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  • in reply to: Rules theory. Would this bother you? #5421
    Avatar photoIvan Sorensen
    Participant

    Appreciate the response. Just to be clear: Under this system, you;d still be able to split fire, just not assign specific weapons.

    To give an example, if my squad has 6 guys that each get 1 attack with damage 1 (using random numbers here), I give them a heavy weapons upgrade that give them all +1 damage to account for one of the lugging around a plasma gun.

    When I shoot, the 6 guys are still 6 attack dice and I can direct them wherever I want (2 on that squad, 4 on those guys, whatever). Its just that the effect of the heavy weapon is a bonus to all of them, instead of one guy firing with unique rules.

    (Though for some things like anti tank weapons, it’ll be a bit differently).

     

    I may just go for team-based stands instead. Not sure yet.

    in reply to: German Inf vs. Russian Infantry #5398
    Avatar photoIvan Sorensen
    Participant

    From what I’ve read, it’s not quite as severe as that. Though the roles were certainly different: To an extent, the red army NCO was there to direct the men where to go and what to fire at, rather than come up with plans on their own.

    But when you look at people who were given awards and medals, many of them were for independent action. As long as you win, noone is going to complain how you got there ๐Ÿ™‚

     

     

    Someone said it long ago, but it’s a nice rule of thumb in these questions:ย In equal numbers, Germans get +1, Yanks and Commonwealth get +0 and Reds get -1 on 1D6. High roll wins.

    Late war,ย the reds are no longer -1 and not all the Germans are +1.

     

    in reply to: Mini Early War Game #5342
    Avatar photoIvan Sorensen
    Participant

    “Micro-gaming” like that can be a ton of fun. There’s something nice about a table setup where you can sit down and have a reasonable view of what is going on.

    in reply to: 15mm ‘future soldiers’ #5224
    Avatar photoIvan Sorensen
    Participant

    More “side arm” types would be nice in general. Security guards and whatnot.

    I wonder if part of the problem though isn’t that weapons tend to be slightly exaggerated in size, especially on smaller figures.

    in reply to: What I will be working on soon #5217
    Avatar photoIvan Sorensen
    Participant

    Sometimes we’re selling to a niche of a niche market ๐Ÿ™‚ It’s funny because no matter how much you carve into very specific sub genres, there’s still an audience waiting to play your game.

    in reply to: Sci-Fi Inspirations #5193
    Avatar photoIvan Sorensen
    Participant

    A lot of anime can be good inspiration too, though military stuff is a bit rarer (unless it involves robots somehow).

    For urban and cyberpunk gun battles, the Ghost in the Shell movies and show are phenomenal and very clever.

    in reply to: Smoke grenades? #5192
    Avatar photoIvan Sorensen
    Participant

    Sweet thanks!

    I haven’t played that though it was always on the list of games I wanted to play. Thing is, when I am working on a game I try to avoid other games in the same style as much as possible. Not that other people have bad ideas but I find that I am less satisfied with a game idea when it’s directly inspired from another mechanic as opposed to thinking about how I’d like this mechanic to work to represent things. If that makes sense?

    Of course, at some level, we’re always influenced by things that have come before ๐Ÿ™‚

    in reply to: German Inf vs. Russian Infantry #5152
    Avatar photoIvan Sorensen
    Participant

    Opinion question: In your wargaming opinion, how should a German infantry squad of โ€™42 or โ€™43 differ from a Russian squad of โ€™44 or โ€™45? Which would be more skilled tactically? Which would be more likely to advance in the face of adversity? Which would be more likely to survive a difficult encounter (all things being equal)? Which would have better leadership? Which would exhibit greater heroism? Of course if you would care to share your reasoning that would be great as well?

    I’ve slowly been coming around to the “A soldier is a soldier” view of things, especially in skirmish gaming.

    The problem is that both armies exhibit a wide range of performance:ย A battle hardened squad will outperform a squad with no experience at all regardless of nationality. Likewise, battles tend to come down to all the things going on around the squad.

     

    In general, Germans can rely on very good squad leaders through most of the war, particularly since the roles were a bit different. While the Red Army didn’t crush initiative quite in the way gamers like to imagine, in the end, the squad leader was there to direct the squad to where it was supposed to be, whereas the German leader was expected and encouraged to show greater initiative.

    In that vein, it seems German squads were a bit more likely to disperse out into two teams, while Soviet squads tended to stick closer together.

    Depending on rules used, give the Germans some sort of bonus to initiative or their ability to act unexpectedly. For simpler games, just give them a small bonus to morale/leadership.

    As far as heroism, that’s purely individual. 1 in 6 chance per game of some one pulling off a heroic action.

    Advancing in the face of adversity? Both armies were largely offensive-minded, so I think this would be quite equal.

    in reply to: 15/18 mm Science Fiction figures #5150
    Avatar photoIvan Sorensen
    Participant

    Depending on how futuristic, modern day and even ww2 guys painted up differently can work well too. If I have some “evil empire troopers” sitting somewhere, that are basically just Battlefront WW2 americans with grey uniforms and red helmets.

    in reply to: Smoke grenades? #5143
    Avatar photoIvan Sorensen
    Participant

    Paul – would love that info. I’m working to incorporate them in my Moderns rules but I want to ground it in reality as much as I can.

    in reply to: 2 dollars off Five Men in Normandy, just for you #5141
    Avatar photoIvan Sorensen
    Participant

    Still on offer?

     

    Nope! ๐Ÿ™‚

    in reply to: Cold War Commander scaled for 1:1 actions? #5059
    Avatar photoIvan Sorensen
    Participant

    I’m only passingly familiar with CWC but if the standard rules assume say 4 tanks firing at 4 tanks, in theory, you should be able to employ them for 1 tank firing at 1 tank.

    The biggest issue is that a tank will tend to either be “okay” or “burning” with not a lot inbetween, whereas the accumulation of hits work better for a platoon that will suffer degradation in fighting ability. That may not be an issue though if you are okay squinting a bit ๐Ÿ™‚

    As far as 15mm goes, just keep the distances the same, unless you are playing on a small table. It’ll feel like a totally different game if you do and it’ll give a better impression of weapo nranges.

     

    Am I right in assuming you want infantry mounted in squads and individual tanks, rather than individual infantry?

    in reply to: Recommend me a documentary #5056
    Avatar photoIvan Sorensen
    Participant

    So watched “Dirty Wars” last night while priming a platoon of Armies Army’s Rusks. Kind of grim but enjoyed it a lot.

    in reply to: Recommend me a documentary #4878
    Avatar photoIvan Sorensen
    Participant

    If you can find it: 1983: The Brink Of Apocalypse Really, really scary! Jurgen

     

    About Able Archer? From a google search, apparently it’s on youtube. Might watch it while painting today

    in reply to: Recommend me a documentary #4863
    Avatar photoIvan Sorensen
    Participant

    Will add that to the list as well. Anything not terribly depressing? ๐Ÿ™‚

    Avatar photoIvan Sorensen
    Participant

    Definitely some RPK and whatnot. Are RPD’s still in common service anywhere or did they all get phased out?

    in reply to: Recommend me a documentary #4772
    Avatar photoIvan Sorensen
    Participant

    Its very good, scary but good.

    I’m a pretty hippie leftie kinda guy so looks right up my alley.

    in reply to: Recommend me a documentary #4770
    Avatar photoIvan Sorensen
    Participant

    Dirty Wars.

     

    Looks interesting, thanks!

    in reply to: What no News? #4766
    Avatar photoIvan Sorensen
    Participant

    I’m only one guy ๐Ÿ™‚ I can type pretty fast but nowadays, the kids want their games to be “tested” and “proof read”. So blame the gamers! ๐Ÿ™‚

    in reply to: Banners #4765
    Avatar photoIvan Sorensen
    Participant

    Is there any significant benefit to having the top banner or the side banner, or is it just a question of which looks better for the banner?

    in reply to: 15mm ‘future soldiers’ #4764
    Avatar photoIvan Sorensen
    Participant

    You know what we need more of?

    Blue collar worker dudes for scifi. Dudes with slightly futuristic looking tools, repair gadgets, scanners and whatnot. Ditto for scientists in stereotypical lab coats and various detection equipment.

    And by “we” I mean “me” ๐Ÿ™‚

    in reply to: Five Parsecs From Home is now available #4591
    Avatar photoIvan Sorensen
    Participant

    <div class=”d4p-bbt-quote-title”>ArmiesArmy wrote:</div>
    It really does look nice! Just reading it :) wonderful picturesโ€ฆ.cough :)

    Pictures of AA stuff per chance?

    The one and only ๐Ÿ™‚

    in reply to: Medics in western armies? #4510
    Avatar photoIvan Sorensen
    Participant

    If you wanted more variety in the pack, throw in a surrendered trooper or two. I’d love to have some as “broken morale” markers. Trying to transition from using counters to some sort of models instead.

    in reply to: Medics in western armies? #4497
    Avatar photoIvan Sorensen
    Participant

    Now that you mention it, the only actual medic figure I think I own is a scifi guy: One of the Rusk figures by Armies Army.

    in reply to: Medics in western armies? #4495
    Avatar photoIvan Sorensen
    Participant

    Is an individual medical figure required (i.e. With additional medic bag) or do people just use a suitably marked or painted standard figure?

    Personally, I like a figure that is visibly a medic. If you were trying to make a pack out of it, why not make it something like 2 medics and 6 casualties?

    in reply to: 2 dollars off Five Men in Normandy, just for you #4460
    Avatar photoIvan Sorensen
    Participant

    Nice! Thanks for buying and hope you get some good games out of it ๐Ÿ™‚

    in reply to: Five Parsecs From Home is now available #4311
    Avatar photoIvan Sorensen
    Participant

    Thanks and glad you like it!

     

    Let me know if you run into any questions

    in reply to: 2 dollars off Five Men in Normandy, just for you #4304
    Avatar photoIvan Sorensen
    Participant

    It should still work.

    in reply to: Welcome to the General Forum #4287
    Avatar photoIvan Sorensen
    Participant

    Good to see you Howard !!!

    Look what the cat dragged in ๐Ÿ™‚

    in reply to: Soviet slogans: both turret sides? #4285
    Avatar photoIvan Sorensen
    Participant

    I imagine they might be somewhat over-represented in photo’s but they do make for a more interesting army to look at ๐Ÿ™‚

    Besides, if the German players can have all those Tiger’s and Sturmgewehr hiding behind every bush, surely we can have a few slogans.

    in reply to: Banners #4187
    Avatar photoIvan Sorensen
    Participant

    Currently just 1 banner per account. However, once I pay to upgrade the banner software you can have more options!

     

    Awesome, that’d be good. So in that case, I figure we just contact you to change out the banners, right? (for now)

    in reply to: Banners #4179
    Avatar photoIvan Sorensen
    Participant

    What’s the guideline on multiple banners and whatnot?

    I’d like to advertise a few products but I also don’t want to be a bad citizen and hog all the space ๐Ÿ™‚

    in reply to: AB's 6mm sci-fi topic #4178
    Avatar photoIvan Sorensen
    Participant

    Loving these. More 6mm scifi buildings, yes ๐Ÿ™‚

    in reply to: 6mm futuristic helicopters? #4177
    Avatar photoIvan Sorensen
    Participant

    Dark Realm has some really nice ones http://www.darkrealmminiatures.co.uk/store/home.php?cat=4

    Those are quite nice indeed. May have to get some of those for some deployments. Scifi games tend to jump straight to the grav tanks but it’s nice to see some “near future” stuff too, once in a while.

    in reply to: Five Parsecs From Home almost here. Competition! #4055
    Avatar photoIvan Sorensen
    Participant

    This guy did a battle report for the beta versionย of the game that might shed a bit of lightย ๐Ÿ™‚

    http://lasersandbroadswords.blogspot.com/2014/07/a-stroll-in-gangland-fivecorefive.html

     

    in reply to: Five Parsecs From Home almost here. Competition! #4050
    Avatar photoIvan Sorensen
    Participant

    Flubber

     

    Fun but no ๐Ÿ™‚

    in reply to: Five Parsecs From Home almost here. Competition! #4049
    Avatar photoIvan Sorensen
    Participant

    I would think the goo is somekind of nano gel, as to where you got the idea, I donโ€™t have a clue. I do have some questions though :) Is Five Parsecs From Home a stand alone ruleset or do I need a copy of Fivecore and if so can I combine it with the other suplements like Heroes and Horrors or Heavy Metal. For that matter how does it compare/differ from the 6mm scifi rules your working on? Thanks and sorry for the thread hyjack.

     

    No worries about hijacking.

    Five Parsecs will still require a copy of FiveCore though i’m sure there’ll be a bundle deal. I thought about making it stand alone but the page count is already at 80 pages, before counting duplicate tables in the back, and I felt people wouldn’t want to have the base rules duplicated again.

    It’s 100% compatible with the existing supplements. If you want to take your salvage crew up against zombies or have a Unity marine squad arrive by APC, no problems with that.
    As far as how they compare, Five Parsecs is very much in the vein of games like Laserburn, Necromunda, Traveller or the original 40K Rogue Trader: A small crew of unique characters undertaking adventures. Your characters will improve, random events will happen and you’ll take on jobs and find strange alien loot.

    The so-far-not-named 6mm game will be more of a military affair with grav tanks and pitched battles. You CAN do straight up military actions with Five Parsecs but it’s not the primary focus of the game.

     

    Hope that helps!

    in reply to: What Ifs? #4020
    Avatar photoIvan Sorensen
    Participant

    My temptation is to invent some nations for faux-napoleonic warfare with my own nations and uniforms, kinda like how the AK47 guys do for African Republics.

    in reply to: Low Level Campaigning in WWII? #3985
    Avatar photoIvan Sorensen
    Participant

    Have any of you done any WWII campaigning at a relatively low level? Iโ€™ve been chipping away at a set of campaign rules for WWII project. Players run a platoon in most games. Very often a game will consist of a company (+). What factors are important to you (from a campaign perspective) at this level? How โ€œbigโ€ should the entire campaign area be? How long (meaning approximately how many games) should the campaign be designed to last? No need to be scientific here. Just looking to mine the experience of those that have gone before. mjc

     

    I did this for 5 Men in Normandy which is a straight up skirmish game (a squad or less, though you can nudge it up).

    At that scale, the individual soldiers are important, so we have stuff like random events (get in a fight, get a letter from home etc.) and developing individual skills.

    The area is fairly vague since at that scale, you wouldn’t be making decisions about what happens. If you mapped it out, it’d be the immediate surroundings but that’d depend on whether the overall war effort is advancing or not.

    I didn’t worry too much about a specific length. Each game advances the campaign 1D6 days and players might follow a calendar of real events or just have that stuff happen in the background. The length is mainly important for things like injury recovery. There is an event built in that will end the campaign the second time it comes up, but the chance is fairly low (about 5% per game, I believe, without looking it up)

    in reply to: What I will be working on soon #3983
    Avatar photoIvan Sorensen
    Participant

    I imagine the exact scale won’t be too important, since gamers are used to changing this sort of thing all the time. So, intended for 6mm, playable no doubt up to 15. Might get too cramped after that.

    Still in the notes-gathering phase and trying to sort out basics, particularly with how conventional / original mechanics are going to be. Some people want something that plays very traditional so you can pick up and play easy while other sprefer highly original mechanics. Any thoughts here?

Viewing 40 posts - 2,081 through 2,120 (of 2,147 total)