Forum Replies Created
If you wanted more variety in the pack, throw in a surrendered trooper or two. I’d love to have some as “broken morale” markers. Trying to transition from using counters to some sort of models instead.
Now that you mention it, the only actual medic figure I think I own is a scifi guy: One of the Rusk figures by Armies Army.
Is an individual medical figure required (i.e. With additional medic bag) or do people just use a suitably marked or painted standard figure?
Personally, I like a figure that is visibly a medic. If you were trying to make a pack out of it, why not make it something like 2 medics and 6 casualties?
Nice! Thanks for buying and hope you get some good games out of it 🙂
Thanks and glad you like it!
Let me know if you run into any questions
It should still work.
I imagine they might be somewhat over-represented in photo’s but they do make for a more interesting army to look at 🙂
Besides, if the German players can have all those Tiger’s and Sturmgewehr hiding behind every bush, surely we can have a few slogans.
Currently just 1 banner per account. However, once I pay to upgrade the banner software you can have more options!
Awesome, that’d be good. So in that case, I figure we just contact you to change out the banners, right? (for now)
What’s the guideline on multiple banners and whatnot?
I’d like to advertise a few products but I also don’t want to be a bad citizen and hog all the space 🙂
Loving these. More 6mm scifi buildings, yes 🙂
Dark Realm has some really nice ones http://www.darkrealmminiatures.co.uk/store/home.php?cat=4
Those are quite nice indeed. May have to get some of those for some deployments. Scifi games tend to jump straight to the grav tanks but it’s nice to see some “near future” stuff too, once in a while.
This guy did a battle report for the beta version of the game that might shed a bit of light 🙂
I would think the goo is somekind of nano gel, as to where you got the idea, I don’t have a clue. I do have some questions though Is Five Parsecs From Home a stand alone ruleset or do I need a copy of Fivecore and if so can I combine it with the other suplements like Heroes and Horrors or Heavy Metal. For that matter how does it compare/differ from the 6mm scifi rules your working on? Thanks and sorry for the thread hyjack.
No worries about hijacking.
Five Parsecs will still require a copy of FiveCore though i’m sure there’ll be a bundle deal. I thought about making it stand alone but the page count is already at 80 pages, before counting duplicate tables in the back, and I felt people wouldn’t want to have the base rules duplicated again.
It’s 100% compatible with the existing supplements. If you want to take your salvage crew up against zombies or have a Unity marine squad arrive by APC, no problems with that.
As far as how they compare, Five Parsecs is very much in the vein of games like Laserburn, Necromunda, Traveller or the original 40K Rogue Trader: A small crew of unique characters undertaking adventures. Your characters will improve, random events will happen and you’ll take on jobs and find strange alien loot.
The so-far-not-named 6mm game will be more of a military affair with grav tanks and pitched battles. You CAN do straight up military actions with Five Parsecs but it’s not the primary focus of the game.
Hope that helps!
My temptation is to invent some nations for faux-napoleonic warfare with my own nations and uniforms, kinda like how the AK47 guys do for African Republics.
Have any of you done any WWII campaigning at a relatively low level? I’ve been chipping away at a set of campaign rules for WWII project. Players run a platoon in most games. Very often a game will consist of a company (+). What factors are important to you (from a campaign perspective) at this level? How “big” should the entire campaign area be? How long (meaning approximately how many games) should the campaign be designed to last? No need to be scientific here. Just looking to mine the experience of those that have gone before. mjc
I did this for 5 Men in Normandy which is a straight up skirmish game (a squad or less, though you can nudge it up).
At that scale, the individual soldiers are important, so we have stuff like random events (get in a fight, get a letter from home etc.) and developing individual skills.
The area is fairly vague since at that scale, you wouldn’t be making decisions about what happens. If you mapped it out, it’d be the immediate surroundings but that’d depend on whether the overall war effort is advancing or not.
I didn’t worry too much about a specific length. Each game advances the campaign 1D6 days and players might follow a calendar of real events or just have that stuff happen in the background. The length is mainly important for things like injury recovery. There is an event built in that will end the campaign the second time it comes up, but the chance is fairly low (about 5% per game, I believe, without looking it up)
I imagine the exact scale won’t be too important, since gamers are used to changing this sort of thing all the time. So, intended for 6mm, playable no doubt up to 15. Might get too cramped after that.
Still in the notes-gathering phase and trying to sort out basics, particularly with how conventional / original mechanics are going to be. Some people want something that plays very traditional so you can pick up and play easy while other sprefer highly original mechanics. Any thoughts here?
Since you don’t need that many for Chain of Command, PP will serve you just fine. I’ve mixed with some of the Command Decision figures and had no issues.
The Battlefront guys are chunkier but on a gaming table, no one honestly notices. Last time I played, it was Battlefront British versus mostly PP Germans and it was fine.
Much appreciated and very intriguing indeed 🙂
And replied. I knew this forum would be awesome.
Nice. Sounds like you’re putting quite a lot of effort into it 🙂
For FiveCore, it’s IGOUGO but you usually only get to move 2 guys each turn out of 5 or 6. You could scale that up to units too.
When you do get a chance to do something with everybody on your side, the other side gets to react as well.
Cards are nice for solo play. They break things up a bit though a lot of games overcomplicate the card sequence a bit too much.
My gut feeling on the Mongols is that they would stop eventually, for much the same reason they did historically: The big man dies and they have to go back to figure out who the next one will be.
I don’t do much medieval gaming but it’d be a fun exercise in any event no doubt. Remind of me playing Crusader Kings 2 on the computer.
The what-if I might do in the future is a tongue-in-cheek 2nd american civil war. Communist northerners versus Theocratic southerners. Not very serious at all but I don’t know if I’ll ever get around to it.
Infantry based in teams or individually?
So if I was playing this, how many dudes and vehicles would I have on a normal table?
Ivan, Units using cover and behaving tactically because they are being shot at is not the same as units being supressed. The former is a tactical situation, while the latter is a forced situation and can severely limit what the unit can do, to the extent of making it inoperative. Jurgen
Exactly. That’s why it should be handled in two different manners 🙂
There’s two things at play here really:
On one hand, there’s the fact that any unit taking fire, no matter how well trained, will operate somewhat less effective. In FAD, I did this by marking all units that are shot at “Under Fire”. This limits movement in the open and penalizes shooting.
The effect is automatic and cannot be avoided. Any unit taking shots will be degraded to some extent but it doesn’t prevent them from taking any actions.
Particularly heavy fire or artillery can cause a unit to get pinned down, preventing them from acting. This requires a weight of fire depending on their training levels.
Training will influence whether a unit “loses it” and becomes ineffective temporarily.
Your film list is spot on. For some books, I’ll add Forever War / Forever Peace. Not only two of my favourite books of all time, but fantastic military scifi and it’s a refreshing change of pace that the author isn’t obnoxiously gung ho about war.
I am confident this will become a thriving site and community.
The idea of destructible cover is a very good one.
Thanks! Going for a bit more of a techy vibe. Most scifi gaming is “vietnam in space” which I dig, but maybe it’s time for something a bit different 🙂
Appreciate the votes of confidence 🙂 It’ll be a few months out, but that gives me time to learn how to paint these little buggers.
With bases done. The transports are from Darkest Star but I hope you don’t mind them hitching a ride with the competition 🙂
<div class=”d4p-bbt-quote-title”>Ivan Sorensen wrote:</div>
Is there a “painting and modelling” forum? I see one for terrain so maybe I am just blind? Thanks!
In what sense? Do you mean like preparation and techniques for getting models ready? Or a WIP of your work type area? I imagine most could probably go into the relevant period forum? Depends what you had in mind though…
Painting tips, prepping mini’s, bases, conversions and so forth. WIP might belong in hte appropriate genre forum but a lot of general painting tips are very generic.
I wonder if there’s a market for a generic system for this. The rolls would be stuff like you mention and then players translate it into their own rules as they see fit.
If you give me another week or two, Five Parsecs From Home will have more than you ever bargained for, but in more of a Traveller/Firefly/Laserburn style of trading and (lots of) random events.
I had some simple stuff in FiveCore but it’s tied a bit more into the system. If you want, I can dig up the injury table I use and post it later.
Now it works, weird.
Here’s my first primitive attempt at painting some of the AB 6mm guys
It’s a wicked fun game though there’s definitely areas where you can tell you’re supposed to play co-op and not alone. I’m usually rocking the Commando since the turrets make solo’ing it a lot easier.
How far along in the story of 2 are you?