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StosstruppenParticipant
Tournaments are as follows, the Bolt Action Tournament has a $10 USD buy in;
Tournaments Saturday
Bolt Action
GM – Jay Casper
Rules – Bolt Action see below
Hours – 9am to 6pm
Players – up to 40
Description – see below
Tournament Schedule
FIRST DAY
0900-0930 enrollment/in brief
0930-1200 Game 1
1200-1300 Lunch Break
1300-1530 Game 2
1530-1800 Game 3
1800 Award Ceremony
Tournament Rules
1. FORCES
Players must use a 1000 requisition points force.
The force must consist of a maximum of two Reinforced Platoons and No more than 18 order dice. No tank Platoons. NO Special Characters
The platoons in the force must be selected using the army list section of the main rule book or one of the Armies of xxxx books, no theatre books. With the exception of Chinese List.
2. HOUSE RULES
Turret jam will only happen on a D6 roll of a 1 instead of 1,2, or 3.
3. GAME TIME
3, 2hr30min Rounds, the players must finish the current turn, and then the game ends automatically.
4. ARMY LIST
The players must have 4 copies of their army list, Army list are due 25 September 16. 1 bonus TP for early list submissions.
5. TOURNAMENT POINTS (TP)
Victory is calculated as described in the Scenarios being played and Tournament points are awarded for victories, defeats and draws as shown below:
Result Tournament Points
Victory 3 TP
Draw 1 PT
Loss 0 TP
In addition, players must also record how many requisition points of enemy units they destroy during their games. These destroyed enemies’ points (let’s call them ‘Casualty points’) are always added together in a running total and are used as a tiebreaker to pair players that are on the same level of Tournament points.
From the second round, players will be paired using a Swiss system (i.e. matching players on the same number of TPs, in descending order).
In case of more than two players on the same number of TPs, players will be matched in descending ‘Casualty points’ total.6. WINNING THE TOURNAMENT
The winner is determined at the end of the last round, according to the following criteria:
• The player with the most TP will be the winner.
• In case of same TP at the top, the winner will be the player with the highest Casualty points total.
• Sportsmanship, Painting, and theme will also factor in to over score.
For rules or any questions email Jay Casper at [email protected]
Flames of War
GM – Tim Knapp
Rules – FOW
Tables Needed –
Hours –
Players –
Description – Details forthcoming
DBA
DBA Tournament
GM – Harry Duddrow
Tables Needed –
Hours –
Players –
Description – Details forthcoming
Sunday Tournaments
Team Yankee – This has been designated the regional tournament for this area.
GM Troy Hill
Rules – FOW Team Yankee
Hours – All Day
Players – Up to 16
Description – Sunday, October 1: Sponsored by Brookhurst Hobbies
The year is 1983 and the Cold War has gone HOT! NATO forces scramble to overcome the advancing armies of the Warsaw Pact.
Event check in begins at 9:00 am. First Round begins at 10 am. Three rounds of 2.5 hours each, with a 45-minute lunch break. The year is 1983 and the Cold War has gone HOT! Players should bring a legal force of not more than 75 points from any of the appropriate Army Books for Team Yankee. Swiss Pairings, Red vs Blue for rounds 1 & 2. Wins and victory points determine match-ups. Prizes and plaques for 1st to 3rd, Best Sport and Best General. Army lists need to be emailed to [email protected] no later than 1 week prior to event.
Event Link on the Team Yankee Forum Please sign up there link
You must be a registered member of the forum to access the event listing.
You must still purchase admission to the convention.X-Wing
This will include demo games as well as a tournament. This may just be demo games rather than a tourney.
GM – Nathan Carter
Rules – X-Wing Core Set plus Fantasy Flights “nerfs” available online.
Hours – All Day
Players – ????StosstruppenParticipantThanks those are very helpful!
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