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  • in reply to: Vanguard 6mm Skirmish #116132
    Erik Walton
    Participant

    Nice! I’m curious to hear how Rogue Planet goes with those guys. How are you planning on statting them up?

    Oh that's my theme music, it's on now!

    in reply to: Basing Indiviual 6mm SF #113953
    Erik Walton
    Participant

    I use these #8 washers predominantly for my 6mm models.

     

    https://www.homedepot.com/p/Everbilt-8-Stainless-Steel-Flat-Washer-50-Pack-800022/204276447 

     

    The only trouble I run into is if the model’s integrated bases are too small to cover the hole, but it’s nothing that a tiny bit of green stuff can’t fix.

    Oh that's my theme music, it's on now!

    Erik Walton
    Participant

    Battletech is under going an aesthetic change for pretty much the reasons that you are describing: inconsistent scaling with dated aesthetics. That’s why the new plastic boxed sets look so much different. But boy are those new mechs beautiful! I picked up the smaller starter and am absolutely in love with every aspect of it.

     

    As far as looking at what the older mech models look like, I do exactly what you described with googling images. Between Ral PArtha Europe’s site and IWM, I probably would browse at IWM first and then search the model number on Ral Partha to see if you can get it there. IWM uses a lot of the Camo Sepcs paint schemes so the models actually look decent.

    Oh that's my theme music, it's on now!

    in reply to: Burning Sands #109203
    Erik Walton
    Participant

    I think a premium pack would be pretty cool! But you already know my feeling on this one Mike. ^_^

    Do you have plans to release a version for the non-heroes as well that is longer? Or are you envisioning just doing this fancy one for the heroes?

    Oh that's my theme music, it's on now!

    Erik Walton
    Participant

    I’ve had this for a while now, bought large bases and everything but have yet to play it (sorry Alex!) It never occurred to me though that the terrain was more areas than physical pieces; I was wracking my brain trying to figure out the sizing for the woods, buildings and what not to be able to play. So that second paragraph in turn 1 is enough for me to get re-interested in giving the game a try again.

    And yeah, I’ll probably be running solo myself. At least no matter what happens I’ll win!

    Oh that's my theme music, it's on now!

    in reply to: A Blast (Pistol) from the Past (Pistol)! #109143
    Erik Walton
    Participant

    That’s awesome work! Makes the battle really come alive, both for us and for you.

    Oh that's my theme music, it's on now!

    in reply to: An Invincible Beast vs. Storm of Spears… #109141
    Erik Walton
    Participant

    I have not read either, and will admit that I’m not familiar with them. Why do you say that it doesn’t make sense to read “Storm” after finishing “Beast”?

    Oh that's my theme music, it's on now!

    in reply to: Want to play a quick but subtle gladiator game? #109068
    Erik Walton
    Participant

    I’m giving it a quick once-over right now, but will try to give it a more thorough read later. To kind of bounce off of Mike’s comment about the munera, I would recommend using semi-colons to differentiate between the three arenas. As written, you have a combination of italics and no italics and lots of commas, making it all kind of blend together.

    Also, you are using very large paragraphs to present the rules, and I feel like key components will be missed without bullet points, or simply extra spacing. For instance, on pg 3, the first paragraph under “Preparing to Play” describes that the game is on hexes, that the models need to face the corner of hexes, describes the various sides for the models’ hexes, which scores on the sheets are important, how many points each gladiator has in each area, and how they can customize. That is a LOT of information to start off with.

    Break it down into easier to reference chunks; heck you could even use rules reference numbers and such if you are comfortable with it. But give the reader some space to breath otherwise he or she will probably miss a rule or have an unnecessarily hard time putting their hands on a rule to reference.

    • This reply was modified 2 years, 9 months ago by Erik Walton.

    Oh that's my theme music, it's on now!

    in reply to: 6mm Mass Battles #65997
    Erik Walton
    Participant

    I think Laserstorm has promise, however I haven’t played it yet to give you good insight on that one.

    I can say that I’ve done a large mech battle using Horizon Wars and that same age group of kids and it went really well. Each kid got a mech and a stat sheet to keep up their damage, and they caught on to the rules really quickly.

    If you didn’t want to go with mechs I’m sure you could do the same thing with infantry and vehicles, but maybe give them a group to command and keep track of.

    Oh that's my theme music, it's on now!

    in reply to: New convert says hello #46178
    Erik Walton
    Participant

    You won’t be disappointed one bit! You’re exactly right, it is a very different paint technique for 6mm, but I have found that my painting for 15’s and 28’s has improved because of the tricks I’ve learned from painting smaller scales. I usually just basecoat and then use thinned down inks.

    Oh yeah, and Michael is good people too!

    If you’re looking at Nordic Weasel, I would recommend checking out some of the In Sight rulesets too, those are pretty fun.

    Oh that's my theme music, it's on now!

    in reply to: Junker Insurgent Hovertank #43117
    Erik Walton
    Participant

    Looks great Michael! For turret variants, how about something that’s articulated? Like it came off of a crane or a backhoe?

    Oh that's my theme music, it's on now!

    in reply to: Mega City 6(mm)+Wheels and other gang #42699
    Erik Walton
    Participant

    Oooooh that’s very nice! I’ve been looking for some not-Dredd models and those guys work out really well. Great job, and thanks for the idea!

    Oh that's my theme music, it's on now!

    in reply to: KR 16 – Official Rules Topic #41781
    Erik Walton
    Participant

    Oo, I totally forgot about that. I like that idea a lot.

    Oh that's my theme music, it's on now!

    in reply to: Voark's Place – Angel Barracks #41750
    Erik Walton
    Participant

     You have also convinced me I need to add some grafiti to them, so thanks, I guess…

    You’re welcome! That was one of my wife’s ideas ages back and it just stuck. Those blank walls are empty canvases waiting to be filled. ^_^

    Oh that's my theme music, it's on now!

    in reply to: KR 16 – Official Rules Topic #41748
    Erik Walton
    Participant

    If we try it out I will! I feel like I would have a much easier time remembering how many successes I’m looking for rather than what target number I need to roll. I’ll keep you posted!

    Oh that's my theme music, it's on now!

    in reply to: KR 16 – Official Rules Topic #41743
    Erik Walton
    Participant

    I think people tend to not use the rules for the real high tech stuff because of their abstract nature. Most often these things lack a physical representation on the tabletop making them just another rule/dice roll. Plus ” your guys are pinned by heavy machinegun fire” sounds cooler to most than ” dude, I totally hacked the bleep out of your forces and now their cars don’t work” aka beware the nerf batt syndrome.

    I’d prefer the “I’ve hacked yer guys so they can’t move now I shoot them with machine guns!” Personally I don’t like it when Sci-fi games get wacky with tech gadgets and such. Infinity is a great example of this: I really wanted to like the game, but couldn’t get behind the ridiculous amounts of special rules and equipment. I like abstraction with sci-fi, but also want to have various ways to hurt the enemy rather than just shooting. This is what I feel really sets sci-fi apart from Historicals (however I think Michael is onto something with that omniscient view).

    I do like your KR16 rules Michael, but one thing I’ve been considering is adjusting how a player succeeds at the dice rolls. Specifically, I have a heck of a time with remembering what I need to pass a command check. Is it a 4+? A 3+?My thinking is that depending on the model’s skill you would roll a different number of dice to succeed the tests: Rooks would get 2 dice, Grunts 3, and Elites 4, and Guards 5 dice.  So what I’ve been thinking is instead of needing a certain score to succeed, making it so that you ALWAYS need a 5+ to succeed on a die roll like for shooting, but the varying difficulties comes from how many of these successes you need to make:

    Take Cover is automatic (I figure most troops can do this without being told)
    Fall Back and React are 1 Success
    Advance, Aimed Fire, Run, and Weave are 2 Successes
    Assault is 3 Successes

    I haven’t given this a try yet but it will definitely change the dynamic of how things play out. I might also steal the “exploding dice” mechanic from Spartan Games so Rooks could have a chance to Assault.

    Oh that's my theme music, it's on now!

    in reply to: Blue Helix Defense Solutions (6mm Sci Fi) #41742
    Erik Walton
    Participant

    Love that camo and love that Dictator! Excellent work! I might have overlooked where you said it, but the basing looks like Horizon Wars, correct? I’m going to have to put together a cool back story for my guys like you have here.

    Oh that's my theme music, it's on now!

    in reply to: Rameses II Bringer of War pt 2 #41679
    Erik Walton
    Participant

    So jealous! I wish I had the patience to paint up such nice looking historical armies. Great work!

    Oh that's my theme music, it's on now!

    in reply to: In the Trenches #41678
    Erik Walton
    Participant

    Night of Man is a lot of fun, but there have been a few things that have cropped up that the rules didn’t really cover. Love the heft of those tokens though. I actually have Old School Tactical and the night-of-Man-in-Vietnam on the way too, so I’m looking forward to maybe cross-utilizing the components.

    We actually haven’t tried the Bayou game yet because of similar reasons. I keep pulling it out with every intent of trying it, but then I just go “eh” and go to something else. The combat mechanics are fairly interesting: everyone involved in the combat contributes a certain type and number of colored chits into a blind pool and you resolve the combat by drawing these chits out one at a time.

    Next purchase from them will probably have High Speed Hover Tank and the new In the Trenches expansion with the Japanese. We may need to see if there’s a Vassal module and try to get a game in sometime!

    Oh that's my theme music, it's on now!

    in reply to: In the Trenches #41607
    Erik Walton
    Participant

    Oh my gosh Neuschwabenland yes! I love that one. I was even able to get my 5-year old to play a few games with me (there’s even a picture of him playing on TBP’s facebook page). I talked some of my board game club kids into trying out Dough Boys, but they really didn’t like the stacking and non-descriptness of the counters…they’re younger so I’ll forgive them.

    I started with Dough Boys for In the Trenches and absolutely loved the scenarios, especially the first one (the second one is fun, but not great solo). Finally broke down and ordered Devil Dogs and Goup de Grace, but haven’t tried either yet. The map for the latter is much larger than the others, and for some odd reason includes a foot soldier from the Shields and Swords series. Regardless, I too want to get more playtime with these but WWI is such a niche, and then combine that with…what is this, operational?…and it’s really tricky to find an opponent.

    I haven’t gotten Invaders from Dimension X yet, mainly because the counters kind of bug me (pun not intended). I do have Sticks and Stones and a playtest copy of Platoon Commander from when I was a playtester. I also have that some of the Shields and Swords games as PnP and that Bayou one…just so many games!! I’d like to get the new tank one because it reminds me of Car Wars, but I’m having a hard time justifying getting another game from them just yet.

    Oh that's my theme music, it's on now!

    in reply to: Space Hulk Nano(+minis complete) #41430
    Erik Walton
    Participant

    Man this is such a cool version of Space Hulk in 6mm. I feel like I saw a magnetized version years ago, but I like that you just used the granny squares here. Nice work!

    Oh that's my theme music, it's on now!

    in reply to: Some Angel Barracks Terrain [image heavy] #41278
    Erik Walton
    Participant

    Aw, thanks guys! I’m tickled that you spotted those curtains Michael.

    Yeah, the graffiti took some time to figure out. The “Keep Out” is probably from over a year or so ago, while the one with the Chappie and 2000AD stuff is more recent (maybe within 6 months). I’m using really tiny brushes (like what you would use to paint eyes in 28mm) and trying to get the paint to a slightly “pasty” consistency: too thin and it runs into the details, too thick and it clumps.

     

    Oh that's my theme music, it's on now!

Viewing 22 posts - 1 through 22 (of 22 total)