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I will likely never be able to play this game as my laptop is not amazing and I have no desire or need to upgrade to something more powerful. Is this game going to be something that will be entertaining to watch as a play though? How open world is it? Is there a linear single player story?
6mm. But the only place I come to talk about it is here, where it seems to be well represented. I am a member of a few FB groups that deal with that scale also. I don’t know if it counts as underrepresented. Anything 28mm is an immediate turn off for me.
I have a love/hate relationship with Yahoo groups. I keep forgetting my login. The format of the groups was confusing at times, but I will be sad to see those communities drying up.
When the motivation takes me I generally can paint a few evenings per week, but I notice a pattern to my work. My year begins in September, when school starts, and I will usually be productive. October is very minimal due to work deadlines, organizing a school trip abroad and just stress. I haven’t touched a miniature this month, but hope to this coming weekend. November is likely to also be unproductive with only a couple of evenings over the course of the month. December is always okay, as I have school break for 2 weeks and a wind down week before Christmas. I generally get a bunch of stuff done. From then on I can fairly steadily spend a couple of evenings per week painting or gaming alone. As the evenings get lighter I can prime more miniatures outside and be more productive with May and June generally being my most productive of the year.
But yeah, evenings, a couple of times per week is then I slot time in.
Jack I saw those reports and they intrigue me. I just struggle with abstraction of terrain at small scales, where a house may represent just a build up area.
Fred, yes they are the HACME buildings. I really like them and they are fairly cheap.
I enjoy painting my miniatures. There is nothing quite like sitting down one evening and putting some uniforms onto figures. I can then pretend that I will one day use them in a game…
I played it correctly then. A leader ended up in the open after a unit retreated so he got shot at and hit. Then scurried as you say off to the unit that retreated.
As for leaders dying, I led from the front a lot but recall rolling a number of 1s on morale tests over the game. I can’t remember if that was when leading from the front or not though. I was just concentrating on passing the tests.
I won’t advance the StuG up the road next time. Problem solved… I hope.
Let’s try replying to the comments.
The game took me just over 2 hours but that involved lots of rule checking and double checking.
I like that suppression occurs and is more impactful than casualties. The mechanics are such that with ranged fire you roll a number of D6 to hit, so an infantry section gets 1d6 whereas an MG32 team gets 3d6. For every hit you are able to roll separately to inflict a casualty, but succeed only on a roll of 1 except in reactive fire where it is a 1 or 2. Then for every hit AND casualty you roll a morale check. Each unit has a morale rating, for my troops it was 4, so I needed 4 or higher to succeed. Each failed morale test results in a pin marker. One pin and you can’t move and have a firing penalty. 2 pins and you are basically sitting there trying to rally. 3 pins breaks the unit and they retreat a full move and then must rally every turn until they recover. A leader can help re roll a failed morale test, but if you roll a 1 then the leader gets hit by enemy fire. Quite cool.
Firefights differ from ranged fire in that they happen at close range. You roll a to hit die for each figure involved and extras for special weapons. Then do casualties. Then whoever had more hits and inflicted more casualties wins. Lose retreats and is broken. Winner can occupy the positions. The one firefights I had wasn’t as deadly as I expected, but the breaking of the German unit proved very useful.
I aim to use tanks soon along with some AT guns. I have ordered what I need to complete the campaign book I have. My current armour is some what lacking but I may throw a stug in and some bazookas to see what they do.
I am chuffed that people like my terrain. I find it to be the biggest sticking point for my historical wargaming. With sci fi I can paint a yogurt pot and claim it as a building, but that would look out of place in 1944 Normandy. I have had many iterations of bocage with what you see being my latest and most successful, although you can still see some hot glue which irks me.
Thanks for stopping by and more to come.
I do have more projects going on than I can finish, they just go across genres and scales. I have two different 6mm sci fi projects, skirmish with single figure bases and larger scale with multiple figure bases. I have my 6mm ww2 which is concentrating on western front and Normandy right now. I have Imperial Assault miniatures in a massive backlog. I also have Song of Blades and Heroes fantasy miniatures on a very slow burner right now. As it stands my WW2 stuff has a lot of momentum so I am happy with it and don’t want to distract.
I tend to visit more when my hobby activity increases. But you have a point, I hate being a member of so many different Facebook groups and I am certain I only see a tiny sliver of what gets posted on them.
I put in an order with Heroics and Ros last night in an attempt to build up my forces. Due to a mix up with my first purchase from them I ended up with four Sherman 76s and no regular M4s. What am I meant to do with four of those? So I ordered a whole bunch of regular Shermans, some M5s, half tracks, more infantry. I also ordered a bunch of German stuff including the sexy Panzerjäger IV.
6mm WW2. I have yet to have a game. I have multiple rule sets. I have two painted platoons with some armour and a few support weapons. Never hit the table though.
Terrain is the hold up. I can’t convince myself that I have enough terrain to put together a playable game, which is likely false.
Bocage. This could count as its own time sink. I have tried various methods for 6mm bocage and none of them are pleasing to me.
This is inspiring me to finally get my WW2 off the ground. Please tell me all the information about how you made your fields! Also the roads! I am struggling to make roads that don’t look genuinely awful.
I wish I had cash to drop on DZC miniatures to mix up with my 6mm stuff.
The story looks good, and it is interesting seeing miniatures based on transparent bases. I hadn’t considered that.
I also have it where this has happened: I have made roads, I hate them. They didn’t work so well. I have bocage…it didn’t work so well and I don’t particularly like it.
I have in my mind Normandy, because I have BG Overlord, but surely there could be a fight with Overlord type armies on a more open area…I just can’t bring myself to try it because I feel like my table isn’t finished.
I think this is why my WW2 gaming stalls so often. The terrain has to be a certain way, or I have it in my head that it does. Whereas with sci fi I can put any old crap on the table and hand wave it. I do worry about storage of this facility though.
More progress on the complex. I am beyond happy with how this is going. I am looking forward to rummaging back through my boxes of crap in order to find more stuff to create my next three complex sections.