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  • Ivan Sorensen
    Participant

    From photos, they pretty much look the same.

    Nordic Weasel Games
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    in reply to: Brazilians in hard armor! Awesome #6501
    Ivan Sorensen
    Participant

    Yeah these are wicked looking figures. Got a bit of doctor who feeling to me for some reason.

    Nordic Weasel Games
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    in reply to: Welcome to the General Forum #6434
    Ivan Sorensen
    Participant

    Flecktarn has already taken Mike’s shilling- he hasn’t posted for a while but may be deployed or on Ex… as for the others I would let them know but my posts on TMP about TWW mysteriously disappear…..

    I believe Fleckers is on vacation.

    Nordic Weasel Games
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    in reply to: South America #6406
    Ivan Sorensen
    Participant

    I imagine if you extrapolate 10-20 years in the future, finding Chinese kit there won’t be that surprising either.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: South America #6195
    Ivan Sorensen
    Participant

    I imagine there’s an awful lot that can be done with “beret and the M-FAL-AK-G-47-16-3 rifle” look. Ditto with steel helmets.

     

    Rebels, government troops, mercenary types, El Presidente types etc.

     

    Once you’ve made those gas masked soviets, I mean 🙂

    Nordic Weasel Games
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    Ivan Sorensen
    Participant

    I like advice on entering periods, scales and so forth. Beginners advice I suppose. One can be a hardened veteran of WW2 gaming and a complete newbie when it comes to Napoleonics.

    Not too worried about the pictures, especially online. If it’s in print, I guess it needs to look a little snazzier.

    Scenarios are fine provided they do something interesting and fun, and aren’t tied to a specific game system.

    Nordic Weasel Games
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    Ivan Sorensen
    Participant

    Seems if you wanted to do Mass Effect in 15mm, it just got a bit easier.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Geoff or others. Cold war gas-masked infantry? #6105
    Ivan Sorensen
    Participant

    Very nice, thanks!

    Nordic Weasel Games
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    in reply to: Geoff or others. Cold war gas-masked infantry? #6027
    Ivan Sorensen
    Participant

    Sorry was thinking of 15mm.

     

    Geoff – any chance of russians too in the future?

     

    I imagine gas masked modern troops would be popular with post-apocalypse gamers too.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Five Parsec – First Encounter #5996
    Ivan Sorensen
    Participant

    Also….hvordan er det i Danmark i dag?

    Nordic Weasel Games
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    in reply to: Five Parsec – First Encounter #5990
    Ivan Sorensen
    Participant

    Do keep us posted, and happy that you are enjoying the rules 🙂

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Want to help test some rules? #5865
    Ivan Sorensen
    Participant

    Nah. There’s also “Kelly’s Heroes In Space,” and “Tombstone In Space,” and “Pirates of the Caribbean….in Space!”

    Also Warhammer in Space.

     

    Too cheap a shot? 🙂

    Nordic Weasel Games
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    in reply to: Want to help test some rules? #5851
    Ivan Sorensen
    Participant

    Would love to see what you’re working on. I’m writing a set and adapting it for Vietnam and SciFi. Plus I’ve been selling you your QRF stuff. [email protected]

    And I greatly appreciate it 🙂

     

    Email in bound. I do scifi gaming for “moderns” too. Most scifi games are “Vietnam in Space” in any event 🙂

    Nordic Weasel Games
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    in reply to: German Inf vs. Russian Infantry #5841
    Ivan Sorensen
    Participant

    Out of curiosity, would that be the case for truck mounted troops as well? Never quite enough half tracks to go around.

    Nordic Weasel Games
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    in reply to: Want to help test some rules? #5826
    Ivan Sorensen
    Participant

    Work is coming along pretty well. There will be insertion rules along the way, though I want to make sure the infantry portions are slick before delving into that.

    IED’s, some basic vehicle rules and so forth will be covered too.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Five Parsecs Q&A #5814
    Ivan Sorensen
    Participant

    http://fivemennormandy.blogspot.com/2014/08/big-power-armour-or-tiny-mecha.html

     

    A quick draft at some mecha stuff that seems to fit the smaller design of the VOTOM’s. As an aside apparently neither Netflix nor Amazon has it for streaming. I was quite dismayed last night.

    It does make reference to the Threat dice from the Heavy Metal supplement. If you don’t have that, just roll a Kill die for weapons that are capable of hurting a vehicle.

    Nordic Weasel Games
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    in reply to: German Inf vs. Russian Infantry #5813
    Ivan Sorensen
    Participant

    To be fair, Panzergrenadier types often had 2 MG as well, though I don’t think that was until late war. At close quarters, the Soviets are likely to have far more sub machine guns. Self-loading rifles are probably about equal.

    Nordic Weasel Games
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    in reply to: WW1 in 15mm #5809
    Ivan Sorensen
    Participant

    Everyone like a certain kind of figures. I haven’t seen the WW1 Battlefront stuff but I’ve bought plenty of their WW2 figures and like them okay. I do like the Peter Pig stuff and most of the WW1 stuff I own (which was bought for RCW) is theirs.

    Nordic Weasel Games
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    in reply to: The future of LMGs #5808
    Ivan Sorensen
    Participant

    Well, once the technology exists, it’ll spread. I’d be surprised if either the Chinese or Russians weren’t investing in developing better small arms rounds for defeating body armour.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Five Parsecs Q&A #5747
    Ivan Sorensen
    Participant

    http://www.wargamevault.com/product/132176/Five-Parsecs-From-Home

    Just for you old man 🙂

    Nordic Weasel Games
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    in reply to: Five Parsecs Q&A #5729
    Ivan Sorensen
    Participant

    Aha, that should be pretty easy to figure something out for. Let me do some thinking and I’ll try to get some basic ideas together tonight and put them on my blog.

    I was thinking more in the style of Full Metal Panic and such, which is a different kettle of fish.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: How much detail? #5728
    Ivan Sorensen
    Participant

    Appreciate the feedback. This is from the perspective of an infantry platoon commander.

    When I did vehicle rules for FiveCore, we were mostly just worried about APC’s and light tanks so just had “armoured” and “tough”.

    Nordic Weasel Games
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    in reply to: Five Parsecs Q&A #5721
    Ivan Sorensen
    Participant

    At the moment, it wouldn’t do mecha at all. That WILL be remedied in the future but I am thinking anime style Mecha may need something a bit more detailed than the usual fare. People would want hit locations and whatnot, wouldn’t they?

     

    edit: Let me clarify:

    When I update the vehicle rules, I will add walker rules and they’ll be able to run a mecha style thing. I want to do something that is more properly mecha focused in the future though. Does that make sense?

    Nordic Weasel Games
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    in reply to: Smoke grenades? #5709
    Ivan Sorensen
    Participant

    Love the story and that reinforces my belief that a “realistic” game should include random tables for blunders 🙂

    Nordic Weasel Games
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    in reply to: 6mm fantasy that can be based individually? #5708
    Ivan Sorensen
    Participant

    Lots of things to look at. Appreciate it!

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Medics in western armies? #5642
    Ivan Sorensen
    Participant

    That is exactly how it works in my game 😉

     

    Untreated wounded act as a penalty to morale checks.

    Nordic Weasel Games
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    in reply to: Smoke grenades? #5616
    Ivan Sorensen
    Participant

    Appreciate all the info guys

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Kudos to QRF and Scalecreep #5613
    Ivan Sorensen
    Participant

    Im in the US currently so I ordered from Scale Creep.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: How much detail? #5602
    Ivan Sorensen
    Participant

    Paul – big fan of that way of handling stuff. “Traits” if you will. As you say, it does make it far easier to figure out what a vehicle is supposed to look like in game-terms.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Medics in western armies? #5599
    Ivan Sorensen
    Participant

    All good info, thanks!

    As it stands in the rules I am working on, I am permitting any soldier to help treat a wounded for the purpose of the battle, but dedicated medics can do so easier and faster.

    Nordic Weasel Games
    https://www.wargamevault.com/browse/pub/5701/Nordic-Weasel-Games?src=browse5701

    in reply to: Guilty Pleasures #5538
    Ivan Sorensen
    Participant

    My group is of the “will play anything” persuasion so I have it easy. I still love 40K 2nd edition and AD&D (1st and 2nd) which 40Kers and roleplayers respectively seem to loathe nowadays, so I guess that’ll count.

    Nordic Weasel Games
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    in reply to: Rules theory. Would this bother you? #5537
    Ivan Sorensen
    Participant

    Ah, hang on. For every hit your squad takes they could lose 1 attack die. That would work I think. Then the +1 for the heavy weapon guy makes sense. Still not sure about wanting to play a game with lots of individually based models, but then that was NOT your question!

    That’s the intention yeah.

    I’m not 100% sure about individual bases. It seems though that most 15mm gamers base individually while 6mm gamers tend to base in teams.

    Nordic Weasel Games
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    in reply to: How much detail? #5513
    Ivan Sorensen
    Participant

    You actually raise a great point:

    If the time frame is very long (say ww2 to today) then it becomes very hard to rate every unit, because the ranges are so huge. How do you account for everything from a WW2 half track to an Abrams tank ?

    In a more narrow time frame, it becomes a lot easier to manage because odds are units will fall into a small number of categories.

    Of course, if using categories (light, medium etc.) an easy fix is to just include notes on what falls into what category in a given time frame. As you say, a T55 was a heavy tank at one point but wouldn’t be considered one today.

    • This reply was modified 6 years, 10 months ago by Ivan Sorensen.

    Nordic Weasel Games
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    in reply to: Artillery crew separated from main weapon #5479
    Ivan Sorensen
    Participant

    Yeah, I’d be very hesitant about them being employed as riflemen. It’s like sending all your halftracks forward to get blown up for a chance to fire their machine gun once: Might make sense in the game but now your company is walking home.

    In a smaller game, if they are not in a position where they can safely retreat, they might hunker down and fire defensively with small arms. As soon as they get a chance, they’d be skedaddling though. Exceptions for last stands and being surrounded of course 🙂

    Nordic Weasel Games
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    in reply to: How much detail? #5439
    Ivan Sorensen
    Participant

    I, personally, prefer the ‘heavy/ medium/ light’ approach to ’178mm of RHA at an angle of 63 degrees’.

    When firing on a fairly sunny day at an altitude of 340 feet above sea level 🙂

    Nordic Weasel Games
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    in reply to: Rules theory. Would this bother you? #5421
    Ivan Sorensen
    Participant

    Appreciate the response. Just to be clear: Under this system, you;d still be able to split fire, just not assign specific weapons.

    To give an example, if my squad has 6 guys that each get 1 attack with damage 1 (using random numbers here), I give them a heavy weapons upgrade that give them all +1 damage to account for one of the lugging around a plasma gun.

    When I shoot, the 6 guys are still 6 attack dice and I can direct them wherever I want (2 on that squad, 4 on those guys, whatever). Its just that the effect of the heavy weapon is a bonus to all of them, instead of one guy firing with unique rules.

    (Though for some things like anti tank weapons, it’ll be a bit differently).

     

    I may just go for team-based stands instead. Not sure yet.

    Nordic Weasel Games
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    in reply to: German Inf vs. Russian Infantry #5398
    Ivan Sorensen
    Participant

    From what I’ve read, it’s not quite as severe as that. Though the roles were certainly different: To an extent, the red army NCO was there to direct the men where to go and what to fire at, rather than come up with plans on their own.

    But when you look at people who were given awards and medals, many of them were for independent action. As long as you win, noone is going to complain how you got there 🙂

     

     

    Someone said it long ago, but it’s a nice rule of thumb in these questions: In equal numbers, Germans get +1, Yanks and Commonwealth get +0 and Reds get -1 on 1D6. High roll wins.

    Late war, the reds are no longer -1 and not all the Germans are +1.

     

    • This reply was modified 6 years, 10 months ago by Ivan Sorensen.

    Nordic Weasel Games
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    in reply to: Mini Early War Game #5342
    Ivan Sorensen
    Participant

    “Micro-gaming” like that can be a ton of fun. There’s something nice about a table setup where you can sit down and have a reasonable view of what is going on.

    Nordic Weasel Games
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    in reply to: 15mm ‘future soldiers’ #5224
    Ivan Sorensen
    Participant

    More “side arm” types would be nice in general. Security guards and whatnot.

    I wonder if part of the problem though isn’t that weapons tend to be slightly exaggerated in size, especially on smaller figures.

    Nordic Weasel Games
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    in reply to: What I will be working on soon #5217
    Ivan Sorensen
    Participant

    Sometimes we’re selling to a niche of a niche market 🙂 It’s funny because no matter how much you carve into very specific sub genres, there’s still an audience waiting to play your game.

    Nordic Weasel Games
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