Forum Replies Created
If memory serves, the old Town Cryer magazines had a series of articles that allowed Mordheim campaigns in Lustria and Khemri. They might have been collected in an Annual or Compendium?
Whilst I’m not really a fan of Frostgrave, I have rather admired their plastic kit of Gnolls. So, based on that, I’m guessing they have at least one fantasy race.
Years ago, when Mordheim appeared, we played it, and it was ok. We liked Necromunda better, even though the Mordheim rules were cleaner and better. I think we just liked the setting of Necromunda better.
That said, for a person who isn’t really interested in either, I’d plump for Mordheim over Frostgrave. I did a try a game of Stargrave, and wasn’t overly impressed. (But would buy and use those Gnolls in a myriad of other games)!06/08/2022 at 16:38 in reply to: War Times Journal forced to end 3D print production #176604
I would have thought that finding alternative print partners would be easier than ever, given the popularity and nearly ubiquitous nature of 3D printers now. Not having such a thing myself though, like the Admiral, I too hope they find another commercial print service.
I actually didn’t have any trouble finishing and answering it either. Splitting SF from 40K was a good idea I think – 40K is a massive, self contained (by explicit design) behemoth of a setting. I like playing SF, but cannot stand the 40K rules. I think it might be interesting to see if there are others like me.
Judging from GW’s latest financial report, there aren’t many!02/08/2022 at 22:37 in reply to: The Ultimate Napoleonic Wargame Rules Review and Comparison #176425
Very interesting! I’ll second Norm’s comments – a great resource that you have obviously put a lot of time and effort into. Overall I agree with your opinions, with some small discrepancies.
That said, I know it’s been on my “play someday” list, but Napoleonic BBB is rapidly rising to the top, driven in no small way by your thoughtful review. (Although Soldiers of Napoleon is still scheduled for my next Napoleonic game).
Interesting to see that DBM and FoG are still on the radar. And if those players still enjoy playing a solid set of rules, more power to them.
Classic! I admire your drive to completeness. Oddly enough, I faced some Ral Partha Carthaginians from the same era last Sunday. It was interesting to compare them to the modern style.
Smaller, of course, but more proportional. Less exaggerated details, but they’re definitely charming and still quite usable.
My goodness – it just occurred to me that you must be near the end of your lead mountain, if you’re down into the ’80s strata!
Ah, I hadn’t checked the preview in Wargames Vault, as I just ordered it in print from Amazon. No matter – as you say, it shouldn’t be much of a problem. You crammed a fair bit into the book; can’t wait until Monday when I am told it should arrive!
That said – and you’ve got my money, so you can’t frighten me off – there are some allusions to “orders” in the preview. Should I be worried that order writing is needed? I do appreciate fog of war and command friction, but hopefully you’ve used other methods and techniques to achieve that? That’s what drew me to Hellfire all those decades ago!
What a welcome surprise! Can’t wait to read through the rules, and dragoon some volunteers at the club to play this! That said, would 15mm be appropriate to use? Since I have 15mm ACW and 15mm Martian forces, I am somewhat biased towards that scale.
And great cover artwork by the way!
Resurrection indeed! I’d forgotten about this thread.
I admire your focus and dedication Dave. My little butterfly mind can’t even begin to comprehend such a magnificent project.
My tentative plans to paint up some Ottomans as opponents for Peter the Great didn’t get very far. However, I did manage to paint up enough hoplites and assorted other Magna Graecia troops to not only face Carthaginians, but of course each other. I’m actually planning on using them tomorrow at the club, using Clash of Spears, against Romans.
And, out of the blue, I bought and have almost finished a WW1 Austrian army for use against my WW1 Russians. I actually had enough to play a small game last week. For me, it felt a bit odd that I was supplying figures – and terrain -for both sides! Quite satisfying.
Near future, I’ve been drawing up a shopping list for Crusaders to face my existing Armenians…but I admit there has been a recent, very strong temptation towards the Indian Mutiny/Anglo Persian era. That said, I think I’ll have the mental fortitude to forgo both, as I do have a mostly unpainted RCW collection that I should really finish off before haring off after another project.
All in all though, I’m pleased with myself in that I’ve actually completed some opponents for my existing forces.
This looks very interesting, and adaptable to other periods. The people behind Warning Order deserve a medal! The dedication and willingness to enrich the hobby are truly amazing, and I certainly don’t mind tossing a few coins their way.
Thanks for sharing not only the campaign, but also your thoughts and review. As I’m part way through Hyde’s Wargaming Campaigns, this is very pertinent to me right now!
I must admit at times my opponents have mentioned my tendency to aim for the thickest part of the fence. And I think my first reading of Fredericksburg was also either Catton or Foote as well Guy.
I enjoyed reading your report and look forward to more. Lovely figures and terrain. Good work on the photo of the plane – catching the shadow as they strafe the infantry was a nice touch.
Does anyone play OHW as written? 😉. Your modifications seem very sound, and as a fan of gaming friction, I rather like them.
Looked like tremendous fun! Those new Perry figures painted up very well indeed! The British general played the battle very well.
Thanks for including the details on both figures and the rules. I was a trifle surprised to see the choice of ACW rather than FPW rules, given the European cavalry doctrine. Did you feel it more appropriate to use ACW because of the volunteers? Still, obviously it was a good decision because it plainly worked very well.
Wargames Vault has a book on the Qajar army which includes uniforms. https://www.wargamevault.com/product/168892/The-Persian-Army-of-the-Napoleonic-Era
Sweet Mother. I just went to order the book and nearly fell over at the UPS charges. Here’s the screenshot, just to prove I’m not hallucinating:
And, unbelievably, UPS will also add customs, taxes and brokerage fees on top. I’m thinking Purolator Ground might be the way to go…
PS – I was particularly taken with the author’s description of the book. To wit, “This book details the Persian military before and after their regular reforms and describes their weapons, uniforms, organisation, battles and campaigns over 164 pages, 657 illustrations, 12 maps and an unknown number of undetected typos.” A most honest man!
I’m afraid the link you included is actually a link to TMP. Which didn’t load for me.
But I tracked down your review on your blog.
Very thoughtful and thorough. I’m only just started reading my copy, but so far I think you’re spot on. Well written and eminently readable.
I’m just immensely enjoying it, and am getting inspired to throw a campaign together even as we speak! What more could one ask?
Enablers! You’re all enablers! 😉
I’d be quite furious if it didn’t all make perfect sense.
I’m nearing the end of my current project (WW1 Austrians, because I like providing victories for my friends) and am waffling over the next project. It’s been narrowed down to either a Crusader-ish army (Lusignan Cypriot) in preparation for the appearance of Lion Rampant 2, or the Indian Mutiny, because it’s interesting.
And since the British of that era fought the Persians, and since I now see how spectacular the Persian Army looks, and how interesting its composition is…this decision is becoming more difficult.
Especially since Mike was kind enough to mention that Wargame Vault resource. That seems like a fantastic book!
Of course, a proper wargamer would simply get both…
Interesting. I had been under the impression that Talon & Claw were for the GNW. It appears I may have been mistaken – I see that it also covers the Venetian/Ottoman Cretan war.
Lovely painting – those Irregular turned out very well. Does T&C offer painting guides for the Persians? Any decent, albeit reasonably priced books on uniforms of the Persian of the time?11/07/2022 at 21:08 in reply to: Scenarios for India (2nd Maratha War, Sikh Wars, Mutiny) #175598
I’ve heard nothing but good things about these rules, even if I have never played them. (The “owned not played” section of my bookshelves isn’t something to be proud of).
That said, the BBB rules seem targeted to hit that lovely, interesting spot that saw armies and generals scrambling to try and comprehend and grasp the rapidly changing technology of the Rifle and Sabre period. I have read of players using them for Napoleonics, and now obviously there’s a scenario book for India that begins in 1803.
Is there a supplement that pushes BBB back a few decades? Is there one that pushes it a trifle later, to say the opening battles of WW1 in the east? (Asks the man finishing a WW1 Austrian army). Or are the rules themselves solid enough to handle those periods without further tweaking?
A very thorough description. I was, like yourself, quite impressed with them, and am optimistic that they will indeed provide a good game. I would have played them today actually, except that we got distracted and ended up with a game of the Sword and the Flame. (The Queen will not be amused when the lone surviving NCO makes it back to report).
I agree with all your points, but I was also intrigued by Mr Kinrade’s rules to attempt to place the tabletop battle within a much larger action raging at the same time. Very novel and refreshingly accurate.
I’m optimistic enough that these rules might -just might – become our “goto” set for Napoleonics. We haven’t ever really found a set that we’ve played multiple times. But we shall see. I look forward to trying them, and reading your synopsis and analysis of them have only whetted my appetite more.
Oh – one final thought. If your perfect bound rules ever fall apart, just take them to a printer. They can trim off the spine and use coil binding instead. (Not cerlox – ask for coil or wiro. Pages get caught on cerlox). Not only will the binding last forever, but it will open flat and stay flat.
One of my favourite books. Duffy is a superb writer. I fully agree with Arthur – a tome well worth getting.
I wish my ending points were as good as your starts! My word – that’s a helluva collection, both in quantity and quality. Very impressive indeed!
Interesting to see some of your techniques for rules writing Jim. And having all your rules, and actually having played some of them, I think I see why there is a joyful chaoticness about them.
I’m fascinated by those periods too. (Not surprisingly; I think a list of periods I’m not interested in is far shorter). I do have all the excellent Wargaming For Grown-ups rules, including those for the Indian Mutiny and Taiping Rebellion. The latter is quite capable of games without any European interlopers. Some very interesting ideas to capture a very different style of warfare from the European model.
I look forward to seeing your take on things. And as usual I’ll now go peruse the Irregular website’s Taiping and Mutiny ranges…
I feel that there is only one standard for rule writing and that is … complete! If gamers want to tweak things, then that is up to them, but in the first instance, a rule set should be tight enough that two strangers could meet and play the game in the certainty that they are playing correctly to the design intent.
I completely agree. (And I also agree that Mustafa’s rules are probably the tightest, cleanest well written rules out there. I own all of them, and have played all of them, and I quite honestly don’t recall a single time there was a rules disagreement).
It’s always jarring while playing a new game, to fumble though a rulebook, trying to find a half remembered phrase or example, attempting to parse out the author’s intent. My group are a laid back, completely non competitive bunch, so there’s never any acrimony, but I’d rather be playing with toy soldiers than playing at being a lawyer.
So, please less “hand wavy” bits in rules for me. Even if something gets changed, it’s not because we don’t understand it, it’s because our historical biases differ from the writer’s.
I’ve settled on your conclusion too Ian. I use 15mm for platoon or company level games like Chain of Command or Poor Bloody Infantry. I rather like the ground scale equals figure as well.
But I have 6mm too, for games like I Ain’t Been Shot Mum, or BKC. I really don’t like the Flames of War style armour parking lots, so for games that have lots of armour, I use 6mm. The ranges in the table also look more palatable to me.
That said, as per your original question, if I was starting again…well, the 10mm ranges from Pendraken are mighty tempting!
Gladiator, care of Fighting 15s, have some animated rioters. Not exactly what you searching for, but might be possible, if you modify a few things.
Fascinating little personal slices of experience. I wish I had asked my grandfather to write his stories down, or transcribed his tales.
My mother gave that me book a few years ago after her genealogy research uncovered the fact that apparently we had distant ancestors who were Border reivers. Not terribly surprising given the author’s provenance, the book is an exciting and entertaining read!
Drifting back to the original post, (as always, very nice figures OB and the article was informative and amusingly interesting as well – slight shades of the Crimson Assurance Company) has Billhooks 2 been released yet? If not, is there a rough date for it? Really enjoyed the first edition and am really looking forward to the newer one.
It’s almost embarrassing when your dice are hot, or your opponent just has horrible, horrible luck. I’m Canadian, so of course I apologize profusely, but it’s still often awkwardly embarrassing. Just before Covid hit, I finished a Longstreet ACW campaign with a good friend. Bless him, he insisted on finishing the campaign despite winning only a single game (of nine I think?) and gaining only a handful of Epic/Victory points. And still would play again – win or lose, it really doesn’t matter if you’re among lifelong friends.
That said, if I were the American, I’d be dropping a lot of smoke from offboard artillery. No need for a ranging shot; fire for effect. You can’t get so lucky as to end the turn again. And if there wasn’t smoke, I think I’d consider bounding overwatch with a couple of squads as well, to counter your tactic of using double turns to rush forward, fire then fall back.
But I’m sure he’s tried that, and sometimes Lady Luck is just firmly on the other side of the table.
Ouch! I think there was more movement in the battles of the Somme, than for the poor Americans so far in your campaign. Great AAR. I went back through and read all your previous games, as well as the AARs from your tabletop foe.
And speaking of, good on him for not giving up!
Spotify or similar really makes things easier.
Have to agree wholeheartedly with that thought! I started with Rdio back in the day, and haven’t bought a CD since. And then podcasts appeared, and made my painting an even more satisfying way to enjoy my time.
I had heard of them, but had no idea of how big their range is. That is a very helpful resource.
Although, if memory serves, aren’t they manufactured in the Ukraine? How’s current availability?18/06/2022 at 18:40 in reply to: A battle with over 700 figures ends the Belmainian Civil War #174841
That’s the way to do fantasy gaming! Absolutely loved the amazing collection of figures and the old school basing and painted boards for the battlefield. My nostalgia level is off the charts!
Well, I was a miniature gamer when I was a young boy, perhaps ten or so? I discovered Grant and Featherstone in the library, and my friends and I would play on the floor using 54mm Britain’s figures, and later Airfix. Then drifted into board gaming AH and SPI before noticing that girls and alcohol suddenly became more enticing and stopped wargaming.
That lasted perhaps a decade, then after school, marriage and kids drifted back into miniature wargaming. I still kept my board games, but found pleasure in painting figures, and planning and collecting armies, which was lacking in the other.
That was about thirty years ago, and I never left again, so I’ve never needed to start from scratch. I’ve also never, ever sold any painted figures. I realized early on that a) I’m a bloody slow painter and b) I’d regret doing so. Some of my armies languish for years in boxes, but then a new ruleset appears, and fires my enthusiasm, so I dig them out. It’s quite nice to see some rules and realize that I can play them straight away.
And to be honest Andrew, to address one of your comments, something quite bad happened a couple of years ago to me, which resulted in PTSD. Besides medication and lots of professional help, I really do think wargaming helped heal and refocus me. The moment when I realized I actually wanted to paint, or see my wargaming friends was quite an achievement, and made me realize I’d turned a corner.
I don’t know where you are, mentally, but speaking for myself, having a hobby that I really enjoy, and is so multi faceted, really helped me recover.
Just wanted to drop a note saying how much I enjoy your podcasts Ken, especially recently! I just had eye surgery and was unable to use my eyes for anything. So music and podcasts it was! (I cleverly didn’t think about audiobooks, although I thought I’d be able to read or watch TV as only one eye was operated on. But no, seems the brain likes to move both eyes around when focusing on things, which was painful).
Anyway, listened to a few of yours, and as always it was most enjoyable.
By the way, if you don’t mind me asking, as I’ve always been curious, I listen to your podcast on Spotify. Do you get any sort of renumeration from them? I certainly hope so. They get money from me, and I can only imagine the amount of time and effort you put into making entertainment for everyone, so I hope they pass along some largesse.
1 – THW Zombies, and Gaslands.
2. Nordic Weasel’s “Five Klicks from the Zone”.
3 or 4 – Ganesha’s Mutants & Death Rays and Wiley’s Wasteland Warriors.
I think the cause might make some difference. Nuclear war might mean more mutations (both enemies and player figures), and the possiblity of fallout shelters. Zombie plagues would mean a whole different type of enemy, or if you’re fighting other human survivors, a unique complication. Also might affect your table’s terrain, as I’d be inclined for more desert terrain for post nuclear war, and more normal terrain for zombies.11/06/2022 at 18:46 in reply to: Could this be the premise for Pulp gaming in the Mesozoic Era? #174500
I was just reading about the Silurian Hypothesis, that if a previous civilization existed a few million years ago, could we tell? Would there be any evidence?
Firstly, I must say I like your buildings. Nice job.
But, just to clarify, you were disappointed with the scenario mostly? Or was the “fiddliness” of the rules somewhat off putting?
Or, to sum up, would you play them again?
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They look lovely! As Warmaster is supposed to be a large scale battle, yours will certainly look the part.
Who makes them? They are 3mm, yes? Is there enough variety in that scale to cover all the Warmaster armies?