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Viewing 40 posts - 1,881 through 1,920 (of 2,147 total)
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  • in reply to: Need feedback #12393
    Avatar photoIvan Sorensen
    Participant

    <strong data-wr_replaced=”true”>Usurper

    oh that is CATCHY.

    in reply to: Need feedback #12391
    Avatar photoIvan Sorensen
    Participant

    Nah, I appreciate the feedback, I was just giving you a hard time πŸ™‚

    The title was essentially a working title and just kind of stuck around. I will think about it though.

     

    Since a big part of the rules is that you can end up overthrowing kings, ruling a domain or leading armies, how does something like “Path to glory” sound?

    Path to adventure? Hmm

    in reply to: Need feedback #12388
    Avatar photoIvan Sorensen
    Participant

    Swords are often made of metal πŸ˜‰

    I do think storytelling probably works better yeah

    in reply to: Need feedback #12385
    Avatar photoIvan Sorensen
    Participant

    Yeah, the red text was a gamble but it IS hard to actually read proper. That’s what trying is for though πŸ™‚

    in reply to: Need feedback #12382
    Avatar photoIvan Sorensen
    Participant

    Yeah, I hear ya. Back to the drawing board and possibly professional assistance πŸ™‚

    Thanks gang!

    in reply to: Quick Playtest for No End In Sight #12376
    Avatar photoIvan Sorensen
    Participant

    I’m good with tweaks, heck I expect them (and from Jack, it’s just a given, since he’s old and peculiar πŸ™‚ )

     

    Heck, if people want to write spin-off games, Im pretty good with that too.

    in reply to: A Fistful of TOWs AAR #12375
    Avatar photoIvan Sorensen
    Participant

    Very nice table and appreciate the write-up of the game. THis is one of those games I keep meaning to pick up but between pricetag and the low chance of actually getting around to play it, I keep putting it off.

    Avatar photoIvan Sorensen
    Participant

    I’m getting some serious XCOM vibes off these guys. Hunting greys by any chance?

    in reply to: NEIS 1st AAR 'Wee Province' #12372
    Avatar photoIvan Sorensen
    Participant

    I’ll echo if that’s “quickly thrown together” I’d love to see you set up a table with love and care. Everything looks great πŸ™‚

    It’s funny: When I wrote a “five man” skirmish game, people wanted to play bigger games, so I write a platoon one and people want to play smaller πŸ™‚

    It’s a super interesting scenario though and it looks like the casualty rates were about what I’d figure for a “meeting engagement” like that. I have a feeling that you’ll probably get the most mileage for this type of urban combat of using a larger number of smaller (3-4 man) units.

    in reply to: Need feedback #12367
    Avatar photoIvan Sorensen
    Participant

    It’s a cheesy joke subtitle. It’s supposed to mean “Your true inner power!” if it was from a Β badly translated anime show or something.

     

    Maybe I need to ditch it. It’s basically there to show that characters are driven more by their beliefs than their skills and that it’s not supposed to be grimdark serious πŸ™‚

    in reply to: Need feedback #12364
    Avatar photoIvan Sorensen
    Participant

    Oooh, I dig the bottom one a lot. What does everyone think?

    in reply to: Want to help test some rules? #12354
    Avatar photoIvan Sorensen
    Participant

    Is there a minimum unit size in No End in Sight. Cold war and modern platoon combat ? Would it cover small forces against a larger force – eg: small Spec Ops v tonnes of Milita or Regular forces v a few snipers and still be playable?
    Cheers

    There are options for “1 man units”, if you look through the modern forum here, Shelldrake ran a vietnam game like that.
    That being said, it does work better with small teams than one man units. 3-4 figure units works fine and an elite force works very well when set up that way.

    The way the game works, 2 units of 4 will be more effective than 1 unit of 8.

    in reply to: Want to help test some rules? #12343
    Avatar photoIvan Sorensen
    Participant

    The game is already out, so yeah, a little bit πŸ™‚

    http://www.wargamevault.com/product/135451/No-End-in-Sight-Cold-war-and-modern-platoon-combat

    Though if you’re interested in playtesting stuff in general, I’ll keep you in mind.

    in reply to: Need feedback #12322
    Avatar photoIvan Sorensen
    Participant

    Oh guys, don’t worry about criticizing, if it’s not good, it’s not good πŸ™‚

    Though now I wonder if there should be a romance novel RPG… πŸ˜€

    in reply to: Need feedback #12301
    Avatar photoIvan Sorensen
    Participant

    Appreciate the feedback sir/ma’am πŸ™‚

    The title is an in-joke but I’ll give it some thought. It’s supposed to sound like the love-child between an Italian power metal song and a Japanese anime show.

    You’re right it IS pretty generic. I was shooting for that but it might be too dull.

    in reply to: Need feedback #12299
    Avatar photoIvan Sorensen
    Participant

    Yeah, I was worried about that.

    in reply to: Need feedback #12297
    Avatar photoIvan Sorensen
    Participant

    Appreciate the suggestions! (also, this got a bit blurry, I’ll sharpen it up too)

    in reply to: My No End in Sight campaign setting #12190
    Avatar photoIvan Sorensen
    Participant

    When you get the BTR, mind snapping a few pictures? I love me some wheeled commies but the pictures on the site aren’t always the best.

    in reply to: What I've Been Up To #12185
    Avatar photoIvan Sorensen
    Participant

    Tell you what, I’ll see what the weirdest game I can put on is, and take pictures of that πŸ™‚

    in reply to: What I've Been Up To #12182
    Avatar photoIvan Sorensen
    Participant

    Hah, my mish mash of terrain pieces would scare any sane person away πŸ™‚

    If you lot don’t mind some scifi or something silly, let me do something this weekend and I’ll stun you all with how badly a gaming table could look. It’ll make people no longer complain about your hills πŸ˜‰

    I have all these nice Rusks from Armies Army sitting and not getting any action so might be high time to correct that.

     

    How do you knock out a marine?

    in reply to: A NEiS AAR about Chechnya #12165
    Avatar photoIvan Sorensen
    Participant

    Yeah, with a bunch of RPG, the Bimpy might not last very long πŸ™‚

    Though if you can place it in a good spot, it can keep the enemy from moving about willy nilly nicely.

    in reply to: Steam names #12149
    Avatar photoIvan Sorensen
    Participant

    runequester on there

    Not too much of a multiplayer type, but if anyone wants to play some XCOM or Civ V, maybe we could figure something out

    in reply to: Which forum for SCW? #12132
    Avatar photoIvan Sorensen
    Participant

    That reminds me of another category too – 19th C stuff. I can see things like the early Carlist War fitting into the Horse and Musket forum, since it’s not too long after or different from the Napoleonic wars, but what about Franco-Prussian war, Sudan, Zulus, Afhganistan etc? Some of those reached up to the start of the 20th C, but can’t really be described as Modern, Horse and Musket or WW1. Is it worth having an β€œAge of Rifles” forum for 19th to early 20th C apart from WW1 and WW2? It could cover all the above, Russian Civil War, and everything in between. I can see not wanting a proliferation of fora as with some other places, but those wars really don’t fit in with any other category here.

     

    My gut feeling is that Russian civil war, Polish-Soviet war and Balkan wars goes in the WW1 forum and Spanish Civil war in the WW2 forum. But that’s just my hunches based on no particular logic πŸ™‚

    in reply to: Popular Genres #12128
    Avatar photoIvan Sorensen
    Participant

    Play nice guys and girls.

     

    I do:

    Scifi in 15mm though the 6mm is piling up.

    Rules: Stargrunt, 5150 and my own Five Parsecs From Home. Been wanting to do some Laserburn too.

    WW2 in 15mm but switching to 10mm. Also have started down the ASL path.

    Rules: Nuts, Chain of Command, Crossfire, my own Five Men in Normandy.

    Cold war and modern in 15mm.

    Rules: My own No End in Sight.

    Interested in plenty more but the above is what actually gets played.

     

     

    If we include RPG’s, it’s Rolemaster and Runequest mostly, though we’ve played some original D&D and MegaTraveller this year.

    in reply to: A NEiS AAR about Chechnya #12122
    Avatar photoIvan Sorensen
    Participant

    Love the AAR and I, for one, would love to see a Fistful of TOW report. I’ve always wanted to play that but the cost kept me away.

    Looks like you ran into the intentional frustrations of NEiS too πŸ™‚ It’s amazing how much players will agonize and grumble over trying to get one soldier into a better spot or trying to salvage a situation as it goes bottom up.

    Any questions or concerns?

    in reply to: What I've Been Up To #12121
    Avatar photoIvan Sorensen
    Participant

    Hah, I missed your blog post, was too busy eyeing all the pictures.

    With regards to the platoon sergeant rule, I must have left out an important piece of errata:

    The rules as written apply only to marine platoon sergeants. The reason he becomes exhausted is because he has to wait for someone to explain the map to him (or was that the lieutenant rule?). πŸ™‚

     

    in reply to: My No End in Sight campaign setting #11868
    Avatar photoIvan Sorensen
    Participant

    I imagine logistics being what they are, being a man or two short is going to be fine, especially in active service.

    in reply to: My No End in Sight campaign setting #11856
    Avatar photoIvan Sorensen
    Participant

    Oh very nice. I need to get on painting mine.

    in reply to: No End in Sight Questions thread #11752
    Avatar photoIvan Sorensen
    Participant

    It is called the “wargames website’ for a reason πŸ™‚

    I missed your message since I spent all day pounding away at my keyboard to get the werewolf thing for FiveCore done. So go ahead and repost the question here.

    in reply to: No End in Sight Questions thread #11742
    Avatar photoIvan Sorensen
    Participant

    Look who the cat dragged in πŸ™‚

    in reply to: Flash sale #11741
    Avatar photoIvan Sorensen
    Participant

    Aw, thanks πŸ™‚ Glad you liked the game and let me know if you run into any questions at all. I am super proud of “No End in Sight”.

    in reply to: Home Before the Leaves Fall. #11720
    Avatar photoIvan Sorensen
    Participant

    Glad to hear πŸ™‚ Always wanted to do a small Belgian army for something.

    in reply to: In Defence of Our Hobby #11712
    Avatar photoIvan Sorensen
    Participant

    “Board games with painted models”. Sums it up far enough.

     

    in reply to: No End in Sight Questions thread #11553
    Avatar photoIvan Sorensen
    Participant

    Being able to recycle terrain is a big one, though for a lot of stuff, I think you can move between say 10 and 15 or 15 and 20 and not have too much problem.

    in reply to: No End in Sight Questions thread #11545
    Avatar photoIvan Sorensen
    Participant

    Yeah, those aren’t the worst problems you could have πŸ™‚

    For me, 15mm has been the best balance between nice figures and a wide variety of stuff available. You can also build mechanized units without breaking the bank. That being said, I have 10mm WW2 stuff and it’s amazingly detailed. I would absolutely have no hesitation going that route either for a game.

    in reply to: No End in Sight Questions thread #11542
    Avatar photoIvan Sorensen
    Participant

    Not a question- Yet. But an observation – Curse you Nordic Weasel! And thank you for the sale – perfect timing. I’ve been humming and hawing over this for a few days, since I saw it on this site and the sale price made it irresistible. Just bought it. So now I’ve got to go and start buying more figures – and terrain- and paint and… this isn’t going to be as painless as I thought is it? But thanks again. Guy

     

    Thanks for buying and hope you enjoy. Ask away if you run into questions πŸ™‚

    What scale are you shooting for?

    in reply to: FiveCore mini Supplement. You choose #11366
    Avatar photoIvan Sorensen
    Participant

    Yeah, I totally hear you.

    It is on the list for certain though it won’t be the next project. Probably number 2 or 3 from now.

    in reply to: FiveCore mini Supplement. You choose #11301
    Avatar photoIvan Sorensen
    Participant

    That’s a really good idea actually.

    in reply to: Question about content #11166
    Avatar photoIvan Sorensen
    Participant

    I figured you weren’t going to have a problem but thought it’d be best to ask first. Thanks!

    in reply to: No End in Sight Questions thread #10994
    Avatar photoIvan Sorensen
    Participant

    With the line of sight thing I am thinking of which specific method it’d be, such as drawing a line base edge or centre to equivalent/model to model/’true’ line of sight type variations.

    Oh, I gotcha. We measure it from roughly the middle of the infantry base to the middle of the targets base but with an important caveat:

    When figures are placed on corners or similar, we always clarify if they are leaning out or not. If not, we nudge them back a bit more, so it’s clear they aren’t in sight.

    Well, you’re approaching the same problem of modelling platoon level combat with very similar sensibilities but a slightly different focus and methodology, comparisons are inevitable and very useful for explaining it, since both your game and FoF do things in very atypical ways for wargames; which I consider to be to their strength especially in representing the complexities of modern warfare (such as your note about how sides get beaten without ridiculous casualties). It’s definitely a complimentary comparison.

    I hear you (and yes, the casualty bit was a pet peeve of mine. People often insist that you have to have high casualty rates for a game to be fun, and I wanted to disprove that).

    Appreciate the nice words and don’t be afraid to ask if something seems unclear.

     

Viewing 40 posts - 1,881 through 1,920 (of 2,147 total)