Forum Replies Created
Jack I saw those reports and they intrigue me. I just struggle with abstraction of terrain at small scales, where a house may represent just a build up area.
Fred, yes they are the HACME buildings. I really like them and they are fairly cheap.
I enjoy painting my miniatures. There is nothing quite like sitting down one evening and putting some uniforms onto figures. I can then pretend that I will one day use them in a game…
I played it correctly then. A leader ended up in the open after a unit retreated so he got shot at and hit. Then scurried as you say off to the unit that retreated.
As for leaders dying, I led from the front a lot but recall rolling a number of 1s on morale tests over the game. I can’t remember if that was when leading from the front or not though. I was just concentrating on passing the tests.
I won’t advance the StuG up the road next time. Problem solved… I hope.
Let’s try replying to the comments.
The game took me just over 2 hours but that involved lots of rule checking and double checking.
I like that suppression occurs and is more impactful than casualties. The mechanics are such that with ranged fire you roll a number of D6 to hit, so an infantry section gets 1d6 whereas an MG32 team gets 3d6. For every hit you are able to roll separately to inflict a casualty, but succeed only on a roll of 1 except in reactive fire where it is a 1 or 2. Then for every hit AND casualty you roll a morale check. Each unit has a morale rating, for my troops it was 4, so I needed 4 or higher to succeed. Each failed morale test results in a pin marker. One pin and you can’t move and have a firing penalty. 2 pins and you are basically sitting there trying to rally. 3 pins breaks the unit and they retreat a full move and then must rally every turn until they recover. A leader can help re roll a failed morale test, but if you roll a 1 then the leader gets hit by enemy fire. Quite cool.
Firefights differ from ranged fire in that they happen at close range. You roll a to hit die for each figure involved and extras for special weapons. Then do casualties. Then whoever had more hits and inflicted more casualties wins. Lose retreats and is broken. Winner can occupy the positions. The one firefights I had wasn’t as deadly as I expected, but the breaking of the German unit proved very useful.
I aim to use tanks soon along with some AT guns. I have ordered what I need to complete the campaign book I have. My current armour is some what lacking but I may throw a stug in and some bazookas to see what they do.
I am chuffed that people like my terrain. I find it to be the biggest sticking point for my historical wargaming. With sci fi I can paint a yogurt pot and claim it as a building, but that would look out of place in 1944 Normandy. I have had many iterations of bocage with what you see being my latest and most successful, although you can still see some hot glue which irks me.
Thanks for stopping by and more to come.
I do have more projects going on than I can finish, they just go across genres and scales. I have two different 6mm sci fi projects, skirmish with single figure bases and larger scale with multiple figure bases. I have my 6mm ww2 which is concentrating on western front and Normandy right now. I have Imperial Assault miniatures in a massive backlog. I also have Song of Blades and Heroes fantasy miniatures on a very slow burner right now. As it stands my WW2 stuff has a lot of momentum so I am happy with it and don’t want to distract.
I tend to visit more when my hobby activity increases. But you have a point, I hate being a member of so many different Facebook groups and I am certain I only see a tiny sliver of what gets posted on them.
I put in an order with Heroics and Ros last night in an attempt to build up my forces. Due to a mix up with my first purchase from them I ended up with four Sherman 76s and no regular M4s. What am I meant to do with four of those? So I ordered a whole bunch of regular Shermans, some M5s, half tracks, more infantry. I also ordered a bunch of German stuff including the sexy Panzerjäger IV.
6mm WW2. I have yet to have a game. I have multiple rule sets. I have two painted platoons with some armour and a few support weapons. Never hit the table though.
Terrain is the hold up. I can’t convince myself that I have enough terrain to put together a playable game, which is likely false.
Bocage. This could count as its own time sink. I have tried various methods for 6mm bocage and none of them are pleasing to me.
This is inspiring me to finally get my WW2 off the ground. Please tell me all the information about how you made your fields! Also the roads! I am struggling to make roads that don’t look genuinely awful.
I wish I had cash to drop on DZC miniatures to mix up with my 6mm stuff.
The story looks good, and it is interesting seeing miniatures based on transparent bases. I hadn’t considered that.
I also have it where this has happened: I have made roads, I hate them. They didn’t work so well. I have bocage…it didn’t work so well and I don’t particularly like it.
I have in my mind Normandy, because I have BG Overlord, but surely there could be a fight with Overlord type armies on a more open area…I just can’t bring myself to try it because I feel like my table isn’t finished.
I think this is why my WW2 gaming stalls so often. The terrain has to be a certain way, or I have it in my head that it does. Whereas with sci fi I can put any old crap on the table and hand wave it. I do worry about storage of this facility though.
More progress on the complex. I am beyond happy with how this is going. I am looking forward to rummaging back through my boxes of crap in order to find more stuff to create my next three complex sections.
Now that I have decided to just set it up on my living room floor so I can also talk to my wife while playing it should hopefully be easier to game more. So expect some updates shortly. There are many unanswered questions. Also as I wrote the blog near midnight I might need to revisit it and improve.
Part three returns after a long hiatus. I wanted to get this campaign going again to show off the new basing and to get some quick games in.
On the left, the goons, cannon fodder, hired guns. On the right, Lief Weyer, Corde Tane, Ulrich Nolan.
Exploring habitable planets pre-colonization was a good gig. Identifying suitable settlement areas, rich mineral deposits, arable land, or dangerous zones is an invaluable service and many corporations and governments will willingly outsource this job to nameless, faceless, expendable nobodys. Ulrich Nolan and Corde Tane are such nobodys. Scans from orbit had shown activity in this area, and as such it needed to be investigated. It could have been anything from local fauna, other exploration teams, pirates lying low or even an illicit colonization attempt.
As Lief Weyer approaches the ridge he stumbles across a friendly face.
“What are you doing out ahead here?” he asks.
“Just scouting ahead,” comes the reply. Happy for an extra body Weyer calls over to Nolan to let him know what is happening.
Ulrich Nolan crests the ridge and sees fields and buildings in the distance. This shouldn’t be here. Deon b is an uninhabited planet and this place looks like it is more than just a pirate hideout.
Corde Tane approaches another ridge and is ambushed by a few unknown gunmen. These armour-clad strangers might prove to be dangerous. Thank goodness for always being prepared.
A fierce firefight ensues in which one of the armoured men dives for cover, as does Corde. Bullets fly, dust is kicked up. This exploration job might prove to be one of the more difficult ones.
Popping his head up to get a good shot, Ulrich comes under more fire, takes a few hits and goes down bleeding heavily. Luckily he is able to stem the bleeding but is unable to continue the fight.
Thundering towards the grunts the beast attacks. It takes many hits, bullets finding their way through it’s thick hide, but they don’t seem to have much impact. Slowing this monster only slightly.
Corde manages to finally take down the leader, tearing his armoured torso to shreds with her shotgun.
Unfortunately three more mysterious gunmen appear. These uniformed miscreants look like they are on the payroll of a much more organised institution. Who could they be?
One of Nolan’s team goes down in a hail of claws and teeth. There is little left of him to send back home. Weyer starts to think of the letter that will need to be written.
Corde and her companion pin and kill the new imposters. Keeping up this hail of bullets isn’t, however, sustainable. They need to move on and find out more about this settlement.
Backing up, the remaining grunts keep firing on the beast.
Finally, at long last, Weyer manages to take down the beast. It shrieks, hauntingly as it collapses. There might be something here. Something worth studying…or selling.
Corde and Lief enter the village and are met by a solitary figure.
“Who are you, and why are you here?” asks Corde.
“And what the hell was that giant creature?” adds Lief.
“Come inside” is the only response they get.
It looks great, the complex has a particularly good feel to it with some cool color choices! Those mechs are IWM battle armor, right? Nice
You are right about the mechs being IWM battle armour. I think it was the Deltavector blog that introduced me to that line and I made a couple of orders back in the day. I have since run out though so need to make another order at some point. They are such glorious miniatures and are a good size for small single pilot mechs.
I am glad with the colour scheme of my complex so far. I am looking forward to going at it with a rusty colour and just general grime and dirt. I have then three more potential tiles, but want to get my technique correct before committing to more. Though, needless to say I have plenty of junk lying around to use to create them.