsecs – excellent as a tabletop encounter system with detailed campaign narrative generated around each battle. A turn is narrative then battle so a bit more structured.

     

    What I do really like about 5Parsecs is the focus – if you want a system where you want battles to play out surrounded by a narrative, then that is the way to go. If you want narrative and combat occur along the way, then the THW stuff.

    Starport Scum is a little different to 5Parsecs – it uses different combat mechanisms to the 5Core series (5 core is all about scoring 1 or 6 on dice) or 5Parsecs (falrly standard attributes but 5Parsecs 2nd Edition specifically designed for solo tabletop battles and campaigns). But Starport Scum is similar-ish in scope of what is achieves to 5Parsecs but operates with different tables and slightly less narrative than 5parsecs (summing it up in one sentence there!). Starport Scum is not specifically designed for solo play but could do so – it is more aimed at a few players running a character or two each. While 5Parsecs the characters improve, SS split everone into Goons, Aces, Heroes etc. I didn’t comment on your other thread as someone had suggested Starport Scum for Judge Dredd and I agree. It get closer to the feel of Judge Dredd than the other stuff. I have the rules but not played them so cannot help you much – there are reviews and I am sure some game run throughs out there. But reading through Scum just now, I am actually surprised how similar it is in scope to 5Parsecs and it would actually not be hard to skim the Dredd feel onto 5Parsecs. I am now tempted to put on my list playing a Starport Scum campaign! I know I am not helping but you may be better going with 5Parsecs rather than SS for solo Dredd.

    in reply to: Christmas Challenge #128481
    Avatar photoShaun Travers
    Participant

    I had actually forgotten about the note she wrote (in the last image on the blog) until I got out the One Hour Wargames book when we were moving earlier this year.  The note was inside the front cover and brought back the memory!  I also think my daughter did a victory dance.  She still remembers she won.

    Note that I have packed up nearly all my books, including rules etc for the next year or two while renovating.  I kept about half dozen rules (out of about two hundred) that I thought I may do some gaming with in the next year or two.  One Hour Wargames was one of those books.  On the flip side, I do have a lot of rules as PDFs!

    in reply to: Christmas Challenge #128470
    Avatar photoShaun Travers
    Participant

    Same here.  5 years ago I played a game with my 8yo daughter and she beat me.  We used the medieval rules.  At the time I wrote a blog post on it:

    https://shaun-wargaming-minis.blogspot.com/2014/11/ancient-game-with-8-yo-daughter-and-one.html

     

     

    in reply to: Christmas Challenge #128430
    Avatar photoShaun Travers
    Participant

    With such a low score, I think your plan may need to include bribery, oops I mean rewards (Someone once said to me that you should never bribe children, so I never bribe my children (“You will get ice cream if you do this”) but reward them (“If you do this, you will get ice cream”))

     

     

    Avatar photoShaun Travers
    Participant

    When I got back in WW2 gaming, I was putting too much stuff on the table for my enjoyment.  After a few years I realised that was the problem and now try to make sure I do not have to many units to play with.  It seems to work for me.  It does mean the games are more like vignettes of a bigger battle than  a large battle in itself, but I have found I really enjoy that.

    Avatar photoShaun Travers
    Participant

    I would like to think I am finished with the combat interactions but I know I am definitely not finished *testing* combat interactions 🙁  I am fairly done with any up to about 600AD as that is the years I have played all the games. So it covers chariots, pikes, elephants, archers, cataphracts, heavy and light infantry, heavy and light archers etc.  The rules cover later than this but I have not tested Medieval games so such things as Vikings, Huns, Longbowmen, Knights etc remain an unknown in actual play.  I think the rules will manage fine as I had this epoch in mind while writing them, but they still need testing.  I am very tempted as my next goal to play some games from the book “As Told in the Long Hall” as I get to play about 15 scenarios set in England from about 600AD to 1100AD which will test some of the early western medieval interactions.   It includes Hastings which i have in my mind whenever I made combat changes so hopefully the rules will survive a Hastings replay 🙂

    Warbands are my nemesis.  While the combat value, combat reaction etc and movement rules for them have not changed, I vacillate on how to easily represent them in the rules.  I have finally just recently gone with creating a “Medium Infantry'” type that is for Warbands and some other infantry that were also exceptions such as Samnites and Thracians.  Having a hew troop type got rid of about 4 exceptions in the rules.

    Avatar photoShaun Travers
    Participant

    I am biased as I wrote the rules 🙂 so I would say the combats are all fairly plausible.  I have probably played around 150 games with the rules and my constant tweaking to the rules are only ever to get them closer to what I think are plausible results.  These days the tweaking is less, and the changes more to tighten up the mechanisms than to change results.

    Avatar photoShaun Travers
    Participant

    Yes, it turned out to be a very interesting game, unlike what I expected to happen!

    Avatar photoShaun Travers
    Participant

    Hello  Guy and Steve

    The rules would take 30 minutes if you did not know them well.  I still refer to a few of the reaction tables and a lot of games are 15 minutes.  The longest would be 30 minutes.  Most are over in 20.  It is about 3-4 turns in total.  As a unit can react and then do an action (governed by the reaction tables) so it is not IGOYGO alternate turns and units tend to see a lot more action than 3-4 simple turns.

    Cannae was 15 minutes, and likely due to the outlier dice rolls.  It would have taken maybe another turn and maybe up to 10 more minutes without them (Heavy infantry Vs Heavy infantry tends to be a little slower than other combats). It was solo.  I tend not to use the programmed opponent for historical battles and only for random point based battles.  I have thought about using the programmed opponent for historical battles but still enjoy simply playing both sides to the best of my ability.

    I really like 15 minute games.  There are only 10-12 units and the narrative is intense for those 15 minutes – every die roll drives the narrative immensely and makes a difference.

    If you do get around to reading or even playing  and you have any questions on the rules feel free to ask. They are a fairly dry read and some make not make sense in parts. Well, they make sense to me 🙂 but maybe not to anyone else!

     

     

    Avatar photoShaun Travers
    Participant

    I think for the first few games I can use some 1/87 railway figures and use some WW2 terrain not in storage or an SF boardgame board.  If I get past the first few games I may invest in more stuff 🙂  But maybe not if it does not look sooo bad.

    in reply to: What's your favourite ancients ruleset and why? #126879
    Avatar photoShaun Travers
    Participant

    My favourite rules are Armati II, great game and difficult decisions throughout the game.  I have not played them in about 4-5 years though.  My own rules, Ancient Battlelines Clash, are really just an attempt to produce a solo friendly Armati II-like game that plays in about 20 minutes 🙂

    in reply to: Thank You to Those Who Make it Happen #126785
    Avatar photoShaun Travers
    Participant

    Well said Hayes.

    Avatar photoShaun Travers
    Participant

    Thanks Jack.  I do have a WW2 6mm game to post, am thinking about a small 6mm WW2 campaign, and starting a 5 Parsecs from Home campaign (this last one will be interesting with me having no suitable SF skirmish figures!).

Viewing 40 posts - 81 through 120 (of 445 total)