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Great looking game and table as always Piers.
Tried Force-on-Force but it just never clicked for me and my gaming chums. Some of the scenarios just didn’t work and I agree with Paul re: the feel of the game.
Ditto ‘Maurice’, which I think was down to the card activation which limited solo play IMHO.23/03/2015 at 19:17 in reply to: Meeting Engagement in Poland – Battlegroup Blitzkrieg #20294
Great looking game and nice to see the Polish get a win.
Really nice work.
The British invasion of Madagascar in 1942 is planned at some point and is pretty left field I think. A current one is the 1st Schleswig-Holstein War that is a work in progress.
I wonder how long this will last as their Vietnam stuff didn’t seem to really take off…
“Is it so important for each gamer have something to do on every turn, that we basically accept this rather ahistorical action in a game ,without comment? Is it required because gamers only have a limited amount of opportunities to game, and nobody wants to be the passive sector, and everyone wants to be the general that won the battle?”
One of the critiscisms levelled at ‘Maurice’ by Sam Mustafa was that not enough action happenend for many players, with the game taking too long to get into the ‘combat phase’. I found ‘Maurice’ to be a good game and didn’t mind this at all. In the end it didn’t work for me as a mainly solo player due to knowing my ‘opponents’ cards.
Time is another major, major issue these days. My regular gaming chums all agree that the ideal game is around 2 hours long, as that gives us enough time for a game plus the obligatory chat, before, during and after the game. Long gone are the all day games that just don’t appeal to us now.
Another factor comes down to scenarios. Far too often do we see both sides lined up for the ‘classic encounter’ game. Rather dull but easy for all concerned as outlined above. For my own forthcoming Black Powder games I will be using many of the scenarios from the Bruce Weigles books, that have interesting deployments, varied arrival of troops etc. It will make me and my chums think more. Whether it will work as we plan remains to be seen…..
- This reply was modified 5 years ago by Steve Johnson.
For BKCII games I will broadly do the following:
- Get inspiration from somewhere, such as a book, film, chat with a friend etc. As an example I decided a month or so ago to start a little solo AVBCW campaign, linked in with a long running campaign that I have been involved in.
- So I dug out my map of Bristol and surroundings circa 1910 to decide where to play the game.
- Having found an area that fitted in with terrain that I have, it gave me other ideas on how the campaign might unfold.
- To kick things off there will be a seaborne invasion around Aust on the River Severn, with other scenarios based upon land and airborne drops. With three possible scenarios already the working title is Operation Trident (which will probably change due to the nature of the Police version).
- I then start to draft a map of the table, based upon the real map as mentioned above.
- With table broadly sorted, I will come up with two OOB for both sides. This will go through several drafts until I come up with something that I’m happy with and know should give a good balanced game, but also ties in with the campaign.
- As an example the seaborne forces will only have light tanks and armoured cars as they have no ability to unload anything heavier. Conversely the land based force will have all the heavy kit.
- With the scenario sorted out campaign sketched out, it is then a case of play the game and repeat the above until it reaches its natural conclusion.
I tend to do this for most games, but especially for BKCII that benefits this level of prep IMHO.
Last year I actually recorded the number of games and was pleasantly suprised at how often I got a game in. Mostly in late Autumn, Winter and early Spring with little during the Summer. This year has seen a whole raft of games which is rather unusual for me.
I think at the end of the Turn, both sides test, but I’d have to check as I don’t have the book to hand. Made it a nailbiter though to see if I could avoid routing of the table at the same time as the Irish.
I ordered some figures from a company (that shall remain nameless) that are sold as 15mm. When they arrived, although lovely they are 15mm to the eyes, 18mm to the top of the head, 20mm when you add in the base. Now when I say I am 6′ tall, I do not mean to my eyes, but to the top of my head. I now have the problem of do I sell them as they are too big for some 1/100 Zvezda vehicles that I bought to accompany them, keep them and ignore the size problem or order some large 15mm vehicles that will look ok next to them? I’m seriously thinking of selling them and getting some peter Pig figures that are 15mm and will fit in with said Zvezda vehicles.
Lovely figures and a nice AAR. Glad you’re enjoying the game which I really like!
I like to research my games, especially WWII. As the games unfold, those comic moments get seized upon when a unit blunders etc. For me both really add to my enjoyment of the game.
Glad the AARs appeal to you WP.
Well as Mike has said I love the game! We play at one stand equates to a platoon of infantry, a tank a troop etc and generally use historical OOB for a game. Most of my games will involve one or two Battalions with their integral and Divisional support attacking a similar force, outnumbering the oppostion by up to 2:1.
As for the Stuarts vs Tigers issue, think of it as the Tigers being driven off rather than destroyed. I’ve recently been reading up on Operation Epsom for a campaign game and in one instance a Panther crew bailed out after the drivers vision glass was broken by a Sherman shell. No penetration but the driver freaked and everyone else followed. So for me the Stuart vs Tigers type event reflects this sort of thing nicely.
With regards to hits coming off at the end of the turn, we simply leave them on (as the author suggests as an optional rule) which speeds game play up, stops infantry wandering around in the open almost impervious to attacks and helps whittle down dug-in troops. Not for everyone but it works for us.
We also use the optional rule that unsaved hits from artillery fire automatically suppress units. We have extended this to include 75mm mortars and infantry guns, as such fire did force troops to go to ground, thus suppressing them as it were.
I’ve put a link below to my Blog that has plenty of AARs that hopefully will give you an idea of how the game plays as well as examples of the ‘house rules’ outlined above.
Lovely work once again.
Great looking game.
Thanks for taking the time to post a review of the show. Awaiting the WMMS keenly to get my first fix of the year!
Great work and very impressed by the hand painted numbers!
Lovely work Sir!
Lovely work. They look like AB figures?
Wow! Seriously beautiful painting.
I really enjoyed reading that and looking at the pics. Thankyou!
I use 0.50mm styrene for my 6mm figures, which minimises any height ‘distortion’. For 10mm and above I base on either 1.50mm ABS/Styrene sheet or 1 pence and 2 pence coins.14/01/2015 at 20:22 in reply to: 31st (Huntingdonshire Regiment) Foot – The Young Buffs #15731
Great AAR Michael. I just wish my Junkers were as effective as yours in this scenario.
Lovely work Keith. Very tempted by the new figures to go up against my RUSK troops, either with Gruntz! or NEIS rules.
Lovely looking game and full of incident. I tried to like Maurice but it never really grabbed me. Glad you enjoy it though and that it’s produced some great game for you.
Glad you liked them Brigadier General. They are all from Pendraken and the Late Romans are just superb sculpts.
I have the WWI compendium that you can have a look at on Monday Michael.
Great piece of work. Love it!
When playing KR-16 with Michael it is, unsuprisingly, Kometenmelodie. For my planned Gruntz! forces it will be a mix of the ‘official’ background and my own personal preferences, based largely on my experiences over 40 odds years as a wargamer.
“This had elements from my NAC 2nd Heavy Armor Brigade Combat Team and Pan European 7ème Brigade Blindée. Of all the demo games I played this year it was the most relaxed and enjoyable, because my opponent Steven was lovely.”
Blushing somewhat at this praise, but I have to say that this was certainly the most fun and memorable game of the year, due to Ashley being an outstanding opponent and ambassador for the game. I haven’t laughed so much in a game for several years. Add to this her wonderfully painted armies (one of which apparently wasn’t finished but I couldn’t tell) and you have a game that will stay in my memory for many, many years to come.
So thanks for the memories Ashley!
A token present in the form of a couple of Del Prado N gauge trains for use with BKCII. Both will receive new paint jobs and one possibly some minor conversion works.
1 for me as I find I can then concentrate on the game, how I want to manoeuvre my forces etc, rather than constantly trying to remember the specific rules for a specific game.22/12/2014 at 18:52 in reply to: Beneath the Lilly Banners with a little ImagiNation #14238
Those are lovely miniatures and a wonderful looking game.
I hope your garage is nice and warm. If so I envy you, if not, I don’t.
Nice website with some great ranges on offer.