I've been working tirelessly on a set of platoon level modern day rules for war gaming. The goal is cold war and present-day and "tomorrow" gaming scenarios.

Figures are based individually and the game is suitable for pretty much any figures you have available, as long as you can make out individual figures and their equipment.

The rules aim at a game that is paced a bit differently than most war game rules:
Fire is largely suppressive with relatively few casualties.
Clever (If I say so myself) reaction fire mechanic.
Professional troops and insurgents function in different ways.
Activation system that reflects the importance of leaders and the stress of intense action on the squad leader.

Of course, the game will get the full Nordic Weasel treatment with campaign rules, a scenario generator and other cool bits.

Typical game size is about a platoon on each side.

http://www.thewargameswebsite.com/forums/topic/want-to-help-test-some-rules/