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I used to sell figures on Ebay, mostly British and French Napoleonic. I based them 4 figures to a 40mm square, but on artists’ mounting board bases, so the buyer could remove them easily if they wanted.05/05/2021 at 11:57 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #155922
Same as any other civil war really. Troops will stick together, you know the guys you’re fighting alongside because they’re probably from the same place. But they did also attach small pieces of cloth to the shoulders and back as an identifying mark. Similar to the use of sashes or ‘bends’ in Europe to identify a particular side.
05/05/2021 at 10:30 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #155916
It’s a colourful period to be sure.05/05/2021 at 10:17 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #155914
Sadatsugu meets up with the other Hachisuka forces. The left wing had decisively defeated the ikkō-ikki force, but the right had been led into a trap by traitors and annihilated. Sadatsugu sends the left wing force to find the main ikkō-ikki force, while he and the reserve group sneak into Hattori territory and try and catch any stragglers. Sadatsugu’s force encounters a band of ikkō-shū and attempts to stop them escaping into Hattori territory. Toranosuke is given command of one of the groups. Initially the Hachisuka prevail against the ikkō-ikki, but the fight turns against them, and the ikkō-shū men successfully break through and escape.
Overall, the operation has been only partly successful. Sadatsugu returns to Hachisuka Masakatsu to report.
Masakatsu-dono is surprisingly favourable given the lack of success. Sadatsugu explains the problem with ikkō-shū members within the clan being asked to fight their co-religionists. Sadatsugu gives Toranosuke a good reference and Masakatsu suggests that Sadatsugu take him on as a retainer.
This battle was a bit larger than normal so was played using ‘Feudal Patrol’ rules. It could probably have just about been played with ToH using a lot of groups, but I thought I’d have a go at integrating another game into the campaign for larger actions. Feudal Patrol is very adaptable and you can create characters with better than normal stats to cross over ToH characters.10/04/2021 at 19:50 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #154947
The Hachisuka forces conduct a sweep towards the border. Sadatsugu’s own men, along with Toranosuke, take the centre. The ‘brigands’ it turns out, are in fact members of an ikkō-ikki that had crossed the border from Ise and entered the lands of Hattori Tomosada. From there, they had infringed upon Hachisuka territory.
Sadatsugu’s group encounter a force of ikki troops and move to engage. Toranosuke defeats one of the apparent leaders, as does Sadatsugu. But then, cries of confusion break out, as some of the Hachisuka have changed sides…
Toranosuke leads the attack with his group, while Sadatsugu defends his position with his now characteristic cool-headedness. In a hard fight, where Sadatsugu’s sashimono bearer is knocked unconscious by a teppō ball, the Hachisuka eventualy drive off the bandits. The cost is heavy, however. Between death and desertion, there are only 7 men remaining. Sadatsugu wryly observes that at least there are 7 that he can trust.
The ‘traitor’ event was inspired by one of the clan traits from the Sengoku expansion. The event naturally followed from an extremely favourable result of the meeting with Sadatsugu. There had to be a reason Sadatsugu was so keen to take on Toranosuke, and it was a reasonable inference that he couldn’t wholly trust some of the men he had hired. Historically, one of the reasons for the antipathy powerful daimyō had for the ikkō-shū was that some of their own vassals were members and could have divided loyalties.27/03/2021 at 22:26 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #154330
Thanks. It’s just practice really.27/03/2021 at 20:42 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #154325
They’re mostly just clusters of dots painted with a 00 brush. I’ve seen people use cocktail sticks too.
Battle report and some thoughts on using the AMDT board game to run a campaign:26/03/2021 at 19:41 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #154288
Yes, I assume he rested up before carrying on the journey. Wounds are a bit silly in skirmish games, people recover too quickly from ‘serious wounds’ or just keep fighting when wounded. I treat wounds as being a lot less serious than the rules imply.25/03/2021 at 16:55 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #154245
Toranosuke parts company with the ikkō-shū as they head on towards Nagashima. He is staying at a village one evening, and gets to talking to a retainer of the Hachisuka clan named Sadatsugu. Toranosuke is relating his tale of the fight against the brigands on the way there, when a commotion is heard outside. Toranosuke and Sadatsugu rush out to find a well-dressed man fleeing in terror, a man with drawn sword hesitantly backing away from a group of armed men.
The two walk forward to see what is going on, when the group attack. Sadatsugu immediately strikes down one of the assailants, and contemptuously pushes another aside. The other man rushes forwards and cuts down one of the attackers, but is himself cut down by another attacker. Toranosuke darts forward and strikes the assailant dead. The others flee.
It seems that the group were attacking a merchant as part of some vendetta. They had overcome the man’s guards but he had managed to flee with one of his bodyguards. The irony of intervening in such a matter to protect the merchant is not lost on Toranosuke.
Sadatsugu and Toranosuke go back to their talk. Sadatsugu is on a mission for the Hachisuka clan to locate and destroy a band of brigands who have been menacing nearby villages. He offers to employ Toranosuke, which, given Sadatsugu’s cool headed behaviour in the fight, is an offer Toranosuke accepts.
Battle is still ongoing Just doing a few turns here and there until I get some free time to finish it.
Cheers. The difficulty in the game is keeping them lined up
Thanks. Link should be working.
The battlefield is quite constrained, there are wooded hills to one side and Lake Biwa on the other. Though the first fighting occurred when Hideyoshi’s left attempted to outflank the Asakura as they tried to extend their line past the hills.
20/03/2021 at 19:37 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #154091
Toranosuke heads back down the Kiso river, intending to return to Owari and possibly visit his family. On the way he meets a group of ikkō-shū adherents, followers of the Hongan-Ji Jōdo Shinshū sect. They are heading to Nagashima to seek employment as temple guards. Because the group are well armed, they decide to push on ahead of the main group of travellers and reach the next village. But it’s a violent age, and inevitably trouble ensues.
Bandits emerge from the trees and circle round the travellers. One of the ikkō, Kotarō charges them, but is cut down by 2 brigands. Some of the ikkō fall back, Toranosuke shouts at the group to attack the left. He charges the brigands, cutting down two, but is wounded when only one of the ikkō follow.
The ikkō-shū leader, Nagayori, cuts down another one of the brigands, and Toranosuke kills the man who wounded him. The rest of the ikkō have shrunk back, leaving Toranosuke and Nagayori alone. But the brigands have had enough and retreat back into the trees.
Kotarō is dead and another of the ikkō badly injured. The group carry him to the next village.10/03/2021 at 23:58 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #153691
I’m keeping historical characters as ‘fixed points’ so Narimasa was quite safe. Had he been cut down, he would have just escaped or something.
I think I might try and send him back amongst the Kiso river kokujin. I initially thought that the chapter was going to be about intrigue and gun smuggling on the river. The first attack on the palanquin was supposed to be by people pretending to be bandits, but the story never went the way to find out who they were.10/03/2021 at 20:46 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #153682
The Saitō push on to Nobunaga’s position at Karumi. The fighting is sporadic and continues throughout the day. Toranosuke and Muneyori push forward, fortunately bringing them out of the way of the Oda commander, Sassa Narimasa. As evening falls, the two sides separate. The next day the Saitō withdraw.
Toranosuke has become more competent in battle and is developing some leadership abilities. But he is tired of the factionalism within the Saitō, and decides to head back down the river, possibly to head back into Owari to his village. Muneyori decided to stay and try and seek his fortune with the Saitō. Toranosuke isn’t too upset with this, Muneyori had proven himself to be rather unreliable.
And that’s the end of Chapter 2. A full recap and notes and observations can be found here:
https://adcgaming.wordpress.com/2021/03/10/tora-no-monogatari-a-solo-test-of-honour-campaign-part-two/08/03/2021 at 19:29 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #153599
Ten days after the debacle at Moribe, Toranosuke, Muneyori and the Saitō army are at the village of Jūshijō as the Oda launch a morning attack.
The first Oda assault is beaten back by the Saitō, Toranosuke defeats an enemy bushi.
Then, from behind the houses, Saitō troops fall back. A Saitō commander has panicked and his men fall back with him. Toranosuke rushes over. Now separated from Muneyori, Toranosuke and an ashigaru are able to overcome the Oda bushi leading this assault. The Oda withdraw.07/03/2021 at 19:42 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #153545
The Battle of Moribe continued
The fighting rages but the Oda continue to force back the Saitō. Toranosuke and some other bushi try and force their way through the Oda line. The Oda line give, but does not break.
A wave of panic sweeps through the Saitō as the news that Adachi has been slain by an Oda bushi spreads. Somehow, in the chaos, Toranosuke and one of the rōnin, Muneyori, escape, the other 3 rōnin lie dead on the field. Toranosuke and Muneyori head back towards Saitō territory and rest up for the next action.
I kept the two special tokens in to represent the battle going against the Saitō. In the actual battle, Adachi was slain by Maeda Toshiie, who would go on to great things under Nobunaga and Hideyoshi. Muneyori hasn’t developed much of a character yet, unfortunately, but hopefully that’ll change in the next few scenarios. If he survives, that is…04/03/2021 at 23:15 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #153411
The teppō turned out to be rather influential. The guy on the horse was shot with a teppō too. Iemon was very unlucky though. I’d re-done the after-battle tables so only the main character had the near-invulnerability. Even so, the chance of actually dying for a supporting character was quite small.04/03/2021 at 19:37 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #153402
The Battle of Moribe
The Saitō army attack the Oda at Moribe. As their contingent clashes with the enemy, Toranosuke and the rōnin try and outflank the enemy. An Oda bushi lunges at Toranosuke, wounding him. As Toranosuke reels back the rōnin attack the bushi distracting him enough for Iemon to spring forward and deliver a killing blow with his spear. But then a gunshot rings out and Iemon falls dead, the rōnin flinch back. Toranosuke rushes forward to engage a group of ashigaru and defend the fallen Iemon’s body.
Toranosuke forces back the ashigaru supported by the rōnin. He sees the musketeer who shot Iemon and cuts him down. Toranosuke and the rōnin fall back to join the others, but elsewhere it’s clear the battle is going badly for the Saitō. In a brief lull in the fighting, Toranosuke’s contingent falls back to rally around Adachi.
The Battle of Moribe was a real event, and to represent the battle going on around the action here, I added a special token to the activation cup. If the Oda draw it they get an honour card, if the Saitō draw it they take a dishonour card. After a couple of turns, I added another token. It was really sad to lose Iemon, the only other survivor of the first scenario, he’d saved Toranosuke several times. Now Toranosuke has to carry on the battle while wounded, and with only the rōnin for support, and they haven’t proven very effective so far.02/03/2021 at 14:49 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #151621
The two travellers meet a group of 4 rōnin, travelling to join the fighting upriver. Toranosuke decides to accompany them, he could use the money, and the fighting probably won’t go on for too long. The 6 of them join a Saitō force under Adachi Rokubei attacking the forces of Oda Nobunaga, who has crossed the Kiso river into Mino province.
Toranosuke and the rōnin’s contingent undertakes a scouting expedition, and run into an Oda force. It is Toranosuke’s first experience of battle, and he initially hangs back on the flank.
The Saitō leader rushes forward, some of the rōnin charge recklessly in search of recognition and reward. The two forces clash amidst the flying arrows and sounds of gunshots. The Oda commander is cut down by the Saitō commander, Toranosuke takes the opportunity to rush forward and engage an enemy bushi. After a brief exchange, Toranosuke manages to overcome the bushi, Iemon rushes forward to take the head.
The Oda retreat, but rally briefly against a rash pursuit. The Saitō leader is wounded, but the last of the Oda commanders is overcome by some ashigaru and the Oda flee. All of the rōnin have survived, and Toranosuke and Iemon scavenge some armour and go to present the head for a pay bonus.
I made a few changes for ToH here. One was to give anyone with an action remaining a free avoid action against missile fire. Bows are a bit too powerful in how they can be used to use up enemy figure’s actions. The other introduction was heavy armour, which was just a case of reducing dodge by 1 and reducing damage taken by 1, basically the inverse of unarmoured. This made heavy-armoured bushi hard to kill in one blow, and in most of the cases here they were lightly wounded first, before being cut down, which was the kind of effect I was looking for.02/03/2021 at 14:43 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #151616
The village leaders hold a meeting to decide what to do. There are 3 options.
Make weapons and train the villagers to fight to resist the Ishidake.
Seek protection from Tsubauchi Torisada via Tomoda.
Toranosuke and Iemon leave the village.
Toranosuke argues for seeking protection from Tsubauchi, and offers to meet Tomoda to discuss it. The villagers reject this out of hand, and argue between the other two courses of action. The villagers begin to lean towards those who argue that Toranosuke was responsible for provoking the attack at the meeting. As the argument becomes heated, Toranosuke decides to leave the village.
The next morning, Toranosuke and Iemon prepare to leave. Genzaburō, however, decides to stay. The two take their leave of Genzaburō and part on good terms. They plan to travel further up the Kiso river and possibly return to Owari. But Toranosuke still burns with thoughts of vengeance against Morinari.
The meeting was handled by the reaction tables in the Bushido RPG, but any RPG style decision maker would work. I gave Toranosuke a test of wits to make his case and provide a bonus to his argument being chosen. Needless to say he failed, and the villagers decided against him. Have to say, I was a bit sad to lose Genzaburō again, he was clearly shaping up to be the brains of the outfit.
Luckily, sitting down is one of the things that people do while waiting for a train, so sitting figures usually appear in packs of railway figures.
Here’s another use for a sitting figure in a boat on the shore of a lakeside shrine. The shrine is a plastic model of Itsukushima by Fujimi. Base size 20cm x 10cm.
Inevitable addition of a Fuji-san background 🙂
I revamped the small shrine so it fits better with the rest of the terrain, added some fields, and made some more forest bases with bigger trees.
The revamped shrine:
And the rest of the village currently:
24/02/2021 at 11:02 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #151374
The Ji-zamurai’s steward.
Toranosuke and Iemon travel to meet the steward of the ji-zamurai responsible for the village to ask for greater protection against attack by robbers. Genzaburō, ever cautious, takes some men and follows the two in case something goes amiss. The interview with the steward and his secretary becomes heated. The ji-zamurai’s men stand up and draw swords, Toranosuke is unarmed, and Iemon has only a concealed dagger.…
Toranosuke tries to disarm the steward, Morinari, but is pushed away. The other man strikes at Iemon injuring him, but Iemon is able to stab the man with his concealed dagger. Morinari is briefly distracted and Toranosuke wrestles him to the floor, stunning him. More men enter the house. Toranosuke grabs Morinari’s sword and flees outside, where Genzaburō and the crew rush to help.
Morinari comes to, grabs a sword from one of the men and pursues Toranosuke outside. A running fight ensues, with Toranosuke and the rest forced back. Toranosuke cuts down one of the pursuers, causing Morinari and his men to shrink back. Toranosuke and the others flee back toward their village.
Toranosuke and the others return to the village. Why did Morinari try and kill Toranosuke? What will the villagers decide to do next?
The discussion was handled by a die roll on a reaction table from the ‘Land of the Rising Sun’ RPG, and went as bad as it possibly could be. The two main characters managed to win the initial fight, despite having minuses to hit and damage. They were probably lucky on balance to get away that easily. Even where characters ‘die’ in ToH, the after battle event table is pretty survivable, I changed it so a permanent wound outcome for anyone other than the main character means death, or otherwise written out of the campaign. In this scenario, a capture event would have meant death too. But even so, the 3 survived.
I used the weather table from LOTR here too. ToH has some weather rules, but again, in a solo campaign, you can decide any appropriate modifiers you like before the game.24/02/2021 at 01:01 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #151365
Toranosuke and Iemon arrive at the meeting. It’s raining.19/02/2021 at 16:30 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #151184
2. The raid
The three return to the legitimate business of transporting goods. But one evening there is a commotion in the village. Cries of panic ring out, the village is under attack! Toranosuke, Iemon and Genzaburō quickly get their crew together and rush to save the villagers.
The 3 engage the raiders, while the rest of the crew try and lead the villagers to safety. The stiff resistance gives the robbers pause and, during a break in the fighting, most of the villagers are led away.
When the raiders depart, part of the village is burning, some villagers are dead and two are missing.
The village leaders meet and decide to protest to the local ji-zamurai Ishidake Kazuyoshi, about the lack of protection. Toranosuke volunteers to handle the meeting…19/02/2021 at 15:21 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #151183
You draw skill cards during the game, and after the game you can keep 1 card for 1 of your characters permanently. But each character has a maximum number of skill cards that they can hold, and I’ve mostly been drawing fairly useless ones, so at the moment they still only have 1 each.19/02/2021 at 11:49 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #151169
Chapter 2 – The Kiso River
1. The Palanquin
Toranosuke and Iemon travel to the border between Owari and Mino and meet up with Genzaburō. The 3 work transporting goods along the river, but after a while Genzaburō is lured back to the criminal life. He accepts a job to transport some stolen matchlock guns to a bushi called Tomoda. Given the location, Tomoda was probably a retainer of Tsubauchi Torisada, one of the local kokujin. Genzaburō comes up with the foolproof scheme of putting the guns in a palanquin and pretending to be transporting a high ranking official. On the final part of the overland route, they are attacked by a gang of robbers. Toranosuke and Iemon make quick work of the leaders, and the rest of the robbers flee. The guns are safely delivered to Tomoda-dono, and the smugglers are paid.
A couple of things to note. The drawing of skill cards in ToH can help define a character. I just grab a load at random for each game rather than sort them. Toranosuke had a lightning strike card, so he is clearly a talented swordsman. As he has tended to roll a lot of fumbles, however, he probably still lacks the confidence in his abilities. Iemon drew ‘Intimidating Presence’ so became something of an enforcer, and Genzaburō had a command ability, so he became the leader of the boat crew. The latter two graduated from just being random followers, so the cards have helped flesh them out as characters.
The other thing I introduced was a ‘seeker’ type for the AI bad guys. Basically these change their goal to ‘nearest objective’ rather than nearest enemy, and if they have an objective token will always try and move away with it to where the scenario dictates. Again, no die rolls are involved, it’s just a short list of priority actions.12/02/2021 at 16:27 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #150872
I was thinking Toranosuke might end up commanding enough men to play some Feudal Patrol, but I think big battles may be a bit too far! Next he’s off to the Kiso river, as I want to find out more about the Hachisuka clan, so may as well generate some games while I’m researching.
All the figures are 28mm (nominally), mostly Kensei but lots of others as well.
Everyone passed their morale test when the leader was cut down, so I guess they were incensed rather than frightened. The precursor to the last scenario was a split in the bandits, with Goro resenting Toranosuke’s growing influence. Toranosuke had done more in the rescue scenario than Goro, so I assume there were factions developing. I did honour tests for the survivors, the two that walked away presumably blamed Toranosuke for causing the bandits’ demise.
The date is around 1560, so anyone and everyone carries swords. The first major restrictions on owning weapons doesn’t begin until the 1580’s.12/02/2021 at 00:15 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #150791
Funny how you get attached to some of the characters, like an RPG in that respect. I was quite sad that the guy with the gun left, he’d shot one bad guy that was probably going to cut down Toranosuke.
The last part of the first chapter:
Part 6: No-one notices children.
Toranosuke, Iemon and Nezumi sneak back into Atsuta. While Tora and Iemon keep a low profile at an inn, Nezumi keeps an eye on Hirosaki, the murderer of Toranosuke’s brother. When Hirosaki goes drinking in a sake house, Nezumi fetches the others.
They wait outside for Hirosaki to emerge, and as he and a friend leave the sake house, Toranosuke attacks.
Hirosaki leaps back at the first blow and is only wounded, his friend fights back but is engaged by Iemon. Hirosaki manages to draw sword and defend himself. Screams ring out, the guard will be alerted soon. Toranosuke manages to cut down Hirosaki, Iemon pushes the other man away and the 3 flee into the night.
Toranosuke returns furtively to his village in Western Owari and leaves Nezumi with his parents. He and Iemon decide to leave the next day, to keep a low profile following the killing of Hirosaki. The next morning they leave for the Kiso river, to visit Genzaburō. It is the 3rd year of Eiroku, and the village is abuzz with the news that the lord of Owari, Oda Nobunaga, has defeated and killed Imagawa Yoshimoto at Okehazama.11/02/2021 at 12:13 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #150768
More detailed AAR of the 5th scenario.
Goro, the river bandits’ second in command has joined a rival gang, and now he returns with them to take back the spoils of the river bandits’ last raid.
Rokurō, the river bandit leader, immediately confronts Goro, but Goro cuts him down with one blow. Incensed, the river bandits attack and a fierce fight erupts around Rokurō’s body. Another group attacks the camp from the opposite direction and Toranosuke and Iemon begin a fight with these, gradually driving them back, but taking them further away from the others.
The battle rages until the attackers lose their nerve and back away. Nezumi, a runaway boy form Atsuta, rushes forward and fatally stabs Goro. As the other attackers turn to run, only their leader is left. He fights on bravely before being overcome by Toranosuke, Iemon and Genzaburō, one of the river bandits.
As the dust settles, only 4 of the river bandits survive. Two of them glare accusingly at Toranosuke, and walk away. Genzaburō decides to head over to the Kiso river, where he has family. Toranosuke offers to take Nezumi back to his village. But only after some unfinished business in Atsuta.
Interesting. What are the Renaissance rules called?
I’m thinking these are too small for individual ship actions, and might be more suited to larger actions where you have groups of ships as the smallest unit. However, it’s rare for naval rules to take that approach. Are there any naval rules like that?10/02/2021 at 18:44 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #150755
Yes, one photo for each game. I’m on the 5th one now. The games have been equal points up until now. In the convoy scenario, with the guards so close together, there were more tests of nerve, so most of them retreated when the first few were killed. It can be an unpredictable game, in the first scenario, I’d almost killed all the bad guys when I realised I’d made a rules mistake so re-started, whereupon my guys were slaughtered.10/02/2021 at 11:59 in reply to: Tora No Monogatari: A narrative Sengoku Jidai skirmish campaign #150727
Wrote a thing about the solo Test of Honour campaign. No AARs, but an explanation of the process and a summation of the campaign so far:
A post about the small battle rules here:
And a relaxing photo of some 6mm fish: