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  • in reply to: Fantasy Blog #127719

    Thomaston
    Participant

    I totally agree with the world threat. For me at least it makes the whole story less believable and probably contributes to needing to force magic into the plot to solve the problem.

    Another thing is the hero in fantasy movies seems to always be overpowered by the end, killing the world threat bad guy bespite being a normal average Joe at the beginning of the movie. It gets old fast and feels like I’m watching the same movie over again.

    Tired is enough.

    in reply to: Dogfights Over Midway #127716

    Thomaston
    Participant

    This fight smells fishy. 5 A6M down for no F4F? These guys being Marines I knew you’d be biased but this is getting kind of obvious :p

    Tired is enough.

    in reply to: Thomaston's random project #127715

    Thomaston
    Participant

    How ’bout some dedication to your craft, sir 😉

    Are you telling me all these guys are for NPCs? If so, where are the characters? Are they the ones we’ve already seen for the four guys?

    It’s too cold for sculpting but mostly, I’m lazy.

    These are the characters 1Love, 3Some and 4Play. Only 4 NPCs done so far.

    I still have mixed feeling on reloading as an action. I feel the opposite to you. I think having only a single action per turn makes the penalty for reloading too high. Although I’m also imagining my guys waiting for the enemies to run out of ammo and reload before popping out for the kill.

    @DSG
    Can you describe the 54mm game you played in more detail?

    The long wait for GZG to release their new fighters. The thing I really like about space game is the terrian is easy to put together.

    Tired is enough.

    in reply to: Krypto's 15mm hobby blog #127604

    Thomaston
    Participant

    That painting is really good. I can’t decide which I like more, the sabertooth, ostrich or giant lizard.

    Tired is enough.

    in reply to: Thomaston's random project #127603

    Thomaston
    Participant

    I don’t know if reload shuld be an action. It makes characters very vulnerable.
    If reload is an action, I’m planning to group it all in the crouching pose along with stealth, supressed/pinned, first aid, etc. It’s a catch all pose, for anything involved.

    Prone pose is for casulties only. They’re difficult to pickup, being flat and all.

    Pistol pose is because I think it’s weird if a character is armed with pistol but the mini has a rifle. I’ll probably leave it though because I don’t want to be sculpting a mini for every combination of weapons, backpack, protective vest.

    I knew I got the idea for the action figure game from somewhere. It has the potential of being the most realistic game you can get.

    The plan is to have 18 NPCs in 3 groups of 6, civies, banditos and security force.
    6-9 crouching generic NPCs
    6-9 generic casualties

    Tired is enough.

    in reply to: Dogfights Over Midway #127602

    Thomaston
    Participant

    Seems odd to me that more fighters survived. At the early point in the campaign you should be loosing plane left, right and center.
    I’m still pretty happy because IJN didn’t loose any planes to the stubby fighters.

    Tired is enough.

    in reply to: Thomaston's random project #127514

    Thomaston
    Participant

    The game is broken down into phases, and you can carry out one action per phase, with better troops activating in all five phases (Tier One-type troops) and rabble activation in only two phases, with the phases randomized by chits.

    I’ll probably go this route. I have a few rules with chit activation, I’ll have to dig them up.

    Adding pistol pose is the only one I’m thinking of. But fear not I’ve ordered an action man figure to play super detailed games with. It’s expensive way to play and I should have enough for a squad including selection of weapons by the time I’m 80.

    Tired is enough.

    in reply to: Spanish ship "Rayo" up on the blog. #127508

    Thomaston
    Participant

    I’m amazed by your attention to detail. I didn’t know you threaded those lines. Simply gluing them would have been impressive already. And I did notice the port covers were red.

    Tired is enough.

    in reply to: On the Northern Shoulder of Kursk #127506

    Thomaston
    Participant

    I’m just glad the panzers didn’t all get killed rushing into the open against T-34 like that.

    Tired is enough.

    in reply to: Thomaston's random project #127505

    Thomaston
    Participant

    Thanks guys.
    Now that I have comitted to it I’m not so sure how to play the game.
    For example when to change a stance frome combat to non combat?
    Does it change when moving?
    Best solution I could think of was to restrict each model to 1 action each turn.

    For the poses I give all credit to movies and youtube. There’s an abundance of shooting videos and shooty movies out there it makes posing very easy.

    Tired is enough.

    in reply to: Strange Sail in Sight #127504

    Thomaston
    Participant

    These makes me want some of my own.
    I really like the shadow on the sails, on the second picture I thought it was just lighting but I’m pretty sure they’re painted or printed.

    Tired is enough.

    in reply to: 28mm Post-Apoc Diner WIPs #127432

    Thomaston
    Participant

    Very interesting. I’m looking forward to seeing this finished and painted.

    Tired is enough.

    in reply to: Thomaston's random project #127431

    Thomaston
    Participant

    Tired is enough.

    in reply to: Thomaston's random project #127361

    Thomaston
    Participant

    The larger ones are 9mm tall, they’re kids next to 10mm and too big for 6mm. I need something that scale with 6mm vehicles. Even these new ones look big next to GHQ HMMWV, not sure how well they’ll look against H&R vehicles.

    Now that I’m into 6mm modern maybe I could use Cruel Seas’ crew for civilians.

    Different poses for different characters?

    I’m not good enough to replicate the same pose for every character ;D
    There was going to be one more pose with pistol but lets see how these work out first since my bright ideas don’t usually go well in practice.

    Tired is enough.

    in reply to: 6mm Vietnam game Devblog #127285

    Thomaston
    Participant

    I like the huts you made, very nice.
    I like the helicopter fire arcs but why are the rocket arc for AH-1 and OH-6 different? Is it jsut for simplicity?

    Tired is enough.

    in reply to: Thomaston's random project #127284

    Thomaston
    Participant

    New 1Love, scaled to H&R new minis and a lot smaller.
    The 4 stages of love, agressive, passive, denile and heart broken.
    (Combat, non-combat, taking cover/misc actions, casualty)

    Tired is enough.


    Thomaston
    Participant

    That is nice. I like the round buildings and the overall texture.

    Tired is enough.

    in reply to: On the Northern Shoulder of Kursk #127168

    Thomaston
    Participant

    Seeing all the Russian tanks I thought the Germans were doomed. All I wanted from the battle was for the Panzer III and Marder to survive, now I wish they played more part in it. That’s a nice battle, very exciting, especially the infantry assault on the tanks. I was counting as each Russian tank got taken out.

    Tired is enough.

    in reply to: Dogfights Over Midway #127167

    Thomaston
    Participant

    If only the Kates rolled 6s. I did like seeing the four ship escort form back up for the bombing run though, great battle report.

    Tired is enough.

    in reply to: Thomaston's random project #127134

    Thomaston
    Participant

    @DSG
    There was that first battle in LoGH and maybe a few more where speed and momentum of the fleets played a part in the strategy. I can’t figure out how to play Lightning Strike with more than a 3-4 spaceships. B5 Fleet Action was my favorite space rules, much simpler than B5 Wars but quite a bit more complex than ACTA. I miss ACTA’s fleet scale fighters.

    @Just Jack
    I’ve been thinking of how to get back to both games. Still haven’t decided on what scale I really want to play Project Slow Burn in (happens every time). Tiny Air Combat seems like a cursed game for me, I could never get past 3 missions in a campaign before loosing a pilot/plane. I’m a bad at managing mercenary squadron. I’m drawn to more humorous games now so when i get abck to them there’s probably going to be some changes. Also need to play the big fight for the fantasy game but too scare of seeing any characters get killed.

    I’m still working on that mile run. Morale is low after I watched a Youtube video of a 12 year old kid do it.

    Tired is enough.

    in reply to: Thomaston's random project #127116

    Thomaston
    Participant

    Initially I was thinking of using GW’s Warmaster. It has formations suporting each other and flanking. Missile weapons aren’t that effective and is simple to play. Having seen Usagitsuki use Bag the Hun to play a cavalry game I’m tempted to use Dave Crowe’s hex version of BoB rules for more fluid space battles.

    Tired is enough.

    in reply to: Thomaston's random project #127047

    Thomaston
    Participant

    More randoms. I dug up “SOME” old spaceships. Mostly GZG minis, a few conversions and some vanila minis. The three big ones on the right were scratch built. Spacestations were mostly from bits and parts form tanks, Gundam and DP9 miniatures. Will be rebasing all these onto the blue round base like the disc station.

    I have a thing for using fleetscale fighers as large spaceships to get something visually resembling Legend of the Galactic Heroes. GZG news about revamping their fighters got me interested again. Now the long wait for those fighters to come out.

    Tired is enough.

    in reply to: World War II project, with some nostalgia #127045

    Thomaston
    Participant

    These guys blend right in to the ground. I’m hoping you play your games outdoor.

    Tired is enough.

    in reply to: Bunkerfolk's 6mm Project #127044

    Thomaston
    Participant

    I love the octopus head.

    Tired is enough.

    in reply to: Ancient Ships #127026

    Thomaston
    Participant

    The first image in my head was a ship similar to this but without the roman dudes and smaller. Also I was thinking they’ll be semi below deck. I think having slaves as oarmen fits and they could load and unload cargo at smaller ports.

    Something similar to this with oars poking form those darker patches on the sides.
    https://3.bp.blogspot.com/-9XS3ztSgVeM/WL56NMaKVRI/AAAAAAAAeKw/8NuSSBZaiE0TFXLf1PTyRT2BwJyYiXjAwCLcB/w1200-h630-p-k-no-nu/egypt-boat.jpg

    There might be a large lake near Sigmurgh.

    Tired is enough.

    in reply to: Dogfights Over Midway #127025

    Thomaston
    Participant

    Zero 01 is the man.
    If the Kates destroyed the target how would it affect the campaign?

    Tired is enough.

    in reply to: The old world lives….in 3 years time #126599

    Thomaston
    Participant

    I get the impression they mean for it to be a parallel to what the Horus Heresy is for 40K.

    Horus Heresy minis can be used in 40k because they’re still space marines, but the old world and AOS has a major aesthetic change. Do they still allow proxy in AOS? I remeber they had sheets for WH units in AOS when it first came out.

    Tired is enough.

    in reply to: Fire and Water #126598

    Thomaston
    Participant

    Thanks, they have a lot of cool stuff. I think you can get better bell shape from sharpie marker lid or bottom.

    Tired is enough.

    in reply to: Chickenhawks Over New Guinea #126597

    Thomaston
    Participant

    The way I saw it was the dive itself was where they bypassed AA, elevation and fuse settings vs changing altitude. But it’s the approach to the dive point I was differentiating between the two. My thinking was a steep dive needs to get closer and wade through flak for longer. The purpose of the suggestion was to have more flexibility in shallow dive, being able to move further and maybe turn during the attack while the steep dive is fixed in it’s profile only able to move 1 square forward.

    I didn’t think too much regarding AAA, I’m expecting all USN bombers to get shot down by the ships anyway 😀

    Tired is enough.

    in reply to: Chickenhawks Over New Guinea #126566

    Thomaston
    Participant

    I would have suggested 4 plane CAP but that’s too low. How about 1 A6M per carrier + 2 from the previous CAP if any survived?

    IJN dive bomber tactics approach form the stern. Target don’t disappear under the aircraft’s nose.
    I’m not sure about USN practice but it should be the same or similar.
    IJN Torpedo planes approach from the bow so they’re different there.

    The attack pool is when you roll a D6 for each bomber and count the total, as opposed for a role to hit.

    For simplicity sake you could get away with AA using the same grid as air combat. The rule is getting a lot more complex with your ace rules etc.

    Here’s something for dive bombers
    Shallow dive – no bonus, normal attack.
    Steep dive – +1 accuracy, only move 1 square forward (need to get closer to the target before the attack).
    Couple that with releasing at the last moment you could get some accurate attacks at the risk of crashing.

    Tired is enough.

    in reply to: The old world lives….in 3 years time #126565

    Thomaston
    Participant

    3 years could be the rulebook for the reboot plus starter range of 32mm miniatures.
    I wonder if they will drop Age of Sigmar? GW only ever support two main prodect lines.

    Tired is enough.

    in reply to: Old School Tactical Stalingrad #126564

    Thomaston
    Participant

    That board looked really nice, I thought it was actual terrain table for a moment.

    Tired is enough.

    in reply to: Chickenhawks Over New Guinea #126519

    Thomaston
    Participant

    Here’s my best idea yet. How about making IJN CAP 8 A6M? 2 per carrier and alter the numbers based on how many carriers are still alive.
    2 A6M per functioning carrier.
    1 A6M per crippled carrier.

    Tired is enough.

    in reply to: Chickenhawks Over New Guinea #126518

    Thomaston
    Participant

    If you’ve got super simple rules/concepts for air to ground strike games that actually involve some decision making (not just dice rolling)…

    That’s a tough one. It’s why I don’t play WWII air the options are too limited. Your options for both dive bombing and torpedo bombing is the approach vectors affecting chances to hit.
    Maybe roll to see if the target turns? Changing attack aspect and chances to hit. You could use the same attack grid as for aircombat for dive bombing but torpedos will be different.
    4+ 5+ 4+
    5+ ^ 5+
    6+ 6+ 6+
    If you use the normal attack pool of dice then this is an extra step. Consider making ships only able to take 5-6 damage and each hit only cause 1 damage.

    Maybe an option to drop at the last moment that gives +1 to hit but 4+ chance of getting shot down by AA or crashing.
    Also you could add AA fire like warwell did, hitting on a 6. Being me I’d combine the attack roll with the AA fire, any attack roll of 1 the plane gets shot down before dropping it’s payload. Dropping at the last moment the plane gets shot down on an odd roll. It works even if you use the old attack pool method.

    Tired is enough.

    in reply to: Chickenhawks Over New Guinea #126483

    Thomaston
    Participant

    Through the heroic actions and sacrifices of our naval aerial samurais, the Yanks are forced to withdraw another squadron from the war.
    BANZAI! BANZAI! BANZAI!

    Hmmm, interestd to see how your Marines fare at Midway 😀
    Too bad you don’t have any F2A to sorty out agaisnt the cream of the IJN.

    • This reply was modified 3 weeks, 1 day ago by  Thomaston.

    Tired is enough.

    in reply to: Aotrs Shipyards Moderns Release Thread #126423

    Thomaston
    Participant

    These models has some nice details. I’m by the tyre threads.

    Tired is enough.

    in reply to: Thomaston's random project #126420

    Thomaston
    Participant

    So, ya got caught cheating!

    I blame Google maps, it round out distance unless you use the measuring tool. Prroving that google is really out to rule the world and mind control us all.
    Next thing you know google will be rounding everything to 8″.

    Don’t give up T! Just change your route to be down a slight incline and that time will improve quickly.

    That made me laugh, in a very sadistic way. Gotta go up hill before you can come down it -_-‘

    Anyway the hex board is coming along. Finally happy after redoing it yesterday. Will post more photos and maybe a test game once it’s more complete.

    • This reply was modified 3 weeks, 2 days ago by  Thomaston.

    Tired is enough.

    in reply to: Chickenhawks Over New Guinea #126404

    Thomaston
    Participant

    It’s a lot less fun now these guys are constantly surviving.

    Tired is enough.

    in reply to: 6mm sculpting trials #126403

    Thomaston
    Participant

    Hey this is a great beginning. I too make my own tools. I used old xacto blade on one end and a pin on the other. Other DIY tool you could explore are pinhead for smoothing and negative space and rubber tip tools, I used them to nudge putty into basic shapes.

    I haven’t tried grownstuff for a whole figure yet but I think it’s too soft and easily marked. I think it needs a diferent set of tools from greenstuff, something with larger area to shape and smooth it.

    Tired is enough.

    in reply to: Thomaston's random project #126402

    Thomaston
    Participant

    NO, no, haven’t done the 6-minute mile yet, probably never will. I found out the route I measured was 50m short, adding around 10s to my time. Cutting 30s in a month and a half is not going to happen, so I’m back to miniatures.

    Tired is enough.

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