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You can count with my axe!
And as you know I have the core rules.
Attending to the wealth topic, the money isn’t an important topic in the game, so I would leave it like something abstract, something intangible. Our heroes are there to live epic adventures, not to find an administrative to do the accounts. In fact, I have played RPG were after the hero earn the money, was obligatory to wasted all his money, and the DM could give you some experience points if your explanation of the party was epic.
And you started the new adventure without money, and with just some trinket that you could have saved from the hangover.
I like that idea, what about something in tens, or similar, to about the microeconomical issues….
And about the examples of use of the skills:
Appraise – WITS
Balance – PROWESS
Bluff – WITS
Climb – PROWESS
Craft – WITS
Decipher Script – WITS
Diplomacy – WITS
Disable Device – WITS
Disguise – WITS
Forgery – PROWESS
Gather Information – WITS
Handle Animal – WITS or PROWESS if the animal is bigger than you
Heal – WITS
Hide – WITS
Intimidate – could be PROWESS or WITS if is brute force or psychological intimidation.
Jump – PROWESS
Knowledge – WITS
Listen – WITS
Move Silently – WITS
Open Lock – WITS
Perform – WITS, though it could be PROWESS if you’re juggling, or PROWESS if you’re a weightlifter
Ride – PROWESS
Search – WITS
Sleight of Hand – PROWESS
Spot – WITS
Survival – PROWESS to survive, and to hunt stuff.
Swim – PROWESS
Tumble – PROWESS
And about the difficulty examples something like this:
Easy (5) Climb a knotted rope
Average (10) Hear a loud approaching guard
Tough (15) Rig a wagon wheel to fall off
Challenging (20) Swim in stormy water
Formidable (25) Open a good lock
Heroic (30) Leap across a 30-foot chasm
Nearly Impossible (40) Track a squad of Orcs across hard ground after 24 hours of rainfall
Or something like this:
What do you think?
Very interesting, what about a difficult table giving examples to solve Witts actions?
Thanks for your kind words 😀
I am using cm and 28mm, because I play in really small area, and the encounters are mainly in buildings. I like that the warriors enter in combat quickly, and I don’t use shooting weapons, so, cm is better, IMHO.
Thanks Mike, I mistake the numbers, and read V1 and P1… because normally I put the Vitality first…. yes, the invocation should work better in that case, thanks!
And I am going to follow your advice and join all the adventures in one topic.
What about differentiate two types of shield, big shield +2 and small shield +1. Bear Big shield and Heavy Armour will give you a fantastic +4, but for example… reduce your movement capacity into -3, you are overloaded.
I like this armour system, but what happens if the soldier didn’t have vitality pool points? Will be the armour futile too?
Thanks for your kind words and help, solved the mistake.02/04/2018 at 17:36 in reply to: A little bite completely lost: Modern Africa Warfare #87847
Thanks, I am going to give a chance to NEIS.02/04/2018 at 00:36 in reply to: A little bite completely lost: Modern Africa Warfare #87717