The latest re-release in the 20mm World War II range from AB Figures is the British infantry, the first wave of which is now available from Fighting 15s.
The release comprises 17 packs and more additions to the range are expected soon. Like the re-released packs in the US and German forces, the British benefit from new production moulds, restoring the quality of this highly detailed range.
The releases are:
AB-INB01 Infantry Squad, walking (10 figures)
AB-INB02 Infantry Squad, advancing (10 figures)
AB-INB03 Infantry Squad, kneeling and prone (11 figures)
AB-INB04 Infantry Squad, street fighting (10 figures)
AB-INB05 Infantry Squad, defending poses (10 figures)
AB-INB06 Infantry Squad, attacking poses (10 figures)
AB-INB07 Infantry Squad, in slit trenches (10 half figures, 5 trenches)
AB-INB09 Infantry, on patrol (6 figures)
AB-INB10 Officers and radios (10 figures)
AB-INB11 Platoon HQ, in slit trenches (6 half figures, 4 trenches)
AB-INB12 Vickers MG teams, (6 figures, 2 MGs, 1 MG for vehicle)
AB-INB13 PIAT teams, moving and firing (6 figures)
AB-INB14 2” mortar teams, moving and firing (6 figures)
AB-INB15 3” mortar team (2 tubes, 6 figures)
AB-INB16 4.2” mortar team (1 tube, 4 figures)
AB-INB17 Observation post (2 figures)
AB-INB20 Infantry Squad, walking (12 figures)
Figures are only available in packs, with prices in the EU as advised on the Fighting 15s website. Stock is imported from Eureka Miniatures of Australia. Fighting 15s is the EU agent for Eureka Miniatures and AB Figures.
We are pleased to announce the release of Sabresquadron Rapid Deployment, free introductory rules for company level actions from the Cold War to the Digital Age. Rapid Deployment enables the player to experience the ideas and mechanisms of the Sabresquadron modern rules system prior to the release of the full rules, planned for early next year.
Sabresquadron is a new venture aiming to provide easily playable rules for modern warfare. The rules will cover the period from the start of the Cold War up to the present day, and will also be good for the very near future. The emphasis is on 5 major factors:
Speed – Speed of manoeuvre, speed of communications and speed of decision-making. Lethality – If it can be seen it can be killed, but being seen doesn’t mean it has to be hit. Technology – Minor advantages can be significant, but one shouldn’t get bogged down with details. People – Training and leadership are vital if any weapons are to be used effectively. Position – Defenders will fire first but a static defence can be found and destroyed.
We are adopting streamlined mechanisms, using only one type of die with consistent scores to achieve success and an optimum set of modifiers. The result is that, with a little playing experience, players will rarely need to consult the Quick Reference Sheet let alone the main rules.
Flagship Games has recently made most of its rule books available for immediate download from our new shop.
A few older books were not available as a PDF, including Taiko! But that has changed - you can now download Taiko! which contains rules for both mass battles and skirmish level Samurai combat.
Priced at $20 (save $5 off the printed price, and no postage!) it's time to dust off your collection and lead your army into battle!
Just be careful your generals don't turn on you...