"Sire, the reinforcements have arrived on our left flank!"
"Excellent Windsor, let's give these French degenerates what for"
"But Sire, their uniforms... "
"What about their uniforms?"
"They look... well Sire, I swear they look like Austrians"
"By God man, if they are shooting at the French, what does it matter what they look like?"
We all have a shelf full of dusty miniatures: Those 8 grenadiers you bought because you were going to build an army, 20 Austrians and a few Seven Years War cavalry you never got around to using.
Scum of the Earth is a game intended to help get those figures off the dusty shelf and on to your table.
The goal is to remove as many barriers as possible to play: We use small units (6 figures/stands for infantry), the game plays on a 2x2 foot table and require only a couple of dice to play.
Features include:
*Core game rules that can be explained in a couple of minutes.
*Character figures such as flag bearers and leaders are included.
*A Trait building block system letting you construct units that are colourful and interesting. Your French Hussars might be Arrogant and Stalwart while my British regulars are Veteran Scum.
*Campaign rules using a card system, letting you play a character-ful campaign without relying on maps.
*Rules for retaining your battle hardened veterans across multiple games.
*A quick scenario generator.
*Random terrain and battle complications.
*Notes, rules adjustments and traits to let you play the following conflicts:
English Civil War, Seven Years War, American Revolution, Napoleonic Wars, First Schlesvig War, Crimean War, American Civil War, Second Schlesvig War, Austro-Prussian War, Colonial battles, Franco-Prussian War, Spanish American War, Russo-Japanese War and 1914.
Each period is brought to life with a few rules to adjust the core game mechanics as well as colourful traits such as "Courtesy of Norway", "Rebel Yell" and "Every man a Marshal".
The goal of Scum of the Earth is not to provide an exacting simulation, it is to provide a flavourful microcosm of warfare in the black powder era (and just beyond).
Most importantly, it is about getting picking up a pack of figures that you like the looks of, painting them as you like them and getting them on the table.
4 thoughts on “NWG – Scum of the Earth!”
20/03/2017 at 09:52
“The goal of Scum of the Earth is not to provide an exacting simulation, it is to provide a flavourful microcosm of warfare in the black powder era (and just beyond).”
oooh my old plan to do Sharpe in different time periods is a bit closer now!
20/03/2017 at 18:14
I like the sound of this! Must go shopping again…
20/03/2017 at 20:26
Very interested – how much different is it to FiveCore?
21/03/2017 at 12:00
Shelldrake – Rather different but with some of the same philosophies.
It’s a fairly conventional turn sequence with a twist: Whenever a unit fails to move because of bad terrain or it hesitates when changing formation, the enemy gets a reaction move.
You can also make a small counter-attack if you break an enemy unit in their own turn.
Combat is by opposed dice roll with a focus on breaking enemy units rather than figure removal (though figures do get removed as you play).
Building units is very FiveCore, with unit traits adding bonuses or in some cases special abilities, some general, some based on specific units, characters or battles.