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  • in reply to: Russian armour in 20mm #167282
    Tactical Painter
    Participant

    Really well done sir. I especially the light dirt on the roofs of the SU-122 and the SU-85 and the BA-64, just adds that extra little oomph to the models. You’ve been to quite a few distant museums there, I confess my jealousy! I’ve been told that you can tell a Russian made t34/85 turret vs. a Chinese made one by how the top and bottom halves come together. Supposedly the Chinese versions are a straight line along the sides while the Russian made turrets follow the side dip. No idea if it’s true but perhaps I should google first and type second…

    I’ve been fortunate to do a lot of work travel in addition to holidays and I’ve always made the time to visit military museums that are close by (and sometimes not so close by!). The work trips are best as this doesn’t involve negotiations with the family and lots of eye rolling 😂

    The Tactical Painter - painting miniature armies for battles on the table top.
    http://www.thetacticalpainter.blogspot.com/

    in reply to: Those Rules You Use #166780
    Tactical Painter
    Participant

    I like this quote from Peter Perla:

    ‘A wargame must be interesting enough and playable enough to make its players want to suspend their inherent disbelief, and so open their minds to an active learning process. It must also be accurate enough and realistic enough to make sure that the learning that takes place is informative and not misleading.’

    I look for simplicity and accuracy. Rule designing is an art not a science because getting that balance right is not easy to achieve and we all interpret ’accuracy’ and ‘simplicity’ slightly differently.

    I play games for fun, but I look for more than just that in an historical wargame. I want to have a small window on history that adds to my learning about a specific period, so the rules must deliver a good, playable game which despite the necessary abstractions is a reasonably accurate reflection of the period. As an example, if command by voice was the only means of communication in the period I don’t expect to be able to have my commanders shout orders hundreds of yards across a crowded battlefield and have them clearly understood and instantly acted upon. A rule that allowed that would certainly tick the box for ‘simple’ but not for ‘accurate’.

    The Tactical Painter - painting miniature armies for battles on the table top.
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    Tactical Painter
    Participant

    The final instalment in the campaign. The more we use the Sharp Practice rules the more we make better use of them and the more I like them. Some lovely drill book musketry from Dave’s British in this one, pity I was on the receiving end! It’s a shame to see the campaign come to an end, hopefully we’ll be able to get back to some more in 2022. The full AAR is here https://thetacticalpainter.blogspot.com/2021/12/ill-take-manhattan-engagement-5-last.html

     

    The Tactical Painter - painting miniature armies for battles on the table top.
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    Tactical Painter
    Participant

    After the surprising rebel victory in the last game the British are looking for revenge. They are out to rescue a loyalist prisoner and in the process seek a scenario victory that keeps their hopes of a campaign victory alive. They have the better force but that hasn’t always played in their favour. The full AAR is here:

    http://thetacticalpainter.blogspot.com/2021/11/ill-take-manhattan-campaign-engagement_21.html

    The Tactical Painter - painting miniature armies for battles on the table top.
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    Tactical Painter
    Participant

    That really was a bit of a surprise! As Hannibal often said to his A-Team: “I love it when a plan comes together”.

    Indeed, that definitely exceeded my expectations and it was great to see it work. After the last game I wondered if the Americans could continue given the casualties and we discussed whether the campaign needed tweaking. In the end we decided to see how this game played out. I think it’s still going to be tough for the rebels but I’m enjoying the challenge.

    The Tactical Painter - painting miniature armies for battles on the table top.
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    Tactical Painter
    Participant

    The campaign rolls on and we reach the third scenario. Honours may be even with a victory apiece, but the rebels have taking many more casualties than the British. Will they be crushed by a superior force or find a way to hold off the redcoats? The full AAR is here: http://thetacticalpainter.blogspot.com/2021/11/ill-take-manhattan-campaign-engagement_15.html

    The Tactical Painter - painting miniature armies for battles on the table top.
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    Tactical Painter
    Participant

    This is the second game in the campaign, Engagement 2: Miller’s Crossing. The British suffered an embarrassing defeat in the first game and they were keen to take their revenge on the rebels and restore British prestige. Could the Americans repeat their performance and drive back the British again? The full AAR is here:

    https://thetacticalpainter.blogspot.com/2021/11/ill-take-manhattan-campaign-engagement.html

    The Tactical Painter - painting miniature armies for battles on the table top.
    http://www.thetacticalpainter.blogspot.com/

    in reply to: A 28mm wooden barn from scratch #163919
    Tactical Painter
    Participant

    Nice work!. It reminds me of the one from the old White Dwarf magazine

    Ah, now that means nothing to me, the whole GW thing passed me by being the crusty old historical gamer that I am. Actually, not quite true, I’ve occasionally popped into their stores if only to admire the nicely painted minis and terrain, so I shall take that as a compliment, thank you.

    The Tactical Painter - painting miniature armies for battles on the table top.
    http://www.thetacticalpainter.blogspot.com/

    Tactical Painter
    Participant

    This sounds like an excellent little campaign. I really like that your opponent had the sense to turn around rather than press of a bloodier outcome, keeping forces available for the next battle. A recent opponent of mine did not do such a thing and is currently suffering for it. Side note: Also, I saw a house recently up in Idaho that was built in the 1850’s which has the same sort of roof as your cabin. That is, overlapping rough-cut planks rather than shingle or shake type roofing. Very interesting to me as I work in architecture, had a nice chat with the curator on old ways of weather proofing. Seems pine sap and pitch was heavily used but usually had to be renewed after a hot summer, which actually helped dictate the size of dwellings in that area. Makes me wonder if there were similar issues “back east”, but I would figure the advanced state of development allowed for more advanced products (like actual tar and slate) to be used instead.

    Thanks, I like the way a campaign focuses your attention beyond the current game and to think about force preservation for the games ahead. It adds an extra layer to the decision making.

    Interesting about the house and roofing, that makes sense. All my other houses for the period have slate/shingle roofs but I thought I’d add something different to the mix, particularly if we play an earlier period like FIW. I guess it’s safe to assume there would be a mix of older and newer building types to be seen, even in the East, if not I’ll have to plead ignorance 🙄

    The Tactical Painter - painting miniature armies for battles on the table top.
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    in reply to: Embellishing MDF buildings #162650
    Tactical Painter
    Participant

    Very nice – love the colour. The brick work around the base is a nice touch and I do not think I’ve seen that done before.

    … Embellishing MDF houses becomes an often discussed subject on forums and all ideas are welcome.<noscript><noscript></noscript></noscript><noscript></noscript>

    I’ve found wood filler very handy – it sticks to the MDF fine and is a bit rougher that plaster filler. With time, you could cover the chimney stack and carve the brick work into it (thought it would be more stone like) but I mainly used it for wattle and daub buildings where the gritty texture works fine!

    Nice idea. Before using the wallpaper I did contemplate sticking small aquarium pebbles on the chimney and then filling with plaster. The good thing about the wallpaper is how much easier it is (and less messy!).

    The Tactical Painter - painting miniature armies for battles on the table top.
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    in reply to: Pillboxes for Holland 1940 #162611
    Tactical Painter
    Participant

    My daughter was involved in a dig where they went through the base of a U.K. pillbox near a searchlight base to get to the medieval toilets below. It’s amazing how quickly modern buildings are being lost so it’s nice to see a version in model form.

    That’s interesting. As part of my research for this project I was reading about one of the Dutch defensive lines built along the Kornwedersland dyke. The pillboxes and bunkers have been built into the dyke itself and as a result they have not proceeded with any post war plans to demolish or remove them because they are now considered a structural part of the dyke and their removal may compromise the dyke. As it happens a surprising amount of them still survive in Holland. Some have been repurposed by local farmers as storage sheds and animal shelters but plenty remain pretty much as they were except for the process of ageing.

    The Tactical Painter - painting miniature armies for battles on the table top.
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    in reply to: CoC Bloody Bucket campaign (completed) #157341
    Tactical Painter
    Participant

    Great campaign, and it was a great read too, thank you for posting all of the AARs.

    Thanks for following along and glad you enjoyed it.

    Will you be taking up the position of attacker for the 1940s games?

    Yes indeed, my turn to wear the jackboots.

    The Tactical Painter - painting miniature armies for battles on the table top.
    http://www.thetacticalpainter.blogspot.com/

    in reply to: CoC Bloody Bucket campaign (completed) #157277
    Tactical Painter
    Participant

    After a bit of deliberation we’ve decided to call an American victory on the campaign and call it a day. We’ve played ten games across eight campaign turns, making this the longest campaign we have played to date, so I think we’ve given it a fair shot. Having won the previous scenario the Americans are in good enough shape to mount a counterattack against the rather meagre German force that has fallen back to Map 2. There’s a decent chance they could recapture it which would make any hope of a German campaign victory (or even a draw) very unlikely. As Dave said, our gaming time is precious and perhaps it’s time to move on given the writing is on the wall.

    It’s an intriguing campaign with much that we liked and would like to see in future campaigns, like the off map movement. The appeal of a campaign is in the broader story that is told and about the decisions you make for the future that impact the game currently in play. The extra layer in this PSC added to that experience. After all the discussion I would really like to have a crack at fighting this as the Germans at some time in the future, but with so many other campaigns to choose I’m not certain that’s something that will happen any time soon.

    So, what’s next? We’ll take a break and play a few other things. I want to try O Group and a bit more of I Ain’t Been Shot Mum. We have some Sharp Practice we want to play and we will do a bit of a compare/contrast by playing the same period with Muskets & Tomahawks. We will return to CoC with the Many Rivers to Cross PSC from the 2018 Lard Magazine. Dave has painted up a Dutch platoon to complement his early war German platoon, so we will look to run this in Holland 1940. With that in mind, I have just bought this which I need to build:

    The Tactical Painter - painting miniature armies for battles on the table top.
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    in reply to: CoC Bloody Bucket campaign (completed) #157027
    Tactical Painter
    Participant

    The Germans return to Holzthum Village for the second attack of campaign turn 8. This will be their third attempt to drive the Americans from the village. The question is, will they be any more successful this time? Full AAR is here: http://thetacticalpainter.blogspot.com/2021/05/bloody-bucket-campaign-turn-8-scenario_30.html

    The Tactical Painter - painting miniature armies for battles on the table top.
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    in reply to: The averaging dice effect myth #156791
    Tactical Painter
    Participant

    Backgammon is probably one of the best tactical game in existence. A game of skill that is totally driven by luck, but one where the best players are not ‘lucky’ rather they are skilful. Very occasionally an extreme swing of luck may determine a game but in my experience this is very rare. The game is driven by the roll of two D6. The best players know how to play their luck – the good and the bad. They win by making good decisions with the dice they roll. The dice don’t dictate what they will do, they look to the dice to decide how best to do what they want. They will never move more than two pieces in a turn (except when rolling doubles, in which case a maximum of four), the decision is not about the luck of the dice but the selection of pieces to move and how.

    The analogy with a wargame is a good one. The dice represent the current conditions under which a commander is operating. They will not always be optimal, the better commander will make the most of current circumstances. The conditions should not determine what happens, the commander should be determining what is best to do under those conditions. Sometimes you win despite the odds, not because of them. Those conditions are created through 2D6 yet Backgammon has stood the test of time and delivers a balanced, tense game nearly every time. I’m not so sure the number of dice rolled is the critical issue. In fact the number of dice rolled could vary to reflect the scale of an action or a commander’s ability to exercise effective command. I’m convinced good players will make better decisions more often about how to operate under those conditions than poor players. It doesn’t reflect luck so much as tactical skill, ability to read the battlefield, willingness to take risk and how well they prioritise.

     

    The Tactical Painter - painting miniature armies for battles on the table top.
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    in reply to: CoC Bloody Bucket campaign (completed) #156452
    Tactical Painter
    Participant

    Wow, that attack unfolded very smoothly, right up until it hit that wall of bullets. Pretty hefty butchers bill to boot, the Germans will miss that Panther. But since the crew survived maybe they will be back for revenge!

    Unfortunately there are plenty more Panthers available but my goal in the campaign is to delay the Germans as long as possible and so in that sense we’ve done our job, but I’m certain we haven’t seen the last of those big cats.

    The Tactical Painter - painting miniature armies for battles on the table top.
    http://www.thetacticalpainter.blogspot.com/

    in reply to: CoC Bloody Bucket campaign (completed) #156383
    Tactical Painter
    Participant

    Having successfully cleared the outskirts of Consthum the same Volksgrenadier platoon takes advantage of the blitzkrieg campaign rule to mount an attack on the next table immediately. And why not, it’s a free game that might help get the German attack back on schedule? It also sees the return of that pesky Panther from the previous game, the one that led a charmed life in the face of numerous bazooka rounds. Will it be so lucky this time? Full AAR is here https://thetacticalpainter.blogspot.com/2021/05/bloody-bucket-campaign-turn-8-scenario.html

    The Tactical Painter - painting miniature armies for battles on the table top.
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    in reply to: CoC Bloody Bucket campaign (completed) #155625
    Tactical Painter
    Participant

    That was a really wild game! Probably the luckiest Panther tank in you campaign. And the frustration those bazooka teams must have felt after hitting it so many times was surely palpable. Riveting read!

    Indeed, not sure what else I could have done to try and stop it. Made for a good narrative and it lifted Dave’s spirits no end to get a victory, so probably a good result that keeps the German in the campaign (doesn’t mean I wouldn’t have loved to have taken the Panther out though!).

    The Tactical Painter - painting miniature armies for battles on the table top.
    http://www.thetacticalpainter.blogspot.com/

    in reply to: CoC Bloody Bucket campaign (completed) #155518
    Tactical Painter
    Participant

    The Germans are behind schedule and the pressure is on to capture the remaining four battlefields before time runs out. We are now at Turn 8 and the Germans make a second attempt to clear the Americans from Map 4 The Outskirts of Consthum, will they be more successful this time? The full AAR is here: http://thetacticalpainter.blogspot.com/2021/04/bloody-bucket-campaign-turn-8-scenario.html

    The Tactical Painter - painting miniature armies for battles on the table top.
    http://www.thetacticalpainter.blogspot.com/

    in reply to: CoC Bloody Bucket campaign (completed) #155249
    Tactical Painter
    Participant

    Once again the Germans return to Holzthum Village to see if they can evict the Americans. So far the Germans are finding dislodging the Americans from any of the maps a very difficult proposition, but their recent successes clearing Maps 1 and 2 has buoyed their spirits. Are they about to unpick the American defence of skyline drive? The full AAR is here: https://thetacticalpainter.blogspot.com/2021/04/bloody-bucket-campaign-turn-7-scenario_18.html

    The Tactical Painter - painting miniature armies for battles on the table top.
    http://www.thetacticalpainter.blogspot.com/

    in reply to: CoC Bloody Bucket campaign (completed) #154643
    Tactical Painter
    Participant

    The whole game hinging on a 1-in-6+ chance of a hit, you’re as optimistic of the Dicegods as I am!

    Oh well, this was always going to be tough once Dave decided to rely on his armour to do the hard work and leave his infantry out of harm’s way. That said I’ve been gaming long enough to know that as long as there’s a chance, no matter how slim the odds, then there’s a chance. It might just swing your way. I did what I could to push the odds closer to my favour, but once that opportunity slipped away I knew it was over. As it happens we may have played that German response to the ambush wrong, it looks like they should have been allowed only one opportunity to interrupt not the two that occurred. Although I don’t think that really changed the overall outcome, as you say it would require some outrageous good fortune for that to happen (not impossible, but not very likely!).

    The Tactical Painter - painting miniature armies for battles on the table top.
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    in reply to: CoC Bloody Bucket campaign (completed) #154602
    Tactical Painter
    Participant

    Deja vu for the Volksgrenadiers as they make their third attempt to dislodge the Americans from the crossroads on Skyline Drive. It’s a tough table to attack with much open ground but we now enter the second day of the campaign and the German support levels increase even further. Can this heroic American platoon hold out once more? The full AAR is here: https://thetacticalpainter.blogspot.com/2021/04/bloody-bucket-campaign-turn-7-scenario.html

    The Tactical Painter - painting miniature armies for battles on the table top.
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    in reply to: Trademark Infringement by Games Workshop #154374
    Tactical Painter
    Participant

    The term ‘combat patrol’ doesn’t belong to anybody and it’s use by the military predates its use by Buck or GW. The name ‘combat patrol’ has been patented for a set of WWII wargame rules, GW have used it to refer to a range of plastic fantasy figures. There is no conflict. The recent O Group rules feature a mechanic called ‘combat patrols’ this doesn’t infringe on anyone else’s use as the term ‘combat patrol’ doesn’t belong to any of the above parties.

    Similarly, no one has copyright on game rule mechanics. I could copy every rule mechanic in combat patrol and call it ‘squad leader action WWII’ and as long as I did not copy the words used in the original rules and wrote it in a completely new style and with new pictures there would be no copyright infringement. After all who owns the copyright to using small figures as game pieces? or the use of a measuring device for movement or range? or the rolling of dice or drawing of cards for resolving random outcomes?

    The OP is complaining about the infringement of his IP for a set of miniature wargaming rules using a name that he did not create, for a type of gaming he did not invent, using a number of game mechanics that he did not invent. Even the fact that he has combined these game mechanics into a set of rules in a way no one has done before does not make them his property. What he does have the rights to are the words he has used in the rulebook, that is his work and if that is copied word for word then his copyright has been infringed.

     

    The Tactical Painter - painting miniature armies for battles on the table top.
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    in reply to: CoC Bloody Bucket campaign (completed) #154294
    Tactical Painter
    Participant

    Oh man, if that had worked it would have been amazing! But, the likelyhood of being shot to pieces by deploying enemies was unnervingly high. I applaud his being able to throw caution away and give it a go anyways!

    Yes, I thought it was worth a shot. If the pre-game barrage had disrupted or slowed American deployment it might have been a very different story. It needed a bit of luck and unfortunately that wasn’t to be, but like I said, on another day this could have won the day.

    The Tactical Painter - painting miniature armies for battles on the table top.
    http://www.thetacticalpainter.blogspot.com/

    in reply to: CoC Bloody Bucket campaign (completed) #154253
    Tactical Painter
    Participant

    This is the second German attack of Turn 6 on the Outskirts of Consthum. The Germans were successful in their first attack of the turn, but could they repeat their success here? This one packed quite a surprise and more than a few cinematic moments. The full AAR is here: https://thetacticalpainter.blogspot.com/2021/03/bloody-bucket-campaign-turn-6-scenario_26.html


    The Tactical Painter - painting miniature armies for battles on the table top.
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    in reply to: CoC Bloody Bucket campaign (completed) #154097
    Tactical Painter
    Participant

    The Americans have put up a determined resistance so far and the Germans are still looking for their first victory of the campaign. The clock is ticking against them but now that they have armour available that might just give them the edge they need to dislodge the Americans. We get to Campaign Turn 6 and the Germans continue to ramp up the pressure. You can find out what happens next in this AAR: http://thetacticalpainter.blogspot.com/2021/03/bloody-bucket-campaign-turn-6-scenario.html

    The Tactical Painter - painting miniature armies for battles on the table top.
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    in reply to: CoC Bloody Bucket campaign (completed) #153605
    Tactical Painter
    Participant

    I am a bit surprised just how effective the defensive cover is, it really did great work for the Americans.

    Funny you should say that, in another forum I have someone who regularly comments that they don’t think hard cover is protective enough. I was a bit fortunate in this game with the first round of HE, but after that I lost 7 killed and had the squad pinned down twice, so the cover wasn’t that great!

    The Tactical Painter - painting miniature armies for battles on the table top.
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    in reply to: CoC Bloody Bucket campaign (completed) #153604
    Tactical Painter
    Participant

    Wow, that really is a tough map to get through for the attackers. I am a bit surprised just how effective the defensive cover is, it really did great work for the Americans. I think you may have answered this before but I cannot recall: are you playing in 28mm?

    Thanks. All my Chain of Command is in 20mm (1/72). I find the table looks too small and crowded in 28mm.

    The Tactical Painter - painting miniature armies for battles on the table top.
    http://www.thetacticalpainter.blogspot.com/

    in reply to: Useful looking Russian WW2 site #153603
    Tactical Painter
    Participant

    I’d forgotten about this site, thanks for posting.

    The Tactical Painter - painting miniature armies for battles on the table top.
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    in reply to: CoC Bloody Bucket campaign (completed) #153508
    Tactical Painter
    Participant

    The campaign rolls on and the German pioneers struggle to bridge the River Our so that heavier support can assist the Volksgrenadiers dislodge the Americans. After two bloody repulses in the previous games, can the Germans start to drive the Americans from Skyline Drive? Full AAR of the next game here: https://thetacticalpainter.blogspot.com/2021/03/bloody-bucket-campaign-turns-4-5.html

    The Tactical Painter - painting miniature armies for battles on the table top.
    http://www.thetacticalpainter.blogspot.com/

    in reply to: O Group #153461
    Tactical Painter
    Participant

    Dave, I am not a FB user, so on my visit, the group did not let me in to browse. I am not sure how these things work, but is it possible to change the settings so that none FB users can still do read only?

    Norm, FB has ‘private’ groups because some people wish to have their participation kept just to the group and shared with a community that understands their interest rather than publicly for all their contacts and anyone else to see.

    One reason is that employers and others often do background checks on potential employees and look at their social media presence to get a better understanding of their personality etc. Not all employers understand miniature gaming while other see an interest in the ‘military’ and ‘weapons’ as a sign of extremist tendencies.

    The Tactical Painter - painting miniature armies for battles on the table top.
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    in reply to: CoC Bloody Bucket campaign (completed) #151313
    Tactical Painter
    Participant

    I always love these campaigns you do, just great stuff. Rough times for the Germans, if they can get some armor you might have a very tough time of it yourself! Is there a rules that support has to stay at a location once it has been allocated, like minefields, the .30 and .50cals? Or does each fight generate entirely new support?

    Thanks. Yes the field defences supports are tied to each table so can’t move. Each platoon is under orders to stand and hold each table, they can be moved but there’s quite a risk that you will lose much of the platoon if you do (assumed they surrender). Supports like the MG teams can be moved at the start of each campaign turn (ie before you know which maps will be attacked), however only between maps that are adjacent or along one stretch of road. The Germans can interdict the roads, so there’s a risk. A 1 in 6 chance they are destroyed. 50% chance they are forced back and 30% chance they make it through. Risky!

    The Tactical Painter - painting miniature armies for battles on the table top.
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    in reply to: CoC Bloody Bucket campaign (completed) #151230
    Tactical Painter
    Participant

    The Germans make their second attack of campaign turn 3. This time they fall on Holzthum Village at Map 3. Can this platoon of Volksgrenadiers have more success than the platoon that attacked Skyline Drive? Full AAR is here: https://thetacticalpainter.blogspot.com/2021/02/bloody-bucket-campaign-turn-3-scenario.html

    The Tactical Painter - painting miniature armies for battles on the table top.
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    in reply to: CoC Bloody Bucket campaign (completed) #150934
    Tactical Painter
    Participant

    After a couple of turns with the Germans infiltrating around the American positions we hit turn 3 of the campaign with two assaults launched. The first is on Map 1 Skyline Drive and so we begin the fighting that will determine the outcome of the campaign. The full AAR is here: http://thetacticalpainter.blogspot.com/2021/02/bloody-bucket-turn-3-scenario-1-skyline.html

    The Tactical Painter - painting miniature armies for battles on the table top.
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    Tactical Painter
    Participant

    The Japanese make a second attempt to take the Opium Factory, this is probably going to be their last chance. Failure will hand the doughty men of the Malay Regiment a campaign victory so we have everything to play for. The first Japanese attack ended rather badly, can they fare better this time? Full AAR here https://thetacticalpainter.blogspot.com/2020/12/last-stand-on-opium-hill-scenario-4-one.html

    The Tactical Painter - painting miniature armies for battles on the table top.
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    Tactical Painter
    Participant

    Another brilliant AAR Mark! Really enjoyed cheering on the Brits (apologies!). Interested to see how you decide to crack that nut in the next run at it. I’d be tempted to take an additional squad and try force a route through the jungle to give cover for as long as possible. Alternatively the exact same again could work if there are no well timed turn ends!

    Yes, a tricky decision but one that will be influenced by the support roll, which will not only dictate what I can take but also what I might face. Everything was going quite well in this last game, until it wasn’t. Same again could work this time, but this is probably my last shot at campaign victory so I need to think carefully.

    The Tactical Painter - painting miniature armies for battles on the table top.
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    Tactical Painter
    Participant

    We now reach the final map of the campaign and a last ditch defence around the opium factory that gives the hill its name. While it may be backs-to-the-wall for the Malay Regiment this attack will be no pushover for the Japanese who have a lot to do. Quite a game in the end and you can read the full AAR here https://thetacticalpainter.blogspot.com/2020/11/last-stand-on-opium-hill-scenario-4.html

    The Tactical Painter - painting miniature armies for battles on the table top.
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    Tactical Painter
    Participant

    Here we go again. The Japanese return to Map 3 after being rebuffed in no uncertain terms by the doughty Malays in that last game. Can they do better this time around? The full AAR is here: https://thetacticalpainter.blogspot.com/2020/11/last-stand-on-opium-hill-scenario-3-one.html

    The Tactical Painter - painting miniature armies for battles on the table top.
    http://www.thetacticalpainter.blogspot.com/

    Tactical Painter
    Participant

    The Japanese continue their drive on Singapore but now reach a tough defensive position held by the Malay Regiment for scenario 3. Is this where their offensive will stall, or can they push on through? Another gripping game in what is turning into a very enjoyable campaign, the full AAR is here: http://thetacticalpainter.blogspot.com/2020/11/last-stand-on-opium-hill-scenario-3.html

    The Tactical Painter - painting miniature armies for battles on the table top.
    http://www.thetacticalpainter.blogspot.com/

    Tactical Painter
    Participant

    When I was playing ASL the main issue was that it was all consuming, there simply wasn’t time to learn or explore new systems (and you tend to think, why should you, you are playing the pinnacle of WWII tactical systems, aren’t you??).

    While I had grown tired of the system and its limitations it was playing Crossfire when I realised not only the limitations of ASL, but that a good abstraction/game can achieve without hundreds of pages of rules. I still have a lot of time for Crossfire, while it’s not perfect it has a simple elegance that captures much of the issues of tactical command.

    I heard Richard Clarke talking about how he approaches rules writing and his starting point is to set up a table and have units from the period and then asks the question, ‘so what happens now?’. I like this approach as my interest in military history stems much from trying to understand how anything actually happens on the battlefield. How do leaders lead units? What makes men stay on the battlefield and fight when every human impulse is to look for safety?

    The starting point is the training manuals of the period. This is what commanders wanted their men to do. All well and good but that’s the theory. The next step is to look at first hand accounts, unit diaries etc to see what actually happened. So we have on one hand, this is what men were trained to do, and on the other, this is what men actually did and how it happened. Any rule set must work at finding some sort of balance between the two. Armies did try to fight as trained but friction, the unknown, bad luck and the enemy all worked to make that as difficult as possible.

    I don’t have an answer but I do think the starting point is not so much, what rules mechanics work best for the period? As, what happened in the period and how do I find or create rules that best reflect it.

    The Tactical Painter - painting miniature armies for battles on the table top.
    http://www.thetacticalpainter.blogspot.com/

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