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Viewing 40 posts - 521 through 560 (of 652 total)
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  • in reply to: Battlegroup Blitzkrieg AAR – The High Ground #20562
    Steve Johnson
    Participant

    Great looking game and table as always Piers.

    in reply to: Games you wanted to like? #20360
    Steve Johnson
    Participant

    Tried Force-on-Force but it just never clicked for me and my gaming chums. Some of the scenarios just didn’t work and I agree with Paul re: the feel of the game.

    Ditto ‘Maurice’, which I think was down to the card activation which limited solo play IMHO.

    Steve Johnson
    Participant

    Great looking game and nice to see the Polish get a win.

    in reply to: Forgive me AB for I have sinned….. #20186
    Steve Johnson
    Participant

    Really nice work.

    in reply to: Your most obscure project? #19842
    Steve Johnson
    Participant

    The British invasion of Madagascar in 1942 is planned at some point and is pretty left field I think. A current one is the 1st Schleswig-Holstein War that is a work in progress.

    in reply to: Flames of War doing the Cold War! #19771
    Steve Johnson
    Participant

    I wonder how long this will last as their Vietnam stuff didn’t seem to really take off…

    in reply to: Do Horse and Musket Wargames lack Zen? #19698
    Steve Johnson
    Participant

    “Is it so important for each gamer have something to do on every turn, that we basically accept this rather ahistorical action in a game ,without comment?  Is it required because gamers only have a limited amount of opportunities to game, and nobody wants to be the passive sector, and everyone wants to be the general that won the battle?”

     

    One of the critiscisms levelled at ‘Maurice’ by Sam Mustafa was that not enough action happenend for many players, with the game taking too long to get into the ‘combat phase’. I found ‘Maurice’ to be a good game and didn’t mind this at all. In the end it didn’t work for me as a mainly solo player due to knowing my ‘opponents’ cards.

     

    Time is another major, major issue these days. My regular gaming chums all agree that the ideal game is around 2 hours long, as that gives us enough time for a game plus the obligatory chat, before, during and after the game. Long gone are the all day games that just don’t appeal to us now.

     

    Another factor comes down to scenarios. Far too often do we see both sides lined up for the ‘classic encounter’ game. Rather dull but easy for all concerned as outlined above. For my own forthcoming Black Powder games I will be using many of the scenarios from the Bruce Weigles books, that have interesting deployments, varied arrival of troops etc. It will make me and my chums think more. Whether it will work as we plan remains to be seen…..

    in reply to: Rome wasn't played in a day… #19625
    Steve Johnson
    Participant

    For BKCII games I will broadly do the following:

    • Get inspiration from somewhere, such as a book, film, chat with a friend etc. As an example I decided a month or so ago to start a little solo AVBCW campaign, linked in with a long running campaign that I have been involved in.
    • So I dug out my map of Bristol and surroundings circa 1910 to decide where to play the game.
    • Having found an area that fitted in with terrain that I have, it gave me other ideas on how the campaign might unfold.
    • To kick things off there will be a seaborne invasion around Aust on the River Severn, with other scenarios based upon land and airborne drops. With three possible scenarios already the working title is Operation Trident (which will probably change due to the nature of the Police version).
    • I then start to draft a map of the table, based upon the real map as mentioned above.
    • With table broadly sorted, I will come up with two OOB for both sides. This will go through several drafts until I come up with something that I’m happy with and know should give a good balanced game, but also ties in with the campaign.
    • As an example the seaborne forces will only have light tanks and armoured cars as they have no ability to unload anything heavier. Conversely the land based force will have all the heavy kit.
    • With the scenario sorted out campaign sketched out, it is then a case of play the game and repeat the above until it reaches its natural conclusion.

    I tend to do this for most games, but especially for BKCII that benefits this level of prep IMHO.

    in reply to: How many games a year? #19517
    Steve Johnson
    Participant

    Last year I actually recorded the number of games and was pleasantly suprised at how often I got a game in. Mostly in late Autumn, Winter and early Spring with little during the Summer. This year has seen a whole raft of games which is rather unusual for me.

    in reply to: Dux Bellorum River Battle #18816
    Steve Johnson
    Participant

    I think at the end of the Turn, both sides test, but I’d have to check as I don’t have the book to hand. Made it a nailbiter though to see if I could avoid routing of the table at the same time as the Irish.

    in reply to: Just Tell the Truth! #18614
    Steve Johnson
    Participant

    I ordered some figures from a company (that shall remain nameless) that are sold as 15mm. When they arrived, although lovely they are 15mm to the eyes, 18mm to the top of the head, 20mm when you add in the base. Now when I say I am 6′ tall, I do not mean to my eyes, but to the top of my head. I now have the problem of do I sell them as they are too big for some 1/100 Zvezda vehicles that I bought to accompany them, keep them and ignore the size problem or order some large 15mm vehicles that will look ok next to them? I’m seriously thinking of selling them and getting some peter Pig figures that are 15mm and will fit in with said Zvezda vehicles.

    in reply to: Dux Bellorum AAR: The Bard's Tale #18491
    Steve Johnson
    Participant

    Lovely figures and a nice AAR. Glad you’re enjoying the game which I really like!

    in reply to: How serious are your games? #18188
    Steve Johnson
    Participant

    I like to research my games, especially WWII. As the games unfold, those comic moments get seized upon when a unit blunders etc. For me both really add to my enjoyment of the game.

    in reply to: Ever Played Blitzkrieg Commander? #17851
    Steve Johnson
    Participant

    Glad the AARs appeal to you WP.

    in reply to: Ever Played Blitzkrieg Commander? #17794
    Steve Johnson
    Participant

    Well as Mike has said I love the game! We play at one stand equates to a platoon of infantry, a tank a troop etc and generally use historical OOB for a game. Most of my games will involve one or two Battalions with their integral and Divisional support attacking a similar force, outnumbering the oppostion by up to 2:1.

    As for the Stuarts vs Tigers issue, think of it as the Tigers being driven off rather than destroyed. I’ve recently been reading up on Operation Epsom for a campaign game and in one instance a Panther crew bailed out after the drivers vision glass was broken by a Sherman shell. No penetration but the driver freaked and everyone else followed. So for me the Stuart vs Tigers type event reflects this sort of thing nicely.

    With regards to hits coming off at the end of the turn, we simply leave them on (as the author suggests as an optional rule) which speeds game play up, stops infantry wandering around in the open almost impervious to attacks and helps whittle down dug-in troops. Not for everyone but it works for us.

    We also use the optional rule that unsaved hits from artillery fire automatically suppress units. We have extended this to include 75mm mortars and infantry guns, as such fire did force troops to go to ground, thus suppressing them as it were.

    I’ve put a link below to my Blog that has plenty of AARs that hopefully will give you an idea of how the game plays as well as examples of the ‘house rules’ outlined above.

    http://wwiiwargaming.blogspot.co.uk/search/label/BKCII

    in reply to: 88 #16973
    Steve Johnson
    Participant

    Lovely work once again.

    in reply to: Attack on safe house Mogadishu 12th July 1993 #16800
    Steve Johnson
    Participant

    Great looking game.

    in reply to: Vapnartak 2015 Report #16744
    Steve Johnson
    Participant

    Thanks for taking the time to post a review of the show. Awaiting the WMMS keenly to get my first fix of the year!

    in reply to: Russian Jäger Unit – 1812 #16691
    Steve Johnson
    Participant

    Great work and very impressed by the hand painted numbers!

    in reply to: Horse Archers #16598
    Steve Johnson
    Participant

    Lovely work!

    in reply to: Village for Dux Brit game at Vapnartak #16361
    Steve Johnson
    Participant

    Lovely work Sir!

    in reply to: SomeWhere in Normandy #16293
    Steve Johnson
    Participant

    Lovely work. They look like AB figures?

    in reply to: Aventine Sassanid Heavy Cavalry #16163
    Steve Johnson
    Participant

    Wow! Seriously beautiful painting.

    in reply to: The Town of Gettysburg 1863 #16138
    Steve Johnson
    Participant

    I really enjoyed reading that and looking at the pics. Thankyou!

    in reply to: Small scale basing, to base or not to base? #15871
    Steve Johnson
    Participant

    I use 0.50mm styrene for my 6mm figures, which minimises any height ‘distortion’. For 10mm and above I base on either 1.50mm ABS/Styrene sheet or 1 pence and 2 pence coins.

    Steve Johnson
    Participant

    Lovely work.

    in reply to: Kometenmelodie – KR 16 #15659
    Steve Johnson
    Participant

    Great AAR Michael. I just wish my Junkers were as effective as yours in this scenario.

    in reply to: The whites are coming…. #15612
    Steve Johnson
    Participant

    Lovely work Keith. Very tempted by the new figures to go up against my RUSK troops, either with Gruntz! or NEIS rules.

    in reply to: Hold the Line – Maurice #15517
    Steve Johnson
    Participant

    Lovely looking game and full of incident. I tried to like Maurice but it never really grabbed me. Glad you enjoy it though and that it’s produced some great game for you.

    in reply to: Dux Bellorum campaign game 1 AAR #15470
    Steve Johnson
    Participant

    Glad you liked them Brigadier General. They are all from Pendraken and the Late Romans are just superb sculpts.

    in reply to: Society of Twentieth Century Wargamers #15302
    Steve Johnson
    Participant

    I have the WWI compendium that you can have a look at on Monday Michael.

    in reply to: Walker contraption #15230
    Steve Johnson
    Participant

    Great piece of work. Love it!

    in reply to: Winter table for Trenton 1776 #14933
    Steve Johnson
    Participant

    Excellent table.

    in reply to: Why that sci-fi setting? – Poll #14923
    Steve Johnson
    Participant

    When playing KR-16 with Michael it is, unsuprisingly, Kometenmelodie. For my planned Gruntz! forces it will be a mix of the ‘official’ background and my own personal preferences, based largely on my experiences over 40 odds years as a wargamer.

    in reply to: Your best game of 2014? #14694
    Steve Johnson
    Participant

    “This had elements from my NAC  2nd Heavy Armor Brigade Combat Team and Pan European 7ème Brigade Blindée. Of all the demo games I played this year it was the most relaxed and enjoyable, because my opponent Steven was lovely.”

    Blushing somewhat at this praise, but I have to say that this was certainly the most fun and memorable game of the year, due to Ashley being an outstanding opponent and ambassador for the game. I haven’t laughed so much in a game for several years. Add to this her wonderfully painted armies (one of which apparently wasn’t finished but I couldn’t tell) and you have a game that will stay in my memory for many, many years to come.

    So thanks for the memories Ashley!

    in reply to: Holiday Haul #14330
    Steve Johnson
    Participant

    A token present in the form of a couple of Del Prado N gauge trains for use with BKCII. Both will receive new paint jobs and one possibly some minor conversion works.

    in reply to: An informal survey about new games #14298
    Steve Johnson
    Participant

    1 for me as I find I can then concentrate on the game, how I want to manoeuvre my forces etc,  rather than constantly trying to remember the specific rules for a specific game.

    Steve Johnson
    Participant

    Those are lovely miniatures and a wonderful looking game.

    in reply to: FOW Barbarossa. #14237
    Steve Johnson
    Participant

    I hope your garage is nice and warm. If so I envy you, if not, I don’t.

    in reply to: New Footsore/Musketeer Website launched #14191
    Steve Johnson
    Participant

    Nice website with some great ranges on offer.

Viewing 40 posts - 521 through 560 (of 652 total)