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  • in reply to: German Inf vs. Russian Infantry #5813
    Avatar photoIvan Sorensen
    Participant

    To be fair, Panzergrenadier types often had 2 MG as well, though I don’t think that was until late war. At close quarters, the Soviets are likely to have far more sub machine guns. Self-loading rifles are probably about equal.

    in reply to: WW1 in 15mm #5809
    Avatar photoIvan Sorensen
    Participant

    Everyone like a certain kind of figures. I haven’t seen the WW1 Battlefront stuff but I’ve bought plenty of their WW2 figures and like them okay. I do like the Peter Pig stuff and most of the WW1 stuff I own (which was bought for RCW) is theirs.

    in reply to: The future of LMGs #5808
    Avatar photoIvan Sorensen
    Participant

    Well, once the technology exists, it’ll spread. I’d be surprised if either the Chinese or Russians weren’t investing in developing better small arms rounds for defeating body armour.

    in reply to: Five Parsecs Q&A #5747
    Avatar photoIvan Sorensen
    Participant
    in reply to: Five Parsecs Q&A #5729
    Avatar photoIvan Sorensen
    Participant

    Aha, that should be pretty easy to figure something out for. Let me do some thinking and I’ll try to get some basic ideas together tonight and put them on my blog.

    I was thinking more in the style of Full Metal Panic and such, which is a different kettle of fish.

    in reply to: How much detail? #5728
    Avatar photoIvan Sorensen
    Participant

    Appreciate the feedback. This is from the perspective of an infantry platoon commander.

    When I did vehicle rules for FiveCore, we were mostly just worried about APC’s and light tanks so just had “armoured” and “tough”.

    in reply to: Five Parsecs Q&A #5721
    Avatar photoIvan Sorensen
    Participant

    At the moment, it wouldn’t do mecha at all. That WILL be remedied in the future but I am thinking anime style Mecha may need something a bit more detailed than the usual fare. People would want hit locations and whatnot, wouldn’t they?

     

    edit:Β Let me clarify:

    When I update the vehicle rules, I will add walker rules and they’ll be able to run a mecha style thing. I want to do something that is more properly mecha focused in the future though. Does that make sense?

    in reply to: Smoke grenades? #5709
    Avatar photoIvan Sorensen
    Participant

    Love the story and that reinforces my belief that a “realistic” game should include random tables for blunders πŸ™‚

    in reply to: 6mm fantasy that can be based individually? #5708
    Avatar photoIvan Sorensen
    Participant

    Lots of things to look at. Appreciate it!

    in reply to: Medics in western armies? #5642
    Avatar photoIvan Sorensen
    Participant

    That is exactly how it works in my game πŸ˜‰

     

    Untreated wounded act as a penalty to morale checks.

    in reply to: Smoke grenades? #5616
    Avatar photoIvan Sorensen
    Participant

    Appreciate all the info guys

    in reply to: Kudos to QRF and Scalecreep #5613
    Avatar photoIvan Sorensen
    Participant

    Im in the US currently so I ordered from Scale Creep.

    in reply to: How much detail? #5602
    Avatar photoIvan Sorensen
    Participant

    Paul – big fan of that way of handling stuff. “Traits” if you will. As you say, it does make it far easier to figure out what a vehicle is supposed to look like in game-terms.

    in reply to: Medics in western armies? #5599
    Avatar photoIvan Sorensen
    Participant

    All good info, thanks!

    As it stands in the rules I am working on, I am permitting any soldier to help treat a wounded for the purpose of the battle, but dedicated medics can do so easier and faster.

    in reply to: Guilty Pleasures #5538
    Avatar photoIvan Sorensen
    Participant

    My group is of the “will play anything” persuasion so I have it easy. I still love 40K 2nd edition and AD&D (1st and 2nd) which 40Kers and roleplayers respectively seem to loathe nowadays, so I guess that’ll count.

    in reply to: Rules theory. Would this bother you? #5537
    Avatar photoIvan Sorensen
    Participant

    Ah, hang on. For every hit your squad takes they could lose 1 attack die. That would work I think. Then the +1 for the heavy weapon guy makes sense. Still not sure about wanting to play a game with lots of individually based models, but then that was NOT your question!

    That’s the intention yeah.

    I’m not 100% sure about individual bases. It seems though that most 15mm gamers base individually while 6mm gamers tend to base in teams.

    in reply to: How much detail? #5513
    Avatar photoIvan Sorensen
    Participant

    You actually raise a great point:

    If the time frame is very long (say ww2 to today) then it becomes very hard to rate every unit, because the ranges are so huge. How do you account for everything from a WW2 half track to an Abrams tank ?

    In a more narrow time frame, it becomes a lot easier to manage because odds are units will fall into a small number of categories.

    Of course, if using categories (light, medium etc.) an easy fix is to just include notes on what falls into what category in a given time frame. As you say, a T55 was a heavy tank at one point but wouldn’t be considered one today.

    in reply to: Artillery crew separated from main weapon #5479
    Avatar photoIvan Sorensen
    Participant

    Yeah, I’d be very hesitant about them being employed as riflemen. It’s like sending all your halftracks forward to get blown up for a chance to fire their machine gun once: Might make sense in the game but now your company is walking home.

    In a smaller game, if they are not in a position where they can safely retreat, they might hunker down and fire defensively with small arms. As soon as they get a chance, they’d be skedaddling though. Exceptions for last stands and being surrounded of course πŸ™‚

    in reply to: How much detail? #5439
    Avatar photoIvan Sorensen
    Participant

    I, personally, prefer the β€˜heavy/ medium/ light’ approach to ’178mm of RHA at an angle of 63 degrees’.

    When firing on a fairly sunny day at an altitude of 340 feet above sea level πŸ™‚

    in reply to: Rules theory. Would this bother you? #5421
    Avatar photoIvan Sorensen
    Participant

    Appreciate the response. Just to be clear: Under this system, you;d still be able to split fire, just not assign specific weapons.

    To give an example, if my squad has 6 guys that each get 1 attack with damage 1 (using random numbers here), I give them a heavy weapons upgrade that give them all +1 damage to account for one of the lugging around a plasma gun.

    When I shoot, the 6 guys are still 6 attack dice and I can direct them wherever I want (2 on that squad, 4 on those guys, whatever). Its just that the effect of the heavy weapon is a bonus to all of them, instead of one guy firing with unique rules.

    (Though for some things like anti tank weapons, it’ll be a bit differently).

     

    I may just go for team-based stands instead. Not sure yet.

    in reply to: German Inf vs. Russian Infantry #5398
    Avatar photoIvan Sorensen
    Participant

    From what I’ve read, it’s not quite as severe as that. Though the roles were certainly different: To an extent, the red army NCO was there to direct the men where to go and what to fire at, rather than come up with plans on their own.

    But when you look at people who were given awards and medals, many of them were for independent action. As long as you win, noone is going to complain how you got there πŸ™‚

     

     

    Someone said it long ago, but it’s a nice rule of thumb in these questions:Β In equal numbers, Germans get +1, Yanks and Commonwealth get +0 and Reds get -1 on 1D6. High roll wins.

    Late war,Β the reds are no longer -1 and not all the Germans are +1.

     

    in reply to: Mini Early War Game #5342
    Avatar photoIvan Sorensen
    Participant

    “Micro-gaming” like that can be a ton of fun. There’s something nice about a table setup where you can sit down and have a reasonable view of what is going on.

    in reply to: 15mm ‘future soldiers’ #5224
    Avatar photoIvan Sorensen
    Participant

    More “side arm” types would be nice in general. Security guards and whatnot.

    I wonder if part of the problem though isn’t that weapons tend to be slightly exaggerated in size, especially on smaller figures.

    in reply to: What I will be working on soon #5217
    Avatar photoIvan Sorensen
    Participant

    Sometimes we’re selling to a niche of a niche market πŸ™‚ It’s funny because no matter how much you carve into very specific sub genres, there’s still an audience waiting to play your game.

    in reply to: Sci-Fi Inspirations #5193
    Avatar photoIvan Sorensen
    Participant

    A lot of anime can be good inspiration too, though military stuff is a bit rarer (unless it involves robots somehow).

    For urban and cyberpunk gun battles, the Ghost in the Shell movies and show are phenomenal and very clever.

    in reply to: Smoke grenades? #5192
    Avatar photoIvan Sorensen
    Participant

    Sweet thanks!

    I haven’t played that though it was always on the list of games I wanted to play. Thing is, when I am working on a game I try to avoid other games in the same style as much as possible. Not that other people have bad ideas but I find that I am less satisfied with a game idea when it’s directly inspired from another mechanic as opposed to thinking about how I’d like this mechanic to work to represent things. If that makes sense?

    Of course, at some level, we’re always influenced by things that have come before πŸ™‚

    in reply to: German Inf vs. Russian Infantry #5152
    Avatar photoIvan Sorensen
    Participant

    Opinion question: In your wargaming opinion, how should a German infantry squad of ’42 or ’43 differ from a Russian squad of ’44 or ’45? Which would be more skilled tactically? Which would be more likely to advance in the face of adversity? Which would be more likely to survive a difficult encounter (all things being equal)? Which would have better leadership? Which would exhibit greater heroism? Of course if you would care to share your reasoning that would be great as well?

    I’ve slowly been coming around to the “A soldier is a soldier” view of things, especially in skirmish gaming.

    The problem is that both armies exhibit a wide range of performance:Β A battle hardened squad will outperform a squad with no experience at all regardless of nationality. Likewise, battles tend to come down to all the things going on around the squad.

     

    In general, Germans can rely on very good squad leaders through most of the war, particularly since the roles were a bit different. While the Red Army didn’t crush initiative quite in the way gamers like to imagine, in the end, the squad leader was there to direct the squad to where it was supposed to be, whereas the German leader was expected and encouraged to show greater initiative.

    In that vein, it seems German squads were a bit more likely to disperse out into two teams, while Soviet squads tended to stick closer together.

    Depending on rules used, give the Germans some sort of bonus to initiative or their ability to act unexpectedly. For simpler games, just give them a small bonus to morale/leadership.

    As far as heroism, that’s purely individual. 1 in 6 chance per game of some one pulling off a heroic action.

    Advancing in the face of adversity? Both armies were largely offensive-minded, so I think this would be quite equal.

    in reply to: 15/18 mm Science Fiction figures #5150
    Avatar photoIvan Sorensen
    Participant

    Depending on how futuristic, modern day and even ww2 guys painted up differently can work well too. If I have some “evil empire troopers” sitting somewhere, that are basically just Battlefront WW2 americans with grey uniforms and red helmets.

    in reply to: Smoke grenades? #5143
    Avatar photoIvan Sorensen
    Participant

    Paul – would love that info. I’m working to incorporate them in my Moderns rules but I want to ground it in reality as much as I can.

    in reply to: 2 dollars off Five Men in Normandy, just for you #5141
    Avatar photoIvan Sorensen
    Participant

    Still on offer?

     

    Nope! πŸ™‚

    in reply to: Cold War Commander scaled for 1:1 actions? #5059
    Avatar photoIvan Sorensen
    Participant

    I’m only passingly familiar with CWC but if the standard rules assume say 4 tanks firing at 4 tanks, in theory, you should be able to employ them for 1 tank firing at 1 tank.

    The biggest issue is that a tank will tend to either be “okay” or “burning” with not a lot inbetween, whereas the accumulation of hits work better for a platoon that will suffer degradation in fighting ability. That may not be an issue though if you are okay squinting a bit πŸ™‚

    As far as 15mm goes, just keep the distances the same, unless you are playing on a small table. It’ll feel like a totally different game if you do and it’ll give a better impression of weapo nranges.

     

    Am I right in assuming you want infantry mounted in squads and individual tanks, rather than individual infantry?

    in reply to: Recommend me a documentary #5056
    Avatar photoIvan Sorensen
    Participant

    So watched “Dirty Wars” last night while priming a platoon of Armies Army’s Rusks. Kind of grim but enjoyed it a lot.

    in reply to: Recommend me a documentary #4878
    Avatar photoIvan Sorensen
    Participant

    If you can find it: 1983: The Brink Of Apocalypse Really, really scary! Jurgen

     

    About Able Archer? From a google search, apparently it’s on youtube. Might watch it while painting today

    in reply to: Recommend me a documentary #4863
    Avatar photoIvan Sorensen
    Participant

    Will add that to the list as well. Anything not terribly depressing? πŸ™‚

    Avatar photoIvan Sorensen
    Participant

    Definitely some RPK and whatnot. Are RPD’s still in common service anywhere or did they all get phased out?

    in reply to: Recommend me a documentary #4772
    Avatar photoIvan Sorensen
    Participant

    Its very good, scary but good.

    I’m a pretty hippie leftie kinda guy so looks right up my alley.

    in reply to: Recommend me a documentary #4770
    Avatar photoIvan Sorensen
    Participant

    Dirty Wars.

     

    Looks interesting, thanks!

    in reply to: What no News? #4766
    Avatar photoIvan Sorensen
    Participant

    I’m only one guy πŸ™‚ I can type pretty fast but nowadays, the kids want their games to be “tested” and “proof read”. So blame the gamers! πŸ™‚

    in reply to: Banners #4765
    Avatar photoIvan Sorensen
    Participant

    Is there any significant benefit to having the top banner or the side banner, or is it just a question of which looks better for the banner?

    in reply to: 15mm ‘future soldiers’ #4764
    Avatar photoIvan Sorensen
    Participant

    You know what we need more of?

    Blue collar worker dudes for scifi. Dudes with slightly futuristic looking tools, repair gadgets, scanners and whatnot. Ditto for scientists in stereotypical lab coats and various detection equipment.

    And by “we” I mean “me” πŸ™‚

Viewing 40 posts - 1,921 through 1,960 (of 2,006 total)