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Viewing 40 posts - 2,041 through 2,080 (of 2,147 total)
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  • in reply to: Want to help test some rules? #7305
    Avatar photoIvan Sorensen
    Participant

    One of the testers said:

     

    “Finally after one phase, the game is very interesting with a lot of challenge and choice for the player. Very clever ! “

    in reply to: Post apocalypse preferences? #6871
    Avatar photoIvan Sorensen
    Participant

    The zombie thing has probably gotten way overdone in general.

    in reply to: Post apocalypse preferences? #6816
    Avatar photoIvan Sorensen
    Participant

    <h5>True but what if the failure rate for both the rockets and warheads had been 50% or more.</h5>

     

    Actually, I think it’s very likely that many missiles would indeed have either failed or had very low accuracy.

    in reply to: Post apocalypse preferences? #6814
    Avatar photoIvan Sorensen
    Participant

    I ran a lot of Twilight 2000 back in the day and always like the Post WW3 setting. I always wondered how many Nuclear duds there would have been.

     

    I imagine the answer to that is “not enough” 🙂

    in reply to: Post apocalypse preferences? #6812
    Avatar photoIvan Sorensen
    Participant

    Along the lines of Car Wars and Dark Future yeah.

     

    Avatar photoIvan Sorensen
    Participant

    From photos, they pretty much look the same.

    in reply to: Brazilians in hard armor! Awesome #6501
    Avatar photoIvan Sorensen
    Participant

    Yeah these are wicked looking figures. Got a bit of doctor who feeling to me for some reason.

    in reply to: Welcome to the General Forum #6434
    Avatar photoIvan Sorensen
    Participant

    Flecktarn has already taken Mike’s shilling- he hasn’t posted for a while but may be deployed or on Ex… as for the others I would let them know but my posts on TMP about TWW mysteriously disappear…..

    I believe Fleckers is on vacation.

    in reply to: South America #6406
    Avatar photoIvan Sorensen
    Participant

    I imagine if you extrapolate 10-20 years in the future, finding Chinese kit there won’t be that surprising either.

    in reply to: South America #6195
    Avatar photoIvan Sorensen
    Participant

    I imagine there’s an awful lot that can be done with “beret and the M-FAL-AK-G-47-16-3 rifle” look. Ditto with steel helmets.

     

    Rebels, government troops, mercenary types, El Presidente types etc.

     

    Once you’ve made those gas masked soviets, I mean 🙂

    Avatar photoIvan Sorensen
    Participant

    I like advice on entering periods, scales and so forth. Beginners advice I suppose. One can be a hardened veteran of WW2 gaming and a complete newbie when it comes to Napoleonics.

    Not too worried about the pictures, especially online. If it’s in print, I guess it needs to look a little snazzier.

    Scenarios are fine provided they do something interesting and fun, and aren’t tied to a specific game system.

    Avatar photoIvan Sorensen
    Participant

    Seems if you wanted to do Mass Effect in 15mm, it just got a bit easier.

    in reply to: Geoff or others. Cold war gas-masked infantry? #6105
    Avatar photoIvan Sorensen
    Participant

    Very nice, thanks!

    in reply to: Geoff or others. Cold war gas-masked infantry? #6027
    Avatar photoIvan Sorensen
    Participant

    Sorry was thinking of 15mm.

     

    Geoff – any chance of russians too in the future?

     

    I imagine gas masked modern troops would be popular with post-apocalypse gamers too.

    in reply to: Five Parsec – First Encounter #5996
    Avatar photoIvan Sorensen
    Participant

    Also….hvordan er det i Danmark i dag?

    in reply to: Five Parsec – First Encounter #5990
    Avatar photoIvan Sorensen
    Participant

    Do keep us posted, and happy that you are enjoying the rules 🙂

    in reply to: Want to help test some rules? #5865
    Avatar photoIvan Sorensen
    Participant

    Nah. There’s also “Kelly’s Heroes In Space,” and “Tombstone In Space,” and “Pirates of the Caribbean….in Space!”

    Also Warhammer in Space.

     

    Too cheap a shot? 🙂

    in reply to: Want to help test some rules? #5851
    Avatar photoIvan Sorensen
    Participant

    Would love to see what you’re working on. I’m writing a set and adapting it for Vietnam and SciFi. Plus I’ve been selling you your QRF stuff. [email protected]

    And I greatly appreciate it 🙂

     

    Email in bound. I do scifi gaming for “moderns” too. Most scifi games are “Vietnam in Space” in any event 🙂

    in reply to: German Inf vs. Russian Infantry #5841
    Avatar photoIvan Sorensen
    Participant

    Out of curiosity, would that be the case for truck mounted troops as well? Never quite enough half tracks to go around.

    in reply to: Want to help test some rules? #5826
    Avatar photoIvan Sorensen
    Participant

    Work is coming along pretty well. There will be insertion rules along the way, though I want to make sure the infantry portions are slick before delving into that.

    IED’s, some basic vehicle rules and so forth will be covered too.

    in reply to: Five Parsecs Q&A #5814
    Avatar photoIvan Sorensen
    Participant

    http://fivemennormandy.blogspot.com/2014/08/big-power-armour-or-tiny-mecha.html

     

    A quick draft at some mecha stuff that seems to fit the smaller design of the VOTOM’s. As an aside apparently neither Netflix nor Amazon has it for streaming. I was quite dismayed last night.

    It does make reference to the Threat dice from the Heavy Metal supplement. If you don’t have that, just roll a Kill die for weapons that are capable of hurting a vehicle.

    in reply to: German Inf vs. Russian Infantry #5813
    Avatar photoIvan Sorensen
    Participant

    To be fair, Panzergrenadier types often had 2 MG as well, though I don’t think that was until late war. At close quarters, the Soviets are likely to have far more sub machine guns. Self-loading rifles are probably about equal.

    in reply to: WW1 in 15mm #5809
    Avatar photoIvan Sorensen
    Participant

    Everyone like a certain kind of figures. I haven’t seen the WW1 Battlefront stuff but I’ve bought plenty of their WW2 figures and like them okay. I do like the Peter Pig stuff and most of the WW1 stuff I own (which was bought for RCW) is theirs.

    in reply to: The future of LMGs #5808
    Avatar photoIvan Sorensen
    Participant

    Well, once the technology exists, it’ll spread. I’d be surprised if either the Chinese or Russians weren’t investing in developing better small arms rounds for defeating body armour.

    in reply to: Five Parsecs Q&A #5747
    Avatar photoIvan Sorensen
    Participant
    in reply to: Five Parsecs Q&A #5729
    Avatar photoIvan Sorensen
    Participant

    Aha, that should be pretty easy to figure something out for. Let me do some thinking and I’ll try to get some basic ideas together tonight and put them on my blog.

    I was thinking more in the style of Full Metal Panic and such, which is a different kettle of fish.

    in reply to: How much detail? #5728
    Avatar photoIvan Sorensen
    Participant

    Appreciate the feedback. This is from the perspective of an infantry platoon commander.

    When I did vehicle rules for FiveCore, we were mostly just worried about APC’s and light tanks so just had “armoured” and “tough”.

    in reply to: Five Parsecs Q&A #5721
    Avatar photoIvan Sorensen
    Participant

    At the moment, it wouldn’t do mecha at all. That WILL be remedied in the future but I am thinking anime style Mecha may need something a bit more detailed than the usual fare. People would want hit locations and whatnot, wouldn’t they?

     

    edit: Let me clarify:

    When I update the vehicle rules, I will add walker rules and they’ll be able to run a mecha style thing. I want to do something that is more properly mecha focused in the future though. Does that make sense?

    in reply to: Smoke grenades? #5709
    Avatar photoIvan Sorensen
    Participant

    Love the story and that reinforces my belief that a “realistic” game should include random tables for blunders 🙂

    in reply to: 6mm fantasy that can be based individually? #5708
    Avatar photoIvan Sorensen
    Participant

    Lots of things to look at. Appreciate it!

    in reply to: Medics in western armies? #5642
    Avatar photoIvan Sorensen
    Participant

    That is exactly how it works in my game 😉

     

    Untreated wounded act as a penalty to morale checks.

    in reply to: Smoke grenades? #5616
    Avatar photoIvan Sorensen
    Participant

    Appreciate all the info guys

    in reply to: Kudos to QRF and Scalecreep #5613
    Avatar photoIvan Sorensen
    Participant

    Im in the US currently so I ordered from Scale Creep.

    in reply to: How much detail? #5602
    Avatar photoIvan Sorensen
    Participant

    Paul – big fan of that way of handling stuff. “Traits” if you will. As you say, it does make it far easier to figure out what a vehicle is supposed to look like in game-terms.

    in reply to: Medics in western armies? #5599
    Avatar photoIvan Sorensen
    Participant

    All good info, thanks!

    As it stands in the rules I am working on, I am permitting any soldier to help treat a wounded for the purpose of the battle, but dedicated medics can do so easier and faster.

    in reply to: Guilty Pleasures #5538
    Avatar photoIvan Sorensen
    Participant

    My group is of the “will play anything” persuasion so I have it easy. I still love 40K 2nd edition and AD&D (1st and 2nd) which 40Kers and roleplayers respectively seem to loathe nowadays, so I guess that’ll count.

    in reply to: Rules theory. Would this bother you? #5537
    Avatar photoIvan Sorensen
    Participant

    Ah, hang on. For every hit your squad takes they could lose 1 attack die. That would work I think. Then the +1 for the heavy weapon guy makes sense. Still not sure about wanting to play a game with lots of individually based models, but then that was NOT your question!

    That’s the intention yeah.

    I’m not 100% sure about individual bases. It seems though that most 15mm gamers base individually while 6mm gamers tend to base in teams.

    in reply to: How much detail? #5513
    Avatar photoIvan Sorensen
    Participant

    You actually raise a great point:

    If the time frame is very long (say ww2 to today) then it becomes very hard to rate every unit, because the ranges are so huge. How do you account for everything from a WW2 half track to an Abrams tank ?

    In a more narrow time frame, it becomes a lot easier to manage because odds are units will fall into a small number of categories.

    Of course, if using categories (light, medium etc.) an easy fix is to just include notes on what falls into what category in a given time frame. As you say, a T55 was a heavy tank at one point but wouldn’t be considered one today.

    in reply to: Artillery crew separated from main weapon #5479
    Avatar photoIvan Sorensen
    Participant

    Yeah, I’d be very hesitant about them being employed as riflemen. It’s like sending all your halftracks forward to get blown up for a chance to fire their machine gun once: Might make sense in the game but now your company is walking home.

    In a smaller game, if they are not in a position where they can safely retreat, they might hunker down and fire defensively with small arms. As soon as they get a chance, they’d be skedaddling though. Exceptions for last stands and being surrounded of course 🙂

    in reply to: How much detail? #5439
    Avatar photoIvan Sorensen
    Participant

    I, personally, prefer the ‘heavy/ medium/ light’ approach to ’178mm of RHA at an angle of 63 degrees’.

    When firing on a fairly sunny day at an altitude of 340 feet above sea level 🙂

Viewing 40 posts - 2,041 through 2,080 (of 2,147 total)