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Ivan Sorensen
ParticipantSuppression is one of those things that has as many answers as there are games ๐
Some games have it as part of the dice results (Stargrunt), some build it into the activation mechanic (A freebie set called Slammer did this), some have it as a side effect of combat (Necromunda), some have it happen automatically (my own FAD rules)
The idea of “self-suppression” like in FUBAR and Forge of War (I think it was called) is a neat twist too. For my FiveCore game, it’s a separate die rolled. (You roll Kill and Shock dice when you shoot).
Ivan Sorensen
ParticipantI imagined that’d suit you well ๐
I was going to reply to your 6mm thread here but for some reason it insists I have to log in, though I’m already logged in.
I’ll have some pics of your 6mm infantry painted up, though my paint jobs are pretty amateur compared to yours.
Ivan Sorensen
ParticipantIs there a “painting and modelling” forum? I see one for terrain so maybe I am just blind? Thanks!
Ivan Sorensen
ParticipantOne more trooper on board ๐
Ivan Sorensen, Danish but living in the US for a stint. The author of some games (FiveCore, FAD, Five Men in Normandy) and generally interested in 20th century skirmishing and some science fiction gaming. Usually a 15mm gamer but looking to move down in scale (6 and 10mm)
My WW2 gaming has mostly been Nuts and Crossfire though it looks like Chain of Command will supplant both.
For scifi, we’ve played a bit of everything: 40K Rogue Trader, 5150, Stargrunt II, Beam Strike, Warzone 1st edition and various other things.
Ivan Sorensen
ParticipantAfter a bit of a break from scifi, I am coming back into it, though it seems I may be transitioning to 6mm to ย a large extent. I think the goal will be 6mm for military actions and 15mm for more character driven stuff.
Ivan Sorensen
ParticipantNordic Weasel Games on board and hoping for the best.
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