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  • in reply to: Tankgewehr successes? #138343
    Ivan Sorensen
    Participant

    Fantastic and thanks for sharing! Sounds as definitive as it’ll get.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Renegade Scout Impact vs. Defense question #138294
    Ivan Sorensen
    Participant

    Yeah, regular grunts trading shots in cover will be a lot of pew pew without a lot of falling down 🙂

    It does help encourage bringing some brutes with pistols and flame weapons to discourage the enemy.

    Sounds like quite a plan! Homebrew scifi is always cool.
    I’ve been grooving a lot on Coriolis lately on the RPG front, mostly because it comes closest to giving me the Mass Effect vibe.

    Nordic Weasel Games
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    in reply to: Renegade Scout Impact vs. Defense question #138292
    Ivan Sorensen
    Participant

    Its explained a bit weird and I may end up rewriting that section.

    The “Roll for injury” section says its a 1-3 to inflict an injury.

    The “Impact vs defense” is supposed to be exceptions to that rule, but it ends up reading a bit awkward, like that’s the main section. I’ll see if I can merge the two to make it clearer.

    Hope the battle went well otherwise!

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Machine guns per unit #138167
    Ivan Sorensen
    Participant

    Thanks Martin! Very helpful.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Tankgewehr successes? #138164
    Ivan Sorensen
    Participant

    From what I’ve understood even Panther tanks were vulnerable to flanking shots from AT rifles.

    Really? I am very surprised. The impression I am being given is that they were pretty much useless from 1941 onwards, against tanks anyway. By BREVITY, the British seem to have considered theirs useless, and don’t seem to have bothered carrying them by the second half of 1942.

    It’s not that AT rifles was a preferable option, but the Soviets kept employing them in swarms because they were available and a better option was not.

    At 100 meters, the PTRD can penetrate 40 mm of armor (with a bit of good wishes) so the flank of Panthers and Panzer IV are definitely vulnerable. Books I’ve read disagree on whether the armored side-skirts were for defense against Bazooka rockets or AT rifle plinking.

    Nordic Weasel Games
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    in reply to: Machine guns per unit #138131
    Ivan Sorensen
    Participant

    I recall reading somewhere that initially the Lewis guns just went to bulk out machine gun companies, where they were viewed somewhat unfavorably, before they ended up in the now proper role as platoon support weapons.

    Anything to that and if so, when ? Ring a bell to anyone?

    Nordic Weasel Games
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    in reply to: 6mm Late war East Front Wulkow game pt 1 #138130
    Ivan Sorensen
    Participant

    Marvelous looking table you have. The roads look fantastic.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Your fave squad level rules? #138097
    Ivan Sorensen
    Participant

    Agree with Martin up-thread that it is all in what you are comfortable and happy with. There’s of course no “wrong” answers.

    Like Striker, while I do enjoy larger scale games, I do think “1 to 1” representation has a special quality to it that I particularly enjoy.

    Nordic Weasel Games
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    in reply to: Your fave squad level rules? #138092
    Ivan Sorensen
    Participant

    Nuts kind of does, in that more troops will show up as a battle drags on with a very likely result being “the rest of your platoon”.

    One thing I sort of wish games would tackle (though I understand why they do not) is communications.

    If my squad got sent up to do something and we ran into trouble, how do I get word back that I’d like fire support and more men NOW?

    Well, I gotta send a runner right? It’d be interesting to have to actually do that on the table.

    Nordic Weasel Games
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    in reply to: Your fave squad level rules? #138041
    Ivan Sorensen
    Participant

    To Jack’s point from the Squad Leaders instructions part of Fm7-10 (from 1942 I believe)

    Unless otherwise ordered by the platoon leader, the squad leader permits his squad to open fire only when fire action is necessary to cover a further advance. At the first firing position, the squad seeks to gain fire superiority over the enemy to its front. Fire superiority is gained by subjecting the enemy to fire of such accuracy and intensity that his fire becomes so inaccurate or so reduced in volume as to be ineffective; once gained, it must be maintained. Unless supporting weapons or other units are able to maintain fire superiority without any help from the squad, enough members of the squad must remain in position and continue the fire to maintain it.

    The automatic rifle’s capacity for putting down a large volume of fire makes it especially useful for this purpose. Meanwhile, other members of the squad move forward, take up firing positions closer to the enemy, and, by their fire, cover the forward movement of the rearward members. By this combination of fire and movement, the squad advances close enough to capture the hostile position by assault.

    Nordic Weasel Games
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    in reply to: Your fave squad level rules? #138033
    Ivan Sorensen
    Participant

    And that’s without factoring in “bath tubbing”.

    We are all used to accepting that the 12 guys we painted last night is actually an entire battalion, so why can’t the squad level battle stand in for the fighting around Carentan or whatever ?

    Not my personal preference, but as valid an approach as anything else I should imagine. Heck, Rapid Fire essentially does this already (with the caveat that I haven’t played the most recent one)

    Nordic Weasel Games
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    in reply to: Your fave squad level rules? #138032
    Ivan Sorensen
    Participant

    When reading memoirs of this or that soldier or riflemen, the notable (and thus memorable) parts always seems to come down some variation of “So there we were, me, Joe and Richard” and it goes from there.

    I think it’s easy to maybe overthink this.

    Take a 15mm guy and measure what your gaming table is, in real life real estate in “true 1 to 1 scale”. Probably 200 meters across at the most?

    How long does a full squad level battle take in real life time? A few minutes? Maaaaybe 10 minutes if we assume a lot of sneaking around?

    The entire thing can go down while Company is still trying to untangle the truck with all the ammunition from the ditch it just drove into 🙂

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Tankgewehr successes? #137823
    Ivan Sorensen
    Participant

    Appreciate it guys!

    From what I’ve understood even Panther tanks were vulnerable to flanking shots from AT rifles.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Tankgewehr successes? #137777
    Ivan Sorensen
    Participant

    I was originally thinking in a WW1 context specifically but I suppose any would do.

    I saw one author claim not a single tank in Africa was knocked out by a Boys AT rifle.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Operation Chunky Bandit #137737
    Ivan Sorensen
    Participant

    If you gather up your thoughts and email me at [email protected]icloud.com, I’d definitely like to have it in one place.

    With gathering up some more manpower around me, the chance of doing a revision of the game to tighten it up is becoming viable, but I’d rather not bog down Jack’s thread with a side question 🙂

    I do agree with you on the scale, it’s where my heart naturally gravitates.

    I definitely hear you on something not quite clicking. Blitzkrieg Commander is a game like that for me, where I understand and like whats its doing, but it never worked for me. Luckily, it did work for lots of other folks!

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Old Rules #137730
    Ivan Sorensen
    Participant

    On a regular basis: Stargrunt 2 or 40K 2nd edition I think.

    Occasionally: Laserburn. Firefly.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: £100 budget #137729
    Ivan Sorensen
    Participant

    Right now? restocking my paints and brushes since they’re in pretty bad shape after last time we moved.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Operation Chunky Bandit #137724
    Ivan Sorensen
    Participant

    > Stephen

    I apologize that you found No End in Sight unsatisfactory. Sometimes a game does not connect with someone. Has happened to me as well.
    Other players and reviewers have had different experiences.

    Unfortunately I don’t have my old emails any longer due to a problem with gmail and my own stupidity, so I cannot refer back to any prior discussions.
    As an older title, (the second we ever did, in fact) there are aspects that aren’t worded as clearly as they could be, certainly.

    * * *

    As far as firing dice, as Jack alludes to, the entire point behind the Shock and Kill dice is to encapsulate everything into a single die roll.
    In my view combat is either attrition based or state based.

    Attrition based combat means we tally up hits (Command Decision, Blitzkrieg Commander) or remove guys (most games with individual figures. IABSM f.x.)
    A unit may falter through a bolt-on morale check (25% casualties, whatever) or combat may be entirely attrition based (as we did with Hammer of Democracy) but fundamentally the counting and removing of guys or accumulation of damage is what drives the game system.

    State based combat means we ignore these factors and instead look at the unit overall: Is it currently capable of fighting?
    This is as old as the trusty old Squad Leader board game: Units are okay or they are Broken or they are dead.
    The Fivecore dice just expand that to a few more cases (okay / pinned / broken / damaged / dead).

    As John Hill said all those years ago, whether a squad is being hit by a machine gun burst, a grenade or a sniper doesn’t matter. The outcomes are the same: Either the squad as an entity is okay or it is not.

    (mandatory disclaimer – I’m not opining that state based combat is superior though it may be superior for specific cases or tastes. I’ve written and played state based and attrition based games alike, including the RCW game mentioned upthread)

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: 5L update #137392
    Ivan Sorensen
    Participant

    A rather substantial update in fact!
    Lots of little new things have been added, as well as a couple of tweaks. The update doesn’t require buying anything, simply download your file again.

    If you already have the main game, you can still take advantage of the bundle deal to get supplements cheaper. Just make sure you are logged in already and it should discount the price for you

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Knighted pyke and sworde ?? #137208
    Ivan Sorensen
    Participant

    More questions
    Can individuals make ranged attacks as standard or only if the miniature is armed with a bow?
    I thought I read individuals are armed with bow but couldn’t find it.

    This probably isnt as clear as it ought to be but indiivduals still get a class, so they can have a ranged weapon if they are the appropriate type.

    Exhaustion.
    Seems like being attacked doesn’t make a group exhausted.
    Also an exhausted group can take an engage action?

    Correct on both counts. Getting psyched up to go up and fight exhausts the unit, receiving the attack does not. (but the counter attack next turn does). it creates more of a flow.

    Exhausted troops can engage (dutifully trudging forward) but are of cause at a penalty.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Knighted pyke and sworde ?? #136349
    Ivan Sorensen
    Participant

    Typo
    Page 11 “a a padded coat”
    page 21 “could each an a”
    Page 56 under Captain “If the either die”

    Thanks, will fix

    I like the rules for fighting out numbered, I can see my people not surviving even more.

    The ones who fall in battle are saved from dysentery and the black death.

    Every group must have a leader?

    In theory, you don’t have if you wanted some hapless villagers in a scenario.

    Critical blow
    Doesn’t seem worth while to roll to demount and non-critical struck vs critical struck.

    It doesn’t come up much. I just wanted to add it in as a possibility really.

    Leaders
    I like their advantage even vs characters.

    Thanks, its the tough old sergeant right?

    Champion mentioned ‘Heavy’ troop?

    It should read Shield.

    Whats the beefit of status rewards?

    In a campaign, they allow you one roll on the campaign reinforcement table.

    So all individuals have +1 Combat, but they can’t improve on that through campaign and only through upgrades?

    For now, yes.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: New 5L Campaign #136049
    Ivan Sorensen
    Participant

    Thanks for sharing. Your table setup does look rather dreary and choking! (in a good way!)

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Five kilometres from Leipzig #135750
    Ivan Sorensen
    Participant

    I think they feel quite positive. Not a huge splash but definitely caught some attention.

    It’s very likely it’ll get an expansion into a full set down the road.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    Ivan Sorensen
    Participant

    “Trade” can mean many things but it’s every turn. Your rifle is safe 🙂

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    Ivan Sorensen
    Participant

    It means things like a character talking to the “camera” or talking about game mechanics “in person”.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Five kilometres from Leipzig #135694
    Ivan Sorensen
    Participant

    I am glad you liked it.
    This was basically to test the waters and see if there was interest, so I was trying to make it a “real game” without putting a whole 150 page monster out there.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Knighted pyke and sworde ?? #135607
    Ivan Sorensen
    Participant

    I suppose ostrich cavalry does have 4 legs, between the mount and rider!

    Mounted javelins I’d just do as mounted skirmishers. Warband types to me are foot Chargers but I could see other arguments as well.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Knighted pyke and sworde ?? #135591
    Ivan Sorensen
    Participant

    The tool kit is partially done but I keep being unhappy with it, so I keep putting it back, then going back and changing some things. I may need to just sit down and rewrite it from scratch.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Knighted pyke and sworde ?? #135524
    Ivan Sorensen
    Participant

    Cheers! No AAR’s yet but Im sure they’ll come.

    Details here https://fivemennormandy.blogspot.com/2020/03/medieval-warfare.html

    Individual or war band advancement between games?

    Captains can improve their Charisma score (which is how they grant bonus actions), Fighters can become a Duellist if they kill another Fighter hand to hand. Scouts can get promoted to Fighter or Captain status.

    Units don’t improve their stats but can earn a veteran leader or have their leader promoted to an independent character.

    There’s also a “reward” table where your commander can get a nice fur cloak or a fancy helmet 🙂

    Figures defined by role (scout, fighter, captain) and weapon only or are there skill/quality grades too?

    You get both.

    All troops fit a “class” (Light, Shield, Polearm, Missile, Skirmish, Charger, Fire, Rabble) and then have four stats (Speed, Fighting skill, Armor, Bravery)
    Individual models additionally are either a Fighter, Captain or Scout.

    There’s a base profile for each class so you don’t have to do anything if you want to just grab some mini’s and play, but if you use the points system, you can upgrade stats to make particular/better units.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    Ivan Sorensen
    Participant

    This comic book style is 100% my jam. Very nicely done and glad you had a good time!

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Dungeon scum question #135460
    Ivan Sorensen
    Participant

    Unless a fan sheet is out there, I don’t believe we ever did one.
    I keep my characters on index cards.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Knighted pyke and sworde ?? #135005
    Ivan Sorensen
    Participant

    Is the engine new, or is it related to Hammer, Scum of the Earth or 5Core? I know Scum is gunpowder oriented, but it seems to fit your goal of small units. And it’s sadly neglected – it’s a fun, simple and fast system.

    Glad you enjoy it. Unfortunately there’s only one of me so I have to be kind of ruthless in picking where to put my efforts. Only so much time to go around 🙁

    This is a new engine specifically for the task, though it has some similarities to the Five Parsecs engine I suppose.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Knighted pyke and sworde ?? #134990
    Ivan Sorensen
    Participant

    Cheers. It’s a set of rules for “big skirmish” medieval warfare that I am working on.

    Broadly speaking: 1-to-1 scale. “Units” are groups of 3 or 6 men, with a few characters. Fast playing, aimed at raids, small skirmishes etc.
    The default will be around 20-30 figures each but its meant to scale down very well, so you could have a couple of guys getting into a fight if you liked.

    Leaning more on the rules lite side. I think the entire book with some extra goodies will be in the 50 page range and that’s with points system, a way to build scenarios etc.

    Why is it being written? There’s been a lot of great medieval minis games in recent years that are playable with not a lot of mini’s, but I wanted something that was specifically “1 figure is definitely 1 man” and which would skirmish well.

    Let me know if you have any questions. I am doing the final touches on the rules currently. Hoping a release in April but we’ll see.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Printing Five Parsecs? #133627
    Ivan Sorensen
    Participant

    I definitely empathize with the desire for a printed copy, but once you are up to speed, you can probably just add any rules tweaks in the margins with pencil and keep the campaign tables and such printed out.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Printing Five Parsecs? #133624
    Ivan Sorensen
    Participant

    I can’t speak to Thomaston’s specific preferences, but some people prefer the longer, grindier campaign of 1e. How weapons are handled changed as well. You can mix and match them pretty well though.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Printing Five Parsecs? #133619
    Ivan Sorensen
    Participant

    Cheers friend.
    After the big updates (particularly the new Enemies table), any updates for the next 3-4 months will be trivial ones (correcting or clarifying things) and focusing on supplements, so go ahead and print the rules out.
    1.15 fx. was just clarifying one page.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: All quiet? #132951
    Ivan Sorensen
    Participant

    The answer is “Not just yet”.

    With the open/license version of Squad Hammer, I’ve gotten some interesting things in the email from people but the focus has been on the solo gaming material the past couple of months.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: 5Klicks From the Zone #132771
    Ivan Sorensen
    Participant

    Cheers!

    It’s an evolution of that system.

    Changes (from the top of my memory):

    It has a separate armor/toughness roll ala 5L.

    Pinning is a factor to ranged combat to give a bit more of a gritty atmosphere.

    Close combat is closer to 5P. There’s no exchanges.

    Character tracking is a bit easier. There are skills now which give a +1 to a specific type of roll, but none affect the battle field and there’s no “break the rules” type skills.

    The campaign has actions you can take as usual, though they are “rationed” a bit differently this time. Probably closer to 5L in that sense?
    There’s actually 11 different campaign objectives you can pick, depending on whether you want to play a shorter or longer campaign.
    Anything from simply playing 20 campaign turns to playing until a single character gets 20 kills or you max out your home base factors.

    The exploration step each turn is very similar to 5L with battles, random encounters (who might join you) and events that can happen.

    Hope that helps?

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Scum of the Earth quick question #132087
    Ivan Sorensen
    Participant

    Cheers. Only remove a guy if you roll a natural 1 to stand.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Renegade Scout – War Mode Morale #132086
    Ivan Sorensen
    Participant

    Cheerios.

    Yes, apply the new morale system to melee as well. It should read “Squads test morale once in any Phase where they lost a figure”.

    In some rare cases this can result in a unit testing twice. This is intended (they’re obviously under a heavy attack) but if you find your troops are a bit too shaky this way, amend it so a unit that passes in the firing phase only tests a second time after melee if they took MORE casualties in the melee phase than in the firing phase.

    A unit in melee counts as being in cover for morale purposes if they are lined up defending a wall or similar and none of the enemies have gone around (or over) the obstacle. Once an enemy is among the squad, they are considered to be in the open (and will break).

    Shaken units fight normally in melee. The presence of an enemy bolsters their courage a bit.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

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