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Tag Archives: PDF

SpecOps: Gruntz Module Released

Friday, 06 February 2015 09:35
Written by Mike
2 Comments

SpecOps is a Gruntz Module that brings the exciting second-to-second action of Special Operations missions and campaigns to the tabletop.

NEW RULES: New rules for stealth operations, contact blips, hacking enemy soldiers and more!

NEW WEAPONS and EQUIPMENT: Specialist grenades, expanded weapon lists and more armor types to outfit your operatives. Hack enemy cybernetics with SLAM modules!

NEW MISSIONS: Eight new missions along with a branching campaign make running your games easy and interesting.

NEW TEAM TYPES: Choose from eight different types of teams with their own unique perkz each and further customize your troops with Species Traits to represent Aliens and Humans.

NEW OFF-BOARD RESOURCES: Light up your enemy with a UAV drone, or maybe an orbital strike with your new off-board resources.

NEW CAMPAIGN MODE: Advance your skills, build up your equipment stores and nurse your wounds with the new campaign mode that keeps your operatives from game to game.

The Gruntz Ver 1.1 rulebook is required for this module.

LINK

A Sergeant’s War WWII rules

Thursday, 05 February 2015 09:36
Written by Mike
0 Comments

Your platoon has clawed its way forward under heavy fire---but can they make it the last few yards and kick the enemy off the hill?

Find out with a Sergeant’s War, a WWII minatures game which emphasizes morale, unit quality, and small-unit leaders. A typical force is a platoon of infantry backed up with heavy weapons and armor. Units of maneuver are individual vehicles, squads and half-squads of infantry, and heavy weapon teams. Major features of the game include:

Fast play — 2 hours or less

Easy combat mechanics — infantry fire, anti-tank fire, and close-range firefights all use the same basic to-hit mechanic which compares relative unit quality

Importance of leaders — your squad and platoon leaders are critical to keep your force fighting, but every time they do something significant, they might get hit by enemy fire

Solo-friendly

Emphasis on units over individuals — players focus on the placement of squads, tanks, and heavy weapons, not individual riflemen

Can be played with any scale of miniatures and any type of basing

This book contains:

Rules for infantry and vehicle combat

Artillery and air support

Special terrain rules for bocage, urban combat, fighting in forests, and more

Special combat rules for human wave assaults, night fighting, chaos and confusion, and more

Tips for designing scenarios

7 scenarios

Orders of battle for mid/late war US, German, Soviet, British, and Japanese forces

Vehicle and gun stats for 1944/45

The rules will be updated regularly with new vehicle stats and additional, optional rules.

The rules are also available bundled with a campaign pack, featuring 6 scenarios set in the bocage battle of 1944.

LINK

FiveCore 2nd Edition Is A Reality

Wednesday, 04 February 2015 15:57
Written by Mike
4 Comments

After much frantic typing, dice rolling and digging through PDF's, I am incredibly excited (and rather nervous) to present the 2nd edition of FiveCore: Skirmish Gaming Evolved.

As I have discussed before, when the time became clear to consolidate FiveCore, I put the question to the player base and the overwhelming response was "Make a new version with all the best parts pulled in".

So I hope this will be an example of how to do a second edition "right". Keep what made the game great but expand on the content, make it more complete and make it much more clear-cut and self-explanatory.

More importantly, it'll make it much much easier to do new settings, campaigns and scenarios for myself and others, since the core game is a much more robust toolkit now.

The turn around to this one was surprisingly short because much of it was consolidating material that either had already been published or things I had been working on for a while behind the scenes.
It helps that I had some fantastic feedback.

*What stayed the same?*

*The core game mechanics have remained the same:
*Movement, firing, turn sequence, brawling and so forth.
*It's still 1's and 6's with scurries and fire fights.

*What did change?*

*Almost everything has been clarified.
*Rules are far more clear now, with better examples. Everything should be easier to read and navigate as well.
*A ton of optional rules variations have been provided, to help you customize.
*Movement bonuses are now much simpler (and affect more stuff).
*Indirect fire.
*Expanded weapons list.
*Morale and quality rules from Company Commander have been included.
*The "Unusual situations" chapter is now far more comprehensive covering everything from searching to stealth missions to night fighting.
*Vehicle rules! (they are a mix of the Company Commander and Heavy Metal versions, really)
*Suggestions for alien traits, psionic abilities, super powers and spells (10 of each).
*Random events built into main rules now.
*Solo gaming much expanded, with more tools (NPC aggression, priorities, morale)
*Random mission generator with objective markers.
*Victory point system (which factors in handicaps for uneven forces)
*Full blown campaign rules with random events, character progression and all the pseudo-RPG stuff I tend to do.
*Character progression has been refined with more clear roles for your soldiers to fit.
*Heroics.

And probably a bunch more stuff I am forgetting!
The game is 3 times as long as the original!

Since the core mechanics are the same, all existing supplements are compatible, as is Five Parsecs From Home.
The only supplement that really is lacking a purpose now is Heavy Metal but I have some ideas in mind for a free upgrade there.

The existing rules PDF will remain, probably at a very low price point as a cheaper introduction version.
Since this is a case of "more stuff" rather than overhauling core mechanics, it also means I hope people will be buying the new version because it's awesome, rather than because they feel forced to do so.

If you already know how to play FiveCore, you know how to play second edition.

I have a cool little freebie in mind for the faithful who bought the original version, so even if you don't intend to upgrade now, stay tuned.

LINK

Another Themed Book Collection

Monday, 02 February 2015 22:23
Written by Mike
0 Comments

The Emperors Library has a new themed collection!

Another of our themed book collections is Great War Aviation, containing 135 volumes in PDF format.
Price of the collection is £10.00 / US $16.00
This means a substantial price reduction compared to previous individual downloads and free worldwide postage + packing.

LINK

SvfM Book 9 Now Available

Sunday, 01 February 2015 10:09
Written by Mike
0 Comments

Yes, 'Book Nine' is now available from www.spacevixensfrommars.com - with the Kindle edition coming the the next few days.

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