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Ivan Sorensen
ParticipantDefinitely had a lucky run but after the fight with the wolves, you 100% deserved it.
I hope you enjoyed the adventure.
Ivan Sorensen
ParticipantCheers mate.
Its intended you replace main characters up to 3, if you want an on-going campaign. If youprefer to see how long the “tv season lasts”, once they go they are gone.
For the game turn, it’s not official, but I absolutely allow a character to delay if desired. I do say it must be chosen at the time you place the die.
The spotting rules assume you are playing in a cramped cargo bay, starship and that its dramatically dark, the critters are sneaking etc.
You can double it if you want to fight in an open space.Ivan Sorensen
ParticipantAgreed, use the rules as written. The army building process has options to mess with it for that reason π
Ivan Sorensen
ParticipantCheers.
As the command roll for regulars is 2D6, pick high, you will generally have a decent number of activations.
One of the factors that is “hidden” a bit in the mechanics is getting troops pushed forward into positions quickly. As units shoot back in a fire fight, you want to get close enough where that will happen.
Likewise, you want to “offload” a lot of your heavy weapons to the Support points if possible.If you wanted to simulate a planned BIG PUSH, give each player 1-2 tokens they can use, which automatically gives you a 6 for the command roll.
Self-ordering means the unit can order itself, without using a command point. Some upgrades grant this either conditionally or freely.
The general upgrade is “Leader” (representing a squad with a particularly motivated and talented squad leader) which lets the unit always activate.
Others are conditional. F.x. Commandos can always take the Move Out action without needing a command point.There is a game reference sheet in the back, though it looks pretty rough. I’ve been meaning to get a new one done by someone with better talent for that sort of thing than I π
You should be fine with micro-armor.
Ivan Sorensen
ParticipantNice and simple!
Ivan Sorensen
ParticipantDidn’t see that. I recall two WW2 hacks for 3rd edition though. If you do find it, I’d be curious to see it.
Ivan Sorensen
ParticipantThat’s a brutal fight to the last shot and the last man (almost).
Leaving the figures lying around by the river adds a cinematic flair.Ivan Sorensen
ParticipantDon’t think so specifically ? Maybe a variation of the “Panic” option in the Options Pack ?
Ivan Sorensen
ParticipantFor some stupid reason, I never realized Fantasy Warriors was available in PDF. Grabbing a copy now π
Ivan Sorensen
ParticipantThats a lot more! Certainly enough to warrant painting one for the odd scenario π
Ivan Sorensen
ParticipantWiki suggests only 10 T34 with 57mm gun were produced, though I’m not sure if that’s accurate.
It does suggest, and another book I’d read a while ago suggested as well, that they went back to the experiment but I don’t know if that resulted in more tanks being produced before being scrapped.Ivan Sorensen
ParticipantI used to have the problem across browsers but now it seems to have gone away ?
Ivan Sorensen
ParticipantSounds like a wonderful project!
Ivan Sorensen
ParticipantFantastic look mate!
Ivan Sorensen
ParticipantI think we can rule out AK47 1st edition as unpopular then!
Goes to show how regional these things can be though
Ivan Sorensen
ParticipantSome things I could simplify such as heavy dwarf infantry being the same as heavy human and heavy orc infantry etc. while centaurs (assumes not bow armed) are the same as human horse and wolf mounted orc.
This would work given the scale of the rules. Itβs not a skirmish game where racial and quality differences can easily be taken into account.
You can always assume a unit is “one combat equivalent”. (1CE)
1CE is defined as the amount of troops needed to deliver a reasonable beat down in combat. Let’s say that’s 40 humans with sharp sticks.
Dwarves are tougher so 20 dwarves make up 1CE, while it takes 60 goblins and 41.7 left-handed humans with slightly shorter sticks.
So you make your goblin bases crammed with gits and your dwarf bases sparse but it’s all still “units” under the rules.
Ivan Sorensen
ParticipantWhile I support the “morale and damage are interchangeable” model (and in fact copied it for Squad Hammer) I did play with a guy who had double the units on the table, then at the end of each turn, units that took damage rolled 2D6. If it was below their total damage taken, they routed and were removed.
Ivan Sorensen
ParticipantAnecdotally but the AK47 groups I’ve known have all either stuck with 1e or reverted back to it.
Ivan Sorensen
ParticipantAs an anecdotal point, when I played 40K tournaments a lot back around the 2e to 3e transition.
A: It never said anywhere but I never saw anyone bring a non-GW figure. They were sponsored events, so I’m sure they’d have asked the figure to be replaced though.
B: I used several Rogue Trader figures in my armies (late 2e through late 3e) and never had a bad word said about them by players, staff or visitors from GW.
Ivan Sorensen
ParticipantUnpopular as in “not very many play it” (which statistically is true of 95% of the games we buy) ? Yeah, plenty. Im like the one internet advocate for Slammer after all.
UNpopular as in “the hive mind has decided its bad?” I dont mind Bolt Action though it’s not a fave and 2nd edition 40K (disliked by 40K fans AND forum grognards who hate 40K in general) is my fave game of all time.
Ivan Sorensen
ParticipantI suppose a lot depends on what “knocked out” might mean.
It was suggested upthread that most T-Gewehr were likely never actually fired, so tht may improve the “odds” in a way.
Ivan Sorensen
ParticipantWhen I played “big name” games (40K, Warzone etc.) the rule of thumb was about three quarters “proper” models.
In an army-list type game, it gets frustrating to have to figure out what things are all the time.It was never specifically enforced, but it was generally understood that a majority of the figures should be the “proper thing”.
I don’t really care nowadays though I do use “proper” figures for 40K still.
Ivan Sorensen
ParticipantI’m a huge fan of “exotic” looking gaming tables and this is certainly one exotic looking table!
But it’s good for us to sometimes remember space battles don’t tend to place on Earth-like rolling hills after all!
Ivan Sorensen
ParticipantThis is fantastically useful and as people mention upthread, definitely helps account for very different perceptions.
The British seem to have been rather dismayed by theirs and as far as I know most of the German rifles ended up being converted to grenade launchers.
Meanwhile while the odds of flat out stopping a tank remains low, the Soviets getting a potential 40mm of penetration is not something to be dismissed for sure.Ivan Sorensen
ParticipantFantastic and thanks for sharing! Sounds as definitive as it’ll get.
Ivan Sorensen
ParticipantYeah, regular grunts trading shots in cover will be a lot of pew pew without a lot of falling down π
It does help encourage bringing some brutes with pistols and flame weapons to discourage the enemy.
Sounds like quite a plan! Homebrew scifi is always cool.
I’ve been grooving a lot on Coriolis lately on the RPG front, mostly because it comes closest to giving me the Mass Effect vibe.Ivan Sorensen
ParticipantIts explained a bit weird and I may end up rewriting that section.
The “Roll for injury” section says its a 1-3 to inflict an injury.
The “Impact vs defense” is supposed to be exceptions to that rule, but it ends up reading a bit awkward, like that’s the main section. I’ll see if I can merge the two to make it clearer.
Hope the battle went well otherwise!
Ivan Sorensen
ParticipantThanks Martin! Very helpful.
Ivan Sorensen
ParticipantFrom what Iβve understood even Panther tanks were vulnerable to flanking shots from AT rifles.
Really? I am very surprised. The impression I am being given is that they were pretty much useless from 1941 onwards, against tanks anyway. By BREVITY, the British seem to have considered theirs useless, and donβt seem to have bothered carrying them by the second half of 1942.
It’s not that AT rifles was a preferable option, but the Soviets kept employing them in swarms because they were available and a better option was not.
At 100 meters, the PTRD can penetrate 40 mm of armor (with a bit of good wishes) so the flank of Panthers and Panzer IV are definitely vulnerable. Books I’ve read disagree on whether the armored side-skirts were for defense against Bazooka rockets or AT rifle plinking.
Ivan Sorensen
ParticipantI recall reading somewhere that initially the Lewis guns just went to bulk out machine gun companies, where they were viewed somewhat unfavorably, before they ended up in the now proper role as platoon support weapons.
Anything to that and if so, when ? Ring a bell to anyone?
Ivan Sorensen
ParticipantMarvelous looking table you have. The roads look fantastic.
Ivan Sorensen
ParticipantAgree with Martin up-thread that it is all in what you are comfortable and happy with. There’s of course no “wrong” answers.
Like Striker, while I do enjoy larger scale games, I do think “1 to 1” representation has a special quality to it that I particularly enjoy.
Ivan Sorensen
ParticipantNuts kind of does, in that more troops will show up as a battle drags on with a very likely result being “the rest of your platoon”.
One thing I sort of wish games would tackle (though I understand why they do not) is communications.
If my squad got sent up to do something and we ran into trouble, how do I get word back that I’d like fire support and more men NOW?
Well, I gotta send a runner right? It’d be interesting to have to actually do that on the table.
Ivan Sorensen
ParticipantTo Jack’s point from the Squad Leaders instructions part of Fm7-10 (from 1942 I believe)
Unless otherwise ordered by the platoon leader, the squad leader permits his squad to open fire only when fire action is necessary to cover a further advance. At the first firing position, the squad seeks to gain fire superiority over the enemy to its front. Fire superiority is gained by subjecting the enemy to fire of such accuracy and intensity that his fire becomes so inaccurate or so reduced in volume as to be ineffective; once gained, it must be maintained. Unless supporting weapons or other units are able to maintain fire superiority without any help from the squad, enough members of the squad must remain in position and continue the fire to maintain it.
The automatic rifle’s capacity for putting down a large volume of fire makes it especially useful for this purpose. Meanwhile, other members of the squad move forward, take up firing positions closer to the enemy, and, by their fire, cover the forward movement of the rearward members. By this combination of fire and movement, the squad advances close enough to capture the hostile position by assault.
Ivan Sorensen
ParticipantAnd that’s without factoring in “bath tubbing”.
We are all used to accepting that the 12 guys we painted last night is actually an entire battalion, so why can’t the squad level battle stand in for the fighting around Carentan or whatever ?
Not my personal preference, but as valid an approach as anything else I should imagine. Heck, Rapid Fire essentially does this already (with the caveat that I haven’t played the most recent one)
Ivan Sorensen
ParticipantWhen reading memoirs of this or that soldier or riflemen, the notable (and thus memorable) parts always seems to come down some variation of “So there we were, me, Joe and Richard” and it goes from there.
I think it’s easy to maybe overthink this.
Take a 15mm guy and measure what your gaming table is, in real life real estate in “true 1 to 1 scale”. Probably 200 meters across at the most?
How long does a full squad level battle take in real life time? A few minutes? Maaaaybe 10 minutes if we assume a lot of sneaking around?
The entire thing can go down while Company is still trying to untangle the truck with all the ammunition from the ditch it just drove into π
Ivan Sorensen
ParticipantAppreciate it guys!
From what I’ve understood even Panther tanks were vulnerable to flanking shots from AT rifles.
Ivan Sorensen
ParticipantI was originally thinking in a WW1 context specifically but I suppose any would do.
I saw one author claim not a single tank in Africa was knocked out by a Boys AT rifle.
Ivan Sorensen
ParticipantIf you gather up your thoughts and email me at [email protected], I’d definitely like to have it in one place.
With gathering up some more manpower around me, the chance of doing a revision of the game to tighten it up is becoming viable, but I’d rather not bog down Jack’s thread with a side question π
I do agree with you on the scale, it’s where my heart naturally gravitates.
I definitely hear you on something not quite clicking. Blitzkrieg Commander is a game like that for me, where I understand and like whats its doing, but it never worked for me. Luckily, it did work for lots of other folks!
Ivan Sorensen
ParticipantOn a regular basis: Stargrunt 2 or 40K 2nd edition I think.
Occasionally: Laserburn. Firefly.
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